mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 23:47:52 -05:00
1742 lines
39 KiB
Plaintext
1742 lines
39 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_loadout.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 61
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* Decompile Time: 984 ms
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* Timestamp: 10/27/2023 2:22:36 AM
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*******************************************************************/
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//Function Number: 1
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init_loadout()
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{
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if(!isdefined(level.dodgeloadout))
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{
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give_loadout();
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}
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level.loadoutcomplete = 1;
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level notify("loadout complete");
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}
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//Function Number: 2
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setdefaultactionslot()
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{
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self setactionslot(1,"");
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self setactionslot(2,"");
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self setactionslot(3,"altMode");
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self setactionslot(4,"");
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}
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//Function Number: 3
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init_player()
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{
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setdefaultactionslot();
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self takeallweapons();
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}
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//Function Number: 4
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char_switcher()
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{
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level.coop_player1 = level.player;
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level.coop_player2 = level.player2;
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if(isdefined(level.character_switched) && level.character_switched)
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{
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if(maps\_utility::is_coop())
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{
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foreach(var_01 in level.players)
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{
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var_01 init_player();
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}
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level.coop_player1 = level.player2;
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level.coop_player2 = level.player;
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level.character_switched = 1;
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return 1;
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}
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else
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{
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level.player init_player();
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level.coop_player1 = undefined;
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level.coop_player2 = level.player;
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level.character_switched = 1;
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 5
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get_loadout()
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{
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if(isdefined(level.loadout))
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{
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return level.loadout;
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}
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return level.script;
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}
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//Function Number: 6
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give_loadout(param_00)
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{
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var_01 = get_loadout();
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if(!isdefined(param_00))
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{
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param_00 = 0;
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}
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level.character_selected = param_00;
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var_02 = [];
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level.player setdefaultactionslot();
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if(maps\_utility::is_coop())
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{
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level.player2 setdefaultactionslot();
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}
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if(!isdefined(game["expectedlevel"]))
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{
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game["expectedlevel"] = "";
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}
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if(!isdefined(level.campaign))
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{
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level.campaign = "american";
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}
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if(common_scripts\utility::string_starts_with(level.script,"pmc_"))
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{
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level.player setviewmodel("viewmodel_base_viewhands");
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if(maps\_utility::is_coop())
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{
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precachemodel("weapon_parabolic_knife");
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level.player maps\_utility::setmodelfunc(::so_body_player_ranger);
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level.player2 maps\_utility::setmodelfunc(::so_body_player_ranger);
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level.player2 setviewmodel("viewmodel_base_viewhands");
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}
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level.campaign = "american";
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return;
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}
