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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Borough: unblock off lower tunnels
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@ -713,7 +713,7 @@
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* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player
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#### Borough
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* Tunnels and bank area disabled
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* Upper tunnels and bank area disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
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@ -187,49 +187,6 @@ buildbuildables()
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disable_tunnels()
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{
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// stables tunnel entrance
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origin = (-1502, -262, 26);
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angles = ( 0, 90, 5 );
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collision = spawn( "script_model", origin + anglesToUp(angles) * 64 );
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collision.angles = angles;
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collision setmodel( "collision_wall_128x128x10_standard" );
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model = spawn( "script_model", origin + (0, 60, 0) );
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model.angles = angles;
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model setmodel( "p6_zm_bu_wood_door_bare" );
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model = spawn( "script_model", origin + (0, -60, 0) );
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model.angles = angles;
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model setmodel( "p6_zm_bu_wood_door_bare_right" );
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// stables tunnel exit
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origin = (-22, -1912, 269);
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angles = ( 0, -90, -10 );
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collision = spawn( "script_model", origin + anglesToUp(angles) * 128 );
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collision.angles = angles;
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collision setmodel( "collision_wall_256x256x10_standard" );
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model = spawn( "script_model", origin );
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model.angles = angles;
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model setmodel( "p6_zm_bu_sloth_blocker_medium" );
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// saloon tunnel entrance
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origin = (488, -1778, 188);
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angles = ( 0, 0, -10 );
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collision = spawn( "script_model", origin + anglesToUp(angles) * 64 );
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collision.angles = angles;
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collision setmodel( "collision_wall_128x128x10_standard" );
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model = spawn( "script_model", origin );
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model.angles = angles;
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model setmodel( "p6_zm_bu_sloth_blocker_medium" );
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// saloon tunnel exit
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origin = (120, -1984, 228);
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angles = ( 0, 45, -10 );
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collision = spawn( "script_model", origin + anglesToUp(angles) * 128 );
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collision.angles = angles;
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collision setmodel( "collision_wall_256x256x10_standard" );
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model = spawn( "script_model", origin );
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model.angles = angles;
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model setmodel( "p6_zm_bu_sloth_blocker_medium" );
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// main tunnel saloon side
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origin = (770, -863, 320);
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angles = ( 0, 180, -35 );
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@ -271,16 +228,6 @@ disable_tunnels()
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collision.angles = angles;
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collision setmodel( "collision_wall_128x128x10_standard" );
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// gunsmith debris
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debris_trigs = getentarray( "zombie_debris", "targetname" );
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foreach ( debris_trig in debris_trigs )
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{
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if ( debris_trig.target == "pf728_auto2534" )
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{
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debris_trig delete();
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}
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}
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// bank top
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model = spawn( "script_model", (-371.839, -448.016, 224.125));
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model.angles = (0, 180, -90);
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@ -309,12 +256,6 @@ disable_tunnels()
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model disconnectpaths();
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// zombie spawns
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level.zones["zone_tunnel_gun2saloon"].is_enabled = 0;
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level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0;
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level.zones["zone_tunnel_gun2stables"].is_enabled = 0;
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level.zones["zone_tunnel_gun2stables"].is_spawning_allowed = 0;
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level.zones["zone_tunnel_gun2stables2"].is_enabled = 0;
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level.zones["zone_tunnel_gun2stables2"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_center"].is_enabled = 0;
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level.zones["zone_tunnels_center"].is_spawning_allowed = 0;
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level.zones["zone_tunnels_north"].is_enabled = 0;
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@ -330,14 +271,6 @@ disable_tunnels()
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level.zones["zone_bank"].is_enabled = 0;
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level.zones["zone_bank"].is_spawning_allowed = 0;
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foreach ( spawn_location in level.zones["zone_stables"].spawn_locations )
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{
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if ( spawn_location.origin == ( -1551, -611, 36.69 ) )
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{
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spawn_location.is_enabled = false;
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}
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}
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// player spawns
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invalid_zones = array("zone_start", "zone_tunnels_center", "zone_tunnels_north", "zone_tunnels_south");
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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