mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-05 13:37:50 -05:00
647 lines
14 KiB
Plaintext
647 lines
14 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: maps\_air_support_strobe.gsc
|
|
* Game: Call of Duty: Modern Warfare 3
|
|
* Platform: PC
|
|
* Function Count: 32
|
|
* Decompile Time: 515 ms
|
|
* Timestamp: 10/27/2023 2:21:19 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
main()
|
|
{
|
|
if(isdefined(level.cheap_air_strobe_fx))
|
|
{
|
|
level._effect["air_support_marker"] = loadfx("smoke/signal_smoke_air_support_paris_ac130");
|
|
}
|
|
else
|
|
{
|
|
level._effect["air_support_marker"] = loadfx("smoke/signal_smoke_air_support");
|
|
}
|
|
|
|
level._effect["air_support_trail"] = loadfx("smoke/smoke_geotrail_air_support");
|
|
if(isdefined(level.air_support_sticky_marker_fx))
|
|
{
|
|
level._effect["air_support_sticky_marker"] = level.air_support_sticky_marker_fx;
|
|
}
|
|
|
|
if(isdefined(level.enemy_air_support_marker_fx))
|
|
{
|
|
level._effect["air_support_marker_enemy"] = level.enemy_air_support_marker_fx;
|
|
}
|
|
|
|
if(isdefined(level.enemy_air_support_trail_fx))
|
|
{
|
|
level._effect["air_support_trail_enemy"] = level.enemy_air_support_trail_fx;
|
|
}
|
|
|
|
level.air_support_weapon = "ac130_40mm_air_support_strobe";
|
|
precacheitem(level.air_support_weapon);
|
|
precacheitem("air_support_strobe");
|
|
precacherumble("ac130_artillery_rumble");
|
|
common_scripts\utility::flag_init("flag_strobes_in_use");
|
|
level.air_support_strobes = [];
|
|
level.air_support_strobe_count = 0;
|
|
thread air_support_loop();
|
|
foreach(var_01 in level.players)
|
|
{
|
|
var_01 maps\_utility::ent_flag_init("flag_strobe_ready");
|
|
var_01 thread monitor_last_weapon();
|
|
}
|
|
|
|
maps\_utility::add_extra_autosave_check("autosave_check_air_support_strobe_not_in_use",::autosave_check_air_support_strobe_not_in_use,"Can\'t save because an air support strobe is in use");
|
|
}
|
|
|
|
//Function Number: 2
|
|
autosave_check_air_support_strobe_not_in_use()
|
|
{
|
|
return level.air_support_strobe_count == 0;
|
|
}
|
|
|
|
//Function Number: 3
|
|
fake_strobe(param_00)
|
|
{
|
|
var_01 = common_scripts\utility::spawn_tag_origin();
|
|
var_01.origin = param_00;
|
|
thread notify_strobe_thrown(var_01);
|
|
air_support_enqueue(var_01);
|
|
}
|
|
|
|
//Function Number: 4
|
|
strobe_tracking()
|
|
{
|
|
self notify("stop_strobe_tracking");
|
|
self endon("stop_strobe_tracking");
|
|
self giveweapon("air_support_strobe");
|
|
self setweaponammoclip("air_support_strobe",99);
|
|
self setactionslot(4,"weapon","air_support_strobe");
|
|
maps\_utility::ent_flag_set("flag_strobe_ready");
|
|
var_00 = 18;
|
|
if(isdefined(level.strobe_cooldown_override))
|
|
{
|
|
var_00 = level.strobe_cooldown_override;
|
|
}
|
|
|
|
var_01 = weaponfiretime("air_support_strobe") - 0.05;
|
|
for(;;)
|
|
{
|
|
self waittill("grenade_fire",var_02,var_03);
|
|
var_02.owner = self;
|
|
if(var_03 == "air_support_strobe")
|
|
{
|
|
var_02 thread strobe_think();
|
|
wait var_01;
|
|
maps\_utility::ent_flag_clear("flag_strobe_ready");
|
|
self takeweapon("air_support_strobe");
|
|
ensure_player_has_weapon_selected();
|
|
wait var_00 - var_01;
|
|
self giveweapon("air_support_strobe");
|
|
self setweaponammoclip("air_support_strobe",99);
|
|
self setactionslot(4,"weapon","air_support_strobe");
