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fixed vibrate having too many parameters
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@ -35,7 +35,7 @@ turn_tombstone_on()
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while ( i < machine.size )
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{
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machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model );
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machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
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machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
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machine[ i ] playsound( "zmb_perks_power_on" );
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machine[ i ] thread perk_fx( "tombstone_light" );
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machine[ i ] thread play_loop_on_machine();
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