Files
IL-GSC/MW3/PC/SP/maps/_fx.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

223 lines
4.1 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\_fx.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 10
* Decompile Time: 149 ms
* Timestamp: 10/27/2023 2:23:05 AM
*******************************************************************/
//Function Number: 1
script_print_fx()
{
if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
{
self delete();
return;
}
if(isdefined(self.target))
{
var_00 = getent(self.target).origin;
}
else
{
var_00 = "undefined";
}
if(self.script_fxcommand == "OneShotfx")
{
}
if(self.script_fxcommand == "loopfx")
{
}
if(self.script_fxcommand == "loopsound")
{
}
}
//Function Number: 2
script_playfx(param_00,param_01,param_02)
{
if(!param_00)
{
return;
}
if(isdefined(param_02))
{
playfx(param_00,param_01,param_02);
return;
}
playfx(param_00,param_01);
}
//Function Number: 3
script_playfxontag(param_00,param_01,param_02)
{
if(!param_00)
{
return;
}
playfxontag(param_00,param_01,param_02);
}
//Function Number: 4
grenadeexplosionfx(param_00)
{
playfx(level._effect["mechanical explosion"],param_00);
earthquake(0.15,0.5,param_00,250);
}
//Function Number: 5
soundfx(param_00,param_01,param_02)
{
var_03 = spawn("script_origin",(0,0,0));
var_03.origin = param_01;
var_03 playloopsound(param_00);
if(isdefined(param_02))
{
var_03 thread soundfxdelete(param_02);
}
}
//Function Number: 6
soundfxdelete(param_00)
{
level waittill(param_00);
self delete();
}
//Function Number: 7
rainfx(param_00,param_01,param_02)
{
var_03 = spawn("script_origin",(0,0,0));
var_03.origin = param_02;
var_03 thread rainloop(param_00,param_01);
}
//Function Number: 8
rainloop(param_00,param_01)
{
self endon("death");
var_02 = spawn("sound_blend",(0,0,0));
var_02.origin = self.origin;
thread blenddelete(var_02);
var_03 = spawn("sound_blend",(0,0,0));
var_03.origin = self.origin;
thread blenddelete(var_03);
var_02 setsoundblend(param_01 + "_null",param_01,0);
var_03 setsoundblend(param_00 + "_null",param_00,1);
var_04 = "hard";
var_05 = undefined;
for(;;)
{
level waittill("rain_change",var_06,var_05);
var_05 = var_05 * 20;
if(var_06 == "hard")
{
if(var_04 == "none")
{
var_05 = var_05 * 0.5;
for(var_07 = 0;var_07 < var_05;var_07++)
{
var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
wait 0.05;
}
var_04 = "light";
}
if(var_04 == "light")
{
for(var_07 = 0;var_07 < var_05;var_07++)
{
var_02 setsoundblend(param_01 + "_null",param_01,1 - var_07 / var_05);
var_03 setsoundblend(param_00 + "_null",param_00,var_07 / var_05);
wait 0.05;
}
}
}
if(var_06 == "none")
{
if(var_04 == "hard")
{
var_05 = var_05 * 0.5;
for(var_07 = 0;var_07 < var_05;var_07++)
{
var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
var_03 setsoundblend(param_00 + "_null",param_00,1 - var_07 / var_05);
wait 0.05;
}
var_04 = "light";
}
if(var_04 == "light")
{
for(var_07 = 0;var_07 < var_05;var_07++)
{
var_02 setsoundblend(param_01 + "_null",param_01,1 - var_07 / var_05);
wait 0.05;
}
}
}
if(var_06 == "light")
{
if(var_04 == "none")
{
for(var_07 = 0;var_07 < var_05;var_07++)
{
var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
wait 0.05;
}
}
if(var_04 == "hard")
{
for(var_07 = 0;var_07 < var_05;var_07++)
{
var_02 setsoundblend(param_01 + "_null",param_01,var_07 / var_05);
var_03 setsoundblend(param_00 + "_null",param_00,1 - var_07 / var_05);
wait 0.05;
}
}
}
var_04 = var_06;
}
}
//Function Number: 9
blenddelete(param_00)
{
self waittill("death");
param_00 delete();
}
//Function Number: 10
watersheeting(param_00)
{
var_01 = 3;
if(isdefined(param_00.script_duration))
{
var_01 = param_00.script_duration;
}
for(;;)
{
param_00 waittill("trigger",var_02);
if(isplayer(var_02))
{
var_02 setwatersheeting(1,var_01);
wait var_01 * 0.2;
}
}
}