Files
IL-GSC/MW3/PC/SP/maps/_endmission.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

1095 lines
23 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\_endmission.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 52
* Decompile Time: 849 ms
* Timestamp: 10/27/2023 2:21:43 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = [];
var_00 = createmission("THE_BEST_OF_THE_BEST");
var_00 addlevel("sp_intro",0,"BACK_IN_THE_FIGHT",1,"THE_BIG_APPLE",0.1);
var_00 addlevel("sp_ny_manhattan",0,"TOO_BIG_TO_FAIL",1,"THE_BIG_APPLE",undefined);
var_00 addlevel("sp_ny_harbor",0,"WET_WORK",1,"THE_BIG_APPLE",undefined);
var_00 addlevel("sp_intro",0,"CARPE_DIEM",1,"OUT_OF_THE_FRYING_PAN",undefined);
var_00 addlevel("hijack",0,"FREQUENT_FLIER",1,"OUT_OF_THE_FRYING_PAN",undefined);
var_00 addlevel("sp_warlord",0,"UP_TO_NO_GOOD",1,"OUT_OF_THE_FRYING_PAN",undefined);
var_00 addlevel("london",1,undefined,1,"EUROPEAN_VACATION",1);
var_00 addlevel("innocent",0,"ONE_WAY_TICKET",1,"EUROPEAN_VACATION",0.1);
var_00 addlevel("hamburg",0,"WELCOME_TO_WW3",1,"EUROPEAN_VACATION",undefined);
var_00 addlevel("sp_payback",0,"SANDSTORM",1,"EUROPEAN_VACATION",undefined);
var_00 addlevel("sp_paris_a",1,undefined,1,"CITY_OF_LIGHTS",undefined);
var_00 addlevel("sp_paris_b",0,"BACK_SEAT_DRIVER",1,"CITY_OF_LIGHTS",undefined);
var_00 addlevel("paris_ac130",0,"WELL_ALWAYS_HAVE_PARIS",1,"CITY_OF_LIGHTS",undefined);
var_00 addlevel("sp_prague",0,"VIVE_LA_REVOLUTION",1,"THE_DARKEST_HOUR",undefined);
var_00 addlevel("prague_escape",0,"REQUIEM",1,"THE_DARKEST_HOUR",undefined);
var_00 addlevel("castle",0,"STORM_THE_CASTLE",1,"THE_DARKEST_HOUR",undefined);
var_00 addlevel("sp_berlin",0,"BAD_FIRST_DATE",1,"THIS_IS_THE_END",undefined);
var_00 addlevel("rescue_2",0,"DIAMOND_IN_THE_ROUGH",1,"THIS_IS_THE_END",undefined);
var_00 addlevel("sp_dubai",0,"WHO_DARES_WINS",1,"THIS_IS_THE_END",undefined);
if(maps\_utility::is_specialop())
{
level.eog_firststar = [];
for(var_01 = 0;var_01 < 100;var_01++)
{
var_02 = tablelookup("sp/specopstable.csv",0,var_01,1);
if(var_02 != "")
{
setupsogroup(var_02);
continue;
}
break;
}
var_03 = createmission("SPECIAL_OPS");
var_04 = int(tablelookup("sp/specopstable.csv",0,"survival_count",1));
for(var_01 = 100;var_01 < 200;var_01++)
{
var_05 = var_01 - 100;
var_02 = tablelookup("sp/specopstable.csv",0,var_01,1);
if(var_02 != "")
{
var_03 addspecoplevel(var_02,var_05);
continue;
}
break;
}
for(var_01 = 200;var_01 < 300;var_01++)
{
var_05 = var_01 - 200 + var_04;
var_02 = tablelookup("sp/specopstable.csv",0,var_01,1);
if(var_02 != "")
{
var_03 addspecoplevel(var_02,var_05);
continue;
}
break;
}
level.specopssettings = var_03;
}
level.missionsettings = var_00;
}
//Function Number: 2
debug_test_next_mission()
{
wait 10;
while(getdvarint("test_next_mission") < 1)
{
wait 3;
}
_nextmission();
}
//Function Number: 3
setupsogroup(param_00)
{
level.eog_firststar[param_00] = spawnstruct();
level.eog_firststar[param_00].ref = param_00;
level.eog_firststar[param_00].eog_newstar = int(tablelookup("sp/specopstable.csv",1,param_00,5));
}
//Function Number: 4
_nextmission()
{
if(maps\_utility::is_demo())
{
setsaveddvar("ui_nextMission","0");
if(isdefined(level.nextmission_exit_time))
