Commit Graph

7827 Commits

Author SHA1 Message Date
0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 2018-08-11 19:26:45 -04:00
d64303d185 Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
b8b9f41b6b Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
2018-08-11 14:01:50 -04:00
4f0818144e Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
2018-08-10 20:25:00 -06:00
20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
f380496728 renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
2e80e7480d video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
2018-08-10 18:17:39 -04:00
0a003efde4 Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
2018-08-10 15:57:50 -04:00
2e8620c877 Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
2018-08-10 15:57:28 -04:00
6b0bc48a42 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
a5b65df9cf maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
57626fda7b Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
6313d54cef Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
7e6a73963e Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-10 11:06:23 -04:00
2156cb3cbe Revert "gl_state: Temporarily disable culling and depth test." 2018-08-10 10:39:46 -04:00
ef41983c84 dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
2018-08-10 11:15:04 +01:00
0e1510ac29 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 2018-08-09 20:55:41 -04:00
b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
6828c25498 Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
5191c20b71 Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
a91bb7080d Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
2018-08-09 19:30:14 -04:00
69cd213fac Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
05c33d89a1 Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
96ef22d3d0 Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
e8c52d4c89 gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 2018-08-09 19:20:17 -04:00
37e1ed3744 Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
75e12a33ae Implement SNORM for BC5/DXN2 (#998)
* Implement BC5/DXN2 (#996)

- Used by Kirby Star Allies.

* Implement BC5/DXN2 SNORM

UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
e58f7ff843 Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
2018-08-09 19:13:27 -04:00
6ef027b958 gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
59ea37daa7 gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
0bfe974281 Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
88b18b9ba4 Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
b125137493 Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
f765a6b902 Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
5cb6eceecf Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
b46a5c42ff buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.

While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
ff5024ee2a hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
5c908c0373 Merge pull request #988 from lioncash/color
common/color: Minor cleanup
2018-08-09 00:37:32 -04:00
c333bfc193 Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
e831b80d69 gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
434f352eb3 gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().

Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
5b1b758326 Merge pull request #987 from lioncash/vec
vector_math: Use variable template version of is_signed in Vec classes
2018-08-08 23:30:40 -04:00
dfc3eed0cb maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
06d0b96ca9 maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
4283019aa0 gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00