|
|
refreshhudammocounter();
|
|
maps\_utility::ent_flag_set("flag_strobe_ready");
|
|
level notify("air_support_strobe_ready");
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 5
|
|
disable_strobes_for_player()
|
|
{
|
|
self takeweapon("air_support_strobe");
|
|
ensure_player_has_weapon_selected();
|
|
self notify("stop_strobe_tracking");
|
|
maps\_utility::ent_flag_clear("flag_strobe_ready");
|
|
}
|
|
|
|
//Function Number: 6
|
|
enable_strobes_for_player()
|
|
{
|
|
thread strobe_tracking();
|
|
}
|
|
|
|
//Function Number: 7
|
|
air_support_loop()
|
|
{
|
|
var_00 = 2.5;
|
|
if(isdefined(level.strobe_firedelay_override))
|
|
{
|
|
var_00 = level.strobe_firedelay_override;
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
var_01 = air_support_dequeue();
|
|
if(var_01 strobe_can_see_targets() || isdefined(level.strobe_no_vis_check) && level.strobe_no_vis_check)
|
|
{
|
|
level notify("air_suport_strobe_fired_upon",var_01);
|
|
thread count_strobe_kills(8);
|
|
if(!isdefined(level.strobe_no_badplace) || !level.strobe_no_badplace)
|
|
{
|
|
var_01 thread strobe_enemy_badplace();
|
|
}
|
|
|
|
wait var_00;
|
|
var_01 strobe_fire();
|
|
continue;
|
|
}
|
|
|
|
level notify("air_support_strobe_no_targets");
|
|
wait 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 8
|
|
notify_strobe_thrown(param_00)
|
|
{
|
|
level notify("air_support_strobe_thrown",param_00);
|
|
level endon("air_support_strobe_thrown");
|
|
common_scripts\utility::flag_set("flag_strobes_in_use");
|
|
wait 5;
|
|
for(;;)
|
|
{
|
|
while(!air_support_queue_empty())
|
|
{
|
|
wait 1;
|
|
}
|
|
|
|
wait 10;
|
|
if(air_support_queue_empty())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
common_scripts\utility::flag_clear("flag_strobes_in_use");
|
|
}
|
|
|
|
//Function Number: 9
|
|
strobe_enemy_badplace()
|
|
{
|
|
self endon("death");
|
|
var_00 = 5.8;
|
|
if(isdefined(level.strobe_used_once))
|
|
{
|
|
var_00 = 3;
|
|
}
|
|
|
|
wait var_00;
|
|
var_01 = 512;
|
|
var_02 = 400;
|
|
var_03 = 11 - var_00;
|
|
badplace_cylinder("",var_03,self.origin - (0,0,var_01 / 2),var_02,var_01,"axis");
|
|
level.strobe_used_once = 1;
|
|
}
|
|
|
|
//Function Number: 10
|
|
strobe_think(param_00)
|
|
{
|
|
self endon("death");
|
|
thread monitor_strobe_count();
|
|
thread notify_strobe_thrown(self);
|
|
self.fx_origin = common_scripts\utility::spawn_tag_origin();
|
|
self.fx_origin linkto(self);
|
|
wait 0.1;
|
|
if(isdefined(param_00) && param_00)
|
|
{
|
|
playfxontag(common_scripts\utility::getfx("air_support_trail_enemy"),self.fx_origin,"tag_origin");
|
|
self.isenemystrobe = 1;
|
|
}
|
|
else
|
|
{
|
|
playfxontag(common_scripts\utility::getfx("air_support_trail"),self.fx_origin,"tag_origin");
|
|
}
|
|
|
|
wait 2.35;
|
|
var_01 = 0.5;
|
|
var_02 = gettime() + var_01 * 1000;
|
|
var_03 = self.origin;
|
|
while(gettime() < var_02)
|
|
{
|
|
common_scripts\utility::waitframe();
|
|
var_04 = self.origin - var_03 * 20;
|
|
var_03 = self.origin;
|
|
if(var_04[2] >= 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
var_05 = bullettrace(self.origin,self.origin + (0,0,-1024),1,undefined,1);
|
|
if(isdefined(var_05["position"]))
|
|
{
|
|
self.origin = var_05["position"];
|
|
}
|
|
|
|
if(isdefined(self.sticky) && self.sticky)
|
|
{
|
|
thread marker_pulse();
|
|
}
|
|
else if(isdefined(param_00) && param_00)
