mirror of
https://github.com/InfinityLoader/IL-GSC.git
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118 lines
2.4 KiB
Plaintext
118 lines
2.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_damagefeedback.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 100 ms
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* Timestamp: 10/27/2023 2:22:08 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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precacheshader("damage_feedback");
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common_scripts\utility::array_thread(level.players,::init_damage_feedback);
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common_scripts\utility::array_thread(level.players,::monitordamage);
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}
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//Function Number: 2
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init_damage_feedback()
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{
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self.hud_damagefeedback = newclienthudelem(self);
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self.hud_damagefeedback.alignx = "center";
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self.hud_damagefeedback.aligny = "middle";
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self.hud_damagefeedback.horzalign = "center";
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self.hud_damagefeedback.vertalign = "middle";
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self.hud_damagefeedback.alpha = 0;
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self.hud_damagefeedback.archived = 1;
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self.hud_damagefeedback setshader("damage_feedback",24,48);
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self.hud_damagefeedback.y = 12;
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}
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//Function Number: 3
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monitordamage()
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{
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maps\_utility::add_damage_function(::damagefeedback_took_damage);
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}
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//Function Number: 4
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stopmonitordamage()
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{
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maps\_utility::remove_damage_function(::damagefeedback_took_damage);
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}
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//Function Number: 5
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damagefeedback_took_damage(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
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{
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if(!isplayer(param_01))
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{
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return;
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}
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if(!maps\_utility::is_damagefeedback_enabled())
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{
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return;
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}
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if(isdefined(self.bullet_resistance))
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{
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var_07 = [];
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if(isdefined(var_7B[param_05]))
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{
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if(param_01 <= self.bullet_resistance)
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{
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return;
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}
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}
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}
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param_02 updatedamagefeedback(self);
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}
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//Function Number: 6
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updatedamagefeedback(param_00)
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{
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if(!isplayer(self))
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{
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return;
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}
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if(!isdefined(param_00.team))
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{
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return;
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}
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if(param_00.team == self.team || param_00.team == "neutral")
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{
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return;
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}
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if(isdefined(param_00.magic_bullet_shield) && param_00.magic_bullet_shield)
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{
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return;
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}
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if(isdefined(param_00.godmode) && param_00.godmode)
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{
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return;
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}
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if(isdefined(param_00.script_godmode) && param_00.script_godmode)
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{
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return;
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}
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self playlocalsound("SP_hit_alert");
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var_01 = 1;
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if(isdefined(level.slowmo.speed_slow))
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{
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var_01 = level.slowmo.speed_slow;
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}
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self.hud_damagefeedback.alpha = 1;
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self.hud_damagefeedback fadeovertime(var_01);
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self.hud_damagefeedback.alpha = 0;
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var_02 = getdvarfloat("cg_crosshairVerticalOffset") * 240;
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self.hud_damagefeedback.y = 12 - int(var_02);
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} |