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if(maps\_utility::is_specialop())
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{
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give_loadout_specialops(param_00);
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return;
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}
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if(level.script == "background")
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{
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level.player takeallweapons();
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return;
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}
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if(level.script == "iw4_credits")
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{
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level.player takeallweapons();
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return;
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}
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if(var_01 == "london")
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{
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level.player giveweapon("mp5_silencer_eotech");
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level.player giveweapon("usp_silencer");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("mp5_silencer_eotech");
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level.player setviewmodel("viewhands_sas");
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level.campaign = "british";
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return;
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}
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else if(var_01 == "innocent")
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{
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level.player setviewmodel("viewhands_sas");
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level.campaign = "british";
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if(!isdefined(game["previous_map"]))
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{
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level.player giveweapon("mp5_silencer_eotech");
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level.player giveweapon("usp_silencer");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("mp5_silencer_eotech");
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}
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else
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{
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level.player setoffhandsecondaryclass("flash");
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restoreplayerweaponstatepersistent("london",1);
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}
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return;
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}
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else if(var_01 == "hamburg")
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{
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level.player giveweapon("m4m203_acog_payback");
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level.player giveweapon("smaw_nolock");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("m4m203_acog_payback");
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level.player setviewmodel("viewhands_delta");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "prague")
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{
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level.default_weapon = "rsass_hybrid_silenced";
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level.player giveweapon(level.default_weapon);
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level.player giveweapon("usp_silencer");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon(level.default_weapon);
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level.player setviewmodel("viewhands_yuri_europe");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "warlord")
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{
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level.player giveweapon("m14ebr_scoped_silenced_warlord");
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level.player giveweapon("ak47_silencer_reflex");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("m14ebr_scoped_silenced_warlord");
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level.player setviewmodel("viewhands_yuri");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "castle")
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{
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level.castle_main_weapon = "mp5_silencer_reflex_castle";
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level.castle_side_weapon = "p99_tactical_silencer";
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level.player giveweapon(level.castle_main_weapon);
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level.player giveweapon(level.castle_side_weapon);
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon(level.castle_main_weapon);
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level.player setviewmodel("viewhands_yuri_europe");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "berlin")
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{
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level.player giveweapon("m14ebr_scope");
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level.player giveweapon("acr_hybrid_berlin");
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level.player giveweapon("fraggrenade");
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level.player setoffhandsecondaryclass("flash");
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level.player giveweapon("ninebang_grenade");
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level.player switchtoweapon("acr_hybrid_berlin");
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level.player setviewmodel("viewhands_delta");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "paris_a")
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{
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level.player giveweapon("scar_h_acog");
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level.player giveweapon("usp_no_knife");
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level.player giveweapon("fraggrenade");
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level.player setoffhandsecondaryclass("flash");
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level.player giveweapon("ninebang_grenade");
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level.player switchtoweapon("scar_h_acog");
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level.player setviewmodel("viewhands_delta");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "paris_b")
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{
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level.player giveweapon("scar_h_acog");
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level.player giveweapon("usp_no_knife");
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level.player giveweapon("fraggrenade");
