feat: add templated iw4 material loading

This commit is contained in:
Jan
2025-06-26 22:25:29 +01:00
parent f897a41188
commit 2073265a86
17 changed files with 1924 additions and 1464 deletions

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@ -674,7 +674,7 @@ namespace IW4
water_t* water;
};
enum MaterialTextureFilter
enum TextureFilter
{
TEXTURE_FILTER_DISABLED = 0x0,
TEXTURE_FILTER_NEAREST = 0x1,
@ -685,6 +685,15 @@ namespace IW4
TEXTURE_FILTER_COUNT
};
enum SamplerStateBitsMipMap_e
{
SAMPLER_MIPMAP_ENUM_DISABLED,
SAMPLER_MIPMAP_ENUM_NEAREST,
SAMPLER_MIPMAP_ENUM_LINEAR,
SAMPLER_MIPMAP_ENUM_COUNT
};
enum SamplerStateBits_e
{
SAMPLER_FILTER_SHIFT = 0x0,
@ -710,13 +719,26 @@ namespace IW4
SAMPLER_CLAMP_MASK = 0xE0,
};
struct MaterialTextureDefSamplerState
{
unsigned char filter : 3;
unsigned char mipMap : 2;
unsigned char clampU : 1;
unsigned char clampV : 1;
unsigned char clampW : 1;
};
#ifndef __zonecodegenerator
static_assert(sizeof(MaterialTextureDefSamplerState) == 1u);
#endif
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
unsigned char samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefSamplerState samplerState; // SamplerStateBits_e
unsigned char semantic; // TextureSemantic
MaterialTextureDefInfo u;
};
@ -724,7 +746,7 @@ namespace IW4
{
unsigned int nameHash;
char name[12];
float literal[4];
vec4_t literal;
};
enum GfxBlend : unsigned int
@ -754,19 +776,36 @@ namespace IW4
GFXS_BLENDOP_MASK = 0x7,
};
enum GfxStencilFunc : unsigned int
enum GfxAlphaTest_e
{
GFXS_STENCILFUNC_NEVER = 0x0,
GFXS_STENCILFUNC_LESS = 0x1,
GFXS_STENCILFUNC_EQUAL = 0x2,
GFXS_STENCILFUNC_LESSEQUAL = 0x3,
GFXS_STENCILFUNC_GREATER = 0x4,
GFXS_STENCILFUNC_NOTEQUAL = 0x5,
GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
GFXS_STENCILFUNC_ALWAYS = 0x7,
GFXS_ALPHA_TEST_GT_0 = 1,
GFXS_ALPHA_TEST_LT_128 = 2,
GFXS_ALPHA_TEST_GE_128 = 3,
GFXS_STENCILFUNC_COUNT,
GFXS_STENCILFUNC_MASK = 0x7
GFXS_ALPHA_TEST_COUNT
};
enum GfxCullFace_e
{
GFXS_CULL_NONE = 1,
GFXS_CULL_BACK = 2,
GFXS_CULL_FRONT = 3,
};
enum GfxDepthTest_e
{
GFXS_DEPTHTEST_ALWAYS = 0,
GFXS_DEPTHTEST_LESS = 1,
GFXS_DEPTHTEST_EQUAL = 2,
GFXS_DEPTHTEST_LESSEQUAL = 3
};
enum GfxPolygonOffset_e
{
GFXS_POLYGON_OFFSET_0 = 0,
GFXS_POLYGON_OFFSET_1 = 1,
GFXS_POLYGON_OFFSET_2 = 2,
GFXS_POLYGON_OFFSET_SHADOWMAP = 3
};
enum GfxStencilOp : unsigned int
@ -784,6 +823,21 @@ namespace IW4
GFXS_STENCILOP_MASK = 0x7
};
enum GfxStencilFunc : unsigned int
{
GFXS_STENCILFUNC_NEVER = 0x0,
GFXS_STENCILFUNC_LESS = 0x1,
GFXS_STENCILFUNC_EQUAL = 0x2,
GFXS_STENCILFUNC_LESSEQUAL = 0x3,
GFXS_STENCILFUNC_GREATER = 0x4,
GFXS_STENCILFUNC_NOTEQUAL = 0x5,
GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
GFXS_STENCILFUNC_ALWAYS = 0x7,
GFXS_STENCILFUNC_COUNT,
GFXS_STENCILFUNC_MASK = 0x7
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
@ -876,9 +930,55 @@ namespace IW4
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
struct GfxStateBitsLoadBitsStructured
{
// Byte 0
unsigned int srcBlendRgb : 4; // 0-3
unsigned int dstBlendRgb : 4; // 4-7
unsigned int blendOpRgb : 3; // 8-10
unsigned int alphaTestDisabled : 1; // 11
unsigned int alphaTest : 2; // 12-13
unsigned int cullFace : 2; // 14-15
unsigned int srcBlendAlpha : 4; // 16-19
unsigned int dstBlendAlpha : 4; // 20-23
unsigned int blendOpAlpha : 3; // 24-26
unsigned int colorWriteRgb : 1; // 27
unsigned int colorWriteAlpha : 1; // 28
unsigned int unused0 : 1; // 29
unsigned int gammaWrite : 1; // 30
unsigned int polymodeLine : 1; // 31
// Byte 1
unsigned int depthWrite : 1; // 0
unsigned int depthTestDisabled : 1; // 1
unsigned int depthTest : 2; // 2-3
unsigned int polygonOffset : 2; // 4-5
unsigned int stencilFrontEnabled : 1; // 6
unsigned int stencilBackEnabled : 1; // 7
unsigned int stencilFrontPass : 3; // 8-10
unsigned int stencilFrontFail : 3; // 11-13
unsigned int stencilFrontZFail : 3; // 14-16
unsigned int stencilFrontFunc : 3; // 17-19
unsigned int stencilBackPass : 3; // 20-22
unsigned int stencilBackFail : 3; // 23-25
unsigned int stencilBackZFail : 3; // 26-28
unsigned int stencilBackFunc : 3; // 29-31
};
union GfxStateBitsLoadBits
{
unsigned int raw[2];
GfxStateBitsLoadBitsStructured structured;
};
#ifndef __zonecodegenerator
static_assert(sizeof(GfxStateBitsLoadBits) == 8);
static_assert(sizeof(GfxStateBitsLoadBitsStructured) == 8);
#endif
struct GfxStateBits
{
unsigned int loadBits[2];
GfxStateBitsLoadBits loadBits;
};
struct infoParm_t

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@ -991,7 +991,7 @@ namespace IW5
unsigned char constantCount;
unsigned char stateBitsCount;
unsigned char stateFlags;
unsigned char cameraRegion;
unsigned char cameraRegion; // GfxCameraRegionType
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;

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@ -1,8 +1,11 @@
#options GAME (IW5, T6)
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterial" + GAME + ".h"
#if GAME == "IW5"
#if GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#elif GAME == "IW5"
#define FEATURE_IW5
#define HAS_WATER
#elif GAME == "T6"
@ -19,6 +22,7 @@
#include GAME_HEADER
#include "Json/JsonExtension.h"
#include <memory>
#include <nlohmann/json.hpp>
#include <optional>
@ -71,7 +75,7 @@ namespace GAME
INVALID,
DISABLED,
GT0,
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
LT128,
#endif
GE128
@ -81,7 +85,7 @@ namespace GAME
{JsonAlphaTest::INVALID, nullptr },
{JsonAlphaTest::DISABLED, "disabled"},
{JsonAlphaTest::GT0, "gt0" },
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{JsonAlphaTest::LT128, "lt128" },
#endif
{JsonAlphaTest::GE128, "ge128" }
@ -164,7 +168,7 @@ namespace GAME
GfxBlendOp blendOpAlpha;
bool colorWriteRgb;
bool colorWriteAlpha;
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
bool gammaWrite;
#endif
bool polymodeLine;
@ -308,7 +312,7 @@ namespace GAME
#endif
NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic, {
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{TS_2D, "2D" },
{TS_FUNCTION, "function" },
{TS_COLOR_MAP, "colorMap" },
@ -321,7 +325,9 @@ namespace GAME
{TS_UNUSED_5, "unused5" },
{TS_UNUSED_6, "unused6" },
{TS_WATER_MAP, "waterMap" },
#ifdef FEATURE_IW5
{TS_DISPLACEMENT_MAP, "displacementMap"},
#endif
#elif defined(FEATURE_T6)
{TS_2D, "2D" },
{TS_FUNCTION, "function" },
@ -421,10 +427,14 @@ namespace GAME
uint8_t columns;
};
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonTextureAtlas, rows, columns);
NLOHMANN_DEFINE_TYPE_EXTENSION(
JsonTextureAtlas,
rows,
columns
);
NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags, {
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" },
{MTL_GAMEFLAG_4, "4" },
@ -433,11 +443,13 @@ namespace GAME
{MTL_GAMEFLAG_20, "20" },
{MTL_GAMEFLAG_40, "40" },
{MTL_GAMEFLAG_80, "80" },
#ifdef FEATURE_IW5
{MTL_GAMEFLAG_100, "100" },
{MTL_GAMEFLAG_200, "200" },
{MTL_GAMEFLAG_400, "400" },
{MTL_GAMEFLAG_800, "800" },
{MTL_GAMEFLAG_1000, "1000"},
#endif
#elif defined(FEATURE_T6)
{MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" },
@ -458,12 +470,14 @@ namespace GAME
});
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType, {
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
{CAMERA_REGION_LIT_TRANS, "litTrans" },
{CAMERA_REGION_EMISSIVE, "emissive" },
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
#ifdef FEATURE_IW5
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
#endif
{CAMERA_REGION_NONE, "none" },
#elif defined(FEATURE_T6)
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },

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@ -0,0 +1,12 @@
#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW4/IW4.h"
#include "Gdt/IGdtQueryable.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace IW4
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateCompilingMaterialLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
} // namespace IW4

File diff suppressed because it is too large Load Diff

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@ -8,5 +8,5 @@
namespace IW4
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt);
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW4

