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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-20 12:10:28 -05:00
Commit Graph

42 Commits

Author SHA1 Message Date
194de8d54a Move wallbuy location changes to mapents 2024-01-04 03:12:52 -08:00
cf854de4b8 Tranzit: optimize bus wallbuy code 2024-01-04 01:45:31 -08:00
57f589abe2 SWAT: replace M16 2024-01-03 03:03:59 -08:00
921b53cc19 Vector: replace Ak74u 2024-01-03 00:35:40 -08:00
159b6307ac MSMC: replace MP5 2024-01-02 20:25:16 -08:00
98d48564cc Ballista: add wallbuy chalk
Override wallbuys correctly
2023-12-31 19:22:04 -08:00
1e82f3655a Farm: remove old wallbuy chalks 2023-12-31 00:29:54 -08:00
e1bff85487 Add wallbuy weapon models for SMR and Ballista 2023-12-30 23:43:31 -08:00
5f11a2a9ac Move maps folder into scripts folder 2023-03-09 18:49:24 -08:00
ddf39e8b1b Cell Block: fix stun fx 2023-03-04 01:32:57 -08:00
0fc231356e Encounter Pro on Borough: disable buildable triggers 2023-03-03 18:40:41 -08:00
bccb0388f3 Convert remaining foreach loops 2023-03-01 23:16:15 -08:00
557e1d9070 Grief on Borough: fix buildables not being built 2023-02-24 21:19:24 -08:00
0147b44e70 Add #using_animtree 2023-02-24 14:21:54 -08:00
0e4ff2b9cb Replace / with \ 2023-02-24 13:55:10 -08:00
799bf28803 Add Encounter Pro 2022-08-11 18:05:00 -07:00
8b5e47bcf2 Optimize wallbuy spawn code
_zm_reimagined::add_wallbuy uses new wallbuy code
Works correctly with Claymores
Works correctly with melee weapon hint icons
2022-01-24 07:22:26 -08:00
71c2f09994 Optimize move perk machine code
Directly change the structs instead of removing and adding the machines
2022-01-15 04:43:34 -08:00
fe2906a7f5 Move map specific functions into separate scripts
Perk pause removal done with replaceFunc
Removes need for replacing power_off_func on every power item
2022-01-03 13:38:53 -08:00
d3931f4436 Change file locations
Rename _zm_reimagined_zgrief to zgrief_reimagined
Removes need for mod.gsc
Makes grief code only load on grief gamemode
Fixes maps without grief not being able to load
2022-01-02 13:26:21 -08:00
64c5c9c9cf Grief: remove extra spawn points on all maps
Spawn point override code for all maps is done in same script
Remove need for zm_transit_grief_farm.gsc
2022-01-01 23:56:35 -08:00
2df333a0c1 Borough: random Mystery Box start location 2021-12-31 18:58:27 -08:00
3408771348 Grief on Farm: remove player spawns near gate
Optimize player spawn override code on Cell Block
2021-12-31 17:30:21 -08:00
9dec319b5c Add zm_transit_grief_farm.gsc 2021-12-31 16:25:15 -08:00
4006aa856e Move code from _zm_reimagined_zgrief to zm_buried_grief_street 2021-12-31 15:47:10 -08:00
4cb1b511a0 Borough: add PDW and SVU wallbuys 2021-12-27 20:30:41 -08:00
b4782db7b7 Borough: change team spawn points 2021-12-27 06:52:21 -08:00
b127c4987d Cell Block: space out spawns evenly 2021-12-27 06:32:48 -08:00
e37454eda2 Cell Block: remove middle spawn points 2021-12-27 06:10:55 -08:00
3e8ff85620 Borough: fix Saloon tunnel zone being active 2021-12-23 15:08:41 -08:00
86f3527b10 Remove unused code 2021-12-18 22:47:39 -08:00
9ef77ca973 Add zm_alcatraz_grief_cellblock.gsc 2021-12-18 22:07:41 -08:00
efe635825d Borough: fix new initial spawns not working on server 2021-12-18 21:31:02 -08:00
d0bc0fd055 Borough: players initially spawn in the Stables zone 2021-12-18 20:07:47 -08:00
7f27453336 Borough: disable tunnel player spawns 2021-12-14 18:45:05 -08:00
adf6fb13c9 Borough: add missing collision to stables roof 2021-12-14 17:15:07 -08:00
45f1080e52 Tranzit: lava in starting area changes 2021-12-13 01:19:27 -08:00
e98e814995 Add code for adding Head Chopper on Borough 2021-12-12 23:26:06 -08:00
5c1b1f9136 Borough: tunnels disabled 2021-12-12 23:12:53 -08:00
e967a85702 Bus Depot: power doors open when door is opened 2021-12-12 16:16:33 -08:00
35a3b09838 Add Bus Depot files 2021-12-12 15:39:07 -08:00
90a55aa836 Add zm_buried_grief_street.gsc 2021-12-11 22:38:35 -08:00