mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Cornfield.
This commit is contained in:
parent
443aeb740b
commit
ba6fbc5858
@ -313,7 +313,7 @@ set_dvars()
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setDvar( "sv_voice", 2 );
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setDvar( "sv_voice", 2 );
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setDvar( "sv_voiceQuality", 9 );
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setDvar( "sv_voiceQuality", 9 );
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setDvar( "sv_cheats", 0 );
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//setDvar( "sv_cheats", 0 );
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}
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}
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set_client_dvars()
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set_client_dvars()
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@ -365,6 +365,8 @@ health_bar_hud()
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flag_wait( "initial_blackscreen_passed" );
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flag_wait( "initial_blackscreen_passed" );
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level.player_out_of_playable_area_monitor = false;
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x = 5;
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x = 5;
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y = -104;
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y = -104;
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if (level.script == "zm_buried")
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if (level.script == "zm_buried")
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191
scripts/zm/locs/zm_transit_loc_cornfield.gsc
Normal file
191
scripts/zm/locs/zm_transit_loc_cornfield.gsc
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@ -0,0 +1,191 @@
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zombies\_zm_zonemgr;
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#include scripts\zm\replaced\utility;
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#include scripts\zm\locs\loc_common;
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struct_init()
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{
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//replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones);
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 7521, -545, -198 ), (0, 0, 0), 1 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 7751, -522, -202 ), (0, 0, 0), 1 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 7691, -395, -201 ), (0, 0, 0), 1 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 7536, -432, -199 ), (0, 0, 0), 1 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 13745, -336, -188 ), (0, 0, 0), 2 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 13758, -681, -188 ), (0, 0, 0), 2 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 13816, -1088, -189 ), (0, 0, 0), 2 );
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scripts\zm\replaced\utility::register_map_initial_spawnpoint( ( 13752, -1444, -182 ), (0, 0, 0), 2 );
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}
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precache()
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{
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collision = Spawn( "script_model", (10500, -850, 0 ), 1 );
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collision SetModel( "zm_collision_transit_cornfield_survival" );
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collision DisconnectPaths();
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}
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main()
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{
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treasure_chest_init();
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init_wallbuys();
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init_barriers();
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disable_zombie_spawn_locations();
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scripts\zm\locs\loc_common::init();
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}
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treasure_chest_init()
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{
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}
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init_wallbuys()
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{
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}
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init_barriers()
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{
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}
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disable_zombie_spawn_locations()
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{
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}
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transit_loc_power_zone_init()
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{
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}
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manage_zones( initial_zone )
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{
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level.zone_manager_init_func = ::transit_loc_power_zone_init;
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initial_zone = [];
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initial_zone[0] = "zone_pow";
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initial_zone[1] = "zone_trans_8";
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deactivate_initial_barrier_goals();
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zone_choke = 0;
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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for ( i = 0; i < spawn_points.size; i++ )
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{
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spawn_points[ i ].locked = 1;
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}
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if ( isDefined( level.zone_manager_init_func ) )
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{
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[[ level.zone_manager_init_func ]]();
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}
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if ( isarray( initial_zone ) )
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{
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for ( i = 0; i < initial_zone.size; i++ )
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{
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zone_init( initial_zone[ i ] );
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enable_zone( initial_zone[ i ] );
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}
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}
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else
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{
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zone_init( initial_zone );
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enable_zone( initial_zone );
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}
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setup_zone_flag_waits();
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zkeys = getarraykeys( level.zones );
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level.zone_keys = zkeys;
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level.newzones = [];
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for ( z = 0; z < zkeys.size; z++ )
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{
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level.newzones[ zkeys[ z ] ] = spawnstruct();
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}
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oldzone = undefined;
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flag_set( "zones_initialized" );
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flag_wait( "begin_spawning" );
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while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
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{
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for( z = 0; z < zkeys.size; z++ )
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{
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level.newzones[ zkeys[ z ] ].is_active = 0;
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level.newzones[ zkeys[ z ] ].is_occupied = 0;
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}
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a_zone_is_active = 0;
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a_zone_is_spawning_allowed = 0;
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level.zone_scanning_active = 1;
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z = 0;
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while ( z < zkeys.size )
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{
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zone = level.zones[ zkeys[ z ] ];
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newzone = level.newzones[ zkeys[ z ] ];
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if( !zone.is_enabled )
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{
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z++;
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continue;
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}
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if ( isdefined(level.zone_occupied_func ) )
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{
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newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] );
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}
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else
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{
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newzone.is_occupied = player_in_zone( zkeys[ z ] );
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}
