241 Commits

Author SHA1 Message Date
JezuzLizard
f89e00e4aa Changed several isdefined and true to is_true. 2020-12-19 13:13:43 -08:00
JezuzLizard
83ad65f9bc Fixed compiling issue. 2020-12-19 13:13:02 -08:00
JezuzLizard
282de15f87 Checked zm_nuked_perks.gsc. 2020-12-19 13:12:44 -08:00
JezuzLizard
f272b49867 Checked zm_prison_spoon.gsc. 2020-12-19 13:12:28 -08:00
JezuzLizard
38856b5e88 Fixed tomahawk powerup grab. 2020-12-19 13:11:59 -08:00
JezuzLizard
1476e30c58 Fixed compiler error. 2020-12-19 13:11:44 -08:00
JezuzLizard
31e838effb Checked _zm_weap_staff_lightning.gsc 2020-12-19 13:11:30 -08:00
JezuzLizard
32566932d2 Checked _zm_ai_brutus.gsc
Likely still errors remaining.
2020-12-19 13:09:53 -08:00
JezuzLizard
c5fcdc76dd Properly commented out a dev block...
Changed while loop to foreach.
2020-12-19 13:09:11 -08:00
JezuzLizard
9f2c01b24b Minor fix for _zm_spawner.gsc 2020-12-19 13:08:17 -08:00
JezuzLizard
783a7a5cc5 Removed GSC studio header. 2020-12-19 13:07:46 -08:00
JezuzLizard
365293a8e7 Fixed more compiler limitations 2020-12-19 13:07:34 -08:00
JezuzLizard
901fce5a78 Changed a comma to a period to fix a compile error. 2020-12-19 13:07:05 -08:00
JezuzLizard
015be4fca3 Commented out dev blocks...
In zm_transit_grief_farm.gsc, and zm_transit_grief_station.gsc.
2020-12-19 13:06:22 -08:00
JezuzLizard
5b1ee43e36
Rename info.md to compiler limitations.md 2020-12-13 20:59:47 -08:00
JezuzLizard
1a81c27fa4
Merge pull request #35 from INSANEMODE/patch-4
fix staff parts not glowing.
2020-10-30 11:15:36 -04:00
INSANEMODE
61e780e5d8
Update zm_tomb_craftables.gsc
fix nexted foreach infinite loop
2020-10-30 08:52:36 -05:00
INSANEMODE
905ac1befe
Update zm_tomb_craftables.gsc
fix nested foreach infinite loop
2020-10-30 08:50:44 -05:00
INSANEMODE
59cb9288ba
Update zm_tomb_craftables.gsc 2020-10-30 08:24:24 -05:00
INSANEMODE
e05bec4825
Update zm_tomb_craftables.gsc 2020-10-30 08:23:47 -05:00
INSANEMODE
073b82e077
Update zm_tomb_craftables.gsc 2020-10-30 08:06:46 -05:00
INSANEMODE
e1580f6e0b
Update zm_tomb_craftables.gsc 2020-10-30 08:06:23 -05:00
INSANEMODE
b3535325b5
fix 8 player staff pieces not glowing 2020-10-30 07:45:26 -05:00
INSANEMODE
bdc7e9585c
fix staff parts not glowing.
replaced a for loop with a foreach to get the staff pieces for craftable_model_attach_glow to work properly.
2020-10-30 07:37:27 -05:00
JezuzLizard
93f1071e7b Uploaded 10 zm_nuked_patch scripts as a baseline. 2020-10-26 07:34:10 -07:00
JezuzLizard
dd5046dc45 Checked 14 zm_transit_patch scripts
Checked zstandard.gsc,
zgrief.gsc,
zm_transit_fx.gsc, zm_transit_gamemodes.gsc, zm_transit_grief_farm.gsc, zm_transit_grief_station.gsc, zm_transit_grief_town.gsc, zm_transit_standard_farm.gsc,
zm_transit_standard_town.gsc,
zm_game_module_grief.gsc,
zm_game_module_meat.gsc,
zm_game_module_standard.gsc,
zm_game_module_utility.gsc, and
_zm_weap_bowie.gsc.
2020-09-30 08:22:43 -07:00
JezuzLizard
ae991b083a Checked zm_transit.gsc
zm_transit.gsc moved to checked but not tested.
