83ad65f9bc
Fixed compiling issue.
2020-12-19 13:13:02 -08:00
282de15f87
Checked zm_nuked_perks.gsc.
2020-12-19 13:12:44 -08:00
f272b49867
Checked zm_prison_spoon.gsc.
2020-12-19 13:12:28 -08:00
38856b5e88
Fixed tomahawk powerup grab.
2020-12-19 13:11:59 -08:00
1476e30c58
Fixed compiler error.
2020-12-19 13:11:44 -08:00
31e838effb
Checked _zm_weap_staff_lightning.gsc
2020-12-19 13:11:30 -08:00
32566932d2
Checked _zm_ai_brutus.gsc
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Likely still errors remaining.
2020-12-19 13:09:53 -08:00
c5fcdc76dd
Properly commented out a dev block...
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Changed while loop to foreach.
2020-12-19 13:09:11 -08:00
9f2c01b24b
Minor fix for _zm_spawner.gsc
2020-12-19 13:08:17 -08:00
783a7a5cc5
Removed GSC studio header.
2020-12-19 13:07:46 -08:00
365293a8e7
Fixed more compiler limitations
2020-12-19 13:07:34 -08:00
901fce5a78
Changed a comma to a period to fix a compile error.
2020-12-19 13:07:05 -08:00
015be4fca3
Commented out dev blocks...
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In zm_transit_grief_farm.gsc, and zm_transit_grief_station.gsc.
2020-12-19 13:06:22 -08:00
5b1ee43e36
Rename info.md to compiler limitations.md
2020-12-13 20:59:47 -08:00
1a81c27fa4
Merge pull request #35 from INSANEMODE/patch-4
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fix staff parts not glowing.
2020-10-30 11:15:36 -04:00
61e780e5d8
Update zm_tomb_craftables.gsc
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fix nexted foreach infinite loop
2020-10-30 08:52:36 -05:00
905ac1befe
Update zm_tomb_craftables.gsc
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fix nested foreach infinite loop
2020-10-30 08:50:44 -05:00
59cb9288ba
Update zm_tomb_craftables.gsc
2020-10-30 08:24:24 -05:00
e05bec4825
Update zm_tomb_craftables.gsc
2020-10-30 08:23:47 -05:00
073b82e077
Update zm_tomb_craftables.gsc
2020-10-30 08:06:46 -05:00
e1580f6e0b
Update zm_tomb_craftables.gsc
2020-10-30 08:06:23 -05:00
b3535325b5
fix 8 player staff pieces not glowing
2020-10-30 07:45:26 -05:00
bdc7e9585c
fix staff parts not glowing.
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replaced a for loop with a foreach to get the staff pieces for craftable_model_attach_glow to work properly.
2020-10-30 07:37:27 -05:00
93f1071e7b
Uploaded 10 zm_nuked_patch scripts as a baseline.
2020-10-26 07:34:10 -07:00
dd5046dc45
Checked 14 zm_transit_patch scripts
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Checked zstandard.gsc,
zgrief.gsc,
zm_transit_fx.gsc, zm_transit_gamemodes.gsc, zm_transit_grief_farm.gsc, zm_transit_grief_station.gsc, zm_transit_grief_town.gsc, zm_transit_standard_farm.gsc,
zm_transit_standard_town.gsc,
zm_game_module_grief.gsc,
zm_game_module_meat.gsc,
zm_game_module_standard.gsc,
zm_game_module_utility.gsc, and
_zm_weap_bowie.gsc.
2020-09-30 08:22:43 -07:00
ae991b083a
Checked zm_transit.gsc
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zm_transit.gsc moved to checked but not tested.
2020-09-30 07:27:36 -07:00
94bc7e8058
Clarified No. 8
2020-09-30 06:51:33 -07:00
e110fd5129
Checked all mp gametype scripts again.
2020-09-26 16:53:35 -07:00
d904cb1bc2
Update info.md
2020-09-13 08:15:36 -07:00
1c274d6daa
fixed spawnpoints
2020-09-12 13:02:27 -07:00
9a9b5cc64e
Merge pull request #32 from INSANEMODE/patch-2
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Update readme.md
2020-09-11 03:31:33 -04:00
ec9e5a0a16
Merge pull request #31 from INSANEMODE/patch-1
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Fix zm_prison.gsc afterlife doors not opening for free after the shock meters are activated
2020-09-11 03:30:52 -04:00
dcb074b40f
Update readme.md
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zm_prison_patch/maps/mp/zm_alcatraz_weap_quest.gsc causes a minidump on startup
2020-09-09 09:20:33 -05:00
72c8b86523
Update zm_prison.gsc
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added a line to call ```door_opened( 0 )``` after powering an afterlife shock box door. if this is not done, you have to spend points after powering the door, which doesn't happen normally.
2020-09-09 09:10:16 -05:00
fc63a3ae34
zmeat.gsc Checked in an attempt to load up the meat gamemode
2020-09-08 07:19:09 -07:00
1c80c9e548
_zm_spawner.gsc Parity may have been reached with the original script
2020-09-08 07:18:27 -07:00
c76f35634e
_bot.gsc is removed due to not being worked on and not working
2020-09-08 07:17:59 -07:00
b56c72d3e9
zgrief.gsc Grief Resets now properly restore player's weapons
2020-09-08 07:17:30 -07:00
1d1fea7768
New compiler error discovered
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Additionally, each compiler error type is now numbered and any references to info.md will include that number in order to make it more obvious what error had to worked around for successful recompiling.
2020-09-08 07:16:39 -07:00
866baa824c
added 42 scripts to zm_transit_patch as a baseline
2020-08-30 17:40:45 -07:00
238cfb5b71
changed isDefined( condition ) && condition to is_true
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All patch_zm scripts that could use is_true instead have been modified.
2020-08-26 23:55:25 -07:00
d4bbdeed3f
Create CHECKING_GUIDE.md
2020-08-20 05:41:30 -07:00
b0c5b95872
uncommented the zm_highrise box check now that the function is included
2020-08-13 11:52:29 -07:00
d412ca210e
Merge pull request #17 from INSANEMODE/INSANEMODE-highrise-patch-1
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Update zm_highrise.gsc
2020-08-13 14:48:14 -04:00
a0de634d89
added the missing function from cerberus
2020-08-13 11:47:19 -07:00
3017f5b357
fixed several bugs for _zm_magicbox
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Fixed the use trigger positioning on certain maps. Fixed the mystery box not spawning on certain maps. Replace isdefined( condition ) && condition with is_true() throughout the script.
2020-08-13 09:29:37 -07:00
473537b15c
Update zm_highrise.gsc
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changed lines 182 and 187 to successfully compile and run. no observed obvious issues.
2020-08-12 01:40:40 -05:00
60a6a32990
Update zm_tomb_ambient_scripts.gsc
2020-08-06 00:37:07 -07:00
d8e90458da
checked 15 zm_tomb_patch scripts
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Checked zm_tomb_ee_main_step_1 thru 8, zm_tomb_ambient_scripts.gsc, zm_tomb_capture_zone_ffotd.gsc, zm_tomb_challenges.gsc, zm_tomb_ee_lights.gsc, zm_tomb_gamemodes.gsc, zm_tomb_giant_robot_ffotd.gsc, zm_tomb_standard.gsc.
2020-08-06 00:34:39 -07:00
5779552ba1
replaced several isdefined() && condition
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Also added more shovel spawns
2020-08-04 20:12:15 -07:00