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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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Possibly fixed dug up zombies not spawning.
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@ -405,7 +405,7 @@ dig_up_zombie( player, s_dig_spot ) //checked changed to match cerberus output
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e_linker.origin = ai_zombie.origin;
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e_linker.angles = ai_zombie.angles;
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ai_zombie linkto( e_linker );
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e_linker moveto( player.origin + vectorScale( ( 1, 1, 0 ), 100 ), 0,1 );
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e_linker moveto( player.origin + vectorScale( ( 1, 1, 0 ), 100 ), 0.1 );
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e_linker waittill( "movedone" );
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ai_zombie unlink();
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e_linker delete();
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