mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-29 10:57:53 -05:00
430 lines
11 KiB
Plaintext
430 lines
11 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_load.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 142 ms
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* Timestamp: 10/27/2023 2:15:03 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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if(isdefined(level._loadstarted))
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{
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return;
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}
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level._loadstarted = 1;
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level.createfx_enabled = getdvar("createfx") != "";
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common_scripts\utility::struct_class_init();
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maps\mp\_utility::initgameflags();
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maps\mp\_utility::initlevelflags();
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level.generic_index = 0;
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level.flag_struct = spawnstruct();
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level.flag_struct common_scripts\utility::assign_unique_id();
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if(!isdefined(level.flag))
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{
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level.flag = [];
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level.flags_lock = [];
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}
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level.requiredmapaspectratio = getdvarfloat("scr_RequiredMapAspectratio",1);
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level.createclientfontstring_func = ::maps\mp\gametypes\_hud_util::createfontstring;
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level.hudsetpoint_func = ::maps\mp\gametypes\_hud_util::setpoint;
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level.leaderdialogonplayer_func = ::maps\mp\_utility::leaderdialogonplayer;
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thread maps\mp\gametypes\_tweakables::init();
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if(!isdefined(level.func))
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{
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level.func = [];
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}
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level.func["precacheMpAnim"] = ::precachempanim;
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level.func["scriptModelPlayAnim"] = ::scriptmodelplayanim;
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level.func["scriptModelClearAnim"] = ::scriptmodelclearanim;
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if(!level.createfx_enabled)
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{
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thread maps\mp\_minefields::minefields();
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thread maps\mp\_radiation::radiation();
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thread maps\mp\_shutter::main();
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thread maps\mp\_destructables::init();
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thread common_scripts\_elevator::init();
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thread common_scripts\_dynamic_world::init();
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thread common_scripts\_destructible::init();
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thread common_scripts\_pipes::main();
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}
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if(getmapcustom("thermal") == "invert")
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{
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game["thermal_vision"] = "thermal_snowlevel_mp";
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setthermalbodymaterial("thermalbody_snowlevel");
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}
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else
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{
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game["thermal_vision"] = "thermal_mp";
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}
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visionsetnaked("",0);
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visionsetnight("default_night_mp");
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visionsetmissilecam("missilecam");
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visionsetthermal(game["thermal_vision"]);
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visionsetpain("near_death_mp",0);
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var_00 = getentarray("lantern_glowFX_origin","targetname");
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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var_00[var_01] thread lanterns();
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}
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maps\mp\_audio::init_audio();
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lib_0375::main();
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setupexploders();
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thread common_scripts\_fx::initfx();
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if(level.createfx_enabled)
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{
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maps\mp\_createfx::createfx();
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}
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if(getdvar("r_reflectionProbeGenerate") == "1")
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{
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maps\mp\gametypes\_spawnlogic::setmapcenterforreflections();
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maps\mp\_global_fx::main();
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level waittill("eternity");
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}
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thread maps\mp\_global_fx::main();
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for(var_02 = 0;var_02 < 6;var_02++)
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{
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switch(var_02)
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{
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case 0:
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var_03 = "trigger_multiple";
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break;
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case 1:
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var_03 = "trigger_once";
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break;
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case 2:
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var_03 = "trigger_use";
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break;
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case 3:
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var_03 = "trigger_radius";
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break;
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case 4:
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var_03 = "trigger_lookat";
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break;
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default:
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var_03 = "trigger_damage";
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break;
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}
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var_04 = getentarray(var_03,"classname");
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for(var_01 = 0;var_01 < var_04.size;var_01++)
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{
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if(isdefined(var_04[var_01].script_prefab_exploder))
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{
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var_04[var_01].script_exploder = var_04[var_01].script_prefab_exploder;
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}
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if(isdefined(var_04[var_01].script_exploder))
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{
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level thread exploder_load(var_04[var_01]);
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}
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}
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}
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var_05 = getentarray("trigger_hurt","classname");
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foreach(var_07 in var_05)
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{
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var_07 thread hurtplayersthink();
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}
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thread maps\mp\_animatedmodels::main();
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level.func["damagefeedback"] = ::maps\mp\gametypes\_damagefeedback::updatedamagefeedback;
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level.func["setTeamHeadIcon"] = ::maps\mp\_entityheadicons::setteamheadicon;
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level.laseron_func = ::laseron;
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level.laseroff_func = ::laseroff;
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setdvar("sm_sunShadowScale",1);
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setdvar("sm_spotLightScoreModelScale",0);
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setdvar("r_specularcolorscale",2.5);
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setdvar("r_diffusecolorscale",1);
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setdvar("r_lightGridEnableTweaks",0);
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setdvar("r_lightGridIntensity",1);
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setdvar("r_lightGridContrast",0);
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setupdestructiblekillcaments();
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precacheitem("bomb_site_mp");
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level.fauxvehiclecount = 0;
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}
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//Function Number: 2
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exploder_load(param_00)
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{
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level endon("killexplodertridgers" + param_00.script_exploder);
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param_00 waittill("trigger");
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if(isdefined(param_00.script_chance) && randomfloat(1) > param_00.script_chance)
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{
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if(isdefined(param_00.script_delay))
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{
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wait param_00.script_delay;
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}
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else
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{
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wait 4;
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}
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level thread exploder_load(param_00);
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return;
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}
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common_scripts\utility::exploder(param_00.script_exploder);
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level notify("killexplodertridgers" + param_00.script_exploder);
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}
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//Function Number: 3
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setupexploders()
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{
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var_00 = getentarray("script_brushmodel","classname");
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var_01 = getentarray("script_model","classname");
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_00[var_00.size] = var_01[var_02];
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}
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for(var_02 = 0;var_02 < var_00.size;var_02++)
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{
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if(isdefined(var_00[var_02].script_prefab_exploder))
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{
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var_00[var_02].script_exploder = var_00[var_02].script_prefab_exploder;
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}
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if(isdefined(var_00[var_02].script_exploder))
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{
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if(var_00[var_02].model == "fx" && !isdefined(var_00[var_02].targetname) || var_00[var_02].targetname != "exploderchunk")
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{
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var_00[var_02] hide();
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continue;
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}
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if(isdefined(var_00[var_02].targetname) && var_00[var_02].targetname == "exploder")
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{
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var_00[var_02] hide();
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var_00[var_02] notsolid();
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continue;
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}
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if(isdefined(var_00[var_02].targetname) && var_00[var_02].targetname == "exploderchunk")
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{
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var_00[var_02] hide();
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var_00[var_02] notsolid();
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}
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}
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}
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var_03 = [];
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var_04 = getentarray("script_brushmodel","classname");
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for(var_02 = 0;var_02 < var_04.size;var_02++)
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{
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if(isdefined(var_04[var_02].script_prefab_exploder))
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{
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var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder;
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}
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if(isdefined(var_04[var_02].script_exploder))
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{
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var_03[var_03.size] = var_04[var_02];
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}
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}
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var_04 = getentarray("script_model","classname");
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for(var_02 = 0;var_02 < var_04.size;var_02++)
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{
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if(isdefined(var_04[var_02].script_prefab_exploder))
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{
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var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder;
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}
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if(isdefined(var_04[var_02].script_exploder))
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{
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var_03[var_03.size] = var_04[var_02];
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}
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}
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var_04 = getentarray("item_health","classname");
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for(var_02 = 0;var_02 < var_04.size;var_02++)
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{
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if(isdefined(var_04[var_02].script_prefab_exploder))
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{
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var_04[var_02].script_exploder = var_04[var_02].script_prefab_exploder;
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}
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if(isdefined(var_04[var_02].script_exploder))
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{
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var_03[var_03.size] = var_04[var_02];
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}
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}
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if(!isdefined(level.createfxent))
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{
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level.createfxent = [];
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}
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var_05 = [];
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for(var_03 = 0;var_03 < var_04.size;var_03++ = var_7B["exploder"])
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{
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var_06 = var_04[var_03];
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var_07 = common_scripts\utility::createexploder(var_06.script_fxid);
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var_07.v = [];
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var_07.v["origin"] = var_06.origin;
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var_07.v["angles"] = var_06.angles;
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var_07.v["delay"] = var_06.script_delay;
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var_07.v["firefx"] = var_06.script_firefx;
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var_07.v["firefxdelay"] = var_06.script_firefxdelay;
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var_07.v["firefxsound"] = var_06.script_firefxsound;
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var_07.v["firefxtimeout"] = var_06.script_firefxtimeout;
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var_07.v["earthquake"] = var_06.script_earthquake;
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var_07.v["damage"] = var_06.script_damage;
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var_07.v["damage_radius"] = var_06.script_radius;
