mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 23:47:52 -05:00
223 lines
4.1 KiB
Plaintext
223 lines
4.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_fx.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 149 ms
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* Timestamp: 10/27/2023 2:23:05 AM
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*******************************************************************/
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//Function Number: 1
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script_print_fx()
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{
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if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
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{
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self delete();
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return;
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}
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if(isdefined(self.target))
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{
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var_00 = getent(self.target).origin;
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}
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else
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{
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var_00 = "undefined";
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}
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if(self.script_fxcommand == "OneShotfx")
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{
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}
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if(self.script_fxcommand == "loopfx")
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{
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}
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if(self.script_fxcommand == "loopsound")
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{
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}
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}
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//Function Number: 2
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script_playfx(param_00,param_01,param_02)
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{
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if(!param_00)
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{
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return;
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}
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if(isdefined(param_02))
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{
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playfx(param_00,param_01,param_02);
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return;
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}
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playfx(param_00,param_01);
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}
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//Function Number: 3
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script_playfxontag(param_00,param_01,param_02)
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{
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if(!param_00)
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{
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return;
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}
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playfxontag(param_00,param_01,param_02);
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}
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//Function Number: 4
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grenadeexplosionfx(param_00)
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{
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playfx(level._effect["mechanical explosion"],param_00);
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earthquake(0.15,0.5,param_00,250);
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}
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//Function Number: 5
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soundfx(param_00,param_01,param_02)
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{
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var_03 = spawn("script_origin",(0,0,0));
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var_03.origin = param_01;
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var_03 playloopsound(param_00);
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if(isdefined(param_02))
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{
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var_03 thread soundfxdelete(param_02);
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}
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}
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//Function Number: 6
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soundfxdelete(param_00)
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{
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level waittill(param_00);
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self delete();
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}
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//Function Number: 7
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rainfx(param_00,param_01,param_02)
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{
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var_03 = spawn("script_origin",(0,0,0));
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var_03.origin = param_02;
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var_03 thread rainloop(param_00,param_01);
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}
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//Function Number: 8
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rainloop(param_00,param_01)
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{
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self endon("death");
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var_02 = spawn("sound_blend",(0,0,0));
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var_02.origin = self.origin;
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thread blenddelete(var_02);
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var_03 = spawn("sound_blend",(0,0,0));
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var_03.origin = self.origin;
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thread blenddelete(var_03);
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var_02 setsoundblend(param_01 + "_null",param_01,0);
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var_03 setsoundblend(param_00 + "_null",param_00,1);
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var_04 = "hard";
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var_05 = undefined;
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for(;;)
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{
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level waittill("rain_change",var_06,var_05);
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var_05 = var_05 * 20;
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if(var_06 == "hard")
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{
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if(var_04 == "none")
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{
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var_05 = var_05 * 0.5;
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for(var_07 = 0;var_07 < var_05;var_07++)
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{
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var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
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wait 0.05;
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}
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var_04 = "light";
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}
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if(var_04 == "light")
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{
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for(var_07 = 0;var_07 < var_05;var_07++)
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{
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var_02 setsoundblend(param_01 + "_null",param_01,1 - var_07 / var_05);
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var_03 setsoundblend(param_00 + "_null",param_00,var_07 / var_05);
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wait 0.05;
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}
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}
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}
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if(var_06 == "none")
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{
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if(var_04 == "hard")
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{
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var_05 = var_05 * 0.5;
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for(var_07 = 0;var_07 < var_05;var_07++)
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{
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var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
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var_03 setsoundblend(param_00 + "_null",param_00,1 - var_07 / var_05);
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wait 0.05;
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}
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var_04 = "light";
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}
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if(var_04 == "light")
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{
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for(var_07 = 0;var_07 < var_05;var_07++)
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{
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var_02 setsoundblend(param_01 + "_null",param_01,1 - var_07 / var_05);
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wait 0.05;
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}
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}
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}
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if(var_06 == "light")
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{
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if(var_04 == "none")
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{
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for(var_07 = 0;var_07 < var_05;var_07++)
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{
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var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
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wait 0.05;
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}
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}
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if(var_04 == "hard")
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{
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for(var_07 = 0;var_07 < var_05;var_07++)
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{
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var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
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var_03 setsoundblend(param_00 + "_null",param_00,1 - var_07 / var_05);
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wait 0.05;
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}
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}
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}
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var_04 = var_06;
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}
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}
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//Function Number: 9
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blenddelete(param_00)
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{
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self waittill("death");
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param_00 delete();
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}
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//Function Number: 10
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watersheeting(param_00)
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{
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var_01 = 3;
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if(isdefined(param_00.script_duration))
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{
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var_01 = param_00.script_duration;
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}
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for(;;)
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{
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param_00 waittill("trigger",var_02);
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if(isplayer(var_02))
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{
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var_02 setwatersheeting(1,var_01);
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wait var_01 * 0.2;
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}
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}
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} |