Files
IL-GSC/MW3/PC/SP/maps/_air_support_strobe.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

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14 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\_air_support_strobe.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 32
* Decompile Time: 515 ms
* Timestamp: 10/27/2023 2:21:19 AM
*******************************************************************/
//Function Number: 1
main()
{
if(isdefined(level.cheap_air_strobe_fx))
{
level._effect["air_support_marker"] = loadfx("smoke/signal_smoke_air_support_paris_ac130");
}
else
{
level._effect["air_support_marker"] = loadfx("smoke/signal_smoke_air_support");
}
level._effect["air_support_trail"] = loadfx("smoke/smoke_geotrail_air_support");
if(isdefined(level.air_support_sticky_marker_fx))
{
level._effect["air_support_sticky_marker"] = level.air_support_sticky_marker_fx;
}
if(isdefined(level.enemy_air_support_marker_fx))
{
level._effect["air_support_marker_enemy"] = level.enemy_air_support_marker_fx;
}
if(isdefined(level.enemy_air_support_trail_fx))
{
level._effect["air_support_trail_enemy"] = level.enemy_air_support_trail_fx;
}
level.air_support_weapon = "ac130_40mm_air_support_strobe";
precacheitem(level.air_support_weapon);
precacheitem("air_support_strobe");
precacherumble("ac130_artillery_rumble");
common_scripts\utility::flag_init("flag_strobes_in_use");
level.air_support_strobes = [];
level.air_support_strobe_count = 0;
thread air_support_loop();
foreach(var_01 in level.players)
{
var_01 maps\_utility::ent_flag_init("flag_strobe_ready");
var_01 thread monitor_last_weapon();
}
maps\_utility::add_extra_autosave_check("autosave_check_air_support_strobe_not_in_use",::autosave_check_air_support_strobe_not_in_use,"Can\'t save because an air support strobe is in use");
}
//Function Number: 2
autosave_check_air_support_strobe_not_in_use()
{
return level.air_support_strobe_count == 0;
}
//Function Number: 3
fake_strobe(param_00)
{
var_01 = common_scripts\utility::spawn_tag_origin();
var_01.origin = param_00;
thread notify_strobe_thrown(var_01);
air_support_enqueue(var_01);
}
//Function Number: 4
strobe_tracking()
{
self notify("stop_strobe_tracking");
self endon("stop_strobe_tracking");
self giveweapon("air_support_strobe");
self setweaponammoclip("air_support_strobe",99);
self setactionslot(4,"weapon","air_support_strobe");
maps\_utility::ent_flag_set("flag_strobe_ready");
var_00 = 18;
if(isdefined(level.strobe_cooldown_override))
{
var_00 = level.strobe_cooldown_override;
}
var_01 = weaponfiretime("air_support_strobe") - 0.05;
for(;;)
{
self waittill("grenade_fire",var_02,var_03);
var_02.owner = self;
if(var_03 == "air_support_strobe")
{
var_02 thread strobe_think();
wait var_01;
maps\_utility::ent_flag_clear("flag_strobe_ready");
self takeweapon("air_support_strobe");
ensure_player_has_weapon_selected();
wait var_00 - var_01;
self giveweapon("air_support_strobe");
self setweaponammoclip("air_support_strobe",99);
self setactionslot(4,"weapon","air_support_strobe");
refreshhudammocounter();
maps\_utility::ent_flag_set("flag_strobe_ready");
level notify("air_support_strobe_ready");
}
}
}
//Function Number: 5
disable_strobes_for_player()
{
self takeweapon("air_support_strobe");
ensure_player_has_weapon_selected();
self notify("stop_strobe_tracking");
maps\_utility::ent_flag_clear("flag_strobe_ready");
}
//Function Number: 6
enable_strobes_for_player()
{
thread strobe_tracking();
}
//Function Number: 7
air_support_loop()
{
var_00 = 2.5;
if(isdefined(level.strobe_firedelay_override))
