mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 23:47:52 -05:00
120 lines
2.4 KiB
Plaintext
120 lines
2.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_float.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 57 ms
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* Timestamp: 10/27/2023 2:20:06 AM
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*******************************************************************/
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//Function Number: 1
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main(param_00,param_01,param_02,param_03,param_04)
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{
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var_05 = getentarray("script_floater","targetname");
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if(!var_05.size)
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{
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return;
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}
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var_06 = 10;
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var_07 = 0.5;
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var_08 = 50;
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var_09 = (0,0,0);
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var_0A = 10;
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if(isdefined(param_00))
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{
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var_06 = param_00;
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}
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if(isdefined(param_01))
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{
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var_07 = param_01;
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}
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if(isdefined(param_02))
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{
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var_08 = param_02;
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}
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if(isdefined(param_04))
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{
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var_09 = param_04;
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}
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if(isdefined(param_03))
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{
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var_0A = param_03;
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}
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for(var_0B = 0;var_0B < var_05.size;var_0B++)
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{
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var_05[var_0B] thread floater_think(var_06,var_07,var_08,var_0A,var_09);
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}
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}
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//Function Number: 2
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floater_think(param_00,param_01,param_02,param_03,param_04)
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{
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self.range = param_00;
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self.time = 1 / param_01;
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self.acc = self.time * 0.25;
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var_05 = self getorigin();
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var_06 = 360 / param_02;
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var_07 = distance(var_05,param_04);
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var_08 = var_07 * var_06;
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var_09 = sin(var_08);
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if(cos(var_08) < 0)
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{
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self.range = -1 * self.range;
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}
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var_0A = spawn("script_origin",var_05);
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self linkto(var_0A);
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var_0B = vectortoangles(var_05 - param_04);
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self.nangles = var_0A.angles;
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var_0A.angles = var_0A.angles + (param_03,param_03 * 0.25,var_0B[2]);
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self.rangles = var_0A.angles;
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thread floater_move(var_09,var_0A);
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thread floater_bob(var_09,var_0A);
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}
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//Function Number: 3
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floater_bob(param_00,param_01)
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{
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self endon("death");
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self endon("stop_float_script");
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wait abval(self.time * param_00);
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for(;;)
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{
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self.rangles = self.rangles * -1;
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param_01 rotateto(self.rangles,self.time,self.acc,self.acc);
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param_01 waittill("rotatedone");
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}
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}
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//Function Number: 4
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floater_move(param_00,param_01)
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{
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self endon("death");
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self endon("stop_float_script");
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wait abval(self.time * param_00);
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param_01 movez(self.range * 0.5,self.time * 0.5,self.acc,self.acc);
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for(;;)
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{
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param_01 waittill("movedone");
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self.range = -1 * self.range;
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param_01 movez(self.range,self.time,self.acc,self.acc);
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}
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}
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//Function Number: 5
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abval(param_00)
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{
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if(param_00 < 0)
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{
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return -1 * param_00;
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}
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return param_00;
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} |