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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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uploading zm_transit_standard_station as a baseline
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zm_transit_patch/maps/mp/zm_transit_standard_station.gsc
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59
zm_transit_patch/maps/mp/zm_transit_standard_station.gsc
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#include maps/mp/zombies/_zm_perks;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_race_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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precache()
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{
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precachemodel( "zm_collision_transit_busdepot_survival" );
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}
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station_treasure_chest_init()
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{
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chest1 = getstruct( "depot_chest", "script_noteworthy" );
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level.chests = [];
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level.chests[ level.chests.size ] = chest1;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "depot_chest" );
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}
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main()
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{
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "station" );
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station_treasure_chest_init();
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level.enemy_location_override_func = ::enemy_location_override;
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collision = spawn( "script_model", ( -6896, 4744, 0 ), 1 );
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collision setmodel( "zm_collision_transit_busdepot_survival" );
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collision disconnectpaths();
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flag_wait( "initial_blackscreen_passed" );
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level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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flag_set( "power_on" );
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level setclientfield( "zombie_power_on", 1 );
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zombie_doors = getentarray( "zombie_door", "targetname" );
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_a48 = zombie_doors;
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_k48 = getFirstArrayKey( _a48 );
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while ( isDefined( _k48 ) )
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{
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door = _a48[ _k48 ];
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if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
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{
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door trigger_off();
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}
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_k48 = getNextArrayKey( _a48, _k48 );
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}
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}
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enemy_location_override( zombie, enemy )
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{
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location = enemy.origin;
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if ( is_true( self.reroute ) )
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{
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if ( isDefined( self.reroute_origin ) )
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{
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location = self.reroute_origin;
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}
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}
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return location;
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}
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