98bfc67831
Added all the remaining scripts not previously included.
2021-08-07 11:29:26 -07:00
bb3a659501
Checked _visionset_mgr.gsc
2021-07-28 19:17:51 -07:00
9c9a729150
Minor fixes for already checked scripts.
2021-03-18 14:58:37 -07:00
86f24361a4
_zm_blockers.gsc: Probably fixed all errors.
2021-03-11 02:23:27 -08:00
8c4a9ecf8c
Removed debug code from _zm_magicbox.gsc.
2021-03-11 02:23:00 -08:00
eeae412f6d
Numerous minor fixes.
2021-02-25 15:17:52 -08:00
3ce86fb886
_zm_gametype.gsc: Used is_true().
2021-01-25 01:08:08 -08:00
5aae3f6c8f
_zm_utility.gsc: Fixed some issues.
2021-01-25 01:07:47 -08:00
f89e00e4aa
Changed several isdefined and true to is_true.
2020-12-19 13:13:43 -08:00
c5fcdc76dd
Properly commented out a dev block...
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Changed while loop to foreach.
2020-12-19 13:09:11 -08:00
9f2c01b24b
Minor fix for _zm_spawner.gsc
2020-12-19 13:08:17 -08:00
783a7a5cc5
Removed GSC studio header.
2020-12-19 13:07:46 -08:00
365293a8e7
Fixed more compiler limitations
2020-12-19 13:07:34 -08:00
1c80c9e548
_zm_spawner.gsc Parity may have been reached with the original script
2020-09-08 07:18:27 -07:00
238cfb5b71
changed isDefined( condition ) && condition to is_true
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All patch_zm scripts that could use is_true instead have been modified.
2020-08-26 23:55:25 -07:00
3017f5b357
fixed several bugs for _zm_magicbox
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Fixed the use trigger positioning on certain maps. Fixed the mystery box not spawning on certain maps. Replace isdefined( condition ) && condition with is_true() throughout the script.
2020-08-13 09:29:37 -07:00
2708e655c4
replaced all isdefined( condition ) && condition checks with is_true
2020-07-31 07:20:11 -07:00
9b49f98004
Update _zm_magicbox.gsc
2020-07-27 14:11:20 -07:00
28b4f9edf7
minor fix for _zm_pers_upgrades_functions
2020-07-25 02:28:53 -07:00
91dea1e8d7
Rechecked 3 scripts
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Rechecked _zm_chugabud.gsc, _zm_laststand.gsc, and _zm_spawner.gsc.
All have been moved to No Known Errors.
2020-07-19 02:55:24 -07:00
eea54f70b2
checked and fixed scripts in patch_zm
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Checked _globallogic_spawn.gsc. Fixed _load.gsc and _zm.gsc in patch_zm/maps/mp/zombies. Fixed zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc.
2020-07-10 08:04:09 -07:00
e5bf6a75a0
fixed exe_client_field_mismatch for _zm
2020-06-21 06:27:26 -07:00
ffac476a7e
Update _zm_unitrigger.gsc
2020-06-20 20:33:51 -07:00
a46530d2fd
fixed _zm to work on buried and origins
2020-06-08 03:26:45 -07:00
3f61c61a78
fixed minor bugs in _zm_gametype and _zm_game_module
2020-06-05 05:07:55 -07:00
89fa02ab7f
uploading 119 patch_mp scripts and 23 patch_zm scripts as a baseline
2020-05-29 07:55:47 -07:00
6cc070ca29
Changes Trigger Length
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Changes trigger length on Origins and Mob of the Dead so the box can actually be used.
Recommend you add this change as right now, the boxes are unavailable due to the trigger size.
2020-05-27 15:58:37 -05:00
057e88ea38
made a small change relating to zone_flag_wait
2020-05-23 10:20:36 -07:00
5eb1b54b84
removed debug code and added a missing include
2020-05-23 09:28:14 -07:00
aab6678ec2
checked 6 scripts one of which was a dual script
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Checked _globallogic_actor, _globallogic_defualts, _globallogic_ui, _globallogic_utils, _globallogic_vehicle for patch_mp. Checked _globallogic_actor for patch_zm. Checked zm_nuked for zm_nuked_patch.