{
var_00 = level.strobe_firedelay_override;
}
for(;;)
{
var_01 = air_support_dequeue();
if(var_01 strobe_can_see_targets() || isdefined(level.strobe_no_vis_check) && level.strobe_no_vis_check)
{
level notify("air_suport_strobe_fired_upon",var_01);
thread count_strobe_kills(8);
if(!isdefined(level.strobe_no_badplace) || !level.strobe_no_badplace)
{
var_01 thread strobe_enemy_badplace();
}
wait var_00;
var_01 strobe_fire();
continue;
}
level notify("air_support_strobe_no_targets");
wait 1;
}
}
//Function Number: 8
notify_strobe_thrown(param_00)
{
level notify("air_support_strobe_thrown",param_00);
level endon("air_support_strobe_thrown");
common_scripts\utility::flag_set("flag_strobes_in_use");
wait 5;
for(;;)
{
while(!air_support_queue_empty())
{
wait 1;
}
wait 10;
if(air_support_queue_empty())
{
break;
}
}
common_scripts\utility::flag_clear("flag_strobes_in_use");
}
//Function Number: 9
strobe_enemy_badplace()
{
self endon("death");
var_00 = 5.8;
if(isdefined(level.strobe_used_once))
{
var_00 = 3;
}
wait var_00;
var_01 = 512;
var_02 = 400;
var_03 = 11 - var_00;
badplace_cylinder("",var_03,self.origin - (0,0,var_01 / 2),var_02,var_01,"axis");
level.strobe_used_once = 1;
}
//Function Number: 10
strobe_think(param_00)
{
self endon("death");
thread monitor_strobe_count();
thread notify_strobe_thrown(self);
self.fx_origin = common_scripts\utility::spawn_tag_origin();
self.fx_origin linkto(self);
wait 0.1;
if(isdefined(param_00) && param_00)
{
playfxontag(common_scripts\utility::getfx("air_support_trail_enemy"),self.fx_origin,"tag_origin");
self.isenemystrobe = 1;
}
else
{
playfxontag(common_scripts\utility::getfx("air_support_trail"),self.fx_origin,"tag_origin");
}
wait 2.35;
var_01 = 0.5;
var_02 = gettime() + var_01 * 1000;
var_03 = self.origin;
while(gettime() < var_02)
{
common_scripts\utility::waitframe();
var_04 = self.origin - var_03 * 20;
var_03 = self.origin;
if(var_04[2] >= 0)
{
break;
}
}
var_05 = bullettrace(self.origin,self.origin + (0,0,-1024),1,undefined,1);
if(isdefined(var_05["position"]))
{
self.origin = var_05["position"];
}
if(isdefined(self.sticky) && self.sticky)
{
thread marker_pulse();
}
else if(isdefined(param_00) && param_00)
{
playfx(common_scripts\utility::getfx("air_support_marker_enemy"),self.origin);
}
else
{
playfx(common_scripts\utility::getfx("air_support_marker"),self.origin);
}
air_support_enqueue(self);
var_06 = 512;
var_07 = 650;
badplace_cylinder("",9.5,self.origin - (0,0,var_06 / 2),var_07,var_06,"allies");
wait 15;
if(isdefined(self.fx_origin))
{
if(isdefined(param_00) && param_00)
{
stopfxontag(common_scripts\utility::getfx("air_support_marker_enemy"),self.fx_origin,"tag_origin");
}
else
{
stopfxontag(common_scripts\utility::getfx("air_support_marker"),self.fx_origin,"tag_origin");
}
self.fx_origin delete();
}
self delete();
}
//Function Number: 11
monitor_strobe_count()
{
if(!isdefined(self))
{
return;
}
level.air_support_strobe_count++;
self waittill("death");
wait 4;
level.air_support_strobe_count--;
}
//Function Number: 12
marker_pulse()
{
self endon("death");
var_00 = 5;
var_01 = 0.3;
for(var_02 = 0;var_02 <= var_00 / var_01;var_02++)
{
if(isdefined(self.fx_origin))
{
playfxontag(common_scripts\utility::getfx("air_support_sticky_marker"),self.fx_origin,"tag_origin");
wait var_01;
continue;
}
break;
}
wait 1;
stopfxontag(common_scripts\utility::getfx("air_support_sticky_marker"),self.fx_origin,"tag_origin");
}
//Function Number: 13
linkto_without_angles(param_00)
{
self endon("death");
self unlink();
self rotateto((0,0,90),0.05);