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if ( newzone.is_occupied )
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{
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newzone.is_active = 1;
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a_zone_is_active = 1;
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if ( zone.is_spawning_allowed )
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{
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a_zone_is_spawning_allowed = 1;
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}
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if ( !isdefined(oldzone) || oldzone != newzone )
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{
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level notify( "newzoneActive", zkeys[ z ] );
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oldzone = newzone;
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}
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azkeys = getarraykeys( zone.adjacent_zones );
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for ( az = 0; az < zone.adjacent_zones.size; az++ )
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{
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if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled )
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{
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level.newzones[ azkeys[ az ] ].is_active = 1;
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if ( level.zones[ azkeys[ az ] ].is_spawning_allowed )
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{
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a_zone_is_spawning_allowed = 1;
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}
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}
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}
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}
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zone_choke++;
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if ( zone_choke >= 3 )
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{
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zone_choke = 0;
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wait 0.05;
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}
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z++;
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}
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level.zone_scanning_active = 0;
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for ( z = 0; z < zkeys.size; z++ )
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{
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level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active;
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level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied;
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}
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if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
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{
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if ( isarray( initial_zone ) )
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{
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level.zones[ initial_zone[ 0 ] ].is_active = 1;
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level.zones[ initial_zone[ 0 ] ].is_occupied = 1;
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level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1;
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}
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else
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{
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level.zones[ initial_zone ].is_active = 1;
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level.zones[ initial_zone ].is_occupied = 1;
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level.zones[ initial_zone ].is_spawning_allowed = 1;
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}
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}
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[[ level.create_spawner_list_func ]]( zkeys );
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level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
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wait 1;
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}
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}
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@ -31,6 +31,7 @@ init()
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add_map_location_gamemode( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zstandard", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
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add_map_location_gamemode( "zstandard", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
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add_map_location_gamemode( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
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add_map_location_gamemode( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
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add_map_location_gamemode( "zstandard", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::precache, scripts\zm\locs\zm_transit_loc_cornfield::main );
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add_map_location_gamemode( "zgrief", "transit", maps\mp\zm_transit_grief_station::precache, maps\mp\zm_transit_grief_station::main );
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add_map_location_gamemode( "zgrief", "transit", maps\mp\zm_transit_grief_station::precache, maps\mp\zm_transit_grief_station::main );
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add_map_location_gamemode( "zgrief", "farm", maps\mp\zm_transit_grief_farm::precache, maps\mp\zm_transit_grief_farm::main );
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add_map_location_gamemode( "zgrief", "farm", maps\mp\zm_transit_grief_farm::precache, maps\mp\zm_transit_grief_farm::main );
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@ -38,6 +39,7 @@ init()
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add_map_location_gamemode( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
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add_map_location_gamemode( "zgrief", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
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add_map_location_gamemode( "zgrief", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
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add_map_location_gamemode( "zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
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add_map_location_gamemode( "zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
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add_map_location_gamemode( "zgrief", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::precache, scripts\zm\locs\zm_transit_loc_cornfield::main );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init );
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@ -45,4 +47,6 @@ init()
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "power", scripts\zm\locs\zm_transit_loc_power::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "power", scripts\zm\locs\zm_transit_loc_power::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::struct_init );
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scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::struct_init );
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}
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}
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@ -39,6 +39,32 @@ main()
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replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
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replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
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include_weapons_grief();
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include_weapons_grief();
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game_mode_objects = getEntArray( "game_mode_object", "targetname" );
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foreach ( game_obj in game_mode_objects )
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{
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if ( !isDefined( game_obj.script_string ) )
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{
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continue;
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}
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keys = strTok( game_obj.script_string, " " );
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foreach ( key in keys )
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{
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if ( key == "znml" )
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{
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game_obj.script_string = "zstandard";
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break;
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}
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}
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}
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perk_machines = getEntArray( "zm_perk_machine", "targetname" );
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foreach ( perk in perk_machines )
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{
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if ( isDefined( perk.script_string ) && perk.script_string == "znml_perks_cornfield" )
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{
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perk.script_string = "zstandard_perks_cornfield";
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}
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}
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}
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}
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init()
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init()
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