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level.player setoffhandsecondaryclass("flash");
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level.player giveweapon("ninebang_grenade");
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level.player switchtoweapon("scar_h_acog");
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level.player setviewmodel("viewhands_delta");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "paris_ac130")
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{
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level.player setviewmodel("viewhands_delta");
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level.player giveweapon("m4m203_reflex");
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level.player givemaxammo("m4m203_reflex");
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level.player setoffhandprimaryclass("frag");
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level.player giveweapon("fraggrenade");
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level.player setoffhandsecondaryclass("flash");
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level.player giveweapon("flash_grenade");
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level.player switchtoweapon("m4m203_reflex");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "ny_manhattan")
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{
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level.player giveweapon("m4_hybrid_grunt_optim");
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level.player giveweapon("xm25");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("m4_hybrid_grunt_optim");
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level.player setviewmodel("viewhands_delta_shg");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "ny_harbor")
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{
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level.player giveweapon("mp5_silencer_reflex");
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level.player givemaxammo("mp5_silencer_reflex");
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level.player giveweapon("usp_no_knife");
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level.player givemaxammo("usp_no_knife");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("ninebang_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("mp5_silencer_reflex");
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level.player setviewmodel("viewhands_udt");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "dubai")
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{
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level.dubai_main_weapon = "pecheneg_fastreload";
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level.player giveweapon(level.dubai_main_weapon);
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level.player givemaxammo(level.dubai_main_weapon);
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level.player giveweapon("m4m203_acog");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon(level.dubai_main_weapon);
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level.player setviewmodel("viewhands_juggernaut_ally");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "payback")
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{
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level.player giveweapon("m4m203_acog_payback");
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level.player giveweapon("deserteagle");
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level.player giveweapon("fraggrenade");
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level.player setoffhandsecondaryclass("flash");
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level.player giveweapon("flash_grenade");
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level.player switchtoweapon("m4m203_acog_payback");
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level.player setviewmodel("viewhands_yuri");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "hijack")
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{
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level.player giveweapon("fnfiveseven");
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level.player switchtoweapon("fnfiveseven");
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level.player setviewmodel("viewhands_fso");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "prague_escape")
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{
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level.player giveweapon("deserteagle");
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level.player giveweapon("m4m203_reflex");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("m4m203_reflex");
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level.player setviewmodel("viewhands_yuri_europe");
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level.campaign = "delta";
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return;
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}
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else if(var_01 == "intro")
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{
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level.player giveweapon("ak47_reflex");
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level.player givemaxammo("ak47_reflex");
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level.player giveweapon("deserteagle");
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level.player givemaxammo("deserteagle");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandprimaryclass("frag");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon("ak47_reflex");
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level.player setviewmodel("viewhands_yuri");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "rescue")
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{
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level.default_weapon = "acr_hybrid_silenced";
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level.player giveweapon(level.default_weapon);
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level.player givemaxammo(level.default_weapon);
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level.player giveweapon("usp");
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level.player givemaxammo("usp");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandprimaryclass("frag");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon(level.default_weapon);
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level.player setviewmodel("viewmodel_base_viewhands");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "rescue_2")
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{
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level.default_weapon = "g36c_reflex";
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level.player giveweapon(level.default_weapon);
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level.player givemaxammo(level.default_weapon);
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level.player giveweapon("m4_grunt_acog");
