JezuzLizard 62dfea4215 checked 3 more scripts
_battlechatter_mp, _persistence, and _pregame have been checked.
2020-05-12 21:20:07 -07:00

3.5 KiB

The following scripts compile and run successfully with no known errors:

patch_mp/maps/mp/gametypes/_clientids.gsc
patch_mp/maps/mp/gametypes/_globalentities.gsc
patch_mp/maps/mp/gametypes/_scoreboard.gsc
patch_mp/maps/mp/gametypes/_shellshock.gsc

The following scripts compile and run successfully with minor errors:

The following scripts compile and run successfully with major errors:

patch_mp/maps/mp/bots/_bot.gsc

The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch

The following scripts compile but cause a minidump or other severe error:

The following scripts have been checked, but they have not been tested yet

patch_mp/maps/mp/bots/_bot_combat.gsc
patch_mp/maps/mp/bots/_bot_loadout.gsc
patch_mp/maps/mp/bots/_bot_conf.gsc
patch_mp/maps/mp/bots/_bot_ctf.gsc
patch_mp/maps/mp/bots/_bot_dem.gsc
patch_mp/maps/mp/bots/_bot_dom.gsc
patch_mp/maps/mp/bots/_bot_hack.gsc
patch_mp/maps/mp/bots/_bot_hq.gsc
patch_mp/maps/mp/bots/_bot_koth.gsc
patch_mp/maps/mp/bots/_bot_sd.gsc

patch_mp/maps/mp/gametypes/_battlechatter_mp.gsc
patch_mp/maps/mp/gametypes/_callbacksetup.gsc
patch_mp/maps/mp/gametypes/_damagefeedback.gsc
patch_mp/maps/mp/gametypes/_deathicons.gsc
patch_mp/maps/mp/gametypes/_friendicons.gsc
patch_mp/maps/mp/gametypes/_globallogic.gsc
patch_mp/maps/mp/gametypes/_healthoverlay.gsc
patch_mp/maps/mp/gametypes/_hostmigration.gsc
patch_mp/maps/mp/gametypes/_hud.gsc
patch_mp/maps/mp/gametypes/_killcam.gsc
patch_mp/maps/mp/gametypes/_menus.gsc
patch_mp/maps/mp/gametypes/_objpoints.gsc
patch_mp/maps/mp/gametypes/_perplayer.gsc
patch_mp/maps/mp/gametypes/_persistence.gsc
patch_mp/maps/mp/gametypes/_pregame.gsc
patch_mp/maps/mp/gametypes/_rank.gsc
patch_mp/maps/mp/gametypes/_serversettings.gsc
patch_mp/maps/mp/gametypes/_spectating.gsc
patch_mp/maps/mp/gametypes/_tweakables.gsc
patch_mp/maps/mp/gametypes/_weapon_utils.gsc
patch_mp/maps/mp/gametypes/conf.gsc
patch_mp/maps/mp/gametypes/ctf.gsc
patch_mp/maps/mp/gametypes/dem.gsc
patch_mp/maps/mp/gametypes/dm.gsc
patch_mp/maps/mp/gametypes/dom.gsc
patch_mp/maps/mp/gametypes/gun.gsc
patch_mp/maps/mp/gametypes/hq.gsc
patch_mp/maps/mp/gametypes/koth.gsc
patch_mp/maps/mp/gametypes/oic.gsc
patch_mp/maps/mp/gametypes/oneflag.gsc
patch_mp/maps/mp/gametypes/sas.gsc
patch_mp/maps/mp/gametypes/sd.gsc
patch_mp/maps/mp/gametypes/shrp.gsc
patch_mp/maps/mp/gametypes/tdm.gsc

The following scripts are not checked yet, uploaded to setup a baseline:

patch_mp/maps/mp/gametypes/_class.gsc
patch_mp/maps/mp/gametypes/_copter.gsc
patch_mp/maps/mp/gametypes/_gameobjects.gsc
patch_mp/maps/mp/gametypes/_globallogic_actor.gsc
patch_mp/maps/mp/gametypes/_globallogic_audio.gsc
patch_mp/maps/mp/gametypes/_globallogic_defaults.gsc
patch_mp/maps/mp/gametypes/_globallogic_player.gsc
patch_mp/maps/mp/gametypes/_globallogic_score.gsc
patch_mp/maps/mp/gametypes/_globallogic_spawn.gsc
patch_mp/maps/mp/gametypes/_globallogic_ui.gsc
patch_mp/maps/mp/gametypes/_globallogic_utils.gsc
patch_mp/maps/mp/gametypes/_globallogic_vehicle.gsc
patch_mp/maps/mp/gametypes/_hud_message.gsc
patch_mp/maps/mp/gametypes/_hud_util.gsc
patch_mp/maps/mp/gametypes/_spawning.gsc
patch_mp/maps/mp/gametypes/_spawnlogic.gsc
patch_mp/maps/mp/gametypes/_wager.gsc
patch_mp/maps/mp/gametypes/_weaponobjects.gsc
patch_mp/maps/mp/gametypes/_weapons.gsc

The following scipts are dev scripts filled with dev calls making them useless to modify for now

patch_mp/maps/mp/gametypes/_dev.gsc
patch_mp/maps/mp/gametypes/_dev_class.gsc

notes: