f823c1d599
GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
...
Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
010227e149
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
c079cf4eec
GPU: Implement the A2BGR10 texture format.
2018-04-21 17:32:25 -05:00
f8764bb5d3
Merge pull request #376 from bunnei/shader-decoder
...
Shader opcode decoding
2018-04-21 00:04:51 -04:00
f8a037ead4
Merge pull request #375 from lioncash/header
...
opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
d08fd7e86d
gl_shader_decompiler: Skip RRO instruction.
2018-04-20 22:30:56 -04:00
8b28dc55e6
gl_shader_decompiler: Cleanup error logging.
2018-04-20 22:30:56 -04:00
e1630c4d43
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
9f6d305eab
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
8ac3a3f45e
Merge pull request #369 from Subv/shader_instr2
...
ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
634d9ee18b
Merge pull request #374 from lioncash/noexcept
...
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
17a0ef1e1e
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
2018-04-20 21:09:34 -05:00
c3a8ea76f1
ShaderGen: Implemented predicated instruction execution.
...
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
0a5e01b710
ShaderGen: Implemented the fsetp instruction.
...
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
eafdcc1b8a
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
ab71997b2c
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
...
Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
7db0b8d74f
gl_rasterizer_cache: Make MatchFlags an enum class
...
Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
d03fc77475
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
2e0a9f66a0
ShaderGen: Ignore the 'sched' instruction when generating shaders.
...
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
326b044c19
Merge pull request #367 from lioncash/clamp
...
math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
fae2dd0344
math_util: Remove the Clamp() function
...
C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
701dd649e6
Merge pull request #363 from lioncash/array-size
...
common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
d9e316e353
common_funcs: Remove ARRAY_SIZE macro
...
C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
3841ec4200
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
17ad56c1dc
Merge pull request #356 from lioncash/shader
...
glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
e3b6f6c016
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
...
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
412b31ad72
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
...
Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
aa26baa3db
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
...
Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
4ef392906b
glsl_shader_decompiler: Append indentation without constructing a separate std::string
...
The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
5367935d35
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
...
It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
057170928c
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-18 20:48:53 -05:00
60e6e8953e
Merge pull request #351 from Subv/tex_formats
...
GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
2985056340
GPU: Implemented the B5G6R5 format.
2018-04-18 18:16:45 -05:00
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
...
* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
...
For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
2018-04-18 12:52:53 -05:00
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
...
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
2018-04-18 11:38:39 -05:00
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
...
Misc gpu improvements
2018-04-17 22:17:07 -04:00
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
...
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
9df8e924fb
texture: Add missing formats.
2018-04-17 21:41:36 -04:00
3ed8a1cac7
gpu: Add several framebuffer formats to RenderTargetFormat.
2018-04-17 21:40:38 -04:00
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
2018-04-17 21:39:15 -04:00
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00