698dc4ee5f
checked 6 scripts against the cerberus output
...
These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00
3b86338236
see description
...
Added several new scripts to the no known errors category, but also moved some scripts to improper debug methods category. Added new scripts that need debugging which includes the remainder of the zombies class of scripts in patch_zm. Updated the debugging script and readme with more exact instructions to its usage.
Will work on many of the remaining zombies scripts and eventually move to gametypes_zm scripts.
2020-04-24 10:21:48 -07:00
c06a6c4b00
checked 4 scripts against cerberus output
...
_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.
_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.
_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.
_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
0feba0b86a
tested _zm_spawner and fixed some errors
...
_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
fe542a13f3
fully compared with the cerberus output
...
Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00
fbf2ef83f2
added _zm_spawner.gsc baseline
...
Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00
406ad1fbfe
checked 2 scripts fixed _zm_magicbox
...
_zm_magicbox.gsc has been tested sufficiently to the point that its unlikely it will have errors. zgrief.gsc has only been checked but not tested.
2020-04-17 00:32:30 -07:00
20b25774fe
added debug mod for debugging scripts
...
Only supports _zm_ai_dogs for now. More scripts will be added soon.
2020-04-14 14:57:03 -07:00
8f1cdfaeda
updated _zm_ai_dogs.gsc fixing a rare crash more in description
...
Continues in for loops seem to have a weird tendency to overflow causing an infinite loop. This was fixed by changing it to a while loop. Additionally logprints() have been added to make up for the lack of developer mode. Use the _zm_bot.gsc to at the same time as _zm_ai_dogs.gsc to use it.
2020-04-14 14:55:21 -07:00
99f0682ae6
Properly checked against the cerberus output
...
The next update will feature verbose logging as a feature. This will make debugging the script much much easier.
2020-04-13 15:02:33 -07:00
3c3a03f1c6
updated _zm_weap_slowgun with cerberus check
2020-04-11 15:03:01 -07:00
fecea23e64
added unfixed paralyzer script
2020-04-11 08:26:19 -07:00
4057cb0e35
Update readme.md
2020-04-10 10:43:00 -07:00
7cd1f27de7
added _zm_audio to No Known Errors
...
_zm_audio was not tested thoroughly but it was observed to cause no crashes and sounds still played on Origins.
2020-04-10 08:11:15 -07:00
f256dba202
Update _zm.gsc
...
Still throws exe_client_field_mismatch but also no longer crashes on some maps. Also all functions are called and no functions are disabled.
2020-04-09 06:15:40 -07:00
0a78081f1c
new category made for pluto specific fixes derived from this project
2020-04-08 04:22:07 -07:00
04fa2130c5
reverted fix to preserve vanilla behavior
...
Will add a fixed version separately.
2020-04-08 03:34:14 -07:00
ebfd937f9b
removed debug text
2020-04-08 03:01:52 -07:00
bd0831df5f
moved to No Known Errors
...
Also fixed the no announcer audio in plutonium.
2020-04-08 02:58:22 -07:00
a0bda97e4c
Update readme.md
2020-04-08 00:35:17 -07:00
53025412de
initial upload for comparison to the original versions
...
Uploaded _zm_audio and _zm_audio_announcer. Not tested yet, will upload scripts compileable and runnable.
2020-04-08 00:05:39 -07:00
73e72a3d12
moved _zm_zonemgr to No Known Errors category
2020-04-06 17:23:59 -07:00
833dcdaa92
Update _zm_zonemgr.gsc
...
Currently not thoroughly tested could have some bugs but functional. No Known Errors.
2020-04-06 16:52:20 -07:00
7c553f72c5
updated _zm_zonemgr.gsc
...
I compared several dumps to try and create this version of _zm_zonemgr.
Currently only works on zm_prison and zm_highrise.
2020-04-06 09:39:00 -07:00
800bc03577
uploading base version
2020-04-05 05:08:11 -07:00
df243fbb50
Create debugging_guide.md
2020-04-02 17:12:48 -07:00
0f05962cf6
fixed formatting
2020-04-02 16:24:13 -07:00
f64cd424a3
added resources to help anyone interested in participating in this project
2020-04-02 16:23:39 -07:00
42ee304f4f
added new files and completed the move
2020-04-02 15:36:05 -07:00
83e1febabc
unsorted scripts by error by folder
2020-04-02 15:21:51 -07:00
1b624c0e3c
dropping sorting scripts by folder now all scripts are in their proper folders
2020-04-02 15:17:31 -07:00
b6617db1be
fixed more bugs and removed a duplicate script
2020-04-02 04:38:05 -07:00
f422eaf366
Update readme.md
2020-03-29 20:57:18 -07:00
ce21933816
added _zm_perk_random.gsc to noknownerrors
2020-03-29 20:56:54 -07:00
230cfd1fb4
Merge branch 'master' of https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies
2020-03-27 17:38:39 -07:00
12522c527c
reorganized files and added more scripts
2020-03-27 17:38:34 -07:00
2efd9e58d0
fixed formatting so it looks cleaner
2020-03-27 15:29:51 -07:00
1b9b26edb6
moved project to its own repo
2020-03-27 15:23:42 -07:00