10f494eefe
Better UUID randomness
2018-08-12 02:31:43 +10:00
448290bee4
Removed un-needed count from ListOpenUsers and ListAllUsers
2018-08-12 02:11:04 +10:00
2592e41301
Added better explanations in the profile manager
2018-08-12 01:51:31 +10:00
0b6f8ba51e
Code cleanup for profile manager
2018-08-12 01:34:22 +10:00
d0b2950434
Removed const from ProfileBase Invalidate
2018-08-12 00:41:17 +10:00
42431d2aa6
fixed invalid uuid bool operator
2018-08-11 21:29:10 +10:00
b8e70faa2d
Added GetOpenUserCount
2018-08-11 20:45:06 +10:00
662218e997
Removed all for loops from the profile manager
2018-08-11 20:15:59 +10:00
c3013c7c9c
Added missing ListAllUsers count
2018-08-11 20:06:06 +10:00
acff922762
If statement style change
2018-08-11 18:46:42 +10:00
dfea525cbe
Second round of account changes
2018-08-11 18:26:13 +10:00
82fa0bcea7
First round of account changes
2018-08-11 16:47:33 +10:00
4fa4d80c68
Rebase with dynarmic master
2018-08-11 13:35:04 +10:00
6aa8ee6943
Refactored profile manager sharing
2018-08-11 13:17:06 +10:00
b76ddb7647
Merge remote-tracking branch 'origin/master' into better-account
2018-08-11 10:35:47 +10:00
2a3b335b15
Added IsUserRegistrationRequestPermitted
2018-08-11 10:33:11 +10:00
0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
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dynarmic: Update to 0118ee0
2018-08-10 15:57:50 -04:00
2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
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Implements VertexAttributes Size_32_32_32 and Size_8_8.
2018-08-10 15:57:28 -04:00
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
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- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
57626fda7b
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
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Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-10 11:06:23 -04:00
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
ef41983c84
dynarmic: Update to 0118ee0
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0118ee0 emit_x64_vector: packusdw is SSE4.1
2018-08-10 11:15:04 +01:00
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
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gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
5191c20b71
Merge pull request #997 from lioncash/const-func
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core: Make function reference parameters const where applicable
2018-08-09 19:30:51 -04:00
a91bb7080d
Merge pull request #989 from lioncash/log
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common/logging: Add missing service log categories
2018-08-09 19:30:14 -04:00
69cd213fac
Merge pull request #990 from lioncash/entry
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fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 -04:00
05c33d89a1
Merge pull request #1001 from lioncash/reserve
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gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
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vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 -04:00
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 19:20:17 -04:00
37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
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maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
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* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
e58f7ff843
Merge pull request #999 from lioncash/map
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gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
2018-08-09 19:13:27 -04:00
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
0bfe974281
Merge pull request #992 from bunnei/declr-pred
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gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
88b18b9ba4
Merge pull request #994 from lioncash/const
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
f765a6b902
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
b46a5c42ff
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
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This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
2018-08-09 03:08:14 -04:00
ff5024ee2a
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
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This function doesn't modify anything within the reference Thread
instance.
2018-08-09 02:51:38 -04:00
5c908c0373
Merge pull request #988 from lioncash/color
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common/color: Minor cleanup
2018-08-09 00:37:32 -04:00
c333bfc193
Merge pull request #977 from bunnei/bgr565
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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
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It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
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resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00