while(isdefined(param_00) && isdefined(param_00.origin))
{
self moveto(param_00.origin,0.05);
common_scripts\utility::waitframe();
}
}
//Function Number: 14
air_support_enqueue(param_00)
{
level.air_support_strobes[level.air_support_strobes.size] = param_00;
level notify("air_support_strobe_popped",param_00);
}
//Function Number: 15
air_support_dequeue()
{
level.air_support_strobes = common_scripts\utility::array_removeundefined(level.air_support_strobes);
while(level.air_support_strobes.size == 0)
{
level waittill("air_support_strobe_popped",var_00);
level.air_support_strobes = common_scripts\utility::array_removeundefined(level.air_support_strobes);
}
return level.air_support_strobes[0];
}
//Function Number: 16
air_support_queue_empty()
{
return level.air_support_strobes.size == 0;
}
//Function Number: 17
set_aircraft(param_00,param_01,param_02)
{
if(isdefined(param_01))
{
level.air_support_fake_altitude_inches = param_01;
}
if(isdefined(param_02))
{
level.air_support_aircraft_guntag = param_02;
}
level.air_support_aircraft = param_00;
}
//Function Number: 18
get_gun_pos()
{
if(isdefined(level.air_support_aircraft) && isalive(level.air_support_aircraft))
{
var_00 = level.air_support_aircraft.origin;
if(isdefined(level.air_support_aircraft_guntag))
{
var_00 = level.air_support_aircraft gettagorigin(level.air_support_aircraft_guntag);
}
if(isdefined(level.air_support_fake_altitude_inches))
{
var_01 = level.player geteye();
if(var_00[2] > level.air_support_fake_altitude_inches && var_01[2] < level.air_support_fake_altitude_inches)
{
var_02 = level.air_support_fake_altitude_inches - var_01[2] / var_00[2] - var_01[2];
var_00 = maps\_utility::linear_interpolate(var_02,level.player.origin,var_00);
}
}
return var_00;
}
return self.origin + (30,15,12000);
}
//Function Number: 19
get_gun_test_pos()
{
return get_gun_pos();
}
//Function Number: 20
strobe_can_see_targets()
{
var_00 = compute_targets(self.origin,get_gun_pos());
var_00 = filter_visible_targets(var_00,get_gun_test_pos());
return var_00.size > 0;
}
//Function Number: 21
strobe_fire()
{
self endon("death");
if(!isdefined(self))
{
return;
}
var_00 = 10;
var_01 = 200;
var_02 = 60 / var_01;
maps\_audio::aud_send_msg("ac130_prepare_inc");
for(var_03 = 0;var_03 < var_00;var_03++)
{
var_04 = get_gun_pos();
var_05 = get_gun_test_pos();
var_06 = compute_targets(self.origin,var_04);
var_06 = filter_visible_targets(var_06,var_05);
var_07 = get_best_target(var_06,var_03,var_00);
if(!isdefined(var_07))
{
var_07 = self.origin + noise_vector(32);
}
if(isdefined(self.isenemystrobe))
{
var_08 = magicbullet(level.air_support_weapon,var_04,var_07);
}
else
{
var_08 = magicbullet(level.air_support_weapon,var_04,var_07,self.owner);
}
var_08 thread projectile_impact_earthquake(0.3,0.5,1200);
var_09 = spawnstruct();
var_09.target_pos = var_07;
var_09.fire_delay = var_02;
var_09.bullet = var_08;
maps\_audio::aud_send_msg("aud_ac130_bullet",var_09);
wait var_02;
}
if(isdefined(self.fx_origin))
{
stopfxontag(common_scripts\utility::getfx("air_support_marker"),self.fx_origin,"tag_origin");
self.fx_origin delete();
}
self delete();
}
//Function Number: 22
projectile_impact_earthquake(param_00,param_01,param_02)
{
var_03 = self.origin;
while(isdefined(self))
{
var_03 = self.origin;
wait 0.1;
}
earthquake(param_00,param_01,var_03,param_02);
playrumbleonposition("ac130_artillery_rumble",var_03);
}
//Function Number: 23
compute_targets(param_00,param_01)
{
var_02 = 512;
var_03 = 32;
var_04 = 64;
var_05 = 7500;
var_06 = 1.1;