{
changelevel("",0,level.nextmission_exit_time);
}
else
{
changelevel("",0);
}
return;
}
level notify("nextmission");
level.nextmission = 1;
level.player enableinvulnerability();
var_00 = undefined;
setsaveddvar("ui_nextMission","1");
setdvar("ui_showPopup","0");
setdvar("ui_popupString","");
setdvar("ui_prev_map",level.script);
if(level.script == "london")
{
game["previous_map"] = "london";
}
else
{
game["previous_map"] = undefined;
}
var_00 = level.missionsettings getlevelindex(level.script);
if(level.script == "sp_intro" && !getdvarint("prologue_select"))
{
for(var_01 = var_00 + 1;var_01 < level.missionsettings.levels.size - 1;var_01++)
{
if(level.missionsettings.levels[var_01].name == "sp_intro")
{
var_00 = var_01;
break;
}
}
}
setdvar("prologue_select","0");
maps\_gameskill::auto_adust_zone_complete("aa_main_" + level.script);
if(!isdefined(var_00))
{
missionsuccess(level.script);
return;
}
if(level.script != "sp_dubai")
{
maps\_utility::level_end_save();
}
level.missionsettings setlevelcompleted(var_00);
if(level.player getlocalplayerprofiledata("highestMission") < var_00 + 1 && level.script == "sp_dubai" && getdvarint("mis_cheat") == 0)
{
setdvar("ui_sp_unlock","0");
setdvar("ui_sp_unlock","1");
}
var_02 = updatesppercent();
updategamerprofile();
if(level.missionsettings hasachievement(var_00))
{
maps\_utility::giveachievement_wrapper(level.missionsettings getachievement(var_00));
}
if(level.missionsettings haslevelveteranaward(var_00) && getlevelcompleted(var_00) == 4 && level.missionsettings check_other_haslevelveteranachievement(var_00))
{
maps\_utility::giveachievement_wrapper(level.missionsettings getlevelveteranaward(var_00));
}
if(level.missionsettings hasmissionhardenedaward() && level.missionsettings getlowestskill() > 2)
{
maps\_utility::giveachievement_wrapper(level.missionsettings gethardenedaward());
}
if(level.script == "sp_dubai")
{
return;
}
var_03 = var_00 + 1;
if(maps\_utility::arcademode())
{
if(!getdvarint("arcademode_full"))
{
setsaveddvar("ui_nextMission","0");
missionsuccess(level.script);
return;
}
}
if(level.missionsettings skipssuccess(var_00))
{
if(isdefined(level.missionsettings getfadetime(var_00)))
{
changelevel(level.missionsettings getlevelname(var_03),level.missionsettings getkeepweapons(var_00),level.missionsettings getfadetime(var_00));
return;
}
changelevel(level.missionsettings getlevelname(var_03),level.missionsettings getkeepweapons(var_00));
return;
}
missionsuccess(level.missionsettings getlevelname(var_03),level.missionsettings getkeepweapons(var_00));
}
//Function Number: 5
updatesppercent()
{
var_00 = int(gettotalpercentcompletesp() * 100);
if(getdvarint("mis_cheat") == 0)
{
level.player setlocalplayerprofiledata("percentCompleteSP",var_00);
}
return var_00;
}
//Function Number: 6
gettotalpercentcompletesp()
{
var_00 = max(getstat_easy(),getstat_regular());
var_01 = 0.5;
var_02 = getstat_hardened();
var_03 = 0.25;
var_04 = getstat_veteran();
var_05 = 0.1;
var_06 = getstat_intel();
var_07 = 0.15;
var_08 = 0;
var_08 = var_08 + var_01 * var_00;
var_08 = var_08 + var_03 * var_02;
var_08 = var_08 + var_05 * var_04;
var_08 = var_08 + var_07 * var_06;
return var_08;
}
//Function Number: 7
getstat_progression(param_00)
{
var_01 = level.player getlocalplayerprofiledata("missionHighestDifficulty");
var_02 = 0;
var_03 = [];
var_04 = 0;
for(var_05 = 0;var_05 < level.missionsettings.levels.size - 1;var_05++)
{
if(int(var_01[var_05]) >= param_00)
{
var_02++;
}
}
var_06 = var_02 / level.missionsettings.levels.size - 1 * 100;
return var_06;
}
//Function Number: 8
getstat_easy()
{
var_00 = 1;
return getstat_progression(var_00);
}
//Function Number: 9
getstat_regular()
{
var_00 = 2;
return getstat_progression(var_00);
}
//Function Number: 10
getstat_hardened()
{
var_00 = 3;
return getstat_progression(var_00);
}
//Function Number: 11
getstat_veteran()
{
var_00 = 4;
return getstat_progression(var_00);
}
//Function Number: 12
getstat_intel()
{
var_00 = 45;
var_01 = level.player getlocalplayerprofiledata("cheatPoints") / var_00 * 100;
return var_01;
}
//Function Number: 13
getlevelcompleted(param_00)
{
return int(level.player getlocalplayerprofiledata("missionHighestDifficulty")[param_00]);
}
//Function Number: 14
getsolevelcompleted(param_00)
{
return int(level.player getlocalplayerprofiledata("missionSOHighestDifficulty")[param_00]);
}
//Function Number: 15
setsolevelcompleted(param_00)
{
foreach(var_02 in level.players)
{
if(isdefined(var_02.eog_noreward) && var_02.eog_noreward)
{
continue;
}
var_03 = var_02 getlocalplayerprofiledata("missionSOHighestDifficulty");
if(!isdefined(var_03))
{
continue;
}
if(isdefined(var_02.award_no_stars))
{
continue;
}
var_04 = 0;
for(var_05 = 0;var_05 < var_03.size;var_05++)
{
var_04 = var_04 + max(0,int(var_03[var_05]) - 1);
}
if(var_03.size == 0)
{
var_03 = "00000000000000000000000000000000000000000000000000";
}
while(param_00 >= var_03.size)
{
var_03 = var_03 + "0";
}
var_06 = 0;
if(maps\_utility::is_survival())
{
var_06 = 0;
}
else
{
var_06 = level.so_enable_wait_for_players;
if(isdefined(var_02.forcedgameskill))
{
var_06 = var_02.forcedgameskill;
}
}
if(int(var_03[param_00]) > var_06)
{
continue;
}
var_07 = "";
for(var_08 = 0;var_08 < var_03.size;var_08++)
{
if(var_08 != param_00)
{
var_07 = var_07 + var_03[var_08];
continue;
}
var_07 = var_07 + var_06 + 1;
}
var_09 = 0;
for(var_05 = 0;var_05 < var_07.size;var_05++)
{
var_09 = var_09 + max(0,int(var_07[var_05]) - 1);
}
var_0A = var_09 - var_04;
if(var_0A > 0)
{
var_02.var_196A = is_first_difficulty_star(var_07);
var_02.var_196B = 1;
var_02.var_196C = var_0A;
foreach(var_0C in level.eog_firststar)
{
if(var_0C.eog_newstar == 0)
{
continue;
}
if(level.ps3 && issplitscreen() && isdefined(level.player2) && var_02 == level.player2)
{
continue;
}
if(var_04 < var_0C.eog_newstar && var_09 >= var_0C.eog_newstar)
{
var_02.var_196D = 1;
var_02.var_196E = var_0C.ref;
}
}
if(var_09 >= 48)
{
var_02.var_196D = 1;
var_02.var_196E = "so_completed";
maps\_utility::music_stop(1);
}
}
if(var_02 maps\_specialops_code::can_save_to_profile() || issplitscreen() && level.ps3 && isdefined(level.player2) && var_02 == level.player2)
{
var_02 setlocalplayerprofiledata("missionSOHighestDifficulty",var_07);
}
}
}
//Function Number: 16
is_first_difficulty_star(param_00)
{
if(!maps\_utility::is_survival())
{
if(int(tablelookup("sp/specOpsTable.csv",1,level.script,14)) == 0)
