mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 23:38:09 -05:00
refactor: use asset_type_t for ZoneDefinition
This commit is contained in:
22
src/ZoneCommon/Game/IW3/AssetNameResolverIW3.cpp
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22
src/ZoneCommon/Game/IW3/AssetNameResolverIW3.cpp
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@ -0,0 +1,22 @@
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#include "AssetNameResolverIW3.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Utils/StringUtils.h"
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using namespace IW3;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolIW3::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::IW3;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolIW3::AssetTypeNameByType(assetType);
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}
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14
src/ZoneCommon/Game/IW3/AssetNameResolverIW3.h
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14
src/ZoneCommon/Game/IW3/AssetNameResolverIW3.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "Zone/AssetNameResolver.h"
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namespace IW3
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{
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class AssetNameResolver final : public HashMapBasedAssetNameResolver
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{
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public:
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AssetNameResolver();
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace IW3
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@ -218,15 +218,15 @@ XAssetInfoGeneric* GameAssetPoolIW3::GetAsset(const asset_type_t type, const std
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#undef CASE_GET_ASSET
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}
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const char* GameAssetPoolIW3::AssetTypeNameByType(const asset_type_t assetType)
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std::optional<const char*> GameAssetPoolIW3::AssetTypeNameByType(const asset_type_t assetType)
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{
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if (assetType >= 0 && assetType < static_cast<int>(std::extent_v<decltype(ASSET_TYPE_NAMES)>))
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return ASSET_TYPE_NAMES[assetType];
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return ASSET_TYPE_INVALID;
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return std::nullopt;
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}
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const char* GameAssetPoolIW3::GetAssetTypeName(const asset_type_t assetType) const
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std::optional<const char*> GameAssetPoolIW3::GetAssetTypeName(const asset_type_t assetType) const
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{
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return AssetTypeNameByType(assetType);
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}
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@ -5,12 +5,12 @@
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#include "Pool/ZoneAssetPools.h"
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#include <memory>
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#include <optional>
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class GameAssetPoolIW3 final : public ZoneAssetPools
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{
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int m_priority;
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static constexpr const char* ASSET_TYPE_INVALID = "invalid_asset_type";
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static const char* ASSET_TYPE_NAMES[];
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protected:
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@ -54,8 +54,8 @@ public:
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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static std::optional<const char*> AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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static asset_type_t AssetTypeCount();
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_NODISCARD asset_type_t GetAssetTypeCount() const override;
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22
src/ZoneCommon/Game/IW4/AssetNameResolverIW4.cpp
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22
src/ZoneCommon/Game/IW4/AssetNameResolverIW4.cpp
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@ -0,0 +1,22 @@
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#include "AssetNameResolverIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Utils/StringUtils.h"
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using namespace IW4;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolIW4::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::IW4;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolIW4::AssetTypeNameByType(assetType);
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}
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14
src/ZoneCommon/Game/IW4/AssetNameResolverIW4.h
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14
src/ZoneCommon/Game/IW4/AssetNameResolverIW4.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "Zone/AssetNameResolver.h"
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namespace IW4
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{
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class AssetNameResolver final : public HashMapBasedAssetNameResolver
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{
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public:
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AssetNameResolver();
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace IW4
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@ -259,15 +259,15 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, const std
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#undef CASE_GET_ASSET
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}
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const char* GameAssetPoolIW4::AssetTypeNameByType(const asset_type_t assetType)
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std::optional<const char*> GameAssetPoolIW4::AssetTypeNameByType(const asset_type_t assetType)
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{
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if (assetType >= 0 && assetType < static_cast<int>(std::extent_v<decltype(ASSET_TYPE_NAMES)>))
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return ASSET_TYPE_NAMES[assetType];
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return ASSET_TYPE_INVALID;
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return std::nullopt;
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}
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const char* GameAssetPoolIW4::GetAssetTypeName(const asset_type_t assetType) const
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std::optional<const char*> GameAssetPoolIW4::GetAssetTypeName(const asset_type_t assetType) const
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{
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return AssetTypeNameByType(assetType);
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}
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@ -62,8 +62,8 @@ public:
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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static std::optional<const char*> AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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static asset_type_t AssetTypeCount();
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_NODISCARD asset_type_t GetAssetTypeCount() const override;
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22
src/ZoneCommon/Game/IW5/AssetNameResolverIW5.cpp
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22
src/ZoneCommon/Game/IW5/AssetNameResolverIW5.cpp
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@ -0,0 +1,22 @@
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#include "AssetNameResolverIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Utils/StringUtils.h"
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using namespace IW5;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolIW5::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::IW5;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolIW5::AssetTypeNameByType(assetType);
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}
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14
src/ZoneCommon/Game/IW5/AssetNameResolverIW5.h
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14
src/ZoneCommon/Game/IW5/AssetNameResolverIW5.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "Zone/AssetNameResolver.h"
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namespace IW5
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{
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class AssetNameResolver final : public HashMapBasedAssetNameResolver
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{
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public:
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AssetNameResolver();
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace IW5
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@ -316,15 +316,15 @@ XAssetInfoGeneric* GameAssetPoolIW5::GetAsset(const asset_type_t type, const std
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#undef CASE_GET_ASSET
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}
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const char* GameAssetPoolIW5::AssetTypeNameByType(const asset_type_t assetType)
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std::optional<const char*> GameAssetPoolIW5::AssetTypeNameByType(const asset_type_t assetType)
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{
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if (assetType >= 0 && assetType < static_cast<int>(std::extent_v<decltype(ASSET_TYPE_NAMES)>))
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return ASSET_TYPE_NAMES[assetType];
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return ASSET_TYPE_INVALID;
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return std::nullopt;
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}
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const char* GameAssetPoolIW5::GetAssetTypeName(const asset_type_t assetType) const
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std::optional<const char*> GameAssetPoolIW5::GetAssetTypeName(const asset_type_t assetType) const
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{
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return AssetTypeNameByType(assetType);
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}
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@ -66,8 +66,8 @@ public:
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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static std::optional<const char*> AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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static asset_type_t AssetTypeCount();
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_NODISCARD asset_type_t GetAssetTypeCount() const override;
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22
src/ZoneCommon/Game/T5/AssetNameResolverT5.cpp
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22
src/ZoneCommon/Game/T5/AssetNameResolverT5.cpp
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@ -0,0 +1,22 @@
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#include "AssetNameResolverT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Utils/StringUtils.h"
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using namespace T5;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolT5::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::T5;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolT5::AssetTypeNameByType(assetType);
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}
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14
src/ZoneCommon/Game/T5/AssetNameResolverT5.h
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14
src/ZoneCommon/Game/T5/AssetNameResolverT5.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "Zone/AssetNameResolver.h"
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namespace T5
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{
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class AssetNameResolver final : public HashMapBasedAssetNameResolver
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{
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public:
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AssetNameResolver();
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace T5
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@ -249,15 +249,15 @@ XAssetInfoGeneric* GameAssetPoolT5::GetAsset(const asset_type_t type, const std:
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#undef CASE_GET_ASSET
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}
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const char* GameAssetPoolT5::AssetTypeNameByType(const asset_type_t assetType)
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std::optional<const char*> GameAssetPoolT5::AssetTypeNameByType(const asset_type_t assetType)
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{
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if (assetType >= 0 && assetType < static_cast<int>(std::extent_v<decltype(ASSET_TYPE_NAMES)>))
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return ASSET_TYPE_NAMES[assetType];
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return ASSET_TYPE_INVALID;
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return std::nullopt;
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}
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const char* GameAssetPoolT5::GetAssetTypeName(const asset_type_t assetType) const
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std::optional<const char*> GameAssetPoolT5::GetAssetTypeName(const asset_type_t assetType) const
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{
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return AssetTypeNameByType(assetType);
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}
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|
@ -58,8 +58,8 @@ public:
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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static std::optional<const char*> AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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static asset_type_t AssetTypeCount();
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_NODISCARD asset_type_t GetAssetTypeCount() const override;
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|
22
src/ZoneCommon/Game/T6/AssetNameResolverT6.cpp
Normal file
22
src/ZoneCommon/Game/T6/AssetNameResolverT6.cpp
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@ -0,0 +1,22 @@
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#include "AssetNameResolverT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Utils/StringUtils.h"
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using namespace T6;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolT6::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::T6;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolT6::AssetTypeNameByType(assetType);
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}
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14
src/ZoneCommon/Game/T6/AssetNameResolverT6.h
Normal file
14
src/ZoneCommon/Game/T6/AssetNameResolverT6.h
Normal file
@ -0,0 +1,14 @@
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#pragma once
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#include "Zone/AssetNameResolver.h"
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namespace T6
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{
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class AssetNameResolver final : public HashMapBasedAssetNameResolver
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{
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public:
