Files
IL-GSC/MW3/PC/MP/maps/mp/_shutter.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

193 lines
4.3 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_shutter.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 5
* Decompile Time: 92 ms
* Timestamp: 10/27/2023 2:15:08 AM
*******************************************************************/
//Function Number: 1
main()
{
level.inc = 0;
common_scripts\utility::array_levelthread(getentarray("wire","targetname"),::wirewander);
var_00 = getentarray("shutter_left","targetname");
var_01 = getentarray("shutter_right_open","targetname");
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
var_00[var_00.size] = var_01[var_02];
}
var_01 = getentarray("shutter_left_closed","targetname");
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
var_00[var_00.size] = var_01[var_02];
}
for(var_02 = 0;var_02 < var_00.size;var_02++)
{
var_03 = var_00[var_02];
var_03 rotateto((var_03.angles[0],var_03.angles[1] + 180,var_03.angles[2]),0.1);
}
wait 0.2;
for(var_02 = 0;var_02 < var_00.size;var_02++)
{
var_00[var_02].startyaw = var_00[var_02].angles[1];
}
var_04 = getentarray("shutter_right","targetname");
var_01 = getentarray("shutter_left_open","targetname");
var_02 = 0;
while(var_02 < var_01.size)
{
var_03++ = var_7B[var_04.size];
}
var_02 = getentarray("shutter_right_closed","targetname");
var_03 = 0;
while(var_03 < var_02.size)
{
var_03++ = var_7B[var_7B.size];
}
for(var_03 = 0;var_03 < var_7B.size;var_03++ = var_02[var_03])
{
var_7B[var_03].startyaw = var_7B[var_03].angles[1];
}
var_02 = undefined;
var_05 = "left";
for(;;)
{
common_scripts\utility::array_levelthread(var_01,::shutterwanderleft,var_05);
common_scripts\utility::array_levelthread(var_7B,::shutterwanderright,var_05);
level waittill(var_01[var_02],"wind blows",var_05);
}
}
//Function Number: 2
windcontroller()
{
for(;;)
{
var_00 = "left";
if(randomint(100) > 50)
{
var_00 = "right";
}
level notify("wind blows",var_00);
wait 2 + randomfloat(10);
}
}
//Function Number: 3
shutterwanderleft(param_00,param_01)
{
level.inc++;
level endon("wind blows");
var_02 = param_00.startyaw;
if(param_01 == "left")
{
var_02 = var_02 + 179.9;
}
var_03 = 0.2;
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
wait var_03 + 0.1;
for(;;)
{
var_04 = randomint(80);
if(randomint(100) > 50)
{
var_04 = var_04 * -1;
}
var_02 = param_00.angles[1] + var_04;
var_05 = param_00.angles[1] + var_04 * -1;
if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
{
var_02 = var_05;
}
var_06 = abs(param_00.angles[1] - var_02);
var_03 = var_06 * 0.02 + randomfloat(2);
if(var_03 < 0.3)
{
var_03 = 0.3;
}
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
wait var_03;
}
}
//Function Number: 4
shutterwanderright(param_00,param_01)
{
level.inc++;
level endon("wind blows");
var_02 = param_00.startyaw;
if(param_01 == "left")
{
var_02 = var_02 + 179.9;
}
var_03 = 0.2;
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
wait var_03 + 0.1;
for(;;)
{
var_04 = randomint(80);
if(randomint(100) > 50)
{
var_04 = var_04 * -1;
}
var_02 = param_00.angles[1] + var_04;
var_05 = param_00.angles[1] + var_04 * -1;
if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
{
var_02 = var_05;
}
var_06 = abs(param_00.angles[1] - var_02);
var_03 = var_06 * 0.02 + randomfloat(2);
if(var_03 < 0.3)
{
var_03 = 0.3;
}
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
wait var_03;
}
}
//Function Number: 5
wirewander(param_00)
{
var_01 = getentarray(param_00.target,"targetname");
var_02 = var_01[0].origin;
var_03 = var_01[1].origin;
var_04 = vectortoangles(var_02 - var_03);
var_05 = spawn("script_model",(0,0,0));
var_05.origin = var_02 * 0.5 + var_03 * 0.5;
var_05.angles = var_04;
param_00 linkto(var_05);
var_06 = 2;
var_07 = 0.9;
var_08 = 4 + randomfloat(2);
var_05 rotateroll(var_08 * 0.5,0.2);
wait 0.2;
for(;;)
{
var_09 = var_06 + randomfloat(var_07) - var_07 * 0.5;
var_05 rotateroll(var_08,var_09,var_09 * 0.5,var_09 * 0.5);
wait var_09;
var_05 rotateroll(var_08 * -1,var_09,var_09 * 0.5,var_09 * 0.5);
wait var_09;
}
}