|
361daa9bdd
|
XPR-50: replace Barrett M82A1
|
2024-02-14 02:04:13 -08:00 |
|
|
77d1d90889
|
Mk 48 (upgraded): fix muzzleflash fx
Remove upgraded weapon muzzleflash fx from .zone
|
2024-02-13 23:17:19 -08:00 |
|
|
14dd143811
|
Mk 48: replace RPD
|
2024-02-13 22:03:57 -08:00 |
|
|
5d128637c7
|
Fix alt weapon names
|
2024-02-13 19:31:25 -08:00 |
|
|
a2faed30bd
|
Add sounds to new weapons
|
2024-02-13 01:57:13 -08:00 |
|
|
4a0fdcc3db
|
Bouncing Betty: optimize detonate
Bouncing Betty: wait before detonate
Bouncing Betty: add detonate sound
Bouncing Betty: add place sound
|
2024-02-10 15:19:06 -08:00 |
|
|
4c7b0f53c7
|
Bouncing Betty: replace Claymore on Origins
Claymore: increase explosion radius
Move certain vars to not exceed canonical string table limit
|
2024-02-09 18:39:06 -08:00 |
|
|
c028d42c5a
|
Tac-45 (upgraded): fix crawl out time
|
2024-02-08 07:13:32 -08:00 |
|
|
ed5232f4b7
|
Tac-45 (upgraded): add proper anims
OAT fixed dual wield weapon anims (original weapon files from MP had to be added to .zone for them to work though)
|
2024-02-08 01:19:51 -08:00 |
|
|
77fed13c4e
|
Really fix new weapons loading incorrectly
Required some fixes from Pluto for raw weapon loading
New weapons and attachmentuniques do not need to be built with OAT
|
2024-02-05 17:28:38 -08:00 |
|
|
f33d9a6982
|
STG-44 (upgraded): fix stock ammo
|
2024-01-29 07:30:28 -08:00 |
|
|
648f161d9a
|
Fix new weapons loading incorrectly
|
2024-01-21 21:14:55 -08:00 |
|
|
359d064a89
|
Falling hands: remove ammo counter on HUD
|
2024-01-18 04:07:14 -08:00 |
|
|
1cac245c89
|
AN-94, Chicom CQB, and KAP-40: decrease stock ammo
|
2024-01-16 22:35:40 -08:00 |
|
|
1339bbec0e
|
Origins: add upgraded attachment weapon display names
|
2024-01-13 21:54:37 -08:00 |
|
|
a64ddbf2b0
|
MP40, Ray Gun, and Ray Gun Mark 2: decrease aim move speed
|
2024-01-13 21:41:37 -08:00 |
|
|
094794f522
|
Bowie Knife: rotate held world model 180 degrees
|
2024-01-11 00:39:35 -08:00 |
|
|
c9679115a1
|
Bowie Knife: fix view model
Doesn't need attach view model
|
2024-01-10 23:26:24 -08:00 |
|
|
82ed12fc19
|
Snipers: allow specialty_fastads
|
2024-01-09 22:35:27 -08:00 |
|
|
c3611fc3c6
|
Melee weapons: fix second world model showing while meleeing
|
2024-01-05 22:22:32 -08:00 |
|
|
0d5d897f5e
|
Melee weapons: rotate held world model 180 degrees
|
2024-01-05 12:14:03 -08:00 |
|
|
e477cc6f1b
|
Spoon and Spork: fix world model position
|
2024-01-05 11:32:52 -08:00 |
|
|
ac903cdf44
|
Melee weapons: fix held world models
|
2024-01-05 04:26:33 -08:00 |
|
|
3c63278e64
|
Combat Knife: fix world model
|
2024-01-05 02:08:47 -08:00 |
|
|
96630de83a
|
Galavaknuckles: fix held view model and world model
|
2024-01-05 00:23:43 -08:00 |
|
|
6dde0b5930
|
Snipers: remove hold breath sound
|
2024-01-04 23:13:52 -08:00 |
|
|
c31c2b190a
|
Make separate .zone for each zm map
Rewrite build.bat to load .ff's separately
Set build.bat vars as environment variables
Remove unused assets from weapon files
|
2024-01-04 20:07:32 -08:00 |
|
|
f899df3c31
|
Buildables: disable melee while holding
|
2024-01-04 12:43:19 -08:00 |
|
|
12bcdb75d0
|
Remove attachments on unupgraded weapon files
|
2024-01-03 20:00:50 -08:00 |
|
|
57f589abe2
|
SWAT: replace M16
|
2024-01-03 03:03:59 -08:00 |
|
|
921b53cc19
|
Vector: replace Ak74u
|
2024-01-03 00:35:40 -08:00 |
|
|
159b6307ac
|
MSMC: replace MP5
|
2024-01-02 20:25:16 -08:00 |
|
|
f37e268d79
|
Ray Gun and Ray Gun Mark 2: decrease aim FOV
|
2024-01-02 18:53:25 -08:00 |
|
|
ae4c5050f2
|
Fix Select Fire switch time
|
2024-01-02 14:56:32 -08:00 |
|
|
3a4eec0de8
|
SMR: increase damage
|
2024-01-02 13:00:12 -08:00 |
|
|
fa9c0efd69
|
Ballista: increase damage
Ballista: decrease ammo
|
2024-01-02 12:41:28 -08:00 |
|
|
5d5b96c6a9
|
FAL OSW: replace FAL
|
2024-01-02 02:42:26 -08:00 |
|
|
d9e789be5f
|
Smoke Grenade: fix impact damage
|
2023-12-30 23:21:08 -08:00 |
|
|
8e0edc4861
|
SMR: replace M14
|
2023-12-30 22:00:13 -08:00 |
|
|
9062db8f51
|
Revive weapon changes
|
2023-12-30 10:27:33 -08:00 |
|
|
c836ac7561
|
Disable melee while doing falling hands anim
Fix falling hands anim speed
|
2023-12-30 10:03:42 -08:00 |
|
|
681c19357e
|
MOTD: add falling hands anim from Origins
|
2023-12-30 03:32:51 -08:00 |
|
|
d113bfc826
|
Weapon move speed changes
README: reorganize weapons section
README: replace every instance of "animation" with "anim"
|
2023-12-29 18:40:01 -08:00 |
|
|
88841515f7
|
Monkey Bomb: add model from Buried to all maps
|
2023-12-28 23:14:56 -08:00 |
|
|
b82074a583
|
Encounter: add obituary icons for PHD Flopper and Electric Cherry
PHD Flopper: add perk bottle model from Origins to all maps
|
2023-12-28 22:54:46 -08:00 |
|
|
8c9184eaf1
|
One Inch Punch (upgraded): use melee lunge anim as normal melee anim
One Inch Punch: fix clipOnly not being set on held melee weapons
|
2023-12-28 21:54:32 -08:00 |
|
|
60258d0a95
|
Staffs (upgraded): do alt weapon reload changes from weapon file
Staffs (upgraded): move all alt weapon ammo to clip
Staffs (upgraded): fix issues with melee weapons
|
2023-12-28 21:35:03 -08:00 |
|
|
80119c9a56
|
Smoke Grenade: kills zombies
Smoke Grenade: add reticle from MP
Smoke Grenade: remove cluster explosion
|
2023-12-28 03:18:45 -08:00 |
|
|
2efc543dbc
|
Ray Gun, Ray Gun Mark 2, and Blundergat: add HUD icons
|
2023-12-28 00:26:54 -08:00 |
|
|
7b30d395f5
|
Encounter: add Meat and EMP Grenade obituary icons
|
2023-12-27 17:40:33 -08:00 |
|