246 Commits

Author SHA1 Message Date
JezuzLizard
043ddd2880 uploaded the checked versions of the last 6 scripts
Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00
JezuzLizard
21835a4989 checked 3 more scripts and added an incomplete functions list
_zm_buildables, _zm_unitrigger, and_zm_utility have been checked but only _zm_utility has been tested. Additionally, a basic functions list has been added to help modders find useful functions.
2020-04-28 12:39:27 -07:00
JezuzLizard
698d211403 checked 4 more scripts started debugging _zm_spawner
The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.

_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
JezuzLizard
48c1d8219d
Create credits.md 2020-04-27 02:37:04 -07:00
JezuzLizard
285b7f0803 Update readme.md 2020-04-26 04:21:15 -07:00
JezuzLizard
5142f1e035 checked 3 more scripts and added them to the untested category
Once all scripts in patch_zm/maps/mp/zombies have been checked the testing phase will begin.
2020-04-26 03:58:38 -07:00
JezuzLizard
64f0307bfd 5 new scripts fully functional 1 needs more work
_zm_gump.gsc is now accepting connections from clients. _zm_tombstone had a simple syntax error that needed fixing. _zm_pers_upgrades, and _zm_pers_upgrades_system both have no known errors. Finally _zm_pers_upgrades_functions hangs on server launch, most likely an infinite loop.
2020-04-25 23:02:25 -07:00
JezuzLizard
5f5ce72dfb
deleted test code and changed a for loop to while loop
For some reason for loops with continues will seemingly overflow and go infinite 100% of the time. However, while loops do not so the for loop in manage_zones() was changed to a while loop with no change in functionality.
2020-04-25 15:26:36 -07:00
JezuzLizard
698dc4ee5f checked 6 scripts against the cerberus output
These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00
JezuzLizard
3b86338236 see description
Added several new scripts to the no known errors category, but also moved some scripts to improper debug methods category. Added new scripts that need debugging which includes the remainder of the zombies class of scripts in patch_zm. Updated the debugging script and readme with more exact instructions to its usage.
Will work on many of the remaining zombies scripts and eventually move to gametypes_zm scripts.
2020-04-24 10:21:48 -07:00
JezuzLizard
c06a6c4b00 checked 4 scripts against cerberus output
_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.

_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.

_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.

_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
JezuzLizard
0feba0b86a tested _zm_spawner and fixed some errors
_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
JezuzLizard
fe542a13f3 fully compared with the cerberus output
Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00
JezuzLizard
fbf2ef83f2 added _zm_spawner.gsc baseline
Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00
JezuzLizard
406ad1fbfe checked 2 scripts fixed _zm_magicbox
_zm_magicbox.gsc has been tested sufficiently to the point that its unlikely it will have errors. zgrief.gsc has only been checked but not tested.
2020-04-17 00:32:30 -07:00
JezuzLizard
20b25774fe added debug mod for debugging scripts
Only supports _zm_ai_dogs for now. More scripts will be added soon.
2020-04-14 14:57:03 -07:00
JezuzLizard
8f1cdfaeda updated _zm_ai_dogs.gsc fixing a rare crash more in description
Continues in for loops seem to have a weird tendency to overflow causing an infinite loop. This was fixed by changing it to a while loop.  Additionally logprints() have been added to make up for the lack of developer mode. Use the _zm_bot.gsc to at the same time as _zm_ai_dogs.gsc to use it.
2020-04-14 14:55:21 -07:00
JezuzLizard
99f0682ae6 Properly checked against the cerberus output
The next update will feature verbose logging as a feature. This will make debugging the script much much easier.
2020-04-13 15:02:33 -07:00
JezuzLizard
3c3a03f1c6 updated _zm_weap_slowgun with cerberus check 2020-04-11 15:03:01 -07:00
JezuzLizard
fecea23e64 added unfixed paralyzer script 2020-04-11 08:26:19 -07:00
JezuzLizard
4057cb0e35
Update readme.md 2020-04-10 10:43:00 -07:00
JezuzLizard
7cd1f27de7 added _zm_audio to No Known Errors
_zm_audio was not tested thoroughly but it was observed to cause no crashes and sounds still played on Origins.
2020-04-10 08:11:15 -07:00
JezuzLizard
f256dba202 Update _zm.gsc
Still throws exe_client_field_mismatch but also no longer crashes on some maps. Also all functions are called and no functions are disabled.
2020-04-09 06:15:40 -07:00
JezuzLizard
0a78081f1c new category made for pluto specific fixes derived from this project 2020-04-08 04:22:07 -07:00
JezuzLizard
04fa2130c5 reverted fix to preserve vanilla behavior
Will add a fixed version separately.
2020-04-08 03:34:14 -07:00
JezuzLizard
ebfd937f9b removed debug text 2020-04-08 03:01:52 -07:00
JezuzLizard
bd0831df5f moved to No Known Errors
Also fixed the no announcer audio in plutonium.
2020-04-08 02:58:22 -07:00
JezuzLizard
a0bda97e4c Update readme.md 2020-04-08 00:35:17 -07:00
JezuzLizard
53025412de initial upload for comparison to the original versions
Uploaded _zm_audio and _zm_audio_announcer. Not tested yet, will upload scripts compileable and runnable.
2020-04-08 00:05:39 -07:00
JezuzLizard
73e72a3d12 moved _zm_zonemgr to No Known Errors category 2020-04-06 17:23:59 -07:00
JezuzLizard
833dcdaa92 Update _zm_zonemgr.gsc
Currently not thoroughly tested could have some bugs but functional. No Known Errors.
2020-04-06 16:52:20 -07:00
JezuzLizard
7c553f72c5 updated _zm_zonemgr.gsc
I compared several dumps to try and create this version of _zm_zonemgr.
Currently only works on zm_prison and zm_highrise.
2020-04-06 09:39:00 -07:00
JezuzLizard
800bc03577 uploading base version 2020-04-05 05:08:11 -07:00
JezuzLizard
df243fbb50 Create debugging_guide.md 2020-04-02 17:12:48 -07:00
JezuzLizard
0f05962cf6
fixed formatting 2020-04-02 16:24:13 -07:00
JezuzLizard
f64cd424a3
added resources to help anyone interested in participating in this project 2020-04-02 16:23:39 -07:00
JezuzLizard
42ee304f4f added new files and completed the move 2020-04-02 15:36:05 -07:00
JezuzLizard
83e1febabc unsorted scripts by error by folder 2020-04-02 15:21:51 -07:00
JezuzLizard
1b624c0e3c dropping sorting scripts by folder now all scripts are in their proper folders 2020-04-02 15:17:31 -07:00
JezuzLizard
b6617db1be fixed more bugs and removed a duplicate script 2020-04-02 04:38:05 -07:00
JezuzLizard
f422eaf366 Update readme.md 2020-03-29 20:57:18 -07:00
JezuzLizard
ce21933816 added _zm_perk_random.gsc to noknownerrors 2020-03-29 20:56:54 -07:00
JezuzLizard
230cfd1fb4 Merge branch 'master' of https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies 2020-03-27 17:38:39 -07:00
JezuzLizard
12522c527c reorganized files and added more scripts 2020-03-27 17:38:34 -07:00
JezuzLizard
2efd9e58d0
fixed formatting so it looks cleaner 2020-03-27 15:29:51 -07:00
JezuzLizard
1b9b26edb6 moved project to its own repo 2020-03-27 15:23:42 -07:00