2020-05-22 09:04:12 -07:00
83a2e644ea
checked 3 scripts 1 of which was a dual script
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_copter, and _wager for patch_mp have been checked. _weapons for patch_mp and patch_zm have been checked.
2020-05-19 09:42:09 -07:00
27cf20deaa
fixed ammo buys attachments and limited weapons
2020-05-17 16:05:38 -07:00
7e6449d7e3
fixed packa punch not giving attachments
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Also fixed wallbuy hintstrings.
2020-05-16 17:30:43 -07:00
3a1b3ccfc2
fixed some bugs with _zm_gametype
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level.wavespawntimer has been uncommented and now references its overrride in _globallogic. A for loop that wasn't fully made into a for loop has been fixed. A bug causing players to not spawn at proper spawnpoints has been fixed.
2020-05-16 04:55:56 -07:00
3f65ee59c8
more minor bug fixes for _zm_gametype
2020-05-14 20:04:18 -07:00
ec75d8b49a
checked 8 scripts 5 for mp only 3 for both mp and zombies
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checked _clientids, _scoreboard, and _spectating for mp and zombies. Checked_deathicons, _friendicons, _killcam, _objpoints, and _rank for mp.
2020-05-08 23:17:16 -07:00
fdffeb40bb
fixed some newly found errors in _zm_gametype and replaced _globallogic with a better dump
2020-05-07 15:23:12 -07:00
e7e138c126
checked and tested _globallogic for zombies
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_globallogic has been moved to the No Known Errors category.
2020-05-05 20:06:12 -07:00
09e3ff45ed
checked 10 more scripts
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8 are for mp and zm _healthoverlay, _hostmigration, _menus, and _tweakables. Additionally _zm_chugabud, and _zm_equipment were checked for zm.
2020-04-30 09:03:46 -07:00
1970197ae0
checked 5 gametypes series scripts
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_callbacksetup.gsc, _damagefeedback.gsc, _hud.gsc, _perplayer.gsc, and _serversettings have been checked for both patch_zm and patch_mp.
2020-04-29 12:15:40 -07:00
18b5824147
properly uploaded mp scripts instead of zm versions
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Checked_weapon_utils for both mp and zm.
2020-04-29 11:02:01 -07:00
17c1ff26bf
accidently didn't check for simple syntax errors fixed now
2020-04-29 08:56:45 -07:00
7cfed7cdf9
uploading all of gametypes_zm as a baseline
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Starting part 2 of patch_zm checking.
2020-04-29 08:29:29 -07:00
043ddd2880
uploaded the checked versions of the last 6 scripts
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Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00
21835a4989
checked 3 more scripts and added an incomplete functions list
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_zm_buildables, _zm_unitrigger, and_zm_utility have been checked but only _zm_utility has been tested. Additionally, a basic functions list has been added to help modders find useful functions.
2020-04-28 12:39:27 -07:00
698d211403
checked 4 more scripts started debugging _zm_spawner
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The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.
_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
5142f1e035
checked 3 more scripts and added them to the untested category
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Once all scripts in patch_zm/maps/mp/zombies have been checked the testing phase will begin.
2020-04-26 03:58:38 -07:00
64f0307bfd
5 new scripts fully functional 1 needs more work
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_zm_gump.gsc is now accepting connections from clients. _zm_tombstone had a simple syntax error that needed fixing. _zm_pers_upgrades, and _zm_pers_upgrades_system both have no known errors. Finally _zm_pers_upgrades_functions hangs on server launch, most likely an infinite loop.
2020-04-25 23:02:25 -07:00
5f5ce72dfb
deleted test code and changed a for loop to while loop
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For some reason for loops with continues will seemingly overflow and go infinite 100% of the time. However, while loops do not so the for loop in manage_zones() was changed to a while loop with no change in functionality.
2020-04-25 15:26:36 -07:00
698dc4ee5f
checked 6 scripts against the cerberus output
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These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00