{
return 0;
}
}
var_01 = int(tablelookup("sp/specopstable.csv",0,"survival_count",1));
var_02 = int(tablelookup("sp/specopstable.csv",0,"mission_count",1));
var_03 = var_01 + var_02;
var_04 = 0;
if(maps\_utility::is_survival())
{
for(var_05 = 0;var_05 < var_01;var_05++)
{
var_04 = var_04 + int(max(0,int(param_00[var_05]) - 1));
}
}
else
{
for(var_05 = var_02;var_05 < var_03;var_05++)
{
var_04 = var_04 + int(max(0,int(param_00[var_05]) - 1));
}
}
return var_04 == 1;
}
//Function Number: 17
setlevelcompleted(param_00)
{
var_01 = level.player getlocalplayerprofiledata("missionHighestDifficulty");
var_02 = "";
for(var_03 = 0;var_03 < var_01.size;var_03++)
{
if(var_03 != param_00)
{
var_02 = var_02 + var_01[var_03];
continue;
}
if(level.gameskill + 1 > int(var_01[param_00]))
{
var_02 = var_02 + level.gameskill + 1;
continue;
}
var_02 = var_02 + var_01[var_03];
}
var_04 = "";
var_05 = 0;
var_06 = 0;
for(var_07 = 0;var_07 < var_02.size;var_07++)
{
if(int(var_02[var_07]) == 0 || var_05)
{
var_04 = var_04 + "0";
var_05 = 1;
continue;
}
var_04 = var_04 + var_02[var_07];
var_06++;
}
_sethighestmissionifnotcheating(var_06);
_setmissiondiffstringifnotcheating(var_04);
}
//Function Number: 18
_sethighestmissionifnotcheating(param_00)
{
if(getdvar("mis_cheat") == "1")
{
return;
}
level.player setlocalplayerprofiledata("highestMission",param_00);
}
//Function Number: 19
_setmissiondiffstringifnotcheating(param_00)
{
if(getdvar("mis_cheat") == "1")
{
return;
}
level.player setlocalplayerprofiledata("missionHighestDifficulty",param_00);
}
//Function Number: 20
getlevelskill(param_00)
{
var_01 = level.player getlocalplayerprofiledata("missionHighestDifficulty");
return int(var_01[param_00]);
}
//Function Number: 21
getmissiondvarstring(param_00)
{
if(param_00 < 9)
{
return "mis_0" + param_00 + 1;
}
return "mis_" + param_00 + 1;
}
//Function Number: 22
getlowestskill()
{
var_00 = level.player getlocalplayerprofiledata("missionHighestDifficulty");
var_01 = 4;
for(var_02 = 0;var_02 < self.levels.size;var_02++)
{
if(int(var_00[var_02]) < var_01)
{
var_01 = int(var_00[var_02]);
}
}
return var_01;
}
//Function Number: 23
createmission(param_00)
{
var_01 = spawnstruct();
var_01.levels = [];
var_01.prereqs = [];
var_01.hardenedaward = param_00;
return var_01;
}
//Function Number: 24
addlevel(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
var_07 = self.levels.size;
self.levels[var_07] = spawnstruct();
self.levels[var_07].name = param_00;
self.levels[var_07].var_197A = param_01;
self.levels[var_07].var_197B = param_02;
self.levels[var_07].skipssuccess = param_03;
self.levels[var_07].fade_time = param_04;
if(isdefined(param_05))
{
self.levels[var_07].completedindex = param_05;
}
}
//Function Number: 25
addspecoplevel(param_00,param_01)
{
if(isdefined(param_01))
{
var_02 = param_01;
}
else
{
var_02 = self.levels.size;
}
self.levels[var_02] = spawnstruct();
self.levels[var_02].name = param_00;
var_03 = tablelookup("sp/specopstable.csv",1,param_00,13);
if(var_03 == "")
{
return;
}
if(!isdefined(level.eog_firststar[var_03].group_members))
{
level.eog_firststar[var_03].group_members = [];
}
var_04 = level.eog_firststar[var_03].group_members.size;
level.eog_firststar[var_03].group_members[var_04] = param_00;
}
//Function Number: 26
addprereq(param_00)
{
var_01 = self.prereqs.size;
self.prereqs[var_01] = param_00;
}
//Function Number: 27
getlevelindex(param_00)
{
foreach(var_03, var_02 in self.levels)
{
if(var_02.name == param_00)
{
return var_03;
}
}
return undefined;
}
//Function Number: 28
getlevelname(param_00)
{
return self.levels[param_00].name;
}
//Function Number: 29
getkeepweapons(param_00)
{
return self.levels[param_00].var_197A;
}
//Function Number: 30
getachievement(param_00)
{
return self.levels[param_00].var_197B;
}
//Function Number: 31
getlevelveteranaward(param_00)
{
return self.levels[param_00].fade_time;
}
//Function Number: 32
getfadetime(param_00)
{
if(!isdefined(self.levels[param_00].completedindex))
{
return undefined;
}
return self.levels[param_00].completedindex;
}
//Function Number: 33
haslevelveteranaward(param_00)
{
if(isdefined(self.levels[param_00].fade_time))
{
return 1;
}
return 0;
}
//Function Number: 34
hasachievement(param_00)
{
if(isdefined(self.levels[param_00].var_197B))
{
return 1;
}
return 0;
}
//Function Number: 35
check_other_haslevelveteranachievement(param_00)
{
for(var_01 = 0;var_01 < self.levels.size;var_01++)
{
if(var_01 == param_00)
{
continue;
}
if(!haslevelveteranaward(var_01))
{
continue;
}
if(self.levels[var_01].fade_time == self.levels[param_00].fade_time)
{
if(getlevelcompleted(var_01) < 4)
{
return 0;
}
}
}
return 1;
}
//Function Number: 36
skipssuccess(param_00)
{
if(!isdefined(self.levels[param_00].skipssuccess))
{
return 0;
}
return 1;
}
//Function Number: 37
gethardenedaward()
{
return self.hardenedaward;
}
//Function Number: 38
hasmissionhardenedaward()
{
if(isdefined(self.hardenedaward))
{
return 1;
}
return 0;
}
//Function Number: 39
getnextlevelindex()
{
for(var_00 = 0;var_00 < self.levels.size;var_00++)
{
if(!getlevelskill(var_00))
{
return var_00;
}
}
return 0;
}
//Function Number: 40
force_all_complete()
{
var_00 = level.player getlocalplayerprofiledata("missionHighestDifficulty");
var_01 = "";
for(var_02 = 0;var_02 < var_00.size;var_02++)
{
if(var_02 < 20)
{
var_01 = var_01 + 2;
continue;
}
var_01 = var_01 + 0;
}
level.player setlocalplayerprofiledata("missionHighestDifficulty",var_01);
level.player setlocalplayerprofiledata("highestMission",20);
}
//Function Number: 41
clearall()
{
level.player setlocalplayerprofiledata("missionHighestDifficulty","00000000000000000000000000000000000000000000000000");
level.player setlocalplayerprofiledata("highestMission",1);
}
//Function Number: 42
credits_end()
{
changelevel("airplane",0);
}
//Function Number: 43
so_eog_summary_calculate(param_00)
{
if(!isdefined(self.so_eog_summary_data))
{
self.so_eog_summary_data = [];
}
if(!isdefined(level.challenge_start_time))
{
level.challenge_start_time = 0;
level.challenge_end_time = 0;
}
var_01 = min(level.challenge_end_time - level.challenge_start_time,86400000);
var_01 = maps\_utility::round_millisec_on_sec(var_01,1,0);
foreach(var_03 in level.players)
{
var_03.so_eog_summary_data["time"] = var_01;
var_03.so_eog_summary_data["name"] = var_03.var_794;
var_03.so_eog_summary_data["difficulty"] = var_03 maps\_utility::get_player_gameskill();
