mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Remove unnecessary includes
This commit is contained in:
@ -3,41 +3,6 @@
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include scripts\zm\replaced\utility;
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#include scripts\zm\replaced\zm_melee;
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#include scripts\zm\replaced\zm_utility;
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#include scripts\zm\replaced\zm_shared;
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#include scripts\zm\replaced\_damagefeedback;
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#include scripts\zm\replaced\_hud_message;
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#include scripts\zm\replaced\_zm_gametype;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm_audio;
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#include scripts\zm\replaced\_zm_audio_announcer;
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#include scripts\zm\replaced\_zm_stats;
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#include scripts\zm\replaced\_zm_playerhealth;
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#include scripts\zm\replaced\_zm_utility;
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#include scripts\zm\replaced\_zm_score;
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#include scripts\zm\replaced\_zm_laststand;
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#include scripts\zm\replaced\_zm_blockers;
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#include scripts\zm\replaced\_zm_weapons;
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#include scripts\zm\replaced\_zm_magicbox;
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#include scripts\zm\replaced\_zm_perks;
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#include scripts\zm\replaced\_zm_buildables;
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#include scripts\zm\replaced\_zm_power;
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#include scripts\zm\replaced\_zm_powerups;
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#include scripts\zm\replaced\_zm_pers_upgrades;
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#include scripts\zm\replaced\_zm_pers_upgrades_system;
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#include scripts\zm\replaced\_zm_traps;
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#include scripts\zm\replaced\_zm_equipment;
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#include scripts\zm\replaced\_zm_clone;
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#include scripts\zm\replaced\_zm_spawner;
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#include scripts\zm\replaced\_zm_ai_basic;
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#include scripts\zm\replaced\_zm_ai_dogs;
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#include scripts\zm\replaced\_zm_melee_weapon;
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#include scripts\zm\replaced\_zm_weap_ballistic_knife;
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#include scripts\zm\replaced\_zm_weap_claymore;
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#include scripts\zm\replaced\_zm_weap_cymbal_monkey;
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main()
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{
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setDvar( "scr_disablePlutoniumFixes", 1 );
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@ -4,13 +4,6 @@
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_message;
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#include scripts\zm\replaced\_zm;
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#include scripts\zm\replaced\_zm_game_module;
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#include scripts\zm\replaced\_zm_gametype;
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#include scripts\zm\replaced\_zm_blockers;
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#include scripts\zm\replaced\zgrief;
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#include scripts\zm\replaced\zmeat;
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main()
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{
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if ( getDvar( "g_gametype" ) != "zgrief" )
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@ -2,31 +2,6 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_buried_buildables;
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#include scripts\zm\replaced\zm_buried_gamemodes;
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#include scripts\zm\replaced\zm_buried_power;
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#include scripts\zm\replaced\zm_buried_ffotd;
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#include scripts\zm\replaced\zm_buried_fountain;
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#include scripts\zm\replaced\zm_buried_sq;
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#include scripts\zm\replaced\zm_buried_sq_bt;
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#include scripts\zm\replaced\zm_buried_sq_ts;
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#include scripts\zm\replaced\zm_buried_sq_tpo;
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#include scripts\zm\replaced\zm_buried_sq_ip;
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#include scripts\zm\replaced\zm_buried_sq_ows;
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#include scripts\zm\replaced\zm_buried_distance_tracking;
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#include scripts\zm\replaced\_zm_ai_ghost;
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#include scripts\zm\replaced\_zm_ai_sloth;
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#include scripts\zm\replaced\_zm_buildables_pooled;
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#include scripts\zm\replaced\_zm_equip_subwoofer;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_equip_headchopper;
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#include scripts\zm\replaced\_zm_perk_vulture;
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#include scripts\zm\replaced\_zm_weap_slowgun;
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#include scripts\zm\replaced\_zm_weap_time_bomb;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\_zm_sq;
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main()
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{
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replaceFunc(maps\mp\zm_buried_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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@ -2,23 +2,6 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_highrise_sq;
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#include scripts\zm\replaced\zm_highrise_atd;
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#include scripts\zm\replaced\zm_highrise_ssp;
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#include scripts\zm\replaced\zm_highrise_pts;
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#include scripts\zm\replaced\zm_highrise_gamemodes;
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#include scripts\zm\replaced\zm_highrise_classic;
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#include scripts\zm\replaced\zm_highrise_buildables;
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#include scripts\zm\replaced\zm_highrise_elevators;
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#include scripts\zm\replaced\zm_highrise_distance_tracking;
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#include scripts\zm\replaced\_zm_ai_leaper;
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#include scripts\zm\replaced\_zm_chugabud;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_weap_slipgun;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\_zm_sq;
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main()
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{
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replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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@ -2,8 +2,6 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_nuked_perks;
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main()
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{
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replaceFunc(maps\mp\zm_nuked_perks::init_nuked_perks, scripts\zm\replaced\zm_nuked_perks::init_nuked_perks);
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@ -5,25 +5,6 @@
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zm_alcatraz_utility;
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#include scripts\zm\replaced\zm_alcatraz_classic;
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#include scripts\zm\replaced\zm_alcatraz_craftables;
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#include scripts\zm\replaced\zm_alcatraz_gamemodes;
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#include scripts\zm\replaced\zm_alcatraz_utility;
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#include scripts\zm\replaced\zm_alcatraz_sq;
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#include scripts\zm\replaced\zm_alcatraz_traps;
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#include scripts\zm\replaced\zm_alcatraz_travel;
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#include scripts\zm\replaced\zm_alcatraz_weap_quest;
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#include scripts\zm\replaced\zm_alcatraz_distance_tracking;
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#include scripts\zm\replaced\zm_prison_sq_bg;
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#include scripts\zm\replaced\zm_prison_sq_final;
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#include scripts\zm\replaced\_zm_afterlife;
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#include scripts\zm\replaced\_zm_ai_brutus;
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_riotshield_prison;
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#include scripts\zm\replaced\_zm_weap_blundersplat;
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#include scripts\zm\replaced\_zm_weap_tomahawk;
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main()
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{
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replaceFunc(maps\mp\zm_alcatraz_classic::give_afterlife, scripts\zm\replaced\zm_alcatraz_classic::give_afterlife);
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@ -3,39 +3,6 @@
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_craftables;
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#include scripts\zm\replaced\zm_tomb_main_quest;
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#include scripts\zm\replaced\zm_tomb_quest_air;
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#include scripts\zm\replaced\zm_tomb_quest_elec;
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#include scripts\zm\replaced\zm_tomb_quest_fire;
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#include scripts\zm\replaced\zm_tomb_quest_ice;
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#include scripts\zm\replaced\zm_tomb_ee_main;
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#include scripts\zm\replaced\zm_tomb_ee_main_step_2;
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#include scripts\zm\replaced\zm_tomb_ee_main_step_3;
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#include scripts\zm\replaced\zm_tomb_ee_main_step_8;
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#include scripts\zm\replaced\zm_tomb_ee_side;
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#include scripts\zm\replaced\zm_tomb_capture_zones;
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#include scripts\zm\replaced\zm_tomb_challenges;
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#include scripts\zm\replaced\zm_tomb_craftables;
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#include scripts\zm\replaced\zm_tomb_dig;
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#include scripts\zm\replaced\zm_tomb_giant_robot;
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#include scripts\zm\replaced\zm_tomb_tank;
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#include scripts\zm\replaced\zm_tomb_teleporter;
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#include scripts\zm\replaced\zm_tomb_utility;
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#include scripts\zm\replaced\zm_tomb_distance_tracking;
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#include scripts\zm\replaced\_zm_ai_mechz;
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#include scripts\zm\replaced\_zm_challenges;
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_perk_random;
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#include scripts\zm\replaced\_zm_powerup_zombie_blood;
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#include scripts\zm\replaced\_zm_riotshield_tomb;
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#include scripts\zm\replaced\_zm_weap_riotshield_tomb;
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#include scripts\zm\replaced\_zm_weap_one_inch_punch;
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#include scripts\zm\replaced\_zm_weap_beacon;
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#include scripts\zm\replaced\_zm_weap_staff_air;
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#include scripts\zm\replaced\_zm_weap_staff_fire;
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#include scripts\zm\replaced\_zm_weap_staff_lightning;
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#include scripts\zm\replaced\_zm_weap_staff_revive;
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main()
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{
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replaceFunc(maps\mp\zm_tomb::sndmeleewpn_isstaff, scripts\zm\replaced\zm_tomb::sndmeleewpn_isstaff);
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@ -2,27 +2,6 @@
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_transit;
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#include scripts\zm\replaced\zm_transit_sq;
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#include scripts\zm\replaced\zm_transit_gamemodes;
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#include scripts\zm\replaced\zm_transit_classic;
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#include scripts\zm\replaced\zm_transit_utility;
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#include scripts\zm\replaced\zm_transit_ai_screecher;
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#include scripts\zm\replaced\zm_transit_bus;
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#include scripts\zm\replaced\zm_transit_distance_tracking;
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#include scripts\zm\replaced\zm_transit_lava;
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#include scripts\zm\replaced\_zm_riotshield;
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#include scripts\zm\replaced\_zm_ai_avogadro;
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#include scripts\zm\replaced\_zm_ai_screecher;
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#include scripts\zm\replaced\_zm_weap_riotshield;
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#include scripts\zm\replaced\_zm_weap_jetgun;
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#include scripts\zm\replaced\_zm_weap_emp_bomb;
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#include scripts\zm\replaced\_zm_equip_electrictrap;
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#include scripts\zm\replaced\_zm_equip_turret;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\_zm_sq;
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main()
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{
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replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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