|
|
{
|
|
playfx(common_scripts\utility::getfx("air_support_marker_enemy"),self.origin);
|
|
}
|
|
else
|
|
{
|
|
playfx(common_scripts\utility::getfx("air_support_marker"),self.origin);
|
|
}
|
|
|
|
air_support_enqueue(self);
|
|
var_06 = 512;
|
|
var_07 = 650;
|
|
badplace_cylinder("",9.5,self.origin - (0,0,var_06 / 2),var_07,var_06,"allies");
|
|
wait 15;
|
|
if(isdefined(self.fx_origin))
|
|
{
|
|
if(isdefined(param_00) && param_00)
|
|
{
|
|
stopfxontag(common_scripts\utility::getfx("air_support_marker_enemy"),self.fx_origin,"tag_origin");
|
|
}
|
|
else
|
|
{
|
|
stopfxontag(common_scripts\utility::getfx("air_support_marker"),self.fx_origin,"tag_origin");
|
|
}
|
|
|
|
self.fx_origin delete();
|
|
}
|
|
|
|
self delete();
|
|
}
|
|
|
|
//Function Number: 11
|
|
monitor_strobe_count()
|
|
{
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level.air_support_strobe_count++;
|
|
self waittill("death");
|
|
wait 4;
|
|
level.air_support_strobe_count--;
|
|
}
|
|
|
|
//Function Number: 12
|
|
marker_pulse()
|
|
{
|
|
self endon("death");
|
|
var_00 = 5;
|
|
var_01 = 0.3;
|
|
for(var_02 = 0;var_02 <= var_00 / var_01;var_02++)
|
|
{
|
|
if(isdefined(self.fx_origin))
|
|
{
|
|
playfxontag(common_scripts\utility::getfx("air_support_sticky_marker"),self.fx_origin,"tag_origin");
|
|
wait var_01;
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
wait 1;
|
|
stopfxontag(common_scripts\utility::getfx("air_support_sticky_marker"),self.fx_origin,"tag_origin");
|
|
}
|
|
|
|
//Function Number: 13
|
|
linkto_without_angles(param_00)
|
|
{
|
|
self endon("death");
|
|
self unlink();
|
|
self rotateto((0,0,90),0.05);
|
|
while(isdefined(param_00) && isdefined(param_00.origin))
|
|
{
|
|
self moveto(param_00.origin,0.05);
|
|
common_scripts\utility::waitframe();
|
|
}
|
|
}
|
|
|
|
//Function Number: 14
|
|
air_support_enqueue(param_00)
|
|
{
|
|
level.air_support_strobes[level.air_support_strobes.size] = param_00;
|
|
level notify("air_support_strobe_popped",param_00);
|
|
}
|
|
|
|
//Function Number: 15
|
|
air_support_dequeue()
|
|
{
|
|
level.air_support_strobes = common_scripts\utility::array_removeundefined(level.air_support_strobes);
|
|
while(level.air_support_strobes.size == 0)
|
|
{
|
|
level waittill("air_support_strobe_popped",var_00);
|
|
level.air_support_strobes = common_scripts\utility::array_removeundefined(level.air_support_strobes);
|
|
}
|
|
|
|
return level.air_support_strobes[0];
|
|
}
|
|
|
|
//Function Number: 16
|
|
air_support_queue_empty()
|
|
{
|
|
return level.air_support_strobes.size == 0;
|
|
}
|
|
|
|
//Function Number: 17
|
|
set_aircraft(param_00,param_01,param_02)
|
|
{
|
|
if(isdefined(param_01))
|
|
{
|
|
level.air_support_fake_altitude_inches = param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
level.air_support_aircraft_guntag = param_02;
|
|
}
|
|
|
|
level.air_support_aircraft = param_00;
|
|
}
|
|
|
|
//Function Number: 18
|
|
get_gun_pos()
|
|
{
|
|
if(isdefined(level.air_support_aircraft) && isalive(level.air_support_aircraft))
|
|
{
|
|
var_00 = level.air_support_aircraft.origin;
|
|
if(isdefined(level.air_support_aircraft_guntag))
|
|
{
|
|
var_00 = level.air_support_aircraft gettagorigin(level.air_support_aircraft_guntag);
|
|
}
|
|
|
|
if(isdefined(level.air_support_fake_altitude_inches))
|
|
{
|
|
var_01 = level.player geteye();