if(isdefined(var_03.forcedgameskill))
{
var_03.so_eog_summary_data["difficulty"] = var_03.forcedgameskill;
}
}
level.var_16C4 = 0;
if(maps\_utility::is_survival())
{
foreach(var_03 in level.players)
{
var_03.so_eog_summary_data["score"] = [[ level.var_1990 ]]();
var_03.so_eog_summary_data["wave"] = [[ level.var_1991 ]]();
var_03.so_eog_summary_data["kills"] = var_03.game_performance["kill"];
}
level.var_16C4 = [[ level.var_1990 ]]();
}
else
{
var_07 = 300000;
if(isdefined(level.var_16CB))
{
var_07 = level.var_16CB;
}
var_08 = 0;
if(var_01 < var_07)
{
var_08 = int(var_07 - var_01 / var_07 * 10000);
}
level.var_16C4 = int(level.so_enable_wait_for_players * 10000) + var_08;
foreach(var_03 in level.players)
{
var_03.so_eog_summary_data["kills"] = var_03.stats["kills"];
var_03.so_eog_summary_data["score"] = level.var_16C4;
}
}
if(!isdefined(level.var_16BC) || !level.var_16BC)
{
foreach(var_03 in level.players)
{
if(maps\_utility::is_coop())
{
var_03.eog_line = 4;
continue;
}
var_03.eog_line = 3;
}
}
if(isdefined(level.var_16BD))
{
[[ level.var_16BD ]]();
}
if(param_00)
{
common_scripts\utility::flag_set("special_op_final_xp_given");
foreach(var_03 in level.players)
{
var_0E = calculate_xp(var_03.so_eog_summary_data["score"]);
var_0F = 0;
if(isdefined(level.never_played) && level.never_played)
{
var_03 thread maps\_utility::givexp("completion_xp");
var_0F = maps\_rank::getscoreinfovalue("completion_xp");
}
else
{
var_10 = undefined;
var_11 = tablelookup("sp/specOpsTable.csv",1,level.script,9);
if(isdefined(var_11) && var_11 != "")
{
var_10 = var_03 getlocalplayerprofiledata(var_11);
}
if(isdefined(var_10) && var_10 == 0 && !maps\_utility::is_survival())
{
var_03 thread maps\_utility::givexp("completion_xp");
var_0F = maps\_rank::getscoreinfovalue("completion_xp");
}
}
if(!maps\_utility::is_survival())
{
var_12 = var_0F + var_0E;
if(var_03.summary["rankxp"] < level.maxxp)
{
if(var_0F != 0)
{
var_03 thread maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_XP_COMPLETION_FRIST_TIME","^8+" + var_0F,"@SPECIAL_OPS_UI_XP_COMPLETION","^8+" + var_12);
}
else
{
var_03 thread maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_XP_COMPLETION","","^8+" + var_12);
}
}
var_03 thread maps\_utility::givexp("final_score_xp",var_0E);
}
}
}
if(!isdefined(level.var_16BC) || !level.var_16BC)
{
add_eog_default_stats();
}
}
//Function Number: 44
calculate_xp(param_00)
{
return int(param_00 / 10);
}
//Function Number: 45
so_eog_summary_display()
{
if(isdefined(level.eog_summary_delay) && level.eog_summary_delay > 0)
{
wait level.eog_summary_delay;
}
thread maps\_ambient::use_eq_settings("specialop_fadeout",level.eq_mix_track);
thread maps\_ambient::blend_to_eq_track(level.eq_mix_track,10);
reset_eog_popup_dvars();
if(isdefined(level.player.var_196A) && level.player.var_196A)
{
setdvar("ui_first_star_player1",level.player.var_196A);
}
if(isdefined(level.player.var_196B) && level.player.var_196B)
{
setdvar("ui_eog_player1_stars",level.player.var_196C);
}
if(isdefined(level.player.var_196D) && level.player.var_196D)
{
setdvar("ui_eog_player1_unlock",level.player.var_196E);
}
if(isdefined(level.player.eog_bestscore) && level.player.eog_bestscore)
{
setdvar("ui_eog_player1_bestscore",level.player.eog_bestscore_value);
}
if(maps\_utility::is_coop())
{
if(isdefined(level.player.eog_noreward) && level.player.eog_noreward)
{
setdvar("ui_eog_player1_noreward",level.player.eog_noreward);
}
if(isdefined(level.player2.var_196A) && level.player2.var_196A)
{
setdvar("ui_first_star_player2",level.player2.var_196A);
}
if(isdefined(level.player2.var_196B) && level.player2.var_196B)
{
setdvar("ui_eog_player2_stars",level.player2.var_196C);
}
if(isdefined(level.player2.var_196D) && level.player2.var_196D)
{
setdvar("ui_eog_player2_unlock",level.player2.var_196E);
}
if(isdefined(level.player2.eog_noreward) && level.player2.eog_noreward)
{
setdvar("ui_eog_player2_noreward",level.player2.eog_noreward);
}
if(isdefined(level.player2.eog_bestscore) && level.player2.eog_bestscore)
{
setdvar("ui_eog_player2_bestscore",level.player2.eog_bestscore_value);
}
wait 0.05;
level.player openpopupmenu("coop_eog_summary");
level.player2 openpopupmenu("coop_eog_summary2");
return;
}
wait 0.05;
level.player openpopupmenu("sp_eog_summary");
}
//Function Number: 46
reset_eog_popup_dvars()
{
setdvar("ui_eog_player1_stars","");
setdvar("ui_eog_player1_unlock","");
setdvar("ui_eog_player1_besttime","");
setdvar("ui_eog_player1_bestscore","");
setdvar("ui_eog_player1_noreward","");
setdvar("ui_eog_player2_stars","");
setdvar("ui_eog_player2_unlock","");
setdvar("ui_eog_player2_besttime","");
setdvar("ui_eog_player2_bestscore","");
setdvar("ui_eog_player2_noreward","");
}
//Function Number: 47
add_eog_default_stats()
{
foreach(var_01 in level.players)
{
var_01 so_eog_default_playerlabel();
var_01 so_eog_default_kills();
var_01 so_eog_default_time();
var_01 so_eog_default_difficulty();
if(!level.missionfailed)
{
var_01 so_eog_default_score();
}
}
}
//Function Number: 48
so_eog_default_playerlabel()
{
if(maps\_utility::is_coop())
{
maps\_utility::add_custom_eog_summary_line("","@SPECIAL_OPS_PERFORMANCE_YOU","@SPECIAL_OPS_PERFORMANCE_PARTNER",undefined,1);
}
}
//Function Number: 49
so_eog_default_kills()
{
var_00 = self.so_eog_summary_data["kills"];
if(maps\_utility::is_coop())
{
var_01 = maps\_utility::get_other_player(self).so_eog_summary_data["kills"];
maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_KILLS",var_00,var_01,undefined,2);
return;
}
maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_KILLS",var_00,undefined,undefined,1);
}
//Function Number: 50
so_eog_default_difficulty()
{
var_00[0] = "@MENU_RECRUIT";
var_01 = maps\_utility::get_player_gameskill();
maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_DIFFICULTY",var_01,undefined,undefined,2 + int(maps\_utility::is_coop()));
}
//Function Number: 51
so_eog_default_time()
{
var_00 = self.so_eog_summary_data["time"] * 0.001;
var_01 = maps\_utility::convert_to_time_string(var_00,1);
maps\_utility::add_custom_eog_summary_line("@SPECIAL_OPS_UI_TIME",var_01,undefined,undefined,3 + int(maps\_utility::is_coop()));
}
//Function Number: 52
so_eog_default_score()
{
if(maps\_utility::is_coop())
{
var_00 = "@SPECIAL_OPS_UI_TEAM_SCORE";
}
else
{
var_00 = "@SPECIAL_OPS_UI_SCORE";
}
var_01 = self.so_eog_summary_data["score"];
maps\_utility::add_custom_eog_summary_line(var_00,var_01);
}