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level.player givemaxammo("m4_grunt_acog");
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level.player giveweapon("fraggrenade");
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level.player giveweapon("flash_grenade");
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level.player setoffhandprimaryclass("frag");
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level.player setoffhandsecondaryclass("flash");
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level.player switchtoweapon(level.default_weapon);
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level.player setviewmodel("viewhands_yuri_europe");
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level.campaign = "american";
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return;
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}
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else if(var_01 == "innocent")
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{
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level.campaign = "british";
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return;
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}
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if(issubstr(var_01,"firingrange"))
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{
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return;
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}
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level.testmap = 1;
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give_default_loadout();
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}
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//Function Number: 7
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give_loadout_specialops(param_00)
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{
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var_01 = get_loadout();
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if(var_01 == "so_nyse_ny_manhattan")
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{
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level.so_campaign = "delta";
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foreach(var_06, var_03 in level.players)
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{
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so_player_num(var_06);
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var_04 = "m4_hybrid_grunt_optim";
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var_05 = "xm25";
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so_player_giveweapon(var_04);
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so_player_giveweapon(var_05);
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so_player_set_switchtoweapon(var_04);
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so_player_giveweapon("fraggrenade");
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so_player_giveweapon("flash_grenade");
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so_player_set_setoffhandsecondaryclass("flash");
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so_player_setup_body(var_06);
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}
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so_players_give_loadout();
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return;
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}
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if(var_06 == "so_stealth_warlord")
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{
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level.so_campaign = "delta";
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level.coop_incap_weapon = level.so_warlord_secondary;
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foreach(var_06 in level.players)
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{
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so_player_num(var_07);
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so_player_giveweapon(level.so_warlord_primary);
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so_player_giveweapon(level.so_warlord_secondary);
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so_player_set_switchtoweapon(level.so_warlord_primary);
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so_player_giveweapon("fraggrenade");
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so_player_giveweapon("flash_grenade");
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so_player_set_setoffhandsecondaryclass("flash");
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so_player_setup_body(var_07);
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}
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so_players_give_loadout();
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return;
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}
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if(var_07 == "so_littlebird_payback")
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{
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level.so_campaign = "delta";
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foreach(var_07 in level.players)
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{
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so_player_num(var_08);
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so_player_giveweapon(level.so_payback_primary);
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so_player_giveweapon(level.so_payback_secondary);
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so_player_set_switchtoweapon(level.so_payback_primary);
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so_player_giveweapon("fraggrenade");
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so_player_giveweapon("flash_grenade");
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so_player_set_setoffhandsecondaryclass("flash");
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so_player_setup_body(var_08);
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}
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so_players_give_loadout();
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return;
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}
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|
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if(var_08 == "so_ied_berlin")
|
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{
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level.so_campaign = "delta";
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if(maps\_utility::is_coop())
|
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{
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if(getdvar("coop_start") == "so_char_host")
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{
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var_09 = 0;
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var_0A = 1;
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}
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else
|
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{
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var_09 = 1;
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var_0A = 0;