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@ -6,6 +6,7 @@
#include "Leaderboard/LoaderLeaderboardIW4.h"
#include "LightDef/LoaderLightDefIW4.h"
#include "Localize/LoaderLocalizeIW4.h"
#include "Material/CompilingMaterialLoad.h"
#include "Material/LoaderMaterialIW4.h"
#include "Menu/LoaderMenuListIW4.h"
#include "ObjLoading.h"
@ -126,7 +127,8 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath, gdt));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
collection.AddAssetCreator(CreateCompilingMaterialLoader(memory, searchPath, gdt));
collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexDeclLoader(memory));

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@ -1,8 +1,12 @@
#options GAME (IW5, T6)
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
#if GAME == "IW5"
#if GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#define GAME_LOWER "iw4"
#elif GAME == "IW5"
#define FEATURE_IW5
#define HAS_WATER
#define GAME_LOWER "iw5"
@ -90,7 +94,7 @@ namespace
std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
}
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
#elif defined(FEATURE_T6)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
@ -300,7 +304,7 @@ namespace
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
}
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::LT128)
{
structured.alphaTestDisabled = 0;
@ -335,7 +339,7 @@ namespace
structured.blendOpAlpha = jStateBitsTableEntry.blendOpAlpha;
structured.colorWriteRgb = jStateBitsTableEntry.colorWriteRgb;
structured.colorWriteAlpha = jStateBitsTableEntry.colorWriteAlpha;
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
structured.gammaWrite = jStateBitsTableEntry.gammaWrite;
#endif
structured.polymodeLine = jStateBitsTableEntry.polymodeLine;

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@ -1,4 +1,4 @@
#options GAME (IW5, T6)
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h"

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@ -1,9 +1,22 @@
#include "AssetDumperMaterial.h"
#include "DecompilingMaterialDumperIW4.h"
#include "Game/IW4/Material/JsonMaterialWriterIW4.h"
#include "Game/IW4/Material/MaterialConstantZoneState.h"
#include "Material/MaterialCommon.h"
// #define EXPERIMENTAL_DECOMPILE_MATERIAL 1
using namespace IW4;
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
{
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
materialConstantState->ExtractNamesFromZone();
AbstractAssetDumper::DumpPool(context, pool);
}
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
{
return true;
@ -11,10 +24,17 @@ bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
{
const auto* material = asset->Asset();
#ifdef EXPERIMENTAL_DECOMPILE_MATERIAL
if (context.m_gdt)
{
DecompileMaterialToGdt(*context.m_gdt, *material, context);
DecompileMaterialToGdt(*context.m_gdt, *asset->Asset(), context);
}
#else
const auto assetFile = context.OpenAssetFile(material::GetFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpMaterialAsJson(*assetFile, *asset->Asset(), context);
#endif
}

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@ -7,6 +7,9 @@ namespace IW4
{
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
{
public:
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
protected:
bool ShouldDump(XAssetInfo<Material>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;

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@ -564,7 +564,7 @@ namespace
};
static inline BlendFuncParameters knownBlendFuncs[]{
// Only considering passthrough statemap
// Only considering passthrough statemap
{BlendFunc_e::ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::ONE,
@ -601,8 +601,8 @@ namespace
CustomBlendFunc_e::UNKNOWN,
CustomBlendFunc_e::UNKNOWN},
// TODO: Enable when using statemaps
// Considering default statemap
// TODO: Enable when using statemaps
// Considering default statemap
{BlendFunc_e::ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::ONE,
@ -624,7 +624,7 @@ namespace
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_ALPHA,
CustomBlendFunc_e::ONE },
// REPLACE matches passthrough statemap
// REPLACE matches passthrough statemap
{BlendFunc_e::SCREEN_ADD,
BlendOp_e::ADD,
CustomBlendFunc_e::INV_DST_COLOR,
@ -666,12 +666,6 @@ namespace
m_state_bits_info.m_blend_func = BlendFunc_e::CUSTOM;
}
template<typename T> T StateBitsToEnum(const unsigned input, const size_t mask, const size_t shift)
{
const unsigned value = (input & mask) >> shift;
return value >= (static_cast<unsigned>(T::COUNT) - 1) ? T::UNKNOWN : static_cast<T>(value + 1);
}
void ExamineStateBitsInfo()
{
if (!m_material.stateBitsTable || m_material.stateBitsCount == 0)
@ -695,37 +689,32 @@ namespace
}
if (m_state_bits_info.m_custom_blend_op_rgb == BlendOp_e::UNKNOWN)
m_state_bits_info.m_custom_blend_op_rgb = StateBitsToEnum<BlendOp_e>(stateBits.loadBits[0], GFXS0_BLENDOP_RGB_MASK, GFXS0_BLENDOP_RGB_SHIFT);
m_state_bits_info.m_custom_blend_op_rgb = static_cast<BlendOp_e>(stateBits.loadBits.structured.blendOpRgb);
if (m_state_bits_info.m_custom_blend_op_alpha == BlendOp_e::UNKNOWN)
m_state_bits_info.m_custom_blend_op_alpha =
StateBitsToEnum<BlendOp_e>(stateBits.loadBits[0], GFXS0_BLENDOP_ALPHA_MASK, GFXS0_BLENDOP_ALPHA_SHIFT);
m_state_bits_info.m_custom_blend_op_alpha = static_cast<BlendOp_e>(stateBits.loadBits.structured.blendOpAlpha);
if (m_state_bits_info.m_custom_src_blend_func == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_src_blend_func =
StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_SRCBLEND_RGB_MASK, GFXS0_SRCBLEND_RGB_SHIFT);
m_state_bits_info.m_custom_src_blend_func = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.srcBlendRgb);
if (m_state_bits_info.m_custom_dst_blend_func == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_dst_blend_func =
StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_DSTBLEND_RGB_MASK, GFXS0_DSTBLEND_RGB_SHIFT);
m_state_bits_info.m_custom_dst_blend_func = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.dstBlendRgb);
if (m_state_bits_info.m_custom_src_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_src_blend_func_alpha =
StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_SRCBLEND_ALPHA_MASK, GFXS0_SRCBLEND_ALPHA_SHIFT);
m_state_bits_info.m_custom_src_blend_func_alpha = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.srcBlendAlpha);
if (m_state_bits_info.m_custom_dst_blend_func_alpha == CustomBlendFunc_e::UNKNOWN)
m_state_bits_info.m_custom_dst_blend_func_alpha =
StateBitsToEnum<CustomBlendFunc_e>(stateBits.loadBits[0], GFXS0_DSTBLEND_ALPHA_MASK, GFXS0_DSTBLEND_ALPHA_SHIFT);
m_state_bits_info.m_custom_dst_blend_func_alpha = static_cast<CustomBlendFunc_e>(stateBits.loadBits.structured.dstBlendAlpha);
if (m_state_bits_info.m_alpha_test == AlphaTest_e::UNKNOWN)
{
if (stateBits.loadBits[0] & GFXS0_ATEST_DISABLE)
if (stateBits.loadBits.structured.alphaTestDisabled)
m_state_bits_info.m_alpha_test = AlphaTest_e::ALWAYS;
else if ((stateBits.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GE_128)
else if (stateBits.loadBits.structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
m_state_bits_info.m_alpha_test = AlphaTest_e::GE128;
else if ((stateBits.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_GT_0)
else if (stateBits.loadBits.structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
m_state_bits_info.m_alpha_test = AlphaTest_e::GT0;
else if ((stateBits.loadBits[0] & GFXS0_ATEST_MASK) == GFXS0_ATEST_LT_128)
else if (stateBits.loadBits.structured.alphaTest == GFXS_ALPHA_TEST_LT_128)
m_state_bits_info.m_alpha_test = AlphaTest_e::LT128;
else
assert(false);
@ -733,13 +722,13 @@ namespace
if (m_state_bits_info.m_depth_test == DepthTest_e::UNKNOWN)
{
if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_DISABLE)
if (stateBits.loadBits.structured.depthTestDisabled)
m_state_bits_info.m_depth_test = DepthTest_e::DISABLE;
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_LESSEQUAL)
else if (stateBits.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL)
m_state_bits_info.m_depth_test = DepthTest_e::LESS_EQUAL;
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_LESS)
else if (stateBits.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESS)
m_state_bits_info.m_depth_test = DepthTest_e::LESS;
else if (stateBits.loadBits[1] & GFXS1_DEPTHTEST_EQUAL)
else if (stateBits.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL)
m_state_bits_info.m_depth_test = DepthTest_e::EQUAL;
else
m_state_bits_info.m_depth_test = DepthTest_e::ALWAYS;
@ -747,85 +736,82 @@ namespace
if (m_state_bits_info.m_depth_write == StateBitsEnabledStatus_e::UNKNOWN)
m_state_bits_info.m_depth_write =
(stateBits.loadBits[1] & GFXS1_DEPTHWRITE) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
stateBits.loadBits.structured.depthWrite ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
if (m_state_bits_info.m_cull_face == CullFace_e::UNKNOWN)
{
if (stateBits.loadBits[0] & GFXS0_CULL_NONE)
if (stateBits.loadBits.structured.cullFace == GFXS_CULL_NONE)
m_state_bits_info.m_cull_face = CullFace_e::NONE;
