_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.
_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.
_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.
_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.