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AssetNameResolver();
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace T6
|
@ -366,15 +366,15 @@ XAssetInfoGeneric* GameAssetPoolT6::GetAsset(const asset_type_t type, const std:
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#undef CASE_GET_ASSET
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}
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const char* GameAssetPoolT6::AssetTypeNameByType(const asset_type_t assetType)
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std::optional<const char*> GameAssetPoolT6::AssetTypeNameByType(const asset_type_t assetType)
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{
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if (assetType >= 0 && assetType < static_cast<int>(std::extent_v<decltype(ASSET_TYPE_NAMES)>))
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return ASSET_TYPE_NAMES[assetType];
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return ASSET_TYPE_INVALID;
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return std::nullopt;
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}
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const char* GameAssetPoolT6::GetAssetTypeName(const asset_type_t assetType) const
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std::optional<const char*> GameAssetPoolT6::GetAssetTypeName(const asset_type_t assetType) const
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{
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return AssetTypeNameByType(assetType);
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}
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|
@ -74,8 +74,8 @@ public:
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_NODISCARD XAssetInfoGeneric* GetAsset(asset_type_t type, const std::string& name) const override;
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static const char* AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD const char* GetAssetTypeName(asset_type_t assetType) const override;
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static std::optional<const char*> AssetTypeNameByType(asset_type_t assetType);
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_NODISCARD std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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||||
static asset_type_t AssetTypeCount();
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_NODISCARD asset_type_t GetAssetTypeCount() const override;
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|
@ -13,7 +13,7 @@ SequenceZoneDefinitionAssetList::SequenceZoneDefinitionAssetList()
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||||
});
|
||||
}
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void SequenceZoneDefinitionAssetList::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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void SequenceZoneDefinitionAssetList::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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state->m_asset_lists.emplace_back(result.NextCapture(CAPTURE_ASSET_LIST_NAME).FieldValue());
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state->m_definition->m_asset_lists.emplace_back(result.NextCapture(CAPTURE_ASSET_LIST_NAME).FieldValue());
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}
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|
@ -7,7 +7,7 @@ class SequenceZoneDefinitionAssetList final : public ZoneDefinitionParser::seque
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static constexpr auto CAPTURE_ASSET_LIST_NAME = 1;
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||||
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||||
protected:
|
||||
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
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||||
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
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||||
public:
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SequenceZoneDefinitionAssetList();
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|
@ -13,7 +13,7 @@ SequenceZoneDefinitionBuild::SequenceZoneDefinitionBuild()
|
||||
});
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||||
}
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||||
|
||||
void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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||||
void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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||||
{
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state->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
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state->m_definition->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
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}
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|
@ -7,7 +7,7 @@ class SequenceZoneDefinitionBuild final : public ZoneDefinitionParser::sequence_
|
||||
static constexpr auto CAPTURE_BUILD_TARGET_NAME = 1;
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||||
|
||||
protected:
|
||||
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
|
||||
public:
|
||||
SequenceZoneDefinitionBuild();
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||||
|
@ -19,19 +19,23 @@ SequenceZoneDefinitionEntry::SequenceZoneDefinitionEntry()
|
||||
});
|
||||
}
|
||||
|
||||
void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
