83 Commits

Author SHA1 Message Date
JezuzLizard
d5a240843e Update readme.md 2020-05-18 06:10:17 -07:00
JezuzLizard
27cf20deaa fixed ammo buys attachments and limited weapons 2020-05-17 16:05:38 -07:00
JezuzLizard
7e6449d7e3 fixed packa punch not giving attachments
Also fixed wallbuy hintstrings.
2020-05-16 17:30:43 -07:00
JezuzLizard
3a1b3ccfc2 fixed some bugs with _zm_gametype
level.wavespawntimer has been uncommented and now references its overrride in _globallogic. A for loop that wasn't fully made into a for loop has been fixed. A bug causing players to not spawn at proper spawnpoints has been fixed.
2020-05-16 04:55:56 -07:00
JezuzLizard
3f65ee59c8 more minor bug fixes for _zm_gametype 2020-05-14 20:04:18 -07:00
JezuzLizard
cf41cab73b checked zm_transit_standard_station 2020-05-13 12:18:04 -07:00
JezuzLizard
e38d100bed uploading zm_transit_standard_station as a baseline 2020-05-13 12:16:53 -07:00
JezuzLizard
1d6c27d33e uploading zm_transit_classic as a baseline 2020-05-13 12:12:44 -07:00
JezuzLizard
a2b6fb9683 Create info.md 2020-05-13 02:31:37 -07:00
JezuzLizard
62dfea4215 checked 3 more scripts
_battlechatter_mp, _persistence, and _pregame have been checked.
2020-05-12 21:20:07 -07:00
JezuzLizard
3b5174634c uploading 64 scripts as a baseline from zm_tomb_patch 2020-05-12 10:36:10 -07:00
JezuzLizard
1070187ae8 _bot no longer crashes but...
Bots do not spawn in after picking their teams. Also including
2020-05-10 17:43:31 -07:00
JezuzLizard
786d5cd109 fixed crashes related to 3 bot scripts
Added a missing include to _bot. Changed vectortoangle() to vectortoangles() in _bot_combat. Removed an extra input from 3 functions since those functions only take in 1 input in _bot_ctf.
2020-05-10 16:39:10 -07:00
JezuzLizard
d15d80d1f9
added a missing include causing the script to crash the server on launch 2020-05-10 16:25:31 -07:00
JezuzLizard
ec75d8b49a checked 8 scripts 5 for mp only 3 for both mp and zombies
checked _clientids, _scoreboard, and _spectating for mp and zombies. Checked_deathicons, _friendicons, _killcam, _objpoints, and _rank for mp.
2020-05-08 23:17:16 -07:00
JezuzLizard
d0b1a4648e completed checking all of the remaining bot scripts
_bot_conf, _bot_ctf, _bot_dem, _bot_dom, _bot_hack, _bot_hq, _bot_koth, _bot_sd have all been checked.
2020-05-08 12:38:27 -07:00
JezuzLizard
04c4467ded fixed several syntax errors and replace for loops with continues with while loops
For loops and foreaches with continues cause an infinite loop with the current compiler. As a result they can only be used in a while loop so any instances of a foreach or for loop with a continue must be converted to a while loop.
2020-05-07 15:29:11 -07:00
JezuzLizard
fdffeb40bb fixed some newly found errors in _zm_gametype and replaced _globallogic with a better dump 2020-05-07 15:23:12 -07:00
JezuzLizard
e7e138c126 checked and tested _globallogic for zombies
_globallogic has been moved to the No Known Errors category.
2020-05-05 20:06:12 -07:00
JezuzLizard
dd94baef78 checked the remaining 6 gametypes scripts
ctf, dem, dom, hq, koth, and oneflag have all been checked.
2020-05-05 12:41:38 -07:00
JezuzLizard
20883d4bec checked 8 gametype related scripts
Checked conf(kill confirmed), dm(deathmatch), gun(gungame), oic(one in the chamber), sas(sticks and stones), sd(search and destroy), shrp(sharpshooter), and tdm(team deathmatch).
2020-05-03 19:32:17 -07:00
JezuzLizard
046d571f12 rechecked bot scripts 2020-05-02 10:32:24 -07:00
JezuzLizard
6d2b484585 minor bot script related fixes
I also included a plutonium specific fix for the bot difficulty to work.
2020-04-30 21:56:02 -07:00
JezuzLizard
0e620dcd6f Update readme.md 2020-04-30 11:16:12 -07:00
JezuzLizard
419e026387 checked the 3 main bot scripts
Checked _bot again since there was an oversight when converting a foreach to a while loop. _bot_combat and _bot_loadout are checked but not tested.
2020-04-30 11:15:36 -07:00
JezuzLizard
09e3ff45ed checked 10 more scripts
8 are for mp and zm _healthoverlay, _hostmigration, _menus, and _tweakables. Additionally _zm_chugabud, and _zm_equipment were checked for zm.
2020-04-30 09:03:46 -07:00
JezuzLizard
535c5c1737 checked _bot.gsc 2020-04-29 14:27:07 -07:00
JezuzLizard
a36e6f7fdf uploaded 11 bot related scripts as a baseline 2020-04-29 12:16:18 -07:00
JezuzLizard
1970197ae0 checked 5 gametypes series scripts
_callbacksetup.gsc, _damagefeedback.gsc, _hud.gsc, _perplayer.gsc, and _serversettings have been checked for both patch_zm and patch_mp.
2020-04-29 12:15:40 -07:00
JezuzLizard
18b5824147 properly uploaded mp scripts instead of zm versions
Checked_weapon_utils for both mp and zm.
2020-04-29 11:02:01 -07:00
JezuzLizard
7e100abc34
debug guide updated for mp 2020-04-29 10:51:45 -07:00
JezuzLizard
aec2205d0e Merge branch 'master' of https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies 2020-04-29 10:41:50 -07:00
JezuzLizard
c720f7d82f debugging guide base added for mp 2020-04-29 10:41:33 -07:00
JezuzLizard
ddfd666574
Added more advice to the debugging guide 2020-04-29 10:35:35 -07:00
JezuzLizard
c53abf5d1f I've decided to start working on mp scripts
I am intending on checking both the gametypes_zm and gametypes scripts at the same time. If I am correct they should be very similar to each other so this should be killing 2 birds with 1 stone.
2020-04-29 09:49:47 -07:00
JezuzLizard
17c1ff26bf accidently didn't check for simple syntax errors fixed now 2020-04-29 08:56:45 -07:00
JezuzLizard
7cfed7cdf9 uploading all of gametypes_zm as a baseline
Starting part 2 of patch_zm checking.
2020-04-29 08:29:29 -07:00
JezuzLizard
043ddd2880 uploaded the checked versions of the last 6 scripts
Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00
JezuzLizard
21835a4989 checked 3 more scripts and added an incomplete functions list
_zm_buildables, _zm_unitrigger, and_zm_utility have been checked but only _zm_utility has been tested. Additionally, a basic functions list has been added to help modders find useful functions.
2020-04-28 12:39:27 -07:00
JezuzLizard
698d211403 checked 4 more scripts started debugging _zm_spawner
The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.