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}
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}
|
|
else
|
|
{
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var_09 = 0;
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var_0A = 1;
|
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}
|
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|
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so_player_num(var_09);
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so_player_giveweapon("fraggrenade");
|
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so_player_giveweapon("flash_grenade");
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so_player_set_setoffhandsecondaryclass("flash");
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so_player_giveweapon("sa80lmg_fastreload_reflex");
|
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so_player_giveweapon("m320");
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so_player_set_switchtoweapon("sa80lmg_fastreload_reflex");
|
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so_player_setup_body(var_09);
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so_player_num(var_0A);
|
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so_player_giveweapon("fraggrenade");
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so_player_giveweapon("semtex_grenade");
|
|
so_player_set_setoffhandsecondaryclass("semtex_grenade");
|
|
so_player_giveweapon("barrett");
|
|
so_player_giveweapon("scar_h_thermal_silencer");
|
|
so_player_set_switchtoweapon("barrett");
|
|
so_player_setup_body(var_0A);
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_0A == "so_assault_rescue_2")
|
|
{
|
|
var_0B = "m4_grunt_acog";
|
|
level.so_campaign = "delta";
|
|
foreach(var_0B in level.players)
|
|
{
|
|
so_player_num(var_0C);
|
|
so_player_giveweapon(var_09);
|
|
so_player_set_maxammo(var_09);
|
|
so_player_giveweapon("g36c_reflex");
|
|
so_player_set_maxammo("g36c_reflex");
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_setup_body(var_0C);
|
|
so_player_set_switchtoweapon(var_09);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_0C == "so_heliswitch_berlin")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_0C in level.players)
|
|
{
|
|
so_player_num(var_0D);
|
|
so_player_giveweapon(level.primary_weapon);
|
|
so_player_giveweapon(level.secondary_weapon);
|
|
so_player_set_switchtoweapon(level.primary_weapon);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_setup_body(var_0D);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_0D == "so_killspree_paris_a")
|
|
{
|
|
level.so_campaign = "ranger";
|
|
so_player_num(0);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("pecheneg_so_fastreload");
|
|
so_player_giveweapon("m320");
|
|
so_player_set_switchtoweapon("pecheneg_so_fastreload");
|
|
so_player_setup_body(0);
|
|
so_player_num(1);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("pecheneg_so_fastreload");
|
|
so_player_giveweapon("m320");
|
|
so_player_set_switchtoweapon("m320");
|
|
so_player_setup_body(1);
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_0D == "so_zodiac2_ny_harbor")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_0D in level.players)
|
|
{
|
|
so_player_num(var_0E);
|
|
so_player_giveweapon(level.primary_weapon);
|
|
so_player_giveweapon(level.secondary_weapon);
|
|
so_player_set_switchtoweapon(level.primary_weapon);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_setup_body(var_0E);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_0E == "so_jeep_paris_b")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_0C in level.players)
|
|
{
|
|
so_player_num(var_0F);
|
|
var_0D = "m320";
|
|
var_0E = "scar_h_grenadier_reflex";
|
|
so_player_giveweapon(var_0D);
|
|
so_player_giveweapon(var_0E);
|
|
so_player_set_switchtoweapon(var_0D);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_setup_body(var_0F);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_0F == "so_ac130_paris_ac130")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_0D in level.players)
|
|
{
|
|
so_player_num(var_10);
|
|
var_0E = "m4m203_reflex";
|
|
var_0F = "fnfiveseven";
|
|
so_player_giveweapon(var_0E);
|
|
so_player_giveweapon(var_0F);
|
|
so_player_set_switchtoweapon(var_0E);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_setup_body(var_10);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_10 == "so_stealth_prague")
|
|
{
|
|
level.so_campaign = "sas";
|
|
level.so_stealth = 1;
|
|
level.coop_incap_weapon = "usp_silencer";
|
|
foreach(var_0E in level.players)
|
|
{
|
|
so_player_num(var_11);
|
|
var_0F = "rsass_silenced";
|
|
var_10 = "usp_silencer";
|
|
so_player_giveweapon(var_0F);
|
|
so_player_giveweapon(var_10);
|
|
so_player_set_switchtoweapon(var_0F);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_setup_body(var_11);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_11 == "so_stealth_london")
|
|
{
|
|
level.so_campaign = "sas";
|
|
foreach(var_0F in level.players)
|
|
{
|
|
so_player_num(var_12);
|
|
var_10 = "mp5_silencer_eotech";
|
|
var_11 = "usp_silencer";
|
|
so_player_giveweapon(var_10);
|
|
so_player_giveweapon(var_11);
|
|
so_player_set_switchtoweapon(var_10);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_setup_body(var_12);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_12 == "so_timetrial_london")
|
|
{
|
|
level.so_campaign = "sas";
|
|
foreach(var_10 in level.players)
|
|
{
|
|
so_player_num(var_13);
|
|
var_11 = "mp5";
|
|
var_12 = "spas12_silencer";
|
|
so_player_giveweapon(var_11);
|
|
so_player_giveweapon(var_12);
|
|
so_player_set_switchtoweapon(var_11);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_setup_body(var_13);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_13 == "so_assaultmine")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_11 in level.players)
|
|
{
|
|
so_player_num(var_14);
|
|
var_12 = "rsass";
|
|
var_13 = "acr_hybrid";
|
|
so_player_giveweapon(var_12);
|
|
so_player_giveweapon(var_13);
|
|
so_player_set_switchtoweapon(var_12);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_setup_body(var_14);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_14 == "so_deltacamp")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_12 in level.players)
|
|
{
|
|
so_player_num(var_15);
|
|
var_13 = "acr";
|
|
var_14 = "usp";
|
|
so_player_giveweapon(var_13);
|
|
so_player_giveweapon(var_14);
|
|
so_player_set_switchtoweapon(var_13);
|
|
so_player_setup_body(var_15);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_15 == "so_trainer2_so_deltacamp")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_13 in level.players)
|
|
{
|
|
so_player_num(var_16);
|
|
var_14 = "mp5";
|
|
var_15 = "usp";
|
|
so_player_giveweapon(var_14);
|
|
so_player_giveweapon(var_15);
|
|
so_player_set_switchtoweapon(var_14);
|
|
so_player_setup_body(var_16);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_16 == "so_milehigh_hijack")
|
|
{
|
|
level.so_campaign = "hijack";
|
|
var_06 = 0;
|
|
while(var_16 < level.players.size)
|
|
{
|
|
so_player_num(var_16);
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("ak47");
|
|
so_player_giveweapon("fnfiveseven");
|
|
so_player_set_switchtoweapon("ak47");
|
|
so_player_setup_body(var_16);
|
|
var_16++;
