mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-26 17:37:53 -05:00
164 lines
3.6 KiB
Plaintext
164 lines
3.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_remotemissile_utility.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 139 ms
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* Timestamp: 10/27/2023 2:20:51 AM
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*******************************************************************/
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//Function Number: 1
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setup_remote_missile_target()
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{
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if(!isdefined(level.remote_missile_targets))
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{
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level.remote_missile_targets = [];
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}
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level.remote_missile_targets[self.unique_id] = self;
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if(isdefined(level.remotemissile.draw_red_boxes) && !isdefined(level.uav_is_destroyed))
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{
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level endon("draw_target_end");
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while(isdefined(level.setup_remote_missile_target_last_add_time) && level.setup_remote_missile_target_last_add_time == gettime())
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{
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wait 0.05;
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}
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level.setup_remote_missile_target_last_add_time = gettime();
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if(isalive(self))
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{
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maps\_remotemissile::draw_target();
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}
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}
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self waittill("death");
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level.remote_missile_targets[self.unique_id] = undefined;
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if(!isdefined(self))
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{
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return;
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}
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if(isdefined(self.has_target_shader))
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{
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self.has_target_shader = undefined;
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target_remove(self);
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}
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}
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//Function Number: 2
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player_uav_rig()
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{
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if(isdefined(level.uavrig))
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{
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return level.uavrig;
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}
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var_00 = maps\_remotemissile::get_current_uav_rig();
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return var_00;
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}
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//Function Number: 3
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create_uav_rigs(param_00)
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{
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foreach(var_02 in level.players)
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{
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var_03 = common_scripts\utility::spawn_tag_origin();
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var_03.origin = self.origin;
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var_03.uav = self;
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var_03 thread maps\_remotemissile::run_rig_function_when_player_uses_uav(param_00,var_02);
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var_02 add_player_rig(var_03);
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var_02 thread maps\_remotemissile::cycle_uav_rigs();
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}
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}
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//Function Number: 4
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add_player_rig(param_00)
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{
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if(!isdefined(self.var_3BF0))
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{
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self.var_3BF0 = [];
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}
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self.var_3BF0[self.var_3BF0.size] = param_00;
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}
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//Function Number: 5
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give_player_remote_missiles()
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{
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self giveweapon("remote_missile_detonator");
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self.remotemissile_actionslot = 4;
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thread remotemissile_with_autoreloading();
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common_scripts\utility::flag_clear("predator_missile_launch_allowed");
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self setactionslot(self.remotemissile_actionslot,"weapon","remote_missile_detonator");
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}
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//Function Number: 6
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remotemissile_reload()
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{
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level endon("stop_uav_reload");
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level endon("special_op_terminated");
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if(common_scripts\utility::flag("uav_reloading"))
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{
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if(isdefined(level.uav_is_destroyed))
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{
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return;
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}
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maps\_remotemissile::remove_uav_weapon();
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if(common_scripts\utility::flag("uav_collecting_stats"))
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{
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level waittill("uav_collecting_stats");
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maps\_remotemissile::play_kills_dialogue();
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}
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if(isdefined(level.uav_is_destroyed))
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{
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return;
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}
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level.uav_user = undefined;
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if(common_scripts\utility::flag("uav_reloading"))
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{
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level waittill("uav_reloading");
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}
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if(isdefined(level.uav_is_destroyed))
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{
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return;
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}
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if(!common_scripts\utility::flag("uav_enabled"))
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{
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return;
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}
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if(self getweaponammoclip(self.uav_weaponname) < 1)
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{
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maps\_remotemissile::disable_uav();
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return;
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}
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maps\_remotemissile::restore_uav_weapon();
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thread maps\_remotemissile::remotemissile_radio("uav_online");
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thread maps\_remotemissile::remotemissile_radio_reminder();
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}
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}
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//Function Number: 7
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remotemissile_with_autoreloading()
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{
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maps\_remotemissile::remotemissile_player_input(::remotemissile_reload);
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}
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//Function Number: 8
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remotemissile_no_autoreload()
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{
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maps\_remotemissile::remotemissile_player_input();
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}
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//Function Number: 9
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remotemissile_move_player()
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{
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return isdefined(level.remotemissile_temp_move_player);
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} |