1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Fix custom location melee weapon wallbuy hint strings

Remove .wallbuy_targetname, .hint_parm1, and .hint_parm2 as they are not necessary
Fix .ballistic_weapon_name typo
This commit is contained in:
Jbleezy
2022-01-14 22:59:46 -08:00
parent 90ce1bca45
commit 53e50cd86e

View File

@ -232,17 +232,14 @@ wallbuy( weapon_name, target, targetname, origin, angles )
if(isDefined(melee_weapon))
{
unitrigger_stub.cost = melee_weapon.cost;
unitrigger_stub.hint_string = melee_weapon.hint_string;
unitrigger_stub.weapon_name = melee_weapon.weapon_name;
unitrigger_stub.flourish_weapon_name = melee_weapon.flourish_weapon_name;
unitrigger_stub.ballistic_weapon_name = melee_weapon.allistic_weapon_name;
unitrigger_stub.ballistic_weapon_name = melee_weapon.ballistic_weapon_name;
unitrigger_stub.ballistic_upgraded_weapon_name = melee_weapon.ballistic_upgraded_weapon_name;
unitrigger_stub.cost = melee_weapon.cost;
unitrigger_stub.wallbuy_targetname = melee_weapon.wallbuy_targetname;
unitrigger_stub.vo_dialog_id = melee_weapon.vo_dialog_id;
unitrigger_stub.flourish_fn = melee_weapon.flourish_fn;
unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
unitrigger_stub.hint_parm1 = get_weapon_display_name( melee_weapon.weapon_name );
unitrigger_stub.hint_parm2 = melee_weapon.cost;
}
if(weapon_name == "tazer_knuckles_zm")