void SequenceZoneDefinitionEntry::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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||||
{
|
||||
const auto& assetNameCapture = result.NextCapture(CAPTURE_ASSET_NAME);
|
||||
const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE_NAME);
|
||||
|
||||
if (!state->m_asset_name_resolver)
|
||||
throw ParsingException(typeNameToken.GetPos(), "Must define game before first asset");
|
||||
|
||||
const auto maybeAssetType = state->m_asset_name_resolver->GetAssetTypeByName(typeNameToken.FieldValue());
|
||||
if (!maybeAssetType)
|
||||
throw ParsingException(typeNameToken.GetPos(), "Unknown asset type");
|
||||
|
||||
const auto& assetNameToken = result.NextCapture(CAPTURE_ASSET_NAME);
|
||||
std::string assetName;
|
||||
if (assetNameCapture.m_type == ZoneDefinitionParserValueType::STRING)
|
||||
{
|
||||
assetName = assetNameCapture.StringValue();
|
||||
}
|
||||
if (typeNameToken.m_type == ZoneDefinitionParserValueType::STRING)
|
||||
assetName = typeNameToken.StringValue();
|
||||
else
|
||||
{
|
||||
assetName = assetNameCapture.FieldValue();
|
||||
}
|
||||
assetName = typeNameToken.FieldValue();
|
||||
|
||||
state->m_assets.emplace_back(result.NextCapture(CAPTURE_TYPE_NAME).FieldValue(), assetName, result.NextTag() == TAG_REFERENCE);
|
||||
state->m_definition->m_assets.emplace_back(*maybeAssetType, assetName, result.NextTag() == TAG_REFERENCE);
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ class SequenceZoneDefinitionEntry final : public ZoneDefinitionParser::sequence_
|
||||
static constexpr auto CAPTURE_ASSET_NAME = 2;
|
||||
|
||||
protected:
|
||||
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
|
||||
public:
|
||||
SequenceZoneDefinitionEntry();
|
||||
|
@ -13,7 +13,7 @@ SequenceZoneDefinitionIgnore::SequenceZoneDefinitionIgnore()
|
||||
});
|
||||
}
|
||||
|
||||
void SequenceZoneDefinitionIgnore::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
void SequenceZoneDefinitionIgnore::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
{
|
||||
state->m_ignores.emplace_back(result.NextCapture(CAPTURE_IGNORE_NAME).FieldValue());
|
||||
state->m_definition->m_ignores.emplace_back(result.NextCapture(CAPTURE_IGNORE_NAME).FieldValue());
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ class SequenceZoneDefinitionIgnore final : public ZoneDefinitionParser::sequence
|
||||
static constexpr auto CAPTURE_IGNORE_NAME = 1;
|
||||
|
||||
protected:
|
||||
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
|
||||
public:
|
||||
SequenceZoneDefinitionIgnore();
|
||||
|
@ -13,7 +13,7 @@ SequenceZoneDefinitionInclude::SequenceZoneDefinitionInclude()
|
||||
});
|
||||
}
|
||||
|
||||
void SequenceZoneDefinitionInclude::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
void SequenceZoneDefinitionInclude::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
{
|
||||
state->m_includes.emplace_back(result.NextCapture(CAPTURE_INCLUDE_NAME).FieldValue());
|
||||
state->m_definition->m_includes.emplace_back(result.NextCapture(CAPTURE_INCLUDE_NAME).FieldValue());
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ class SequenceZoneDefinitionInclude final : public ZoneDefinitionParser::sequenc
|
||||
static constexpr auto CAPTURE_INCLUDE_NAME = 1;
|
||||
|
||||
protected:
|
||||
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
|
||||
public:
|
||||
SequenceZoneDefinitionInclude();
|
||||
|
@ -1,6 +1,51 @@
|
||||
#include "SequenceZoneDefinitionMetaData.h"
|
||||
|
||||
#include "Game/IW3/AssetNameResolverIW3.h"
|
||||
#include "Game/IW4/AssetNameResolverIW4.h"
|
||||
#include "Game/IW5/AssetNameResolverIW5.h"
|
||||
#include "Game/T5/AssetNameResolverT5.h"
|
||||
#include "Game/T6/AssetNameResolverT6.h"
|
||||
#include "Parsing/ZoneDefinition/Matcher/ZoneDefinitionMatcherFactory.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <format>
|
||||
#include <optional>
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr auto METADATA_GAME = "game";
|
||||
constexpr auto METADATA_GDT = "gdt";
|
||||
constexpr auto METADATA_NAME = "name";
|
||||
constexpr auto METADATA_TYPE = "type";
|
||||
|
||||
std::optional<GameId> GetGameByName(const std::string& gameName)
|
||||
{
|
||||
auto upperGameName = gameName;
|
||||
utils::MakeStringUpperCase(upperGameName);
|
||||
|
||||
for (auto i = 0u; i < static_cast<unsigned>(GameId::COUNT); i++)
|
||||
{
|
||||
if (upperGameName == GameId_Names[i])
|
||||
return static_cast<GameId>(i);
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<ProjectType> GetProjectTypeByName(const std::string& projectTypeName)
|
||||
{
|
||||
auto lowerProjectTypeName = projectTypeName;
|
||||
utils::MakeStringLowerCase(lowerProjectTypeName);
|
||||
|
||||
for (auto i = 0u; i < static_cast<unsigned>(ProjectType::COUNT); i++)
|
||||
{
|
||||
if (lowerProjectTypeName == ProjectType_Names[i])
|
||||
return static_cast<ProjectType>(i);
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
|
||||
{
|
||||
@ -14,7 +59,44 @@ SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
|
||||
});
|
||||
}
|
||||
|
||||
void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
|
||||
{
|
||||
state->AddMetaData(result.NextCapture(CAPTURE_KEY).FieldValue(), result.NextCapture(CAPTURE_VALUE).FieldValue());
|
||||
const auto& keyToken = result.NextCapture(CAPTURE_KEY);
|
||||
auto key = keyToken.FieldValue();
|
||||
const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
|
||||
const auto& value = result.NextCapture(CAPTURE_VALUE).FieldValue();
|
||||
|
||||
