Commit Graph

58 Commits

Author SHA1 Message Date
09e3ff45ed checked 10 more scripts
8 are for mp and zm _healthoverlay, _hostmigration, _menus, and _tweakables. Additionally _zm_chugabud, and _zm_equipment were checked for zm.
2020-04-30 09:03:46 -07:00
535c5c1737 checked _bot.gsc 2020-04-29 14:27:07 -07:00
a36e6f7fdf uploaded 11 bot related scripts as a baseline 2020-04-29 12:16:18 -07:00
1970197ae0 checked 5 gametypes series scripts
_callbacksetup.gsc, _damagefeedback.gsc, _hud.gsc, _perplayer.gsc, and _serversettings have been checked for both patch_zm and patch_mp.
2020-04-29 12:15:40 -07:00
18b5824147 properly uploaded mp scripts instead of zm versions
Checked_weapon_utils for both mp and zm.
2020-04-29 11:02:01 -07:00
7e100abc34 debug guide updated for mp 2020-04-29 10:51:45 -07:00
aec2205d0e Merge branch 'master' of https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies 2020-04-29 10:41:50 -07:00
c720f7d82f debugging guide base added for mp 2020-04-29 10:41:33 -07:00
ddfd666574 Added more advice to the debugging guide 2020-04-29 10:35:35 -07:00
c53abf5d1f I've decided to start working on mp scripts
I am intending on checking both the gametypes_zm and gametypes scripts at the same time. If I am correct they should be very similar to each other so this should be killing 2 birds with 1 stone.
2020-04-29 09:49:47 -07:00
17c1ff26bf accidently didn't check for simple syntax errors fixed now 2020-04-29 08:56:45 -07:00
7cfed7cdf9 uploading all of gametypes_zm as a baseline
Starting part 2 of patch_zm checking.
2020-04-29 08:29:29 -07:00
043ddd2880 uploaded the checked versions of the last 6 scripts
Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00
21835a4989 checked 3 more scripts and added an incomplete functions list
_zm_buildables, _zm_unitrigger, and_zm_utility have been checked but only _zm_utility has been tested. Additionally, a basic functions list has been added to help modders find useful functions.
2020-04-28 12:39:27 -07:00
698d211403 checked 4 more scripts started debugging _zm_spawner
The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.

_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
48c1d8219d Create credits.md 2020-04-27 02:37:04 -07:00
285b7f0803 Update readme.md 2020-04-26 04:21:15 -07:00
5142f1e035 checked 3 more scripts and added them to the untested category
Once all scripts in patch_zm/maps/mp/zombies have been checked the testing phase will begin.
2020-04-26 03:58:38 -07:00
64f0307bfd 5 new scripts fully functional 1 needs more work
_zm_gump.gsc is now accepting connections from clients. _zm_tombstone had a simple syntax error that needed fixing. _zm_pers_upgrades, and _zm_pers_upgrades_system both have no known errors. Finally _zm_pers_upgrades_functions hangs on server launch, most likely an infinite loop.
2020-04-25 23:02:25 -07:00
5f5ce72dfb deleted test code and changed a for loop to while loop
For some reason for loops with continues will seemingly overflow and go infinite 100% of the time. However, while loops do not so the for loop in manage_zones() was changed to a while loop with no change in functionality.
2020-04-25 15:26:36 -07:00
698dc4ee5f checked 6 scripts against the cerberus output
These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00
3b86338236 see description
Added several new scripts to the no known errors category, but also moved some scripts to improper debug methods category. Added new scripts that need debugging which includes the remainder of the zombies class of scripts in patch_zm. Updated the debugging script and readme with more exact instructions to its usage.
Will work on many of the remaining zombies scripts and eventually move to gametypes_zm scripts.
2020-04-24 10:21:48 -07:00
c06a6c4b00 checked 4 scripts against cerberus output
_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.

_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.

_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.

_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
0feba0b86a tested _zm_spawner and fixed some errors
_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
fe542a13f3 fully compared with the cerberus output
Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00
fbf2ef83f2 added _zm_spawner.gsc baseline
Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00
406ad1fbfe checked 2 scripts fixed _zm_magicbox
_zm_magicbox.gsc has been tested sufficiently to the point that its unlikely it will have errors. zgrief.gsc has only been checked but not tested.
2020-04-17 00:32:30 -07:00
20b25774fe added debug mod for debugging scripts
Only supports _zm_ai_dogs for now. More scripts will be added soon.
2020-04-14 14:57:03 -07:00
8f1cdfaeda updated _zm_ai_dogs.gsc fixing a rare crash more in description
Continues in for loops seem to have a weird tendency to overflow causing an infinite loop. This was fixed by changing it to a while loop.  Additionally logprints() have been added to make up for the lack of developer mode. Use the _zm_bot.gsc to at the same time as _zm_ai_dogs.gsc to use it.
2020-04-14 14:55:21 -07:00
99f0682ae6 Properly checked against the cerberus output
The next update will feature verbose logging as a feature. This will make debugging the script much much easier.
2020-04-13 15:02:33 -07:00
3c3a03f1c6 updated _zm_weap_slowgun with cerberus check 2020-04-11 15:03:01 -07:00
fecea23e64 added unfixed paralyzer script 2020-04-11 08:26:19 -07:00
4057cb0e35 Update readme.md 2020-04-10 10:43:00 -07:00
7cd1f27de7 added _zm_audio to No Known Errors
_zm_audio was not tested thoroughly but it was observed to cause no crashes and sounds still played on Origins.
2020-04-10 08:11:15 -07:00
f256dba202 Update _zm.gsc
Still throws exe_client_field_mismatch but also no longer crashes on some maps. Also all functions are called and no functions are disabled.
2020-04-09 06:15:40 -07:00
0a78081f1c new category made for pluto specific fixes derived from this project 2020-04-08 04:22:07 -07:00
04fa2130c5 reverted fix to preserve vanilla behavior
Will add a fixed version separately.
2020-04-08 03:34:14 -07:00
ebfd937f9b removed debug text 2020-04-08 03:01:52 -07:00
bd0831df5f moved to No Known Errors
Also fixed the no announcer audio in plutonium.
2020-04-08 02:58:22 -07:00
a0bda97e4c Update readme.md 2020-04-08 00:35:17 -07:00
53025412de initial upload for comparison to the original versions
Uploaded _zm_audio and _zm_audio_announcer. Not tested yet, will upload scripts compileable and runnable.
2020-04-08 00:05:39 -07:00
73e72a3d12 moved _zm_zonemgr to No Known Errors category 2020-04-06 17:23:59 -07:00
833dcdaa92 Update _zm_zonemgr.gsc
Currently not thoroughly tested could have some bugs but functional. No Known Errors.
2020-04-06 16:52:20 -07:00
7c553f72c5 updated _zm_zonemgr.gsc
I compared several dumps to try and create this version of _zm_zonemgr.
Currently only works on zm_prison and zm_highrise.
2020-04-06 09:39:00 -07:00
800bc03577 uploading base version 2020-04-05 05:08:11 -07:00
df243fbb50 Create debugging_guide.md 2020-04-02 17:12:48 -07:00
0f05962cf6 fixed formatting 2020-04-02 16:24:13 -07:00
f64cd424a3 added resources to help anyone interested in participating in this project 2020-04-02 16:23:39 -07:00
42ee304f4f added new files and completed the move 2020-04-02 15:36:05 -07:00
83e1febabc unsorted scripts by error by folder 2020-04-02 15:21:51 -07:00