mirror of
https://github.com/InfinityLoader/IL-GSC.git
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47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\dog\dog_death.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 39 ms
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* Timestamp: 10/27/2023 2:17:13 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self endon("killanimscript");
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if(isdefined(self.a.var_D55))
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{
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wait 1.1;
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var_00 = self getdroptofloorposition();
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if(isdefined(var_00))
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{
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var_01 = common_scripts\utility::spawn_tag_origin();
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var_01.origin = self.origin;
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var_01.angles = self.angles;
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self linkto(var_01);
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var_01 moveto(var_00,0.5);
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wait 0.5;
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self unlink();
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var_01 delete();
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}
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else
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{
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wait 0.5;
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}
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return;
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}
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self unlink();
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if(isdefined(self.enemy) && isdefined(self.enemy.var_78A) && self.enemy.var_78A == self)
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{
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self.enemy.var_78A = undefined;
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}
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self clearanim(%root,0.2);
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self setflaggedanimrestart("dog_anim",%german_shepherd_death_front,1,0.2,1);
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animscripts/shared::donotetracks("dog_anim");
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} |