utils::MakeStringLowerCase(key);
|
||||
|
||||
if (key == METADATA_GAME)
|
||||
{
|
||||
const auto game = GetGameByName(value);
|
||||
if (!game)
|
||||
throw ParsingException(valueToken.GetPos(), "Unknown game name");
|
||||
|
||||
const auto previousGame = state->m_definition->m_game;
|
||||
if (previousGame != GameId::COUNT && previousGame != *game)
|
||||
throw ParsingException(valueToken.GetPos(), std::format("Game was previously defined as: {}", GameId_Names[static_cast<unsigned>(previousGame)]));
|
||||
|
||||
state->m_definition->m_game = *game;
|
||||
state->m_asset_name_resolver = IAssetNameResolver::GetResolverForGame(*game);
|
||||
}
|
||||
else if (key == METADATA_GDT)
|
||||
{
|
||||
state->m_definition->m_gdts.emplace_back(value);
|
||||
}
|
||||
else if (key == METADATA_NAME)
|
||||
{
|
||||
state->m_definition->m_name = value;
|
||||
}
|
||||
else if (key == METADATA_TYPE)
|
||||
{
|
||||
const auto projectType = GetProjectTypeByName(value);
|
||||
if (!projectType)
|
||||
throw ParsingException(valueToken.GetPos(), "Unknown project type name");
|
||||
}
|
||||
else
|
||||
{
|
||||
state->m_definition->m_properties.AddProperty(key, value);
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ class SequenceZoneDefinitionMetaData final : public ZoneDefinitionParser::sequen
|
||||
static constexpr auto CAPTURE_VALUE = 2;
|
||||
|
||||
protected:
|
||||
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
void ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
|
||||
|
||||
public:
|
||||
SequenceZoneDefinitionMetaData();
|
||||
|
@ -8,11 +8,11 @@
|
||||
#include "Sequence/SequenceZoneDefinitionMetaData.h"
|
||||
|
||||
ZoneDefinitionParser::ZoneDefinitionParser(ZoneDefinitionLexer* lexer)
|
||||
: AbstractParser(lexer, std::make_unique<ZoneDefinition>())
|
||||
: AbstractParser(lexer, std::make_unique<ZoneDefinitionParserState>())
|
||||
{
|
||||
}
|
||||
|
||||
const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
|
||||
const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>::sequence_t*>& ZoneDefinitionParser::GetTestsForState()
|
||||
{
|
||||
static std::vector<sequence_t*> tests({
|
||||
new SequenceZoneDefinitionMetaData(),
|
||||
@ -28,5 +28,5 @@ const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::seq
|
||||
|
||||
std::unique_ptr<ZoneDefinition> ZoneDefinitionParser::GetParsedValue()
|
||||
{
|
||||
return std::move(m_state);
|
||||
return std::move(m_state->m_definition);
|
||||
}
|
||||
|
@ -3,9 +3,10 @@
|
||||
#include "Parsing/Impl/AbstractParser.h"
|
||||
#include "Zone/Definition/ZoneDefinition.h"
|
||||
#include "ZoneDefinitionLexer.h"
|
||||
#include "ZoneDefinitionParserState.h"
|
||||
#include "ZoneDefinitionParserValue.h"
|
||||
|
||||
class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>
|
||||
class ZoneDefinitionParser final : public AbstractParser<ZoneDefinitionParserValue, ZoneDefinitionParserState>
|
||||
{
|
||||
protected:
|
||||
const std::vector<sequence_t*>& GetTestsForState() override;
|
||||
|
@ -0,0 +1,7 @@
|
||||
#include "ZoneDefinitionParserState.h"
|
||||
|
||||
ZoneDefinitionParserState::ZoneDefinitionParserState()
|
||||
: m_asset_name_resolver(nullptr),
|
||||
m_definition(std::make_unique<ZoneDefinition>())
|
||||
{
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "Zone/AssetNameResolver.h"
|
||||
#include "Zone/Definition/ZoneDefinition.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class ZoneDefinitionParserState
|
||||
{
|
||||
public:
|
||||
ZoneDefinitionParserState();
|
||||
|
||||
const IAssetNameResolver* m_asset_name_resolver;
|
||||
std::unique_ptr<ZoneDefinition> m_definition;
|
||||
};
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@ -42,7 +43,7 @@ public:
|
||||
_NODISCARD virtual XAssetInfoGeneric* GetAssetOrAssetReference(asset_type_t type, const std::string& name) const;
|
||||
|
||||
_NODISCARD virtual asset_type_t GetAssetTypeCount() const = 0;
|
||||
_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
|
||||
_NODISCARD virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
|
||||
|
||||
virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
|
||||
virtual void InitPoolDynamic(asset_type_t type) = 0;
|
||||
|
@ -1,12 +1,13 @@
|
||||
#include "AssetList.h"
|
||||
|
||||
AssetListEntry::AssetListEntry()
|
||||
: m_is_reference(false)
|
||||
: m_type(0u),
|
||||
m_is_reference(false)
|
||||
{
|
||||
}
|
||||
|
||||
AssetListEntry::AssetListEntry(std::string type, std::string name, const bool isReference)
|
||||
: m_type(std::move(type)),
|
||||
AssetListEntry::AssetListEntry(const asset_type_t type, std::string name, const bool isReference)
|
||||
: m_type(type),
|
||||
m_name(std::move(name)),
|
||||
m_is_reference(isReference)
|
||||
{
|
||||
|
@ -1,16 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class AssetListEntry
|
||||
{
|
||||
public:
|
||||
std::string m_type;
|
||||
asset_type_t m_type;
|
||||
std::string m_name;
|
||||
bool m_is_reference;
|
||||
|
||||
AssetListEntry();
|
||||
AssetListEntry(std::string type, std::string name, bool isReference);
|
||||
AssetListEntry(asset_type_t type, std::string name, bool isReference);
|
||||
};
|
||||
|
||||
class AssetList
|
||||
|
@ -1,13 +1,18 @@
|
||||
#include "AssetListStream.h"
|
||||
|
||||
AssetListInputStream::AssetListInputStream(std::istream& stream)
|
||||
: m_stream(stream)
|
||||
#include <format>
|
||||
|
||||
AssetListInputStream::AssetListInputStream(std::istream& stream, const GameId game)
|
||||
: m_stream(stream),
|
||||
