tested zm_alcatraz_classic

Moved to No Known Errors category
This commit is contained in:
JezuzLizard 2020-05-25 12:47:30 -07:00
parent 587ae20464
commit 09c64d14cf
2 changed files with 6 additions and 6 deletions

View File

@ -82,7 +82,7 @@ zm_treasure_chest_init() //checked matches cerberus output
give_afterlife() //checked changed to match cerberus output
{
onplayerconnect_callback( ::maps/mp/zombies/_zm_afterlife::init_player );
onplayerconnect_callback( maps/mp/zombies/_zm_afterlife::init_player );
flag_wait( "initial_players_connected" );
wait 0.5;
n_start_pos = 1;
@ -110,7 +110,7 @@ fake_kill_player( n_start_pos ) //checked changed to match cerberus output
corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( -1, -1, 0 ), 10 ), vectorScale( ( 1, 1, 0 ), 10 ), self.e_afterlife_corpse );
self.e_afterlife_corpse.origin = corpse_trace[ "position" ];
vec_to_target = self.e_afterlife_corpse.origin - self.origin;
vec_to_target = vectorToAngle( vec_to_target );
vec_to_target = vectorToAngles( vec_to_target );
vec_to_target = ( 0, vec_to_target[ 1 ], 0 );
self setplayerangles( vec_to_target );
self notify( "al_all_setup" );
@ -285,11 +285,11 @@ power_on_perk_machines() //checked changed to match cerberus output
sq_main_controller() //checked matches cerberus output
{
precacheshader( "zm_al_wth_zombie" );
onplayerconnect_callback( ::maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
onplayerconnect_callback( maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
level thread maps/mp/zm_prison_sq_final::stage_one();
onplayerconnect_callback( ::maps/mp/zm_prison_sq_fc::onplayerconnect_sq_fc );
onplayerconnect_callback( maps/mp/zm_prison_sq_fc::onplayerconnect_sq_fc );
level thread maps/mp/zm_prison_sq_fc::watch_for_trigger_condition();
onplayerconnect_callback( ::maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
onplayerconnect_callback( maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
}
player_quest_vfx() //checked matches cerberus output

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@ -1,5 +1,6 @@
### The following scripts compile and run successfully with no known errors:
```
zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
zm_prison_patch/maps/mp/zm_prison.gsc
```
### The following scripts compile and run successfully with minor errors:
@ -16,7 +17,6 @@ zm_prison_patch/maps/mp/zm_prison.gsc
```
### The following scripts have been checked, but they have not been tested yet
```
zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
zm_prison_patch/maps/mp/zombies/_zm_perk_divetonuke.gsc
```
### The following scripts are not checked yet, uploaded to setup a baseline: