c06a6c4b00
checked 4 scripts against cerberus output
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_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.
_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.
_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.
_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
0feba0b86a
tested _zm_spawner and fixed some errors
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_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
fe542a13f3
fully compared with the cerberus output
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Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00
fbf2ef83f2
added _zm_spawner.gsc baseline
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Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00
406ad1fbfe
checked 2 scripts fixed _zm_magicbox
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_zm_magicbox.gsc has been tested sufficiently to the point that its unlikely it will have errors. zgrief.gsc has only been checked but not tested.
2020-04-17 00:32:30 -07:00
8f1cdfaeda
updated _zm_ai_dogs.gsc fixing a rare crash more in description
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Continues in for loops seem to have a weird tendency to overflow causing an infinite loop. This was fixed by changing it to a while loop. Additionally logprints() have been added to make up for the lack of developer mode. Use the _zm_bot.gsc to at the same time as _zm_ai_dogs.gsc to use it.
2020-04-14 14:55:21 -07:00
99f0682ae6
Properly checked against the cerberus output
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The next update will feature verbose logging as a feature. This will make debugging the script much much easier.
2020-04-13 15:02:33 -07:00
7cd1f27de7
added _zm_audio to No Known Errors
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_zm_audio was not tested thoroughly but it was observed to cause no crashes and sounds still played on Origins.
2020-04-10 08:11:15 -07:00
f256dba202
Update _zm.gsc
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Still throws exe_client_field_mismatch but also no longer crashes on some maps. Also all functions are called and no functions are disabled.
2020-04-09 06:15:40 -07:00
04fa2130c5
reverted fix to preserve vanilla behavior
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Will add a fixed version separately.
2020-04-08 03:34:14 -07:00
ebfd937f9b
removed debug text
2020-04-08 03:01:52 -07:00
bd0831df5f
moved to No Known Errors
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Also fixed the no announcer audio in plutonium.
2020-04-08 02:58:22 -07:00
a0bda97e4c
Update readme.md
2020-04-08 00:35:17 -07:00
53025412de
initial upload for comparison to the original versions
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Uploaded _zm_audio and _zm_audio_announcer. Not tested yet, will upload scripts compileable and runnable.
2020-04-08 00:05:39 -07:00
73e72a3d12
moved _zm_zonemgr to No Known Errors category
2020-04-06 17:23:59 -07:00
833dcdaa92
Update _zm_zonemgr.gsc
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Currently not thoroughly tested could have some bugs but functional. No Known Errors.
2020-04-06 16:52:20 -07:00
7c553f72c5
updated _zm_zonemgr.gsc
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I compared several dumps to try and create this version of _zm_zonemgr.
Currently only works on zm_prison and zm_highrise.
2020-04-06 09:39:00 -07:00
800bc03577
uploading base version
2020-04-05 05:08:11 -07:00
83e1febabc
unsorted scripts by error by folder
2020-04-02 15:21:51 -07:00
1b624c0e3c
dropping sorting scripts by folder now all scripts are in their proper folders
2020-04-02 15:17:31 -07:00
b6617db1be
fixed more bugs and removed a duplicate script
2020-04-02 04:38:05 -07:00
12522c527c
reorganized files and added more scripts
2020-03-27 17:38:34 -07:00
1b9b26edb6
moved project to its own repo
2020-03-27 15:23:42 -07:00