m_asset_name_resolver(IAssetNameResolver::GetResolverForGame(game))
|
||||
{
|
||||
}
|
||||
|
||||
bool AssetListInputStream::NextEntry(AssetListEntry& entry) const
|
||||
bool AssetListInputStream::NextEntry(AssetListEntry& entry, bool* failure) const
|
||||
{
|
||||
std::vector<std::string> row;
|
||||
if (failure)
|
||||
*failure = false;
|
||||
|
||||
while (true)
|
||||
{
|
||||
@ -17,7 +22,17 @@ bool AssetListInputStream::NextEntry(AssetListEntry& entry) const
|
||||
if (row.empty())
|
||||
continue;
|
||||
|
||||
entry.m_type = row[0];
|
||||
const auto& typeName = row[0];
|
||||
const auto maybeType = m_asset_name_resolver->GetAssetTypeByName(typeName);
|
||||
if (!maybeType)
|
||||
{
|
||||
std::cerr << std::format("Unknown asset type name \"{}\"\n", typeName);
|
||||
if (failure)
|
||||
*failure = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
entry.m_type = *maybeType;
|
||||
if (row.size() >= 3 && row[1].empty())
|
||||
{
|
||||
entry.m_name = row[2];
|
||||
@ -33,14 +48,15 @@ bool AssetListInputStream::NextEntry(AssetListEntry& entry) const
|
||||
}
|
||||
}
|
||||
|
||||
AssetListOutputStream::AssetListOutputStream(std::ostream& stream)
|
||||
: m_stream(stream)
|
||||
AssetListOutputStream::AssetListOutputStream(std::ostream& stream, const GameId game)
|
||||
: m_stream(stream),
|
||||
m_asset_name_resolver(IAssetNameResolver::GetResolverForGame(game))
|
||||
{
|
||||
}
|
||||
|
||||
void AssetListOutputStream::WriteEntry(const AssetListEntry& entry)
|
||||
{
|
||||
m_stream.WriteColumn(entry.m_type);
|
||||
m_stream.WriteColumn(*m_asset_name_resolver->GetAssetTypeName(entry.m_type));
|
||||
m_stream.WriteColumn(entry.m_name);
|
||||
m_stream.NextRow();
|
||||
}
|
||||
|
@ -1,25 +1,31 @@
|
||||
#pragma once
|
||||
#include "AssetList.h"
|
||||
#include "Csv/CsvStream.h"
|
||||
#include "Game/IGame.h"
|
||||
|
||||
#include <Zone/AssetNameResolver.h>
|
||||
#include <iostream>
|
||||
|
||||
class AssetListInputStream
|
||||
{
|
||||
CsvInputStream m_stream;
|
||||
|
||||
public:
|
||||
explicit AssetListInputStream(std::istream& stream);
|
||||
AssetListInputStream(std::istream& stream, GameId game);
|
||||
|
||||
bool NextEntry(AssetListEntry& entry) const;
|
||||
bool NextEntry(AssetListEntry& entry, bool* failure) const;
|
||||
|
||||
private:
|
||||
CsvInputStream m_stream;
|
||||
const IAssetNameResolver* m_asset_name_resolver;
|
||||
};
|
||||
|
||||
class AssetListOutputStream
|
||||
{
|
||||
CsvOutputStream m_stream;
|
||||
|
||||
public:
|
||||
explicit AssetListOutputStream(std::ostream& stream);
|
||||
AssetListOutputStream(std::ostream& stream, GameId game);
|
||||
|
||||
void WriteEntry(const AssetListEntry& entry);
|
||||
|
||||
private:
|
||||
CsvOutputStream m_stream;
|
||||
const IAssetNameResolver* m_asset_name_resolver;
|
||||
};
|
||||
|
45
src/ZoneCommon/Zone/AssetNameResolver.cpp
Normal file
45
src/ZoneCommon/Zone/AssetNameResolver.cpp
Normal file
@ -0,0 +1,45 @@
|
||||
#include "AssetNameResolver.h"
|
||||
|
||||
#include "Game/IW3/AssetNameResolverIW3.h"
|
||||
#include "Game/IW4/AssetNameResolverIW4.h"
|
||||
#include "Game/IW5/AssetNameResolverIW5.h"
|
||||
#include "Game/T5/AssetNameResolverT5.h"
|
||||
#include "Game/T6/AssetNameResolverT6.h"
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
const IAssetNameResolver* IAssetNameResolver::GetResolverForGame(GameId game)
|
||||
{
|
||||
static const IAssetNameResolver* assetNameResolvers[static_cast<unsigned>(GameId::COUNT)]{
|
||||
new IW3::AssetNameResolver(),
|
||||
new IW4::AssetNameResolver(),
|
||||
new IW5::AssetNameResolver(),
|
||||
new T5::AssetNameResolver(),
|
||||
new T6::AssetNameResolver(),
|
||||
};
|
||||
|
||||
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
|
||||
const auto* result = assetNameResolvers[static_cast<unsigned>(game)];
|
||||
assert(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void HashMapBasedAssetNameResolver::AddAssetTypeName(asset_type_t assetType, std::string name)
|
||||
{
|
||||
utils::MakeStringLowerCase(name);
|
||||
m_asset_types_by_name.emplace(std::move(name), assetType);
|
||||
}
|
||||
|
||||
std::optional<asset_type_t> HashMapBasedAssetNameResolver::GetAssetTypeByName(const std::string& assetTypeName) const
|
||||
{
|
||||
std::string lowerCaseName = assetTypeName;
|
||||
utils::MakeStringLowerCase(lowerCaseName);
|
||||
|
||||
const auto existingAssetType = m_asset_types_by_name.find(assetTypeName);
|
||||
if (existingAssetType != m_asset_types_by_name.end())
|
||||
return existingAssetType->second;
|
||||
|
||||
return std::nullopt;
|
||||
}
|
37
src/ZoneCommon/Zone/AssetNameResolver.h
Normal file
37
src/ZoneCommon/Zone/AssetNameResolver.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IGame.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
class IAssetNameResolver
|
||||
{
|
||||
public:
|
||||
IAssetNameResolver() = default;
|
||||
virtual ~IAssetNameResolver() = default;
|
||||
IAssetNameResolver(const IAssetNameResolver& other) = default;
|
||||
IAssetNameResolver(IAssetNameResolver&& other) noexcept = default;
|
||||
IAssetNameResolver& operator=(const IAssetNameResolver& other) = default;
|
||||
IAssetNameResolver& operator=(IAssetNameResolver&& other) noexcept = default;
|
||||
|
||||
[[nodiscard]] virtual GameId GetGameId() const = 0;
|
||||
[[nodiscard]] virtual std::optional<asset_type_t> GetAssetTypeByName(const std::string& assetTypeName) const = 0;
|
||||
[[nodiscard]] virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
|
||||
|
||||