2020-09-30 07:27:36 -07:00
JezuzLizard
94bc7e8058
Clarified No. 8 2020-09-30 06:51:33 -07:00
JezuzLizard
e110fd5129 Checked all mp gametype scripts again. 2020-09-26 16:53:35 -07:00
JezuzLizard
d904cb1bc2
Update info.md 2020-09-13 08:15:36 -07:00
JezuzLizard
1c274d6daa fixed spawnpoints 2020-09-12 13:02:27 -07:00
JezuzLizard
9a9b5cc64e
Merge pull request #32 from INSANEMODE/patch-2
Update readme.md
2020-09-11 03:31:33 -04:00
JezuzLizard
ec9e5a0a16
Merge pull request #31 from INSANEMODE/patch-1
Fix zm_prison.gsc afterlife doors not opening for free after the shock meters are activated
2020-09-11 03:30:52 -04:00
INSANEMODE
dcb074b40f
Update readme.md
zm_prison_patch/maps/mp/zm_alcatraz_weap_quest.gsc causes a minidump on startup
2020-09-09 09:20:33 -05:00
INSANEMODE
72c8b86523
Update zm_prison.gsc
added a line to call ```door_opened( 0 )``` after powering an afterlife shock box door.  if this is not done, you have to spend points after powering the door, which doesn't happen normally.
2020-09-09 09:10:16 -05:00
JezuzLizard
fc63a3ae34 zmeat.gsc Checked in an attempt to load up the meat gamemode 2020-09-08 07:19:09 -07:00
JezuzLizard
1c80c9e548 _zm_spawner.gsc Parity may have been reached with the original script 2020-09-08 07:18:27 -07:00
JezuzLizard
c76f35634e _bot.gsc is removed due to not being worked on and not working 2020-09-08 07:17:59 -07:00
JezuzLizard
b56c72d3e9 zgrief.gsc Grief Resets now properly restore player's weapons 2020-09-08 07:17:30 -07:00
JezuzLizard
1d1fea7768 New compiler error discovered
Additionally, each compiler error type is now numbered and any references to info.md will include that number in order to make it more obvious what error had to worked around for successful recompiling.
2020-09-08 07:16:39 -07:00
JezuzLizard
866baa824c added 42 scripts to zm_transit_patch as a baseline 2020-08-30 17:40:45 -07:00
JezuzLizard
238cfb5b71 changed isDefined( condition ) && condition to is_true
All patch_zm scripts that could use is_true instead have been modified.
2020-08-26 23:55:25 -07:00
JezuzLizard
d4bbdeed3f
Create CHECKING_GUIDE.md 2020-08-20 05:41:30 -07:00
JezuzLizard
b0c5b95872
uncommented the zm_highrise box check now that the function is included 2020-08-13 11:52:29 -07:00
JezuzLizard
d412ca210e
Merge pull request #17 from INSANEMODE/INSANEMODE-highrise-patch-1
Update zm_highrise.gsc
2020-08-13 14:48:14 -04:00
JezuzLizard
a0de634d89 added the missing function from cerberus 2020-08-13 11:47:19 -07:00
JezuzLizard
3017f5b357 fixed several bugs for _zm_magicbox
Fixed the use trigger positioning on certain maps. Fixed the mystery box not spawning on certain maps. Replace isdefined( condition ) && condition with is_true() throughout the script.
2020-08-13 09:29:37 -07:00
INSANEMODE
473537b15c
Update zm_highrise.gsc
changed lines 182 and 187 to successfully compile and run. no observed obvious issues.
2020-08-12 01:40:40 -05:00
JezuzLizard
60a6a32990 Update zm_tomb_ambient_scripts.gsc 2020-08-06 00:37:07 -07:00
JezuzLizard
d8e90458da checked 15 zm_tomb_patch scripts
Checked zm_tomb_ee_main_step_1 thru 8, zm_tomb_ambient_scripts.gsc, zm_tomb_capture_zone_ffotd.gsc, zm_tomb_challenges.gsc, zm_tomb_ee_lights.gsc, zm_tomb_gamemodes.gsc, zm_tomb_giant_robot_ffotd.gsc, zm_tomb_standard.gsc.
2020-08-06 00:34:39 -07:00