mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-27 11:07:51 -05:00
tested zm_alcatraz_classic
Moved to No Known Errors category
This commit is contained in:
@ -82,7 +82,7 @@ zm_treasure_chest_init() //checked matches cerberus output
|
||||
|
||||
give_afterlife() //checked changed to match cerberus output
|
||||
{
|
||||
onplayerconnect_callback( ::maps/mp/zombies/_zm_afterlife::init_player );
|
||||
onplayerconnect_callback( maps/mp/zombies/_zm_afterlife::init_player );
|
||||
flag_wait( "initial_players_connected" );
|
||||
wait 0.5;
|
||||
n_start_pos = 1;
|
||||
@ -110,7 +110,7 @@ fake_kill_player( n_start_pos ) //checked changed to match cerberus output
|
||||
corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( -1, -1, 0 ), 10 ), vectorScale( ( 1, 1, 0 ), 10 ), self.e_afterlife_corpse );
|
||||
self.e_afterlife_corpse.origin = corpse_trace[ "position" ];
|
||||
vec_to_target = self.e_afterlife_corpse.origin - self.origin;
|
||||
vec_to_target = vectorToAngle( vec_to_target );
|
||||
vec_to_target = vectorToAngles( vec_to_target );
|
||||
vec_to_target = ( 0, vec_to_target[ 1 ], 0 );
|
||||
self setplayerangles( vec_to_target );
|
||||
self notify( "al_all_setup" );
|
||||
@ -285,11 +285,11 @@ power_on_perk_machines() //checked changed to match cerberus output
|
||||
sq_main_controller() //checked matches cerberus output
|
||||
{
|
||||
precacheshader( "zm_al_wth_zombie" );
|
||||
onplayerconnect_callback( ::maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
|
||||
onplayerconnect_callback( maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
|
||||
level thread maps/mp/zm_prison_sq_final::stage_one();
|
||||
onplayerconnect_callback( ::maps/mp/zm_prison_sq_fc::onplayerconnect_sq_fc );
|
||||
onplayerconnect_callback( maps/mp/zm_prison_sq_fc::onplayerconnect_sq_fc );
|
||||
level thread maps/mp/zm_prison_sq_fc::watch_for_trigger_condition();
|
||||
onplayerconnect_callback( ::maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
|
||||
onplayerconnect_callback( maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
|
||||
}
|
||||
|
||||
player_quest_vfx() //checked matches cerberus output
|
||||
|
Reference in New Issue
Block a user