else if (stateBits.loadBits[0] & GFXS0_CULL_BACK)
else if (stateBits.loadBits.structured.cullFace == GFXS_CULL_BACK)
m_state_bits_info.m_cull_face = CullFace_e::BACK;
else if (stateBits.loadBits[0] & GFXS0_CULL_FRONT)
else if (stateBits.loadBits.structured.cullFace == GFXS_CULL_FRONT)
m_state_bits_info.m_cull_face = CullFace_e::FRONT;
else
assert(false);
}
if (m_state_bits_info.m_polygon_offset == PolygonOffset_e::UNKNOWN)
m_state_bits_info.m_polygon_offset =
StateBitsToEnum<PolygonOffset_e>(stateBits.loadBits[1], GFXS1_POLYGON_OFFSET_MASK, GFXS1_POLYGON_OFFSET_SHIFT);
m_state_bits_info.m_polygon_offset = static_cast<PolygonOffset_e>(stateBits.loadBits.structured.polygonOffset);
if (m_state_bits_info.m_color_write_rgb == StateBitsEnabledStatus_e::UNKNOWN)
{
m_state_bits_info.m_color_write_rgb =
(stateBits.loadBits[0] & GFXS0_COLORWRITE_RGB) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
stateBits.loadBits.structured.colorWriteRgb ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
}
if (m_state_bits_info.m_color_write_alpha == StateBitsEnabledStatus_e::UNKNOWN)
{
m_state_bits_info.m_color_write_alpha =
(stateBits.loadBits[0] & GFXS0_COLORWRITE_ALPHA) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
stateBits.loadBits.structured.colorWriteAlpha ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
}
if (m_state_bits_info.m_gamma_write == StateBitsEnabledStatus_e::UNKNOWN)
{
m_state_bits_info.m_gamma_write =
(stateBits.loadBits[0] & GFXS0_GAMMAWRITE) ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
stateBits.loadBits.structured.gammaWrite ? StateBitsEnabledStatus_e::ENABLED : StateBitsEnabledStatus_e::DISABLED;
}
if (m_state_bits_info.m_stencil_mode == StencilMode_e::UNKNOWN)
{
if ((stateBits.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE) == 0 && (stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE) == 0)
if (stateBits.loadBits.structured.stencilBackEnabled == 0 && stateBits.loadBits.structured.stencilFrontEnabled == 0)
{
m_state_bits_info.m_stencil_mode = StencilMode_e::DISABLED;
}
else if (stateBits.loadBits[1] & GFXS1_STENCIL_BACK_ENABLE)
else if (stateBits.loadBits.structured.stencilBackEnabled)
{
assert(stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE);
assert(stateBits.loadBits.structured.stencilFrontEnabled);
m_state_bits_info.m_stencil_mode = StencilMode_e::TWO_SIDED;
}
else
{
assert(stateBits.loadBits[1] & GFXS1_STENCIL_FRONT_ENABLE);
assert(stateBits.loadBits.structured.stencilFrontEnabled);
m_state_bits_info.m_stencil_mode = StencilMode_e::ONE_SIDED;
}
}
if (m_state_bits_info.m_stencil_front_func == StencilFunc_e::UNKNOWN)
m_state_bits_info.m_stencil_front_func =
StateBitsToEnum<StencilFunc_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_FUNC_MASK, GFXS1_STENCIL_FRONT_FUNC_SHIFT);
m_state_bits_info.m_stencil_front_func = static_cast<StencilFunc_e>(stateBits.loadBits.structured.stencilFrontFunc);
if (m_state_bits_info.m_stencil_front_pass == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_pass =
StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_PASS_MASK, GFXS1_STENCIL_FRONT_PASS_SHIFT);
m_state_bits_info.m_stencil_front_pass = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilFrontPass);
if (m_state_bits_info.m_stencil_front_fail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_fail =
StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_FAIL_MASK, GFXS1_STENCIL_FRONT_FAIL_SHIFT);
m_state_bits_info.m_stencil_front_fail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilFrontFail);
if (m_state_bits_info.m_stencil_front_zfail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_front_zfail =
StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_FRONT_ZFAIL_MASK, GFXS1_STENCIL_FRONT_ZFAIL_SHIFT);
m_state_bits_info.m_stencil_front_zfail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilFrontZFail);
if (m_state_bits_info.m_stencil_back_func == StencilFunc_e::UNKNOWN)
m_state_bits_info.m_stencil_back_func =
StateBitsToEnum<StencilFunc_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_FUNC_MASK, GFXS1_STENCIL_BACK_FUNC_SHIFT);
m_state_bits_info.m_stencil_back_func = static_cast<StencilFunc_e>(stateBits.loadBits.structured.stencilBackFunc);
if (m_state_bits_info.m_stencil_back_pass == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_pass =
StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_PASS_MASK, GFXS1_STENCIL_BACK_PASS_SHIFT);
m_state_bits_info.m_stencil_back_pass = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilBackPass);
if (m_state_bits_info.m_stencil_back_fail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_fail =
StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_FAIL_MASK, GFXS1_STENCIL_BACK_FAIL_SHIFT);
m_state_bits_info.m_stencil_back_fail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilBackFail);
if (m_state_bits_info.m_stencil_back_zfail == StencilOp_e::UNKNOWN)
m_state_bits_info.m_stencil_back_zfail =
StateBitsToEnum<StencilOp_e>(stateBits.loadBits[1], GFXS1_STENCIL_BACK_ZFAIL_MASK, GFXS1_STENCIL_BACK_ZFAIL_SHIFT);
m_state_bits_info.m_stencil_back_zfail = static_cast<StencilOp_e>(stateBits.loadBits.structured.stencilBackZFail);
ExamineBlendFunc();
}
@ -857,7 +843,7 @@ namespace
if (constant.nameHash == Common::R_HashString("colorTint"))
{
m_constants_info.m_color_tint = Eigen::Vector4f(constant.literal);
m_constants_info.m_color_tint = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("envMapParms"))
{
@ -868,19 +854,19 @@ namespace
}
else if (constant.nameHash == Common::R_HashString("featherParms"))
{
m_constants_info.m_zfeather_depth = constant.literal[1];
m_constants_info.m_zfeather_depth = constant.literal.y;
}
else if (constant.nameHash == Common::R_HashString("falloffBeginColor"))
{
m_constants_info.m_falloff_begin_color = Eigen::Vector4f(constant.literal);
m_constants_info.m_falloff_begin_color = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("falloffEndColor"))
{
m_constants_info.m_falloff_end_color = Eigen::Vector4f(constant.literal);
m_constants_info.m_falloff_end_color = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("eyeOffsetParms"))
{
m_constants_info.m_eye_offset_depth = constant.literal[0];
m_constants_info.m_eye_offset_depth = constant.literal.x;
}
else if (constant.nameHash == Common::R_HashString("detailScale"))
{
@ -901,21 +887,20 @@ namespace
{
const auto detailScaleFactorX = static_cast<float>(colorMapTexture->width) / static_cast<float>(detailMapTexture->width);
const auto detailScaleFactorY = static_cast<float>(colorMapTexture->height) / static_cast<float>(detailMapTexture->height);
m_constants_info.m_detail_scale =
Eigen::Vector2f(constant.literal[0] / detailScaleFactorX, constant.literal[1] / detailScaleFactorY);
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal.x / detailScaleFactorX, constant.literal.y / detailScaleFactorY);
}
else
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal[0], constant.literal[1]);
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal.x, constant.literal.y);
}
else
{
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal[0], constant.literal[1]);
m_constants_info.m_detail_scale = Eigen::Vector2f(constant.literal.x, constant.literal.y);
}
}
else if (constant.nameHash == Common::R_HashString("flagParms"))
{
m_constants_info.m_flag_speed = constant.literal[0];
m_constants_info.m_flag_phase = constant.literal[1];
m_constants_info.m_flag_speed = constant.literal.x;
m_constants_info.m_flag_phase = constant.literal.y;
}
else if (constant.nameHash == Common::R_HashString("falloffParms"))
{
@ -927,25 +912,25 @@ namespace
}
else if (constant.nameHash == Common::R_HashString("distortionScale"))
{
m_constants_info.m_distortion_scale = Eigen::Vector2f(constant.literal[0], constant.literal[1]);
m_constants_info.m_distortion_scale = Eigen::Vector2f(constant.literal.x, constant.literal.y);
}
else if (constant.nameHash == Common::R_HashString("uvAnimParms"))
{
m_constants_info.m_uv_scroll_x = constant.literal[0];
m_constants_info.m_uv_scroll_y = constant.literal[1];
m_constants_info.m_uv_rotate = constant.literal[2];
m_constants_info.m_uv_scroll_x = constant.literal.x;
m_constants_info.m_uv_scroll_y = constant.literal.y;
m_constants_info.m_uv_rotate = constant.literal.z;
}
else if (constant.nameHash == Common::R_HashString("colorObjMin"))
{
m_constants_info.m_color_obj_min = Eigen::Vector4f(constant.literal);
m_constants_info.m_color_obj_min = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("colorObjMax"))
{
m_constants_info.m_color_obj_max = Eigen::Vector4f(constant.literal);
m_constants_info.m_color_obj_max = Eigen::Vector4f(constant.literal.v);
}
else if (constant.nameHash == Common::R_HashString("waterColor"))
{
m_constants_info.m_water_color = Eigen::Vector4f(constant.literal);
m_constants_info.m_water_color = Eigen::Vector4f(constant.literal.v);
}
else
{
@ -1064,45 +1049,45 @@ namespace
}
TileMode_e tileMode;
if (entry.samplerState & SAMPLER_CLAMP_U && entry.samplerState & SAMPLER_CLAMP_V && entry.samplerState & SAMPLER_CLAMP_W)
if (entry.samplerState.clampU && entry.samplerState.clampV && entry.samplerState.clampW)
tileMode = TileMode_e::TILE_BOTH;
else if (entry.samplerState & SAMPLER_CLAMP_U)
else if (entry.samplerState.clampU)
tileMode = TileMode_e::TILE_VERTICAL;
else if (entry.samplerState & SAMPLER_CLAMP_V)
else if (entry.samplerState.clampV)
tileMode = TileMode_e::TILE_HORIZONTAL;
else
tileMode = TileMode_e::NO_TILE;
auto filter = GdtFilter_e::UNKNOWN;
if ((entry.samplerState & SAMPLER_FILTER_MASK) == SAMPLER_FILTER_ANISO2X)
if (entry.samplerState.filter == TEXTURE_FILTER_ANISO2X)
{
if (entry.samplerState & SAMPLER_MIPMAP_NEAREST)
if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST)
filter = GdtFilter_e::MIP_2X_BILINEAR;
else if (entry.samplerState & SAMPLER_MIPMAP_LINEAR)
else if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR)
filter = GdtFilter_e::MIP_2X_TRILINEAR;
}
else if ((entry.samplerState & SAMPLER_FILTER_MASK) == SAMPLER_FILTER_ANISO4X)
else if (entry.samplerState.filter == TEXTURE_FILTER_ANISO4X)
{
if (entry.samplerState & SAMPLER_MIPMAP_NEAREST)
if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST)
filter = GdtFilter_e::MIP_4X_BILINEAR;
else if (entry.samplerState & SAMPLER_MIPMAP_LINEAR)
else if (entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR)
filter = GdtFilter_e::MIP_4X_TRILINEAR;
}
else if ((entry.samplerState & SAMPLER_FILTER_MASK) == SAMPLER_FILTER_NEAREST)
else if (entry.samplerState.filter == TEXTURE_FILTER_NEAREST)
{
assert((entry.samplerState & SAMPLER_MIPMAP_MASK) == SAMPLER_MIPMAP_DISABLED);
assert(entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_DISABLED);
filter = GdtFilter_e::NOMIP_NEAREST;
}
else if ((entry.samplerState & SAMPLER_FILTER_MASK) == SAMPLER_FILTER_LINEAR)
else if (entry.samplerState.filter == TEXTURE_FILTER_LINEAR)
{
assert((entry.samplerState & SAMPLER_MIPMAP_MASK) == SAMPLER_MIPMAP_DISABLED);
assert(entry.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_DISABLED);
filter = GdtFilter_e::NOMIP_BILINEAR;
}
assert(filter != GdtFilter_e::UNKNOWN);
if (filter == GdtFilter_e::UNKNOWN)
{
std::cout << "Unknown filter/mipmap combination: " << entry.samplerState << "\n";
std::cout << std::format("Unknown filter/mipmap combination: {} {}\n", entry.samplerState.filter, entry.samplerState.mipMap);
continue;
}

