Files
IL-GSC/MW3/PC/MP/maps/mp/_load.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

430 lines
11 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_load.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 7
* Decompile Time: 142 ms
* Timestamp: 10/27/2023 2:15:03 AM
*******************************************************************/
//Function Number: 1
main()
{
if(isdefined(level._loadstarted))
{
return;
}
level._loadstarted = 1;
level.createfx_enabled = getdvar("createfx") != "";
common_scripts\utility::struct_class_init();
maps\mp\_utility::initgameflags();
maps\mp\_utility::initlevelflags();
level.generic_index = 0;
level.flag_struct = spawnstruct();
level.flag_struct common_scripts\utility::assign_unique_id();
if(!isdefined(level.flag))
{
level.flag = [];
level.flags_lock = [];
}
level.requiredmapaspectratio = getdvarfloat("scr_RequiredMapAspectratio",1);
level.createclientfontstring_func = ::maps\mp\gametypes\_hud_util::createfontstring;
level.hudsetpoint_func = ::maps\mp\gametypes\_hud_util::setpoint;
level.leaderdialogonplayer_func = ::maps\mp\_utility::leaderdialogonplayer;
thread maps\mp\gametypes\_tweakables::init();
if(!isdefined(level.func))
{
level.func = [];
}
level.func["precacheMpAnim"] = ::precachempanim;
level.func["scriptModelPlayAnim"] = ::scriptmodelplayanim;
level.func["scriptModelClearAnim"] = ::scriptmodelclearanim;
if(!level.createfx_enabled)
{
thread maps\mp\_minefields::minefields();
thread maps\mp\_radiation::radiation();
thread maps\mp\_shutter::main();
thread maps\mp\_destructables::init();
thread common_scripts\_elevator::init();
thread common_scripts\_dynamic_world::init();
thread common_scripts\_destructible::init();
thread common_scripts\_pipes::main();
}
if(getmapcustom("thermal") == "invert")
{
game["thermal_vision"] = "thermal_snowlevel_mp";
setthermalbodymaterial("thermalbody_snowlevel");
}
else
{
game["thermal_vision"] = "thermal_mp";
}
visionsetnaked("",0);
visionsetnight("default_night_mp");
visionsetmissilecam("missilecam");
visionsetthermal(game["thermal_vision"]);
visionsetpain("near_death_mp",0);
var_00 = getentarray("lantern_glowFX_origin","targetname");
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
var_00[var_01] thread lanterns();
}
maps\mp\_audio::init_audio();
lib_0375::main();
setupexploders();
thread common_scripts\_fx::initfx();
if(level.createfx_enabled)
{
maps\mp\_createfx::createfx();
}
if(getdvar("r_reflectionProbeGenerate") == "1")
{
maps\mp\gametypes\_spawnlogic::setmapcenterforreflections();
maps\mp\_global_fx::main();
level waittill("eternity");
}
thread maps\mp\_global_fx::main();
for(var_02 = 0;var_02 < 6;var_02++)
{
switch(var_02)
{
case 0:
var_03 = "trigger_multiple";
break;
case 1:
var_03 = "trigger_once";
break;
case 2:
var_03 = "trigger_use";
break;
case 3:
var_03 = "trigger_radius";
break;
case 4:
var_03 = "trigger_lookat";
break;
default:
var_03 = "trigger_damage";
break;
}
var_04 = getentarray(var_03,"classname");
for(var_01 = 0;var_01 < var_04.size;var_01++)
{
if(isdefined(var_04[var_01].script_prefab_exploder))
{
var_04[var_01].script_exploder = var_04[var_01].script_prefab_exploder;
}
if(isdefined(var_04[var_01].script_exploder))
{
level thread exploder_load(var_04[var_01]);
}
}
}
var_05 = getentarray("trigger_hurt","classname");
foreach(var_07 in var_05)
{
var_07 thread hurtplayersthink();
}
thread maps\mp\_animatedmodels::main();
level.func["damagefeedback"] = ::maps\mp\gametypes\_damagefeedback::updatedamagefeedback;
level.func["setTeamHeadIcon"] = ::maps\mp\_entityheadicons::setteamheadicon;
level.laseron_func = ::laseron;
level.laseroff_func = ::laseroff;
setdvar("sm_sunShadowScale",1);
setdvar("sm_spotLightScoreModelScale",0);
setdvar("r_specularcolorscale",2.5);
setdvar("r_diffusecolorscale",1);
setdvar("r_lightGridEnableTweaks",0);
setdvar("r_lightGridIntensity",1);
setdvar("r_lightGridContrast",0);
setupdestructiblekillcaments();
precacheitem("bomb_site_mp");
level.fauxvehiclecount = 0;
}
//Function Number: 2
exploder_load(param_00)
{
level endon("killexplodertridgers" + param_00.script_exploder);
param_00 waittill("trigger");
if(isdefined(param_00.script_chance) && randomfloat(1) > param_00.script_chance)
{
if(isdefined(param_00.script_delay))
{
wait param_00.script_delay;
}
else
{
wait 4;
}
level thread exploder_load(param_00);
return;
}
common_scripts\utility::exploder(param_00.script_exploder);
level notify("killexplodertridgers" + param_00.script_exploder);
}
//Function Number: 3
setupexploders()
{
var_00 = getentarray("script_brushmodel","classname");
var_01 = getentarray("script_model","classname");
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
var_00[var_00.size] = var_01[var_02];
}
for(var_02 = 0;var_02 < var_00.size;var_02++)
{
if(isdefined(var_00[var_02].script_prefab_exploder))
{
var_00[var_02].script_exploder = var_00[var_02].script_prefab_exploder;
}
if(isdefined(var_00[var_02].script_exploder))
{
if(var_00[var_02].model == "fx" && !isdefined(var_00[var_02].targetname) || var_00[var_02].targetname != "exploderchunk")
{
var_00[var_02] hide();
continue;
}
if(isdefined(var_00[var_02].targetname) && var_00[var_02].targetname == "exploder")
{
var_00[var_02] hide();
var_00[var_02] notsolid();
continue;
}
if(isdefined(var_00[var_02].targetname) && var_00[var_02].targetname == "exploderchunk")
{
var_00[var_02] hide();
var_00[var_02] notsolid();
}
}
}
var_03 = [];
var_04 = getentarray("script_brushmodel","classname");
for(var_02 = 0;var_02 < var_04.size;var_02++)
{
if(isdefined(var_04[var_02].script_prefab_exploder))
{
var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder;
}
if(isdefined(var_04[var_02].script_exploder))
{
var_03[var_03.size] = var_04[var_02];
}
}
var_04 = getentarray("script_model","classname");
for(var_02 = 0;var_02 < var_04.size;var_02++)
{
if(isdefined(var_04[var_02].script_prefab_exploder))
{
var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder;
}
if(isdefined(var_04[var_02].script_exploder))
{
var_03[var_03.size] = var_04[var_02];
}
}
var_04 = getentarray("item_health","classname");
for(var_02 = 0;var_02 < var_04.size;var_02++)
{
if(isdefined(var_04[var_02].script_prefab_exploder))
{
var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder;
}
if(isdefined(var_04[var_02].script_exploder))
{
var_03[var_03.size] = var_04[var_02];
}
}
if(!isdefined(level.createfxent))
{
level.createfxent = [];
}
var_05 = [];
for(var_03 = 0;var_03 < var_04.size;var_03++ = var_7B["exploder"])
{
var_06 = var_04[var_03];
var_07 = common_scripts\utility::createexploder(var_06.script_fxid);
var_07.v = [];
var_07.v["origin"] = var_06.origin;
var_07.v["angles"] = var_06.angles;
var_07.v["delay"] = var_06.script_delay;
var_07.v["firefx"] = var_06.script_firefx;
var_07.v["firefxdelay"] = var_06.script_firefxdelay;
var_07.v["firefxsound"] = var_06.script_firefxsound;