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var_07.v["soundalias"] = var_06.script_soundalias;
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var_07.v["repeat"] = var_06.script_repeat;
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var_07.v["delay_min"] = var_06.script_delay_min;
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var_07.v["delay_max"] = var_06.var_7E6;
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var_07.v["target"] = var_06.target;
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var_07.v["ender"] = var_06.script_ender;
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var_07.v["type"] = "exploder";
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if(!isdefined(var_06.script_fxid))
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{
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var_07.v["fxid"] = "No FX";
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}
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else
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{
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var_07.v["fxid"] = var_06.script_fxid;
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}
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var_07.v["exploder"] = var_06.script_exploder;
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if(!isdefined(var_07.v["delay"]))
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{
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var_07.v["delay"] = 0;
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}
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if(isdefined(var_06.target))
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{
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var_08 = getent(var_07.v["target"],"targetname").origin;
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var_07.v["angles"] = vectortoangles(var_08 - var_07.v["origin"]);
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}
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if(var_06.classname == "script_brushmodel" || isdefined(var_06.model))
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{
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var_07.model = var_06;
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var_07.model.disconnect_paths = var_06.script_disconnectpaths;
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}
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if(isdefined(var_06.targetname) && isdefined(var_7B[var_06.targetname]))
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{
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var_07.v["exploder_type"] = var_06.targetname;
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}
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else
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{
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var_07.v["exploder_type"] = "normal";
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}
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var_07 common_scripts\_createfx::post_entity_creation_function();
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}
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}
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//Function Number: 4
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lanterns()
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{
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if(!isdefined(level._effect["lantern_light"]))
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{
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level._effect["lantern_light"] = loadfx("props/glow_latern");
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}
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common_scripts\_fx::loopfx("lantern_light",self.origin,0.3,self.origin + (0,0,1));
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}
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//Function Number: 5
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hurtplayersthink()
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{
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level endon("game_ended");
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wait randomfloat(1);
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for(;;)
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{
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foreach(var_01 in level.players)
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{
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if(var_01 istouching(self) && maps\mp\_utility::isreallyalive(var_01))
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{
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var_01 maps\mp\_utility::_suicide();
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}
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}
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wait 0.5;
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}
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}
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//Function Number: 6
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setupdestructiblekillcaments()
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{
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var_00 = getentarray("destructible_vehicle","targetname");
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foreach(var_02 in var_00)
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{
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switch(getdvar("mapname"))
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{
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case "mp_interchange":
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if(var_02.origin[2] > 150)
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{
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break;
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}
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break;
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}
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var_03 = var_02.origin + (0,0,5);
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var_04 = var_02.origin + (0,0,128);
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var_05 = bullettrace(var_03,var_04,0,var_02);
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var_02.killcament = spawn("script_model",var_05["position"]);
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var_02.killcament.targetname = "killCamEnt_destructible_vehicle";
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var_02.killcament setscriptmoverkillcam("explosive");
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var_02 thread deletedestructiblekillcament();
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}
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var_07 = getentarray("destructible_toy","targetname");
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foreach(var_02 in var_07)
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{
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var_03 = var_02.origin + (0,0,5);
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var_04 = var_02.origin + (0,0,128);
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var_05 = bullettrace(var_03,var_04,0,var_02);
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var_02.killcament = spawn("script_model",var_05["position"]);
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var_02.killcament.targetname = "killCamEnt_destructible_toy";
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var_02.killcament setscriptmoverkillcam("explosive");
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var_02 thread deletedestructiblekillcament();
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}
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var_0A = getentarray("explodable_barrel","targetname");
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foreach(var_02 in var_0A)
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{
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var_03 = var_02.origin + (0,0,5);
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var_04 = var_02.origin + (0,0,128);
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var_05 = bullettrace(var_03,var_04,0,var_02);
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var_02.killcament = spawn("script_model",var_05["position"]);
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var_02.killcament.targetname = "killCamEnt_explodable_barrel";
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var_02.killcament setscriptmoverkillcam("explosive");
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var_02 thread deletedestructiblekillcament();
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}
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}
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//Function Number: 7
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deletedestructiblekillcament()
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{
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level endon("game_ended");
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var_00 = self.killcament;
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var_00 endon("death");
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self waittill("death");
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wait 10;
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if(isdefined(var_00))
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{
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var_00 delete();
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}
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} |