var_07 = distance(param_00,param_01) / var_05 * var_06;
var_08 = [];
foreach(var_0A in vehicle_getarray())
{
if(!isdefined(var_0A.air_support_strobe_ignore) && distance2d(var_0A.origin,param_01) < var_03)
{
var_7B[var_7B.size] = var_0A.origin + var_0A vehicle_getvelocity() * var_08 + noise_vector(var_04);
}
}
foreach(var_0D in getaiarray("axis","neutral"))
{
if(isalive(var_0D) && !isdefined(var_0D.air_support_strobe_ignore) && distance(var_0D.origin,param_01) < var_03)
{
var_7B[var_7B.size] = var_0D.origin + noise_vector(var_04);
}
}
return var_7B;
}
//Function Number: 24
get_best_target(param_00,param_01,param_02)
{
var_03 = 512;
var_04 = self.origin + vectornormalize(self.origin - level.player.origin) * var_03;
var_05 = self.origin + vectornormalize(level.player.origin - self.origin) * var_03;
var_06 = vectorlerp(var_04,var_05,param_01 / param_02);
var_07 = 9999999;
var_08 = undefined;
foreach(var_0A in param_00)
{
var_0B = distance2d(var_06,var_0A);
if(var_0B < var_07)
{
var_07 = var_0B;
var_08 = var_0A;
}
}
return var_08;
}
//Function Number: 25
filter_visible_targets(param_00,param_01)
{
var_02 = [];
foreach(var_04 in param_00)
{
if(visibility_check(param_01,var_04))
{
var_02[var_02.size] = var_04;
}
}
return var_02;
}
//Function Number: 26
noise_vector(param_00)
{
return common_scripts\utility::randomvectorrange(0,param_00) * (1,1,0);
}
//Function Number: 27
visibility_check(param_00,param_01)
{
return bullettracepassed(param_00,param_01 + (0,0,128),0,undefined);
}
//Function Number: 28
count_strobe_kills(param_00)
{
level notify("air_support_strobe_stop_damage_watcher");
level.air_support_strobe_num_killed = 0;
level.air_support_strobe_btr_killed = 0;
foreach(var_02 in getaiarray("axis"))
{
var_02 thread damage_watcher();
}
foreach(var_05 in vehicle_getarray())
{
if(isdefined(var_05.script_team) && var_05.script_team == "axis")
{
var_05 thread damage_watcher();
}
}
wait param_00;
level notify("air_support_strobe_stop_damage_watcher");
level notify("air_support_strobe_killed",level.air_support_strobe_num_killed);
}
//Function Number: 29
get_num_kills()
{
return level.air_support_strobe_num_killed;
}
//Function Number: 30
damage_watcher()
{
level endon("air_support_strobe_stop_damage_watcher");
if(self.health <= 0)
{
return;
}
while(isdefined(self))
{
self waittill("damage",var_00,var_01,var_02,var_03,var_04,var_05,var_06,var_07,var_08,var_09);
var_0A = 0;
if(isdefined(self.healthbuffer))
{
var_0A = self.healthbuffer;
}
if(isdefined(var_09) && var_09 == level.air_support_weapon && isdefined(self) && isdefined(self.health) && self.health <= var_0A && self.health + var_00 > var_0A && !maps\_vehicle::is_godmode())
{
level.air_support_strobe_num_killed++;
if(isdefined(level.btr_courtyard) && self == level.btr_courtyard)
{
level.air_support_strobe_btr_killed = 1;
}
return;
}
else if(!isdefined(self) || !isdefined(self.health) || self.health <= var_0A)
{
return;
}
}
}
//Function Number: 31
monitor_last_weapon()
{
self endon("death");
var_00 = self getcurrentweapon();
self.last_weapon = var_00;
for(;;)
{
var_00 = self getcurrentweapon();
self waittill("weapon_change",var_01);
self.last_weapon = var_00;
var_00 = var_01;
}
}
//Function Number: 32
ensure_player_has_weapon_selected()
{
if(self getcurrentweapon() == "none")
{
var_00 = 0;
if(isdefined(self.last_weapon) && self.last_weapon != "none" && self hasweapon(self.last_weapon))
{
var_00 = self switchtoweapon(self.last_weapon);
}
else
{
var_01 = self getweaponslistprimaries();
if(var_01.size > 0)
{
var_00 = self switchtoweapon(var_01[0]);
}
}
}
}