bb3a659501
Checked _visionset_mgr.gsc
2021-07-28 19:17:51 -07:00
d1f651a595
Update readme.md
2020-12-19 13:13:47 -08:00
91dea1e8d7
Rechecked 3 scripts
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Rechecked _zm_chugabud.gsc, _zm_laststand.gsc, and _zm_spawner.gsc.
All have been moved to No Known Errors.
2020-07-19 02:55:24 -07:00
eea54f70b2
checked and fixed scripts in patch_zm
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Checked _globallogic_spawn.gsc. Fixed _load.gsc and _zm.gsc in patch_zm/maps/mp/zombies. Fixed zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc.
2020-07-10 08:04:09 -07:00
e5bf6a75a0
fixed exe_client_field_mismatch for _zm
2020-06-21 06:27:26 -07:00
89fa02ab7f
uploading 119 patch_mp scripts and 23 patch_zm scripts as a baseline
2020-05-29 07:55:47 -07:00
aab6678ec2
checked 6 scripts one of which was a dual script
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Checked _globallogic_actor, _globallogic_defualts, _globallogic_ui, _globallogic_utils, _globallogic_vehicle for patch_mp. Checked _globallogic_actor for patch_zm. Checked zm_nuked for zm_nuked_patch.
2020-05-22 09:04:12 -07:00
83a2e644ea
checked 3 scripts 1 of which was a dual script
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_copter, and _wager for patch_mp have been checked. _weapons for patch_mp and patch_zm have been checked.
2020-05-19 09:42:09 -07:00
d5a240843e
Update readme.md
2020-05-18 06:10:17 -07:00
ec75d8b49a
checked 8 scripts 5 for mp only 3 for both mp and zombies
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checked _clientids, _scoreboard, and _spectating for mp and zombies. Checked_deathicons, _friendicons, _killcam, _objpoints, and _rank for mp.
2020-05-08 23:17:16 -07:00
e7e138c126
checked and tested _globallogic for zombies
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_globallogic has been moved to the No Known Errors category.
2020-05-05 20:06:12 -07:00
09e3ff45ed
checked 10 more scripts
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8 are for mp and zm _healthoverlay, _hostmigration, _menus, and _tweakables. Additionally _zm_chugabud, and _zm_equipment were checked for zm.
2020-04-30 09:03:46 -07:00
1970197ae0
checked 5 gametypes series scripts
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_callbacksetup.gsc, _damagefeedback.gsc, _hud.gsc, _perplayer.gsc, and _serversettings have been checked for both patch_zm and patch_mp.
2020-04-29 12:15:40 -07:00
18b5824147
properly uploaded mp scripts instead of zm versions
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Checked_weapon_utils for both mp and zm.
2020-04-29 11:02:01 -07:00
043ddd2880
uploaded the checked versions of the last 6 scripts
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Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00
21835a4989
checked 3 more scripts and added an incomplete functions list
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_zm_buildables, _zm_unitrigger, and_zm_utility have been checked but only _zm_utility has been tested. Additionally, a basic functions list has been added to help modders find useful functions.
2020-04-28 12:39:27 -07:00
698d211403
checked 4 more scripts started debugging _zm_spawner
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The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.
_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
285b7f0803
Update readme.md
2020-04-26 04:21:15 -07:00
5142f1e035
checked 3 more scripts and added them to the untested category
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Once all scripts in patch_zm/maps/mp/zombies have been checked the testing phase will begin.
2020-04-26 03:58:38 -07:00
64f0307bfd
5 new scripts fully functional 1 needs more work
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_zm_gump.gsc is now accepting connections from clients. _zm_tombstone had a simple syntax error that needed fixing. _zm_pers_upgrades, and _zm_pers_upgrades_system both have no known errors. Finally _zm_pers_upgrades_functions hangs on server launch, most likely an infinite loop.
2020-04-25 23:02:25 -07:00
698dc4ee5f
checked 6 scripts against the cerberus output
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These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00
3b86338236
see description
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Added several new scripts to the no known errors category, but also moved some scripts to improper debug methods category. Added new scripts that need debugging which includes the remainder of the zombies class of scripts in patch_zm. Updated the debugging script and readme with more exact instructions to its usage.
Will work on many of the remaining zombies scripts and eventually move to gametypes_zm scripts.
2020-04-24 10:21:48 -07:00
0feba0b86a
tested _zm_spawner and fixed some errors
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_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
fbf2ef83f2
added _zm_spawner.gsc baseline
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Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00
406ad1fbfe
checked 2 scripts fixed _zm_magicbox
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_zm_magicbox.gsc has been tested sufficiently to the point that its unlikely it will have errors. zgrief.gsc has only been checked but not tested.
2020-04-17 00:32:30 -07:00
7cd1f27de7
added _zm_audio to No Known Errors
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_zm_audio was not tested thoroughly but it was observed to cause no crashes and sounds still played on Origins.
2020-04-10 08:11:15 -07:00
bd0831df5f
moved to No Known Errors
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Also fixed the no announcer audio in plutonium.
2020-04-08 02:58:22 -07:00
a0bda97e4c
Update readme.md
2020-04-08 00:35:17 -07:00
73e72a3d12
moved _zm_zonemgr to No Known Errors category
2020-04-06 17:23:59 -07:00
7c553f72c5
updated _zm_zonemgr.gsc
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I compared several dumps to try and create this version of _zm_zonemgr.
Currently only works on zm_prison and zm_highrise.
2020-04-06 09:39:00 -07:00
1b624c0e3c
dropping sorting scripts by folder now all scripts are in their proper folders
2020-04-02 15:17:31 -07:00
12522c527c
reorganized files and added more scripts
2020-03-27 17:38:34 -07:00
1b9b26edb6
moved project to its own repo
2020-03-27 15:23:42 -07:00