37fd4e6d9b
Merge pull request #512 from Subv/fset
...
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
cdd92dc692
Merge pull request #501 from Subv/shader_bra
...
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
...
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
2933521a08
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
f6679ce422
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
5d55403f94
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
...
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
0c688b421c
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 -05:00
cb47abecc6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 13:01:53 -05:00
90cddf1996
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
2018-06-04 11:22:26 -05:00
7c181fd4f4
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 -05:00
b481d8a00d
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 -05:00
06c72b4fcf
GPU: Added decoding for the BRA instruction.
2018-06-03 22:14:00 -05:00
ba117854f9
Merge pull request #500 from Subv/long_queries
...
GPU: Partial implementation of long GPU queries.
2018-06-03 21:24:50 -04:00
d57333406d
GPU: Partial implementation of long GPU queries.
...
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03 19:17:31 -05:00
1efcba346a
gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 12:08:17 -04:00
bb9d39b8fe
Merge pull request #494 from bunnei/shader-tex
...
gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
27c0f9e02d
Merge pull request #495 from bunnei/improve-rro
...
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 -04:00
e54ea773fc
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 11:14:31 -04:00
99f9d47d16
GPU: Implemented the DXN1 (BC4) texture format.
2018-06-02 13:17:09 -05:00
888eb345c0
gl_shader_decompiler: Implement TEX instruction.
2018-05-31 23:36:45 -04:00
4c727d0ba8
gl_shader_decompiler: Support multi-destination for TEXS.
2018-05-31 22:57:32 -04:00
49309b5848
gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.
2018-05-30 22:50:41 -04:00
ca5a4a704b
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
2018-05-30 22:24:07 -04:00
15086a22be
Merge pull request #489 from Subv/vertexid
...
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
99f12b05fa
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 10:58:03 -05:00
8df011a57f
Merge pull request #483 from bunnei/sonic
...
Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 -05:00
6fcc7e9c36
gl_shader_decompiler: F2F_R instruction: Implement abs.
2018-05-29 23:52:54 -04:00
68937a662d
gl_shader_decompiler: Partially implement F2F_R instruction.
2018-05-29 23:10:44 -04:00
734106dcb9
GPU: Implemented the R8 texture format (0x1D)
2018-05-29 21:49:37 -05:00
0d843eaba6
gl_rasterize_cache: Invert order of tex format RGB565.
2018-05-29 22:16:18 -04:00
220d4672df
add all the known TextureFormat ( #474 )
2018-05-28 19:26:17 -04:00
d809f65827
Merge pull request #472 from bunnei/greater-equal
...
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
7f155ba713
Merge pull request #476 from Subv/a1bgr5
...
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 09:02:05 -05:00
c23ce3365d
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-25 23:21:29 -04:00
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
aee356bd10
Merge pull request #468 from Subv/compound_preds
...
Shader: Implemented compound predicates in the fset and fsetp instructions
2018-05-25 22:28:47 -04:00
e2cdf54177
Shader: Implemented compound predicates in fset.
...
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
e2db7a83f6
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
2018-05-24 17:32:46 -05:00
126270d963
Shader: Implemented compound predicates in fsetp.
...
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
58857b9f46
Merge pull request #456 from Subv/unmap_buffer
...
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
2018-05-20 23:54:50 -04:00
898f0fa029
Merge pull request #458 from Subv/fmnmx
...
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
6486544e09
Merge pull request #452 from Subv/psetp
...
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-20 20:00:55 -05:00
2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
...
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
8440cef223
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
72b5c448cf
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
...
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20 14:25:56 -05:00
a056d5ad8c
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 -05:00
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 -05:00
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
...
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
2018-05-19 11:19:34 -05:00