|
|
if(var_00[2] > level.air_support_fake_altitude_inches && var_01[2] < level.air_support_fake_altitude_inches)
|
|
{
|
|
var_02 = level.air_support_fake_altitude_inches - var_01[2] / var_00[2] - var_01[2];
|
|
var_00 = maps\_utility::linear_interpolate(var_02,level.player.origin,var_00);
|
|
}
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
return self.origin + (30,15,12000);
|
|
}
|
|
|
|
//Function Number: 19
|
|
get_gun_test_pos()
|
|
{
|
|
return get_gun_pos();
|
|
}
|
|
|
|
//Function Number: 20
|
|
strobe_can_see_targets()
|
|
{
|
|
var_00 = compute_targets(self.origin,get_gun_pos());
|
|
var_00 = filter_visible_targets(var_00,get_gun_test_pos());
|
|
return var_00.size > 0;
|
|
}
|
|
|
|
//Function Number: 21
|
|
strobe_fire()
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_00 = 10;
|
|
var_01 = 200;
|
|
var_02 = 60 / var_01;
|
|
maps\_audio::aud_send_msg("ac130_prepare_inc");
|
|
for(var_03 = 0;var_03 < var_00;var_03++)
|
|
{
|
|
var_04 = get_gun_pos();
|
|
var_05 = get_gun_test_pos();
|
|
var_06 = compute_targets(self.origin,var_04);
|
|
var_06 = filter_visible_targets(var_06,var_05);
|
|
var_07 = get_best_target(var_06,var_03,var_00);
|
|
if(!isdefined(var_07))
|
|
{
|
|
var_07 = self.origin + noise_vector(32);
|
|
}
|
|
|
|
if(isdefined(self.isenemystrobe))
|
|
{
|
|
var_08 = magicbullet(level.air_support_weapon,var_04,var_07);
|
|
}
|
|
else
|
|
{
|
|
var_08 = magicbullet(level.air_support_weapon,var_04,var_07,self.owner);
|
|
}
|
|
|
|
var_08 thread projectile_impact_earthquake(0.3,0.5,1200);
|
|
var_09 = spawnstruct();
|
|
var_09.target_pos = var_07;
|
|
var_09.fire_delay = var_02;
|
|
var_09.bullet = var_08;
|
|
maps\_audio::aud_send_msg("aud_ac130_bullet",var_09);
|
|
wait var_02;
|
|
}
|
|
|
|
if(isdefined(self.fx_origin))
|
|
{
|
|
stopfxontag(common_scripts\utility::getfx("air_support_marker"),self.fx_origin,"tag_origin");
|
|
self.fx_origin delete();
|
|
}
|
|
|
|
self delete();
|
|
}
|
|
|
|
//Function Number: 22
|
|
projectile_impact_earthquake(param_00,param_01,param_02)
|
|
{
|
|
var_03 = self.origin;
|
|
while(isdefined(self))
|
|
{
|
|
var_03 = self.origin;
|
|
wait 0.1;
|
|
}
|
|
|
|
earthquake(param_00,param_01,var_03,param_02);
|
|
playrumbleonposition("ac130_artillery_rumble",var_03);
|
|
}
|
|
|
|
//Function Number: 23
|
|
compute_targets(param_00,param_01)
|
|
{
|
|
var_02 = 512;
|
|
var_03 = 32;
|
|
var_04 = 64;
|
|
var_05 = 7500;
|
|
var_06 = 1.1;
|
|
var_07 = distance(param_00,param_01) / var_05 * var_06;
|
|
var_08 = [];
|
|
foreach(var_0A in vehicle_getarray())
|
|
{
|
|
if(!isdefined(var_0A.air_support_strobe_ignore) && distance2d(var_0A.origin,param_01) < var_03)
|
|
{
|
|
var_7B[var_7B.size] = var_0A.origin + var_0A vehicle_getvelocity() * var_08 + noise_vector(var_04);
|
|
}
|
|
}
|
|
|
|
foreach(var_0D in getaiarray("axis","neutral"))
|
|
{
|
|
if(isalive(var_0D) && !isdefined(var_0D.air_support_strobe_ignore) && distance(var_0D.origin,param_01) < var_03)
|
|
{
|
|
var_7B[var_7B.size] = var_0D.origin + noise_vector(var_04);
|
|
}
|
|
}
|
|
|
|
return var_7B;
|
|
}
|
|
|
|
//Function Number: 24
|
|
get_best_target(param_00,param_01,param_02)
|
|
{
|
|
var_03 = 512;
|
|
var_04 = self.origin + vectornormalize(self.origin - level.player.origin) * var_03;
|
|
var_05 = self.origin + vectornormalize(level.player.origin - self.origin) * var_03;
