Files
IL-GSC/BO2/PC/MP/maps/mp/mp_express.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_express.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 3
* Decompile Time: 1 ms
* Timestamp: 10/28/2023 12:11:08 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/_utility;
#include maps/mp/mp_express_amb;
#include maps/mp/mp_express_fx;
#include maps/mp/mp_express_train;
//Function Number: 1
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_express_fx::main();
precachemodel("collision_physics_cylinder_32x128");
maps/mp/_load::main();
maps/mp/_compass::setupminimap("compass_map_mp_express");
maps/mp/mp_express_amb::main();
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision("collision_physics_cylinder_32x128","collider",(200.735,759.059,136),(0,248.6,90));
spawncollision("collision_physics_cylinder_32x128","collider",(229.73,748.06,151),(0,248.6,90));
spawncollision("collision_physics_cylinder_32x128","collider",(379.816,1141.39,136),(0,244.8,90));
spawncollision("collision_physics_cylinder_32x128","collider",(408.023,1128.5,151),(0,244.8,90));
registerclientfield("vehicle","train_moving",1,1,"int");
registerclientfield("scriptmover","train_moving",1,1,"int");
if(getgametypesetting("allowMapScripting"))
{
level thread maps/mp/mp_express_train::init();
}
/#
level thread devgui_express();
execdevgui("devgui_mp_express");
#/
}
//Function Number: 2
levelspawndvars(reset_dvars)
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","1900",reset_dvars);
}
//Function Number: 3
devgui_express()
{
/#
setdvar("devgui_notify","");
for(;;)
{
wait(0.5);
devgui_string = GetDvar(#"9488D1C1");
switch(devgui_string)
{
case "":
break;
case "train_start":
level notify("train_start");
break;
default:
break;
}
if(GetDvar(#"9488D1C1") != "")
{
setdvar("devgui_notify","");
}
}
#/
}