Commit Graph

176 Commits

Author SHA1 Message Date
1a81c27fa4 Merge pull request #35 from INSANEMODE/patch-4
fix staff parts not glowing.
2020-10-30 11:15:36 -04:00
61e780e5d8 Update zm_tomb_craftables.gsc
fix nexted foreach infinite loop
2020-10-30 08:52:36 -05:00
905ac1befe Update zm_tomb_craftables.gsc
fix nested foreach infinite loop
2020-10-30 08:50:44 -05:00
59cb9288ba Update zm_tomb_craftables.gsc 2020-10-30 08:24:24 -05:00
e05bec4825 Update zm_tomb_craftables.gsc 2020-10-30 08:23:47 -05:00
073b82e077 Update zm_tomb_craftables.gsc 2020-10-30 08:06:46 -05:00
e1580f6e0b Update zm_tomb_craftables.gsc 2020-10-30 08:06:23 -05:00
b3535325b5 fix 8 player staff pieces not glowing 2020-10-30 07:45:26 -05:00
bdc7e9585c fix staff parts not glowing.
replaced a for loop with a foreach to get the staff pieces for craftable_model_attach_glow to work properly.
2020-10-30 07:37:27 -05:00
93f1071e7b Uploaded 10 zm_nuked_patch scripts as a baseline. 2020-10-26 07:34:10 -07:00
dd5046dc45 Checked 14 zm_transit_patch scripts
Checked zstandard.gsc,
zgrief.gsc,
zm_transit_fx.gsc, zm_transit_gamemodes.gsc, zm_transit_grief_farm.gsc, zm_transit_grief_station.gsc, zm_transit_grief_town.gsc, zm_transit_standard_farm.gsc,
zm_transit_standard_town.gsc,
zm_game_module_grief.gsc,
zm_game_module_meat.gsc,
zm_game_module_standard.gsc,
zm_game_module_utility.gsc, and
_zm_weap_bowie.gsc.
2020-09-30 08:22:43 -07:00
ae991b083a Checked zm_transit.gsc
zm_transit.gsc moved to checked but not tested.
2020-09-30 07:27:36 -07:00
94bc7e8058 Clarified No. 8 2020-09-30 06:51:33 -07:00
e110fd5129 Checked all mp gametype scripts again. 2020-09-26 16:53:35 -07:00
d904cb1bc2 Update info.md 2020-09-13 08:15:36 -07:00
1c274d6daa fixed spawnpoints 2020-09-12 13:02:27 -07:00
9a9b5cc64e Merge pull request #32 from INSANEMODE/patch-2
Update readme.md
2020-09-11 03:31:33 -04:00
ec9e5a0a16 Merge pull request #31 from INSANEMODE/patch-1
Fix zm_prison.gsc afterlife doors not opening for free after the shock meters are activated
2020-09-11 03:30:52 -04:00
dcb074b40f Update readme.md
zm_prison_patch/maps/mp/zm_alcatraz_weap_quest.gsc causes a minidump on startup
2020-09-09 09:20:33 -05:00
72c8b86523 Update zm_prison.gsc
added a line to call ```door_opened( 0 )``` after powering an afterlife shock box door.  if this is not done, you have to spend points after powering the door, which doesn't happen normally.
2020-09-09 09:10:16 -05:00
fc63a3ae34 zmeat.gsc Checked in an attempt to load up the meat gamemode 2020-09-08 07:19:09 -07:00
1c80c9e548 _zm_spawner.gsc Parity may have been reached with the original script 2020-09-08 07:18:27 -07:00
c76f35634e _bot.gsc is removed due to not being worked on and not working 2020-09-08 07:17:59 -07:00
b56c72d3e9 zgrief.gsc Grief Resets now properly restore player's weapons 2020-09-08 07:17:30 -07:00
1d1fea7768 New compiler error discovered
Additionally, each compiler error type is now numbered and any references to info.md will include that number in order to make it more obvious what error had to worked around for successful recompiling.
2020-09-08 07:16:39 -07:00
866baa824c added 42 scripts to zm_transit_patch as a baseline 2020-08-30 17:40:45 -07:00
238cfb5b71 changed isDefined( condition ) && condition to is_true
All patch_zm scripts that could use is_true instead have been modified.
2020-08-26 23:55:25 -07:00
d4bbdeed3f Create CHECKING_GUIDE.md 2020-08-20 05:41:30 -07:00
b0c5b95872 uncommented the zm_highrise box check now that the function is included 2020-08-13 11:52:29 -07:00
d412ca210e Merge pull request #17 from INSANEMODE/INSANEMODE-highrise-patch-1
Update zm_highrise.gsc
2020-08-13 14:48:14 -04:00
a0de634d89 added the missing function from cerberus 2020-08-13 11:47:19 -07:00
3017f5b357 fixed several bugs for _zm_magicbox
Fixed the use trigger positioning on certain maps. Fixed the mystery box not spawning on certain maps. Replace isdefined( condition ) && condition with is_true() throughout the script.
2020-08-13 09:29:37 -07:00
473537b15c Update zm_highrise.gsc
changed lines 182 and 187 to successfully compile and run. no observed obvious issues.
2020-08-12 01:40:40 -05:00
60a6a32990 Update zm_tomb_ambient_scripts.gsc 2020-08-06 00:37:07 -07:00
d8e90458da checked 15 zm_tomb_patch scripts
Checked zm_tomb_ee_main_step_1 thru 8, zm_tomb_ambient_scripts.gsc, zm_tomb_capture_zone_ffotd.gsc, zm_tomb_challenges.gsc, zm_tomb_ee_lights.gsc, zm_tomb_gamemodes.gsc, zm_tomb_giant_robot_ffotd.gsc, zm_tomb_standard.gsc.
2020-08-06 00:34:39 -07:00
5779552ba1 replaced several isdefined() && condition
Also added more shovel spawns
2020-08-04 20:12:15 -07:00
3c2a324fd3 replaced several isdefined() && condition with is_true 2020-08-04 20:11:21 -07:00
2708e655c4 replaced all isdefined( condition ) && condition checks with is_true 2020-07-31 07:20:11 -07:00
383f7e4310 Update readme.md 2020-07-28 21:16:21 -07:00
59f7c8034d actually committed zm_tomb_classic and zm_tomb_dig 2020-07-28 21:15:54 -07:00
ddd06a7066 Update readme.md 2020-07-27 16:47:29 -07:00
9b49f98004 Update _zm_magicbox.gsc 2020-07-27 14:11:20 -07:00
e8a141f666 Update debugging_guide.md 2020-07-25 04:50:26 -07:00
9665312608 checked 3 zm_highrise scripts
Checked mp zm_highrise.gsc, mp zm_highrise_ffotd.gsc, and _zm_weap_slipgun.gsc.
2020-07-25 04:49:56 -07:00
9763aea127 uploading 17 zm_highrise_patch/mp scripts as a baseline 2020-07-25 02:29:30 -07:00
28b4f9edf7 minor fix for _zm_pers_upgrades_functions 2020-07-25 02:28:53 -07:00
ed0c423727 added some basic function data 2020-07-25 02:28:24 -07:00
df1d2f542f Update debugging_guide.md 2020-07-23 23:46:25 -07:00
272a52cdf6 replaced several isdefined( condition ) && condition with is_true()
Also added the corresponding include if it was missing.
2020-07-23 07:27:39 -07:00
b8751d00fc Checked zm_transit_classic
zm_transit_classic has been tested and moved to No Known Errors category.
2020-07-19 02:56:10 -07:00