var_07.v["firefxtimeout"] = var_06.script_firefxtimeout;
var_07.v["earthquake"] = var_06.script_earthquake;
var_07.v["damage"] = var_06.script_damage;
var_07.v["damage_radius"] = var_06.script_radius;
var_07.v["soundalias"] = var_06.script_soundalias;
var_07.v["repeat"] = var_06.script_repeat;
var_07.v["delay_min"] = var_06.script_delay_min;
var_07.v["delay_max"] = var_06.var_7E6;
var_07.v["target"] = var_06.target;
var_07.v["ender"] = var_06.script_ender;
var_07.v["type"] = "exploder";
if(!isdefined(var_06.script_fxid))
{
var_07.v["fxid"] = "No FX";
}
else
{
var_07.v["fxid"] = var_06.script_fxid;
}
var_07.v["exploder"] = var_06.script_exploder;
if(!isdefined(var_07.v["delay"]))
{
var_07.v["delay"] = 0;
}
if(isdefined(var_06.target))
{
var_08 = getent(var_07.v["target"],"targetname").origin;
var_07.v["angles"] = vectortoangles(var_08 - var_07.v["origin"]);
}
if(var_06.classname == "script_brushmodel" || isdefined(var_06.model))
{
var_07.model = var_06;
var_07.model.disconnect_paths = var_06.script_disconnectpaths;
}
if(isdefined(var_06.targetname) && isdefined(var_7B[var_06.targetname]))
{
var_07.v["exploder_type"] = var_06.targetname;
}
else
{
var_07.v["exploder_type"] = "normal";
}
var_07 common_scripts\_createfx::post_entity_creation_function();
}
}
//Function Number: 4
lanterns()
{
if(!isdefined(level._effect["lantern_light"]))
{
level._effect["lantern_light"] = loadfx("props/glow_latern");
}
common_scripts\_fx::loopfx("lantern_light",self.origin,0.3,self.origin + (0,0,1));
}
//Function Number: 5
hurtplayersthink()
{
level endon("game_ended");
wait randomfloat(1);
for(;;)
{
foreach(var_01 in level.players)
{
if(var_01 istouching(self) && maps\mp\_utility::isreallyalive(var_01))
{
var_01 maps\mp\_utility::_suicide();
}
}
wait 0.5;
}
}
//Function Number: 6
setupdestructiblekillcaments()
{
var_00 = getentarray("destructible_vehicle","targetname");
foreach(var_02 in var_00)
{
switch(getdvar("mapname"))
{
case "mp_interchange":
if(var_02.origin[2] > 150)
{
break;
}
break;
}
var_03 = var_02.origin + (0,0,5);
var_04 = var_02.origin + (0,0,128);
var_05 = bullettrace(var_03,var_04,0,var_02);
var_02.killcament = spawn("script_model",var_05["position"]);
var_02.killcament.targetname = "killCamEnt_destructible_vehicle";
var_02.killcament setscriptmoverkillcam("explosive");
var_02 thread deletedestructiblekillcament();
}
var_07 = getentarray("destructible_toy","targetname");
foreach(var_02 in var_07)
{
var_03 = var_02.origin + (0,0,5);
var_04 = var_02.origin + (0,0,128);
var_05 = bullettrace(var_03,var_04,0,var_02);
var_02.killcament = spawn("script_model",var_05["position"]);
var_02.killcament.targetname = "killCamEnt_destructible_toy";
var_02.killcament setscriptmoverkillcam("explosive");
var_02 thread deletedestructiblekillcament();
}
var_0A = getentarray("explodable_barrel","targetname");
foreach(var_02 in var_0A)
{
var_03 = var_02.origin + (0,0,5);
var_04 = var_02.origin + (0,0,128);
var_05 = bullettrace(var_03,var_04,0,var_02);
var_02.killcament = spawn("script_model",var_05["position"]);
var_02.killcament.targetname = "killCamEnt_explodable_barrel";
var_02.killcament setscriptmoverkillcam("explosive");
var_02 thread deletedestructiblekillcament();
}
}
//Function Number: 7
deletedestructiblekillcament()
{
level endon("game_ended");
var_00 = self.killcament;
var_00 endon("death");
self waittill("death");
wait 10;
if(isdefined(var_00))
{
var_00 delete();
}
}