static const IAssetNameResolver* GetResolverForGame(GameId game);
|
||||
};
|
||||
|
||||
class HashMapBasedAssetNameResolver : public IAssetNameResolver
|
||||
{
|
||||
public:
|
||||
[[nodiscard]] std::optional<asset_type_t> GetAssetTypeByName(const std::string& assetTypeName) const override;
|
||||
|
||||
protected:
|
||||
void AddAssetTypeName(asset_type_t assetType, std::string name);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
|
||||
};
|
@ -1,55 +1,44 @@
|
||||
#include "ZoneDefinition.h"
|
||||
|
||||
ZoneDefinitionEntry::ZoneDefinitionEntry()
|
||||
: m_is_reference(false)
|
||||
{
|
||||
}
|
||||
|
||||
ZoneDefinitionEntry::ZoneDefinitionEntry(std::string type, std::string name, const bool isReference)
|
||||
: m_asset_type(std::move(type)),
|
||||
ZoneDefinitionAsset::ZoneDefinitionAsset(const asset_type_t type, std::string name, const bool isReference)
|
||||
: m_asset_type(type),
|
||||
m_asset_name(std::move(name)),
|
||||
m_is_reference(isReference)
|
||||
{
|
||||
}
|
||||
|
||||
ZoneMetaDataEntry::ZoneMetaDataEntry() = default;
|
||||
ZoneDefinitionProperties::ZoneDefinitionProperties() = default;
|
||||
|
||||
ZoneMetaDataEntry::ZoneMetaDataEntry(std::string key, std::string value)
|
||||
: m_key(std::move(key)),
|
||||
m_value(std::move(value))
|
||||
void ZoneDefinitionProperties::AddProperty(std::string key, std::string value)
|
||||
{
|
||||
m_properties.emplace(std::move(key), std::move(value));
|
||||
}
|
||||
|
||||
void ZoneDefinition::AddMetaData(std::string key, std::string value)
|
||||
void ZoneDefinitionProperties::Include(const ZoneDefinitionProperties& otherProperties)
|
||||
{
|
||||
for (const auto& property : otherProperties.m_properties)
|
||||
AddProperty(property.first, property.second);
|
||||
}
|
||||
|
||||
ZoneDefinition::ZoneDefinition()
|
||||
: m_type(ProjectType::NONE),
|
||||
m_game(GameId::COUNT)
|
||||
{
|
||||
auto metaData = std::make_unique<ZoneMetaDataEntry>(std::move(key), std::move(value));
|
||||
auto* metaDataPtr = metaData.get();
|
||||
m_metadata.emplace_back(std::move(metaData));
|
||||
m_metadata_lookup.emplace(std::make_pair(metaDataPtr->m_key, metaDataPtr));
|
||||
}
|
||||
|
||||
void ZoneDefinition::Include(const AssetList& assetListToInclude)
|
||||
{
|
||||
for (const auto& entry : assetListToInclude.m_entries)
|
||||
{
|
||||
m_assets.emplace_back(entry.m_type, entry.m_name, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneDefinition::Include(const ZoneDefinition& definitionToInclude)
|
||||
{
|
||||
for (const auto& metaData : definitionToInclude.m_metadata)
|
||||
{
|
||||
AddMetaData(metaData->m_key, metaData->m_value);
|
||||
}
|
||||
m_properties.Include(definitionToInclude.m_properties);
|
||||
|
||||
for (const auto& ignore : definitionToInclude.m_ignores)
|
||||
{
|
||||
m_ignores.emplace_back(ignore);
|
||||
}
|
||||
|
||||
for (const auto& asset : definitionToInclude.m_assets)
|
||||
{
|
||||
m_assets.emplace_back(asset);
|
||||
}
|
||||
}
|
||||
|
@ -1,46 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/IGame.h"
|
||||
#include "Zone/AssetList/AssetList.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class ZoneDefinitionEntry
|
||||
enum class ProjectType
|
||||
{
|
||||
public:
|
||||
std::string m_asset_type;
|
||||
std::string m_asset_name;
|
||||
bool m_is_reference;
|
||||
NONE,
|
||||
FASTFILE,
|
||||
IPAK,
|
||||
|
||||
ZoneDefinitionEntry();
|
||||
ZoneDefinitionEntry(std::string type, std::string name, bool isReference);
|
||||
COUNT
|
||||
};
|
||||
|
||||
class ZoneMetaDataEntry
|
||||
static constexpr const char* ProjectType_Names[]{
|
||||
"none",
|
||||
"fastfile",
|
||||
"ipak",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(ProjectType_Names)> == static_cast<unsigned>(ProjectType::COUNT));
|
||||
|
||||
class ZoneDefinitionAsset
|
||||
{
|
||||
public:
|
||||
std::string m_key;
|
||||
std::string m_value;
|
||||
ZoneDefinitionAsset(asset_type_t type, std::string name, bool isReference);
|
||||
|
||||
ZoneMetaDataEntry();
|
||||
ZoneMetaDataEntry(std::string key, std::string value);
|
||||
asset_type_t m_asset_type;
|
||||
std::string m_asset_name;
|
||||
bool m_is_reference;
|
||||
};
|
||||
|
||||
class ZoneDefinitionProperties
|
||||
{
|
||||
public:
|
||||
ZoneDefinitionProperties();
|
||||
|
||||
void AddProperty(std::string key, std::string value);
|
||||
void Include(const ZoneDefinitionProperties& otherProperties);
|
||||
|
||||
std::unordered_map<std::string, std::string> m_properties;
|
||||
};
|
||||
|
||||
class ZoneDefinition
|
||||
{
|
||||
public:
|
||||
ZoneDefinition();
|
||||
|
||||
void Include(const AssetList& assetListToInclude);
|
||||
void Include(const ZoneDefinition& definitionToInclude);
|
||||
|
||||
std::string m_name;
|
||||
std::vector<std::unique_ptr<ZoneMetaDataEntry>> m_metadata;
|
||||
std::unordered_multimap<std::string, ZoneMetaDataEntry*> m_metadata_lookup;
|
||||
ProjectType m_type;
|
||||
GameId m_game;
|
||||
ZoneDefinitionProperties m_properties;
|
||||
std::vector<std::string> m_includes;
|
||||
std::vector<std::string> m_asset_lists;
|
||||
std::vector<std::string> m_ignores;
|
||||
std::vector<std::string> m_targets_to_build;
|
||||
std::vector<ZoneDefinitionEntry> m_assets;
|
||||
|
||||
void AddMetaData(std::string key, std::string value);
|
||||
void Include(const AssetList& assetListToInclude);
|
||||
void Include(const ZoneDefinition& definitionToInclude);
|
||||
std::vector<std::string> m_gdts;
|
||||
std::vector<ZoneDefinitionAsset> m_assets;
|
||||
};
|
||||
|
Reference in New Issue
Block a user