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_16 == "so_rescue_hijack")
|
|
{
|
|
level.so_campaign = "fso";
|
|
level.coop_incap_weapon = "usp_silencer_so";
|
|
foreach(var_16 in level.players)
|
|
{
|
|
so_player_num(var_17);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("usp_silencer_so");
|
|
so_player_set_switchtoweapon("usp_silencer_so");
|
|
so_player_setup_body(var_17);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_17 == "so_javelin_hamburg")
|
|
{
|
|
level.so_campaign = "delta";
|
|
foreach(var_15 in level.players)
|
|
{
|
|
so_player_num(var_18);
|
|
var_16 = "javelin";
|
|
var_17 = "scar_h_acog";
|
|
so_player_giveweapon(var_16);
|
|
so_player_giveweapon(var_17);
|
|
so_player_set_switchtoweapon(var_16);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_setup_body(var_18);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(var_18 == "so_assassin_payback")
|
|
{
|
|
level.so_campaign = "delta";
|
|
so_player_num(0);
|
|
so_player_giveweapon(level.sniper_primary);
|
|
so_player_giveweapon(level.sniper_secondary);
|
|
so_player_set_switchtoweapon(level.sniper_primary);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_setup_body(0);
|
|
so_player_num(1);
|
|
so_player_giveweapon(level.heavy_primary);
|
|
so_player_giveweapon(level.heavy_secondary);
|
|
so_player_set_switchtoweapon(level.heavy_primary);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_setup_body(1);
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
if(maps\_utility::is_survival())
|
|
{
|
|
level.so_campaign = "delta";
|
|
level.coop_incap_weapon = "fnfiveseven_mp";
|
|
give_default_loadout();
|
|
return;
|
|
}
|
|
|
|
level.testmap = 1;
|
|
level.so_campaign = "ranger";
|
|
give_default_loadout();
|
|
}
|
|
|
|
//Function Number: 8
|
|
possible_precache(param_00)
|
|
{
|
|
foreach(var_02 in param_00)
|
|
{
|
|
precacheitem(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 9
|
|
give_default_loadout()
|
|
{
|
|
if(maps\_utility::is_coop() || maps\_utility::is_survival())
|
|
{
|
|
var_00 = char_switcher();
|
|
foreach(var_03, var_02 in level.players)
|
|
{
|
|
give_default_loadout_coop(var_03);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
return;
|
|
}
|
|
|
|
level.player giveweapon("fraggrenade");
|
|
level.player setoffhandsecondaryclass("flash");
|
|
level.player giveweapon("flash_grenade");
|
|
if(maps\_utility::is_specialop())
|
|
{
|
|
level.player giveweapon("m1014");
|
|
}
|
|
|
|
level.player giveweapon("mp5");
|
|
level.player switchtoweapon("mp5");
|
|
level.player setviewmodel("viewmodel_base_viewhands");
|
|
}
|
|
|
|
//Function Number: 10
|
|
give_default_loadout_coop(param_00)
|
|
{
|
|
so_player_num(param_00);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("mp5");
|
|
so_player_giveweapon("m1014");
|
|
if(param_00 == 0)
|
|
{
|
|
so_player_set_switchtoweapon("mp5");
|
|
}
|
|
else
|
|
{
|
|
so_player_set_switchtoweapon("m1014");
|
|
}
|
|
|
|
so_player_setup_body(param_00);
|
|
}
|
|
|
|
//Function Number: 11
|
|
saveplayerweaponstatepersistent(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
level.player endon("death");
|
|
if(level.player.health == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = level.player getcurrentprimaryweapon();
|
|
if(!isdefined(var_02) || var_02 == "none")
|
|
{
|
|
}
|
|
|
|
game["weaponstates"][param_00]["current"] = var_02;
|
|
var_03 = level.player getcurrentoffhand();
|
|
game["weaponstates"][param_00]["offhand"] = var_03;
|
|
game["weaponstates"][param_00]["list"] = [];
|
|
var_04 = common_scripts\utility::array_combine(level.player getweaponslistprimaries(),level.player getweaponslistoffhands());
|
|
for(var_05 = 0;var_05 < var_04.size;var_05++)
|
|
{
|
|
game["weaponstates"][param_00]["list"][var_05]["name"] = var_04[var_05];
|
|
if(param_01)
|
|
{
|
|
game["weaponstates"][param_00]["list"][var_05]["clip"] = level.player getweaponammoclip(var_04[var_05]);
|
|
game["weaponstates"][param_00]["list"][var_05]["stock"] = level.player getweaponammostock(var_04[var_05]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 12
|
|
restoreplayerweaponstatepersistent(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
if(!isdefined(game["weaponstates"]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(game["weaponstates"][param_00]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
level.player takeallweapons();
|
|
for(var_02 = 0;var_02 < game["weaponstates"][param_00]["list"].size;var_02++)
|
|
{
|
|
var_03 = game["weaponstates"][param_00]["list"][var_02]["name"];
|
|
if(isdefined(level.legit_weapons))
|
|
{
|
|
if(!isdefined(level.legit_weapons[var_03]))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(var_03 == "c4")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03 == "claymore")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
level.player giveweapon(var_03);
|
|
level.player givemaxammo(var_03);
|
|
if(param_01)
|
|
{
|
|
level.player setweaponammoclip(var_03,game["weaponstates"][param_00]["list"][var_02]["clip"]);
|
|
level.player setweaponammostock(var_03,game["weaponstates"][param_00]["list"][var_02]["stock"]);
|
|
}
|
|
}
|
|
|
|
if(isdefined(level.legit_weapons))
|
|
{
|
|
var_03 = game["weaponstates"][param_00]["offhand"];
|
|
if(isdefined(level.legit_weapons[var_03]))
|
|
{
|
|
level.player switchtooffhand(var_03);
|
|
}
|
|
|
|
var_03 = game["weaponstates"][param_00]["current"];
|
|
if(isdefined(level.legit_weapons[var_03]))
|
|
{
|
|
level.player switchtoweapon(var_03);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
level.player switchtooffhand(game["weaponstates"][param_00]["offhand"]);
|
|
level.player switchtoweapon(game["weaponstates"][param_00]["current"]);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 13
|
|
sniper_escape_initial_secondary_weapon_loadout()
|
|
{
|
|
level.player giveweapon("claymore");
|
|
level.player giveweapon("c4");
|
|
if(level.gameskill >= 2)
|
|
{
|
|
level.player setweaponammoclip("claymore",10);
|
|
level.player setweaponammoclip("c4",6);
|
|
}
|
|
else
|
|
{
|
|
level.player setweaponammoclip("claymore",8);
|
|
level.player setweaponammoclip("c4",3);
|
|
}
|
|
|
|
level.player setactionslot(4,"weapon","claymore");
|
|
level.player setactionslot(2,"weapon","c4");
|
|
level.player giveweapon("fraggrenade");
|
|
level.player giveweapon("flash_grenade");
|
|
level.player setoffhandsecondaryclass("flash");
|
|
level.player setviewmodel("viewhands_marine_sniper");
|
|
}
|
|
|
|
//Function Number: 14
|
|
set_legit_weapons_for_sniper_escape()
|
|
{
|
|
var_00 = [];
|
|
var_00 = [];
|
|
level.legit_weapons = var_7B;
|
|
}
|
|
|
|
//Function Number: 15
|
|
set_legit_weapons_for_favela_escape()
|
|
{
|
|
var_00 = [];
|
|
level.legit_weapons = var_7B;
|
|
}
|
|
|
|
//Function Number: 16
|
|
set_legit_weapons_for_dc_whitehouse()
|
|
{
|
|
var_00 = [];
|
|
level.legit_weapons = var_7B;
|
|
}
|
|
|
|
//Function Number: 17
|
|
max_ammo_on_legit_sniper_escape_weapon()
|
|
{
|
|
var_00 = level.player getweaponslistall();
|
|
for(var_01 = 0;var_01 < var_00.size;var_01++)
|
|
{
|
|
var_02 = var_00[var_01];
|
|
if(!isdefined(level.legit_weapons[var_02]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_02 == "rpg")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
level.player givemaxammo(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 18
|
|