_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
JezuzLizard
48c1d8219d
Create credits.md 2020-04-27 02:37:04 -07:00
JezuzLizard
285b7f0803 Update readme.md 2020-04-26 04:21:15 -07:00
JezuzLizard
5142f1e035 checked 3 more scripts and added them to the untested category
Once all scripts in patch_zm/maps/mp/zombies have been checked the testing phase will begin.
2020-04-26 03:58:38 -07:00
JezuzLizard
64f0307bfd 5 new scripts fully functional 1 needs more work
_zm_gump.gsc is now accepting connections from clients. _zm_tombstone had a simple syntax error that needed fixing. _zm_pers_upgrades, and _zm_pers_upgrades_system both have no known errors. Finally _zm_pers_upgrades_functions hangs on server launch, most likely an infinite loop.
2020-04-25 23:02:25 -07:00
JezuzLizard
5f5ce72dfb
deleted test code and changed a for loop to while loop
For some reason for loops with continues will seemingly overflow and go infinite 100% of the time. However, while loops do not so the for loop in manage_zones() was changed to a while loop with no change in functionality.
2020-04-25 15:26:36 -07:00
JezuzLizard
698dc4ee5f checked 6 scripts against the cerberus output
These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00
JezuzLizard
3b86338236 see description
Added several new scripts to the no known errors category, but also moved some scripts to improper debug methods category. Added new scripts that need debugging which includes the remainder of the zombies class of scripts in patch_zm. Updated the debugging script and readme with more exact instructions to its usage.
Will work on many of the remaining zombies scripts and eventually move to gametypes_zm scripts.
2020-04-24 10:21:48 -07:00
JezuzLizard
c06a6c4b00 checked 4 scripts against cerberus output
_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.

_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.

_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.

_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
JezuzLizard
0feba0b86a tested _zm_spawner and fixed some errors
_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
JezuzLizard
fe542a13f3 fully compared with the cerberus output
Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00