|
|
var_06 = vectorlerp(var_04,var_05,param_01 / param_02);
|
|
var_07 = 9999999;
|
|
var_08 = undefined;
|
|
foreach(var_0A in param_00)
|
|
{
|
|
var_0B = distance2d(var_06,var_0A);
|
|
if(var_0B < var_07)
|
|
{
|
|
var_07 = var_0B;
|
|
var_08 = var_0A;
|
|
}
|
|
}
|
|
|
|
return var_08;
|
|
}
|
|
|
|
//Function Number: 25
|
|
filter_visible_targets(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
foreach(var_04 in param_00)
|
|
{
|
|
if(visibility_check(param_01,var_04))
|
|
{
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 26
|
|
noise_vector(param_00)
|
|
{
|
|
return common_scripts\utility::randomvectorrange(0,param_00) * (1,1,0);
|
|
}
|
|
|
|
//Function Number: 27
|
|
visibility_check(param_00,param_01)
|
|
{
|
|
return bullettracepassed(param_00,param_01 + (0,0,128),0,undefined);
|
|
}
|
|
|
|
//Function Number: 28
|
|
count_strobe_kills(param_00)
|
|
{
|
|
level notify("air_support_strobe_stop_damage_watcher");
|
|
level.air_support_strobe_num_killed = 0;
|
|
level.air_support_strobe_btr_killed = 0;
|
|
foreach(var_02 in getaiarray("axis"))
|
|
{
|
|
var_02 thread damage_watcher();
|
|
}
|
|
|
|
foreach(var_05 in vehicle_getarray())
|
|
{
|
|
if(isdefined(var_05.script_team) && var_05.script_team == "axis")
|
|
{
|
|
var_05 thread damage_watcher();
|
|
}
|
|
}
|
|
|
|
wait param_00;
|
|
level notify("air_support_strobe_stop_damage_watcher");
|
|
level notify("air_support_strobe_killed",level.air_support_strobe_num_killed);
|
|
}
|
|
|
|
//Function Number: 29
|
|
get_num_kills()
|
|
{
|
|
return level.air_support_strobe_num_killed;
|
|
}
|
|
|
|
//Function Number: 30
|
|
damage_watcher()
|
|
{
|
|
level endon("air_support_strobe_stop_damage_watcher");
|
|
if(self.health <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while(isdefined(self))
|
|
{
|
|
self waittill("damage",var_00,var_01,var_02,var_03,var_04,var_05,var_06,var_07,var_08,var_09);
|
|
var_0A = 0;
|
|
if(isdefined(self.healthbuffer))
|
|
{
|
|
var_0A = self.healthbuffer;
|
|
}
|
|
|
|
if(isdefined(var_09) && var_09 == level.air_support_weapon && isdefined(self) && isdefined(self.health) && self.health <= var_0A && self.health + var_00 > var_0A && !maps\_vehicle::is_godmode())
|
|
{
|
|
level.air_support_strobe_num_killed++;
|
|
if(isdefined(level.btr_courtyard) && self == level.btr_courtyard)
|
|
{
|
|
level.air_support_strobe_btr_killed = 1;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if(!isdefined(self) || !isdefined(self.health) || self.health <= var_0A)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 31
|
|
monitor_last_weapon()
|
|
{
|
|
self endon("death");
|
|
var_00 = self getcurrentweapon();
|
|
self.last_weapon = var_00;
|
|
for(;;)
|
|
{
|
|
var_00 = self getcurrentweapon();
|
|
self waittill("weapon_change",var_01);
|
|
self.last_weapon = var_00;
|
|
var_00 = var_01;
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
ensure_player_has_weapon_selected()
|
|
{
|
|
if(self getcurrentweapon() == "none")
|
|
{
|
|
var_00 = 0;
|
|
if(isdefined(self.last_weapon) && self.last_weapon != "none" && self hasweapon(self.last_weapon))
|
|
{
|
|
var_00 = self switchtoweapon(self.last_weapon);
|
|
}
|
|
else
|
|
{
|
|
var_01 = self getweaponslistprimaries();
|
|
if(var_01.size > 0)
|
|
{
|
|
var_00 = self switchtoweapon(var_01[0]);
|
|
}
|
|
}
|
|
}
|
|
} |