View File

@ -0,0 +1,236 @@
#include "MaterialConstantZoneState.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include "ObjWriting.h"
namespace IW4
{
const char* KNOWN_CONSTANT_NAMES[]{
"worldViewProjectionMatrix",
"worldViewMatrix2",
"worldViewMatrix1",
"worldViewMatrix",
"worldOutdoorLookupMatrix",
"worldMatrix",
"waterColor",
"viewportDimensions",
"viewProjectionMatrix",
"uvScale",
"uvAnimParms",
"thermalColorOffset",
"sunShadowmapPixelAdjust",
"ssaoParms",
"spotShadowmapPixelAdjust",
"shadowmapSwitchPartition",
"shadowmapScale",
"shadowmapPolygonOffset",
"shadowLookupMatrix",
"renderTargetSize",
"renderSourceSize",
"projectionMatrix",
"playlistPopulationParams",
"pixelCostFracs",
"pixelCostDecode",
"particleCloudSparkColor2",
"particleCloudSparkColor1",
"particleCloudSparkColor0",
"particleCloudMatrix2",
"particleCloudMatrix1",
"particleCloudMatrix",
"particleCloudColor",
"outdoorFeatherParms",
"oceanUVAnimParmPaintedFoam",
"oceanUVAnimParmOctave2",
"oceanUVAnimParmOctave1",
"oceanUVAnimParmOctave0",
"oceanUVAnimParmFoam",
"oceanUVAnimParmDetail1",
"oceanUVAnimParmDetail0",
"oceanScrollParms",
"oceanMiscParms",
"oceanFoamParms",
"oceanAmplitude",
"materialColor",
"lightprobeAmbient",
"lightingLookupScale",
"lightSpotFactors",
"lightSpotDir",
"lightSpecular",
"lightPosition",
"lightFalloffPlacement",
"lightDiffuse",
"inverseWorldViewMatrix",
"inverseViewProjectionMatrix",
"inverseTransposeWorldViewMatrix",
"heatMapDetail",
"glowSetup",
"glowApply",
"gameTime",
"fullscreenDistortion",
"fogSunDir",
"fogSunConsts",
"fogSunColorLinear",
"fogSunColorGamma",
"fogConsts",
"fogColorLinear",
"fogColorGamma",
"flagParms",
"filterTap",
"featherParms",
"falloffParms",
"falloffEndColor",
"falloffBeginColor",
"fadeEffect",
"eyeOffsetParms",
"eyeOffset",
"envMapParms",
"dustTint",
"dustParms",
"dustEyeParms",
"dofRowDelta",
"dofLerpScale",
"dofLerpBias",
"dofEquationViewModelAndFarBlur",
"dofEquationScene",
"distortionScale",
"detailScale",
"depthFromClip",
"debugBumpmap",
"colorTintQuadraticDelta",
"colorTintDelta",
"colorTintBase",
"colorSaturationR",
"colorSaturationG",
"colorSaturationB",
"colorObjMin",
"colorObjMax",
"colorMatrixR",
"colorMatrixG",
"colorMatrixB",
"colorBias",
"codeMeshArg",
"clipSpaceLookupScale",
"clipSpaceLookupOffset",
"baseLightingCoords",
};
const char* KNOWN_TEXTURE_DEF_NAMES[]{
"attenuation",
"attenuationSampler",
"cinematicA",
"cinematicASampler",
"cinematicCb",
"cinematicCbSampler",
"cinematicCr",
"cinematicCrSampler",
"cinematicY",
"cinematicYSampler",
"colorMap",
"colorMap1",
"colorMap2",
"colorMapPostSun",
"colorMapPostSunSampler",
"colorMapSampler",
"colorMapSampler1",
"colorMapSampler2",
"cucoloris",
"cucolorisSampler",
"detailMap",
"detailMapSampler",
"dust",
"dustSampler",
"fadeMap",
"fadeMapSampler",
"floatZ",
"floatZSampler",
"grainMap",
"grainMapSampler",
"halfParticleColor",
"halfParticleColorSampler",
"halfParticleDepth",
"halfParticleDepthSampler",
"heatmap",
"heatmapSampler",
"lightmapPrimary",
"lightmapSamplerPrimary",
"lightmapSamplerSecondary",
"lightmapSecondary",
"lookupMap",
"lookupMapSampler",
"modelLighting",
"modelLightingSampler",
"normalMap",
"normalMapSampler",
"oceanColorRamp",
"oceanColorRampSampler",
"oceanDetailNormal",
"oceanDetailNormalSampler",
"oceanDisplacement",
"oceanDisplacementSampler",
"oceanEnv",
"oceanEnvSampler",
"oceanFoam",
"oceanFoamSampler",
"oceanHeightNormal",
"oceanHeightNormalSampler",
"oceanPaintedFoam",
"oceanPaintedFoamSampler",
"outdoorMap",
"outdoorMapSampler",
"population",
"populationSampler",
"reflectionProbe",
"reflectionProbeSampler",
"shadowmapSamplerSpot",
"shadowmapSamplerSun",
"shadowmapSpot",
"shadowmapSun",
"skyMap",
"skyMapSampler",
"specularMap",
"specularMapSampler",
"ssao",
"ssaoSampler",
"worldMap",
"worldMapSampler",
};
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
{
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
if (!iw5AssetPools)
return;
for (const auto* vertexShaderAsset : *iw5AssetPools->m_material_vertex_shader)
{
const auto* vertexShader = vertexShaderAsset->Asset();
if (ShouldDumpFromStruct(vertexShader))
ExtractNamesFromShader(vertexShader->prog.loadDef.program, static_cast<size_t>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
}
for (const auto* pixelShaderAsset : *iw5AssetPools->m_material_pixel_shader)
{
const auto* pixelShader = pixelShaderAsset->Asset();
if (ShouldDumpFromStruct(pixelShader))
ExtractNamesFromShader(pixelShader->prog.loadDef.program, static_cast<size_t>(pixelShader->prog.loadDef.programSize) * sizeof(uint32_t));
}
}
}
void MaterialConstantZoneState::AddStaticKnownNames()
{
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
AddConstantName(knownConstantName);
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
AddTextureDefName(knownTextureDefName);
}
unsigned MaterialConstantZoneState::HashString(const std::string& str)
{
return Common::R_HashString(str.c_str());
}
} // namespace IW4

