mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
checked 54 patch_mp/maps/mp scripts
This commit is contained in:
parent
a46530d2fd
commit
d2202281cd
@ -1,21 +1,20 @@
|
|||||||
|
//checked includes matches cerberus output
|
||||||
#include codescripts/character;
|
#include codescripts/character;
|
||||||
|
|
||||||
setmodelfromarray( a )
|
setmodelfromarray( a ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self setmodel( a[ randomint( a.size ) ] );
|
self setmodel( a[ randomint( a.size ) ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
precachemodelarray( a )
|
precachemodelarray( a ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
i = 0;
|
for ( i = 0; i < a.size; i++ )
|
||||||
while ( i < a.size )
|
|
||||||
{
|
{
|
||||||
precachemodel( a[ i ] );
|
precachemodel( a[ i ] );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
attachfromarray( a )
|
attachfromarray( a ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self attach( codescripts/character::randomelement( a ), "", 1 );
|
self attach( codescripts/character::randomelement( a ), "", 1 );
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,19 @@
|
|||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( self ) );
|
assert( isDefined( self ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
wait 0;
|
wait 0;
|
||||||
if ( isDefined( self ) )
|
if ( isDefined( self ) )
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
if ( isDefined( self.classname ) )
|
if ( isDefined( self.classname ) )
|
||||||
{
|
{
|
||||||
if ( self.classname != "trigger_once" || self.classname == "trigger_radius" && self.classname == "trigger_multiple" )
|
if ( self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple" )
|
||||||
{
|
{
|
||||||
println( "" );
|
println( "" );
|
||||||
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
|
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
|
||||||
@ -18,6 +21,7 @@ main()
|
|||||||
#/
|
#/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
self delete();
|
self delete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,41 +1,29 @@
|
|||||||
|
|
||||||
initstructs()
|
initstructs() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.struct = [];
|
level.struct = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
createstruct()
|
createstruct() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
struct = spawnstruct();
|
struct = spawnstruct();
|
||||||
level.struct[ level.struct.size ] = struct;
|
level.struct[ level.struct.size ] = struct;
|
||||||
return struct;
|
return struct;
|
||||||
}
|
}
|
||||||
|
|
||||||
findstruct( position )
|
findstruct( position ) //checked changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
_a20 = level.struct_class_names;
|
foreach ( _ in level.struct_class_names )
|
||||||
key = getFirstArrayKey( _a20 );
|
|
||||||
while ( isDefined( key ) )
|
|
||||||
{
|
{
|
||||||
_ = _a20[ key ];
|
foreach ( s_array in level.struct_class_names[ key ] )
|
||||||
_a22 = level.struct_class_names[ key ];
|
|
||||||
val = getFirstArrayKey( _a22 );
|
|
||||||
while ( isDefined( val ) )
|
|
||||||
{
|
{
|
||||||
s_array = _a22[ val ];
|
foreach ( struct in s_array )
|
||||||
_a24 = s_array;
|
|
||||||
_k24 = getFirstArrayKey( _a24 );
|
|
||||||
while ( isDefined( _k24 ) )
|
|
||||||
{
|
{
|
||||||
struct = _a24[ _k24 ];
|
|
||||||
if(distancesquared( struct.origin, position ) < 1 )
|
if(distancesquared( struct.origin, position ) < 1 )
|
||||||
{
|
{
|
||||||
return struct;
|
return struct;
|
||||||
}
|
}
|
||||||
_k24 = getNextArrayKey( _a24, _k24 );
|
}
|
||||||
}
|
}
|
||||||
val = getNextArrayKey( _a22, val );
|
|
||||||
}
|
|
||||||
key = getNextArrayKey( _a20, key );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
wait_until_first_player()
|
wait_until_first_player() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
players = get_players();
|
players = get_players();
|
||||||
if ( !isDefined( players[ 0 ] ) )
|
if ( !isDefined( players[ 0 ] ) )
|
||||||
@ -13,15 +14,13 @@ wait_until_first_player()
|
|||||||
level waittill( "first_player_ready" );
|
level waittill( "first_player_ready" );
|
||||||
}
|
}
|
||||||
players = get_players();
|
players = get_players();
|
||||||
i = 0;
|
for ( i = 0; i < players.size; i++ )
|
||||||
while ( i < players.size )
|
|
||||||
{
|
{
|
||||||
players[ i ] thread monitor_player_sprint();
|
players[ i ] thread monitor_player_sprint();
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
stand_think( trig )
|
stand_think( trig ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
killtext = "kill_stand_think" + trig getentitynumber();
|
killtext = "kill_stand_think" + trig getentitynumber();
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
