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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-09 02:17:51 -05:00
uncommented the zm_highrise box check now that the function is included
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@ -184,7 +184,8 @@ main() //checked changed to match cerberus output
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include_powerups();
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include_powerups();
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include_equipment_for_level();
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include_equipment_for_level();
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init_level_specific_wall_buy_fx();
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init_level_specific_wall_buy_fx();
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// level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check; //no function highrise_special_weapon_magicbox_check found. makes map fail to launch due to unresolved external error.
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level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check; //no function highrise_special_weapon_magicbox_check found. makes map fail to launch due to unresolved external error. //I forgot to include this function from cerberus; for some reason certain functions and code are
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//missing from certain functions in the scripts I use as a base.
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level.melee_anim_state = ::melee_anim_state;
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level.melee_anim_state = ::melee_anim_state;
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level.pandora_fx_func = ::zm_highrise_pandora_fx_func;
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level.pandora_fx_func = ::zm_highrise_pandora_fx_func;
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maps/mp/zm_highrise_elevators::init_elevator_perks();
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maps/mp/zm_highrise_elevators::init_elevator_perks();
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