force_player_to_use_legit_sniper_escape_weapon()
|
|
{
|
|
var_00 = level.player getweaponslistall();
|
|
var_01 = [];
|
|
var_02 = 0;
|
|
for(var_03 = 0;var_03 < var_00.size;var_03++)
|
|
{
|
|
var_04 = var_00[var_03];
|
|
var_01[var_04] = 1;
|
|
if(isdefined(level.legit_weapons[var_04]))
|
|
{
|
|
var_02++;
|
|
continue;
|
|
}
|
|
|
|
level.player takeweapon(var_04);
|
|
}
|
|
|
|
if(var_02 == 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(var_02 == 0)
|
|
{
|
|
level.player giveweapon("ak47");
|
|
level.player switchtoweapon("ak47");
|
|
}
|
|
|
|
if(!isdefined(var_01[level.sniperescape_main_weapon]) && !isdefined(var_01["dragunov"]))
|
|
{
|
|
level.player giveweapon(level.sniperescape_main_weapon);
|
|
level.player switchtoweapon(level.sniperescape_main_weapon);
|
|
}
|
|
}
|
|
|
|
//Function Number: 19
|
|
coop_gamesetup_menu()
|
|
{
|
|
maps\_gameskill::setglobaldifficulty();
|
|
foreach(var_01 in level.players)
|
|
{
|
|
var_01 maps\_gameskill::setdifficulty();
|
|
}
|
|
|
|
level.character_switched = 0;
|
|
common_scripts\utility::flag_init("character_selected");
|
|
var_03 = "";
|
|
var_04 = [];
|
|
var_04 = strtok(var_03," ");
|
|
foreach(var_06 in var_04)
|
|
{
|
|
if(var_06 == level.script)
|
|
{
|
|
common_scripts\utility::flag_set("character_selected");
|
|
}
|
|
}
|
|
|
|
var_08 = "so_ac130_co_hunted co_hunted co_ac130";
|
|
var_09 = [];
|
|
var_09 = strtok(var_08," ");
|
|
foreach(var_06 in var_09)
|
|
{
|
|
if(maps\_utility::is_coop() && var_06 == level.script)
|
|
{
|
|
var_0B = getdvar("ui_ac130_pilot_num");
|
|
if(isdefined(var_0B) && var_0B != "0")
|
|
{
|
|
level.character_switched = 1;
|
|
}
|
|
|
|
common_scripts\utility::flag_set("character_selected");
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 20
|
|
coop_gamesetup_ac130()
|
|
{
|
|
if(level.specops_character_selector == "so_char_host")
|
|
{
|
|
return level.players[0];
|
|
}
|
|
|
|
if(level.specops_character_selector == "so_char_client")
|
|
{
|
|
return level.players[1];
|
|
}
|
|
|
|
return level.players[0];
|
|
}
|
|
|
|
//Function Number: 21
|
|
give_default_loadout_specialops()
|
|
{
|
|
foreach(var_02, var_01 in level.players)
|
|
{
|
|
so_player_num(var_02);
|
|
so_player_giveweapon("fraggrenade");
|
|
so_player_giveweapon("flash_grenade");
|
|
so_player_set_setoffhandsecondaryclass("flash");
|
|
so_player_giveweapon("mp5");
|
|
so_player_giveweapon("m1014");
|
|
so_player_set_switchtoweapon("mp5");
|
|
so_player_setup_body(var_02);
|
|
}
|
|
|
|
so_players_give_loadout();
|
|
}
|
|
|
|
//Function Number: 22
|
|
so_player_num(param_00)
|
|
{
|
|
level.so_player_num = param_00;
|
|
level.so_player_add_player_giveweapon[param_00] = [];
|
|
if(!isdefined(level.so_player_set_maxammo))
|
|
{
|
|
level.so_player_set_maxammo = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_set_setviewmodel))
|
|
{
|
|
level.so_player_set_setviewmodel = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_add_player_giveweapon))
|
|
{
|
|
level.so_player_add_player_giveweapon = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_set_setoffhandsecondaryclass))
|
|
{
|
|
level.so_player_set_setoffhandsecondaryclass = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_set_switchtoweapon))
|
|
{
|
|
level.so_player_set_switchtoweapon = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_setmodelfunc))
|
|
{
|
|
level.so_player_setmodelfunc = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_setmodelfunc_precache))
|
|
{
|
|
level.so_player_setmodelfunc_precache = [];
|
|
}
|
|
|
|
if(!isdefined(level.so_player_setactionslot))
|
|
{
|
|
level.so_player_setactionslot = [];
|
|
}
|
|
|
|
level.so_player_set_maxammo[param_00] = [];
|
|
level.so_player_set_setoffhandsecondaryclass[param_00] = [];
|
|
level.so_player_add_player_giveweapon[param_00] = [];
|
|
}
|
|
|
|
//Function Number: 23
|
|
so_player_giveweapon(param_00)
|
|
{
|
|
var_01 = level.so_player_num;
|
|
if(!level.character_selected)
|
|
{
|
|
precacheitem(param_00);
|
|
}
|
|
|
|
level.so_player_add_player_giveweapon[var_01][param_00] = 1;
|
|
}
|
|
|
|
//Function Number: 24
|
|
so_player_set_maxammo(param_00)
|
|
{
|
|
var_01 = level.so_player_num;
|
|
level.so_player_set_maxammo[var_01][param_00] = 1;
|
|
}
|
|
|
|
//Function Number: 25
|
|
so_player_set_setoffhandsecondaryclass(param_00)
|
|
{
|
|
var_01 = level.so_player_num;
|
|
level.so_player_set_setoffhandsecondaryclass[var_01] = param_00;
|
|
}
|
|
|
|
//Function Number: 26
|
|
so_player_set_switchtoweapon(param_00)
|
|
{
|
|
var_01 = level.so_player_num;
|
|
level.so_player_set_switchtoweapon[var_01] = param_00;
|
|
}
|
|
|
|
//Function Number: 27
|
|
so_player_set_setviewmodel(param_00)
|
|
{
|
|
var_01 = level.so_player_num;
|
|
if(!level.character_selected)
|
|
{
|
|
precachemodel(param_00);
|
|
}
|
|
|
|
level.so_player_set_setviewmodel[var_01] = param_00;
|
|
}
|
|
|
|
//Function Number: 28
|
|
so_player_setmodelfunc(param_00,param_01)
|
|
{
|
|
var_02 = level.so_player_num;
|
|
level.so_player_setmodelfunc[var_02] = param_00;
|
|
if(!level.character_selected)
|
|
{
|
|
[[ param_01 ]]();
|
|
}
|
|
}
|
|
|
|
//Function Number: 29
|
|
so_player_setactionslot(param_00,param_01,param_02)
|
|
{
|
|
var_03 = level.so_player_num;
|
|
var_04 = spawnstruct();
|
|
var_04.slot = param_00;
|
|
var_04.parm1 = param_01;
|
|
if(isdefined(param_02))
|
|
{
|
|
var_04.parm2 = param_02;
|
|
}
|
|
|
|
if(isdefined(level.so_player_setactionslot[var_03]))
|
|
{
|
|
var_05 = level.so_player_setactionslot[var_03].size;
|
|
}
|
|
else
|
|
{
|
|
var_05 = 0;
|
|
}
|
|
|
|
level.so_player_setactionslot[var_03][var_05] = var_04;
|
|
}
|
|
|
|
//Function Number: 30
|
|
so_player_give_loadout(param_00)
|
|
{
|
|
var_01 = self;
|
|
if(isdefined(level.so_player_setmodelfunc[param_00]))
|
|
{
|
|
var_01 maps\_utility::setmodelfunc(level.so_player_setmodelfunc[param_00]);
|
|
var_01 setanim(%code,1,0);
|
|
}
|
|
|
|
var_02 = getarraykeys(level.so_player_add_player_giveweapon[param_00]);
|
|
foreach(var_04 in var_02)
|
|
{
|
|
var_01 giveweapon(var_04);
|
|
if(isdefined(level.so_player_set_maxammo[param_00][var_04]))
|
|
{
|
|
var_01 givemaxammo(var_04);
|
|
}
|
|
}
|
|
|
|
if(isdefined(level.so_player_set_setoffhandsecondaryclass[param_00]))
|
|
{
|
|
var_01 setoffhandsecondaryclass("flash");
|
|
}
|
|
|
|
if(isdefined(level.so_player_setactionslot[param_00]))
|
|
{
|
|
var_01 so_players_give_action(param_00);
|
|
}
|
|
|
|
if(isdefined(level.so_player_set_switchtoweapon[param_00]))
|
|
{
|
|
var_01 switchtoweapon(level.so_player_set_switchtoweapon[param_00]);
|
|
}
|
|
|
|
if(isdefined(level.so_player_set_setviewmodel[param_00]))
|
|
{
|
|
var_01 setviewmodel(level.so_player_set_setviewmodel[param_00]);
|
|
}
|
|
}
|
|
|
|
//Function Number: 31
|
|
so_players_give_action(param_00)
|
|
{
|
|
var_01 = self;
|
|
foreach(var_03 in level.so_player_setactionslot[param_00])
|
|
{
|
|
if(isdefined(var_03.parm2))
|
|
{
|
|
var_01 setactionslot(var_03.slot,var_03.parm1,var_03.parm2);
|
|
continue;
|
|
}
|
|
|
|
var_01 setactionslot(var_03.slot,var_03.parm1);
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
so_players_give_loadout()
|
|
{
|
|
foreach(var_02, var_01 in level.players)
|
|
{
|
|
var_01 so_player_give_loadout(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
updatemodel(param_00)
|
|
{
|
|
self notify("newupdatemodel");
|
|
if(!isdefined(param_00))
|
|
{
|
|
self detachall();
|
|
self setmodel("");
|
|
return;
|
|
}
|
|
|
|
self.last_modelfunc = param_00;
|
|
if(isdefined(self.is_hidden) && self.is_hidden)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self endon("newupdatemodel");
|
|
for(;;)
|
|
{
|
|
self detachall();
|
|
[[ param_00 ]]();
|
|
self updateplayermodelwithweapons();
|
|
common_scripts\utility::waittill_any_return("weapon_change","weaponchange","player_update_model","player_downed","not_in_last_stand");
|
|
}
|
|
}
|
|
|
|
//Function Number: 34
|
|
so_player_setup_body(param_00)
|
|
{
|
|
so_player_set_setviewmodel(so_player_get_hands());
|
|
if(maps\_utility::is_coop() || maps\_utility::is_survival())
|
|
{
|
|
so_player_setmodelfunc(so_player_get_bodyfunc(param_00),so_player_get_bodyfunc_precache(param_00));
|
|
}
|
|
}
|
|
|
|
//Function Number: 35
|
|
so_player_get_bodyfunc(param_00)
|
|
{
|
|
switch(level.so_campaign)
|
|
{
|
|
case "ranger":
|
|
return ::so_body_player_ranger;
|
|
|
|
case "seal":
|
|
return ::so_body_player_seal;
|
|
|
|
case "arctic":
|
|
return ::so_body_player_arctic;
|
|
|
|
case "woodland":
|
|
return ::so_body_player_woodland;
|
|
|
|
case "desert":
|
|
return ::so_body_player_desert;
|
|
|
|
case "ghillie":
|
|
return ::so_body_player_ghillie;
|
|
|
|
case "delta":
|
|
return ::so_body_player_delta;
|
|
|
|
case "sas":
|
|
return ::so_body_player_sas;
|
|
|
|
case "hijack":
|
|
if(param_00 == 0)
|
|
{
|
|
return ::so_body_player_hijack_1;
|
|
}
|
|
else
|
|
{
|
|
return ::so_body_player_hijack_2;
|
|
}
|
|
|
|
break;
|
|
|
|
case "fso":
|
|
if(param_00 == 0)
|
|
{
|
|
return ::so_body_player_fso_1;
|
|
}
|
|
else
|
|
{
|
|
return ::so_body_player_fso_2;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 36
|
|
so_player_get_bodyfunc_precache(param_00)
|
|
{
|
|
switch(level.so_campaign)
|
|
{
|
|
case "ranger":
|
|
return ::so_body_player_ranger_precache;
|
|
|
|
case "seal":
|
|
return ::so_body_player_seal_precache;
|
|
|
|
case "arctic":
|
|
return ::so_body_player_arctic_precache;
|
|
|
|
case "woodland":
|
|
return ::so_body_player_woodland_precache;
|
|
|
|
case "desert":
|
|
return ::so_body_player_desert_precache;
|
|
|
|
case "ghillie":
|
|
return ::so_body_player_ghillie_precache;
|
|
|
|
case "delta":
|
|
return ::so_body_player_delta_precache;
|
|
|
|
case "sas":
|
|
return ::so_body_player_sas_precache;
|
|
|
|
case "hijack":
|
|
if(param_00 == 0)
|
|
{
|
|
return ::so_body_player_hijack_precache_1;
|
|
}
|
|
else
|
|
{
|
|
return ::so_body_player_hijack_precache_2;
|
|
}
|
|
|
|
break;
|
|
|
|
case "fso":
|
|
if(param_00 == 0)
|
|
{
|
|
return ::so_body_player_fso_precache_1;
|
|
}
|
|
else
|
|
{
|
|
return ::so_body_player_fso_precache_2;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 37
|
|
so_player_get_hands()
|
|
{
|
|
switch(level.so_campaign)
|
|
{
|
|
case "ranger":
|
|
return "viewmodel_base_viewhands";
|
|
|
|
case "seal":
|
|
return "viewhands_udt";
|
|
|
|
case "arctic":
|
|
return "viewhands_arctic";
|
|
|
|
case "woodland":
|
|
return "viewhands_sas_woodland";
|
|
|
|
case "desert":
|
|
return "viewhands_tf141";
|
|
|
|
case "ghillie":
|
|
return "viewhands_marine_sniper";
|
|
|
|
case "delta":
|
|
return "viewhands_delta";
|
|
|
|
case "sas":
|
|
return "viewhands_sas";
|
|
|
|
case "hijack":
|
|
return "viewhands_henchmen";
|
|
|
|
case "fso":
|
|
return "viewhands_fso";
|
|
}
|
|
}
|
|
|
|
//Function Number: 38
|
|
so_body_player_ranger()
|
|
{
|
|
self setmodel("coop_body_us_army");
|
|
self attach("coop_head_us_army","",1);
|
|
}
|
|
|
|
//Function Number: 39
|
|
so_body_player_seal()
|
|
{
|
|
self setmodel("coop_body_seal_udt");
|
|
self attach("coop_head_seal_udt","",1);
|
|
}
|
|
|
|
//Function Number: 40
|
|
so_body_player_arctic()
|
|
{
|
|
self setmodel("coop_body_tf141_arctic");
|
|
self attach("coop_head_tf141_arctic","",1);
|
|
}
|
|
|
|
//Function Number: 41
|
|
so_body_player_woodland()
|
|
{
|
|
self setmodel("coop_body_tf141_forest");
|
|
self attach("coop_head_tf141_forest","",1);
|
|
}
|
|
|
|
//Function Number: 42
|
|
so_body_player_desert()
|
|
{
|
|
self setmodel("coop_body_tf141_desert");
|
|
self attach("coop_head_tf141_desert","",1);
|
|
}
|
|
|
|
//Function Number: 43
|
|
so_body_player_ghillie()
|
|
{
|
|
self setmodel("coop_body_ghillie_forest");
|
|
self attach("coop_head_ghillie_forest","",1);
|
|
}
|
|
|
|
//Function Number: 44
|
|
so_body_player_delta()
|
|
{
|
|
self setmodel("mp_body_delta_elite_assault_bb");
|
|
self attach("head_delta_elite_a","",1);
|
|
}
|
|
|
|
//Function Number: 45
|
|
so_body_player_sas()
|
|
{
|
|
self setmodel("body_mp_sas_urban_specops");
|
|
}
|
|
|
|
//Function Number: 46
|
|
so_body_player_hijack_1()
|
|
{
|
|
self setmodel("mp_body_henchmen_assault_d");
|
|
self attach("head_henchmen_a","",1);
|
|
}
|
|
|
|
//Function Number: 47
|
|
so_body_player_hijack_2()
|
|
{
|
|
self setmodel("mp_body_henchmen_shotgun_a");
|
|
self attach("head_henchmen_c","",1);
|
|
}
|
|
|
|
//Function Number: 48
|
|
so_body_player_fso_1()
|
|
{
|
|
self setmodel("mp_body_fso_vest_c_dirty");
|
|
self attach("head_fso_e_dirty","",1);
|
|
}
|
|
|
|
//Function Number: 49
|
|
so_body_player_fso_2()
|
|
{
|
|
self setmodel("mp_body_fso_vest_d_dirty");
|
|
self attach("head_fso_d_dirty","",1);
|
|
}
|
|
|
|
//Function Number: 50
|
|
so_body_player_ranger_precache()
|
|
{
|
|
precachemodel("coop_body_us_army");
|
|
precachemodel("coop_head_us_army");
|
|
}
|
|
|
|
//Function Number: 51
|
|
so_body_player_seal_precache()
|
|
{
|
|
precachemodel("coop_body_seal_udt");
|
|
precachemodel("coop_head_seal_udt");
|
|
}
|
|
|
|
//Function Number: 52
|
|
so_body_player_arctic_precache()
|
|
{
|
|
precachemodel("coop_body_tf141_arctic");
|
|
precachemodel("coop_head_tf141_arctic");
|
|
}
|
|
|
|
//Function Number: 53
|
|
so_body_player_woodland_precache()
|
|
{
|
|
precachemodel("coop_body_tf141_forest");
|
|
precachemodel("coop_head_tf141_forest");
|
|
}
|
|
|
|
//Function Number: 54
|
|
so_body_player_desert_precache()
|
|
{
|
|
precachemodel("coop_body_tf141_desert");
|
|
precachemodel("coop_head_tf141_desert");
|
|
}
|
|
|
|
//Function Number: 55
|
|
so_body_player_ghillie_precache()
|
|
{
|
|
precachemodel("coop_body_ghillie_forest");
|
|
precachemodel("coop_head_ghillie_forest");
|
|
}
|
|
|
|
//Function Number: 56
|
|
so_body_player_delta_precache()
|
|
{
|
|
precachemodel("mp_body_delta_elite_assault_bb");
|
|
precachemodel("head_delta_elite_a");
|
|
}
|
|
|
|
//Function Number: 57
|
|
so_body_player_sas_precache()
|
|
{
|
|
precachemodel("body_mp_sas_urban_specops");
|
|
}
|
|
|
|
//Function Number: 58
|
|
so_body_player_hijack_precache_1()
|
|
{
|
|
precachemodel("mp_body_henchmen_assault_d");
|
|
precachemodel("head_henchmen_a");
|
|
}
|
|
|
|
//Function Number: 59
|
|
so_body_player_hijack_precache_2()
|
|
{
|
|
precachemodel("mp_body_henchmen_shotgun_a");
|
|
precachemodel("head_henchmen_c");
|
|
}
|
|
|
|
//Function Number: 60
|
|
so_body_player_fso_precache_1()
|
|
{
|
|
precachemodel("mp_body_fso_vest_c_dirty");
|
|
precachemodel("head_fso_e_dirty");
|
|
}
|
|
|
|
//Function Number: 61
|
|
so_body_player_fso_precache_2()
|
|
{
|
|
precachemodel("mp_body_fso_vest_d_dirty");
|
|
precachemodel("head_fso_d_dirty");
|
|
} |