View File

@ -0,0 +1,16 @@
#pragma once
#include "Material/AbstractMaterialConstantZoneState.h"
#include <string>
namespace IW4
{
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx9
{
protected:
void ExtractNamesFromZoneInternal() override;
void AddStaticKnownNames() override;
unsigned HashString(const std::string& str) override;
};
} // namespace IW4

View File

@ -1,8 +1,12 @@
#options GAME (IW5, T6)
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialWriter" + GAME + ".cpp"
#if GAME == "IW5"
#if GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#define GAME_LOWER "iw4"
#elif GAME == "IW5"
#define FEATURE_IW5
#define HAS_WATER
#define GAME_LOWER "iw5"
@ -214,7 +218,7 @@ namespace
assert(structured.alphaTestDisabled
|| structured.alphaTest == GFXS_ALPHA_TEST_GT_0
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
|| structured.alphaTest == GFXS_ALPHA_TEST_LT_128
#endif
|| structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
@ -222,7 +226,7 @@ namespace
jStateBitsTableEntry.alphaTest = JsonAlphaTest::DISABLED;
else if (structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GT0;
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
else if (structured.alphaTest == GFXS_ALPHA_TEST_LT_128)
jStateBitsTableEntry.alphaTest = JsonAlphaTest::LT128;
#endif
@ -246,7 +250,7 @@ namespace
jStateBitsTableEntry.blendOpAlpha = static_cast<GfxBlendOp>(structured.blendOpAlpha);
jStateBitsTableEntry.colorWriteRgb = structured.colorWriteRgb;
jStateBitsTableEntry.colorWriteAlpha = structured.colorWriteAlpha;
#ifdef FEATURE_IW5
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
jStateBitsTableEntry.gammaWrite = structured.gammaWrite;
#endif
jStateBitsTableEntry.polymodeLine = structured.polymodeLine;

View File

@ -1,4 +1,4 @@
#options GAME (IW5, T6)
#options GAME (IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialWriter" + GAME + ".h"