mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 16:48:07 -05:00
Grief: headstomp at any stance
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@ -288,9 +288,11 @@
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* Stunning enemy players steals 10 points from them
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Downing enemy players awards 5% of their current points
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Landing on top of an enemy player that is prone downs the bottom player
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* Landing on top of an enemy player downs only the bottom player
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* Landing on top of an enemy player can be done at any stance
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* Increased max radius for landing on top of an enemy player by 33%
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* Increased max radius for landing on top of an enemy player by 33%
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* Decreased max height for landing on top of an enemy player by 40%
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* Decreased max height for landing on top of an enemy player that is prone by 40%
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* Decreased max height for landing on top of an enemy player that is crouched by 13%
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard
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* Added player kills on scoreboard
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* Added player downed and bled out icons on scoreboard
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* Added player downed and bled out icons on scoreboard
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@ -253,8 +253,8 @@ set_dvars()
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self setClientDvar( "g_friendlyfireDist", 0 );
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self setClientDvar( "g_friendlyfireDist", 0 );
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self setClientDvar( "r_lodBiasRigid", -1000 );
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self setClientDvar( "r_lodBiasRigid", -1000 );
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self setClientDvar( "r_lodBiasSkinned", -1000 );
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self setClientDvar( "r_lodBiasSkinned", -1000 );
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}
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}
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set_perks()
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set_perks()
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@ -366,7 +366,7 @@ headstomp_watcher()
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players = get_players();
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players = get_players();
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foreach(player in players)
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foreach(player in players)
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{
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{
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if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && player getStance() == "prone" && self.origin[2] > player.origin[2])
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if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player.origin[2])
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{
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{
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max_horz_dist = 24;
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max_horz_dist = 24;
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max_vert_dist = 68;
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max_vert_dist = 68;
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