1c274d6daa
fixed spawnpoints
2020-09-12 13:02:27 -07:00
9a9b5cc64e
Merge pull request #32 from INSANEMODE/patch-2
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Update readme.md
2020-09-11 03:31:33 -04:00
ec9e5a0a16
Merge pull request #31 from INSANEMODE/patch-1
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Fix zm_prison.gsc afterlife doors not opening for free after the shock meters are activated
2020-09-11 03:30:52 -04:00
dcb074b40f
Update readme.md
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zm_prison_patch/maps/mp/zm_alcatraz_weap_quest.gsc causes a minidump on startup
2020-09-09 09:20:33 -05:00
72c8b86523
Update zm_prison.gsc
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added a line to call ```door_opened( 0 )``` after powering an afterlife shock box door. if this is not done, you have to spend points after powering the door, which doesn't happen normally.
2020-09-09 09:10:16 -05:00
fc63a3ae34
zmeat.gsc Checked in an attempt to load up the meat gamemode
2020-09-08 07:19:09 -07:00
1c80c9e548
_zm_spawner.gsc Parity may have been reached with the original script
2020-09-08 07:18:27 -07:00
c76f35634e
_bot.gsc is removed due to not being worked on and not working
2020-09-08 07:17:59 -07:00
b56c72d3e9
zgrief.gsc Grief Resets now properly restore player's weapons
2020-09-08 07:17:30 -07:00
1d1fea7768
New compiler error discovered
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Additionally, each compiler error type is now numbered and any references to info.md will include that number in order to make it more obvious what error had to worked around for successful recompiling.
2020-09-08 07:16:39 -07:00
866baa824c
added 42 scripts to zm_transit_patch as a baseline
2020-08-30 17:40:45 -07:00
238cfb5b71
changed isDefined( condition ) && condition to is_true
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All patch_zm scripts that could use is_true instead have been modified.
2020-08-26 23:55:25 -07:00
d4bbdeed3f
Create CHECKING_GUIDE.md
2020-08-20 05:41:30 -07:00
b0c5b95872
uncommented the zm_highrise box check now that the function is included
2020-08-13 11:52:29 -07:00
d412ca210e
Merge pull request #17 from INSANEMODE/INSANEMODE-highrise-patch-1
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Update zm_highrise.gsc
2020-08-13 14:48:14 -04:00
a0de634d89
added the missing function from cerberus
2020-08-13 11:47:19 -07:00
3017f5b357
fixed several bugs for _zm_magicbox
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Fixed the use trigger positioning on certain maps. Fixed the mystery box not spawning on certain maps. Replace isdefined( condition ) && condition with is_true() throughout the script.
2020-08-13 09:29:37 -07:00
473537b15c
Update zm_highrise.gsc
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changed lines 182 and 187 to successfully compile and run. no observed obvious issues.
2020-08-12 01:40:40 -05:00
60a6a32990
Update zm_tomb_ambient_scripts.gsc
2020-08-06 00:37:07 -07:00
d8e90458da
checked 15 zm_tomb_patch scripts
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Checked zm_tomb_ee_main_step_1 thru 8, zm_tomb_ambient_scripts.gsc, zm_tomb_capture_zone_ffotd.gsc, zm_tomb_challenges.gsc, zm_tomb_ee_lights.gsc, zm_tomb_gamemodes.gsc, zm_tomb_giant_robot_ffotd.gsc, zm_tomb_standard.gsc.
2020-08-06 00:34:39 -07:00
5779552ba1
replaced several isdefined() && condition
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Also added more shovel spawns
2020-08-04 20:12:15 -07:00
3c2a324fd3
replaced several isdefined() && condition with is_true
2020-08-04 20:11:21 -07:00
2708e655c4
replaced all isdefined( condition ) && condition checks with is_true
2020-07-31 07:20:11 -07:00
383f7e4310
Update readme.md
2020-07-28 21:16:21 -07:00
59f7c8034d
actually committed zm_tomb_classic and zm_tomb_dig
2020-07-28 21:15:54 -07:00
ddd06a7066
Update readme.md
2020-07-27 16:47:29 -07:00
9b49f98004
Update _zm_magicbox.gsc
2020-07-27 14:11:20 -07:00
e8a141f666
Update debugging_guide.md
2020-07-25 04:50:26 -07:00
9665312608
checked 3 zm_highrise scripts
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Checked mp zm_highrise.gsc, mp zm_highrise_ffotd.gsc, and _zm_weap_slipgun.gsc.
2020-07-25 04:49:56 -07:00
9763aea127
uploading 17 zm_highrise_patch/mp scripts as a baseline
2020-07-25 02:29:30 -07:00
28b4f9edf7
minor fix for _zm_pers_upgrades_functions
2020-07-25 02:28:53 -07:00
ed0c423727
added some basic function data
2020-07-25 02:28:24 -07:00
df1d2f542f
Update debugging_guide.md
2020-07-23 23:46:25 -07:00
272a52cdf6
replaced several isdefined( condition ) && condition with is_true()
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Also added the corresponding include if it was missing.
2020-07-23 07:27:39 -07:00
b8751d00fc
Checked zm_transit_classic
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zm_transit_classic has been tested and moved to No Known Errors category.
2020-07-19 02:56:10 -07:00
91dea1e8d7
Rechecked 3 scripts
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Rechecked _zm_chugabud.gsc, _zm_laststand.gsc, and _zm_spawner.gsc.
All have been moved to No Known Errors.
2020-07-19 02:55:24 -07:00
eea54f70b2
checked and fixed scripts in patch_zm
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Checked _globallogic_spawn.gsc. Fixed _load.gsc and _zm.gsc in patch_zm/maps/mp/zombies. Fixed zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc.
2020-07-10 08:04:09 -07:00
7817efc738
checked 11 patch_mp mp scripts
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checked _acousticsensor.gsc, _ballistic_knife.gsc, _bouncingbetty.gsc, _empgrenade.gsc, _entityheadicons.gsc, _flashgrenades.gsc, _mgturret.gsc, _scrambler.gsc, _sensor_grenade.gsc, _teargrenades.gsc, and _treadfx.gsc.
2020-07-10 08:00:00 -07:00
9cbb7470c3
Checked zm_tomb_zmb
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Tested, and moved to Minor Errors category.
2020-07-04 09:07:42 -07:00
f741460f7a
reorganized pluto specific fixes
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Also added 8 player origins fix.
2020-07-04 09:05:54 -07:00
3e93da000c
checked 2 zm_tomb_patch scripts
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Checked zm_tomb_craftables.gsc, and zm_tomb_main_quest.gsc.
2020-07-03 07:56:25 -07:00
e5bf6a75a0
fixed exe_client_field_mismatch for _zm
2020-06-21 06:27:26 -07:00
ffac476a7e
Update _zm_unitrigger.gsc
2020-06-20 20:33:51 -07:00
9dd7a18768
Update info.md
2020-06-18 16:25:06 -07:00
d2202281cd
checked 54 patch_mp/maps/mp scripts
2020-06-13 01:37:00 -07:00
a46530d2fd
fixed _zm to work on buried and origins
2020-06-08 03:26:45 -07:00
31c3e23f3d
checked zm_tomb
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Moved zm_tomb.gsc to No Known Errors category.
2020-06-05 05:09:08 -07:00
3fceed6bab
checked zm_buried_maze
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zm_buried_maze moved to no No Known Errors.
2020-06-05 05:08:35 -07:00
3f61c61a78
fixed minor bugs in _zm_gametype and _zm_game_module
2020-06-05 05:07:55 -07:00
0500c630f7
uploading 61 zm_buried_patch scripts as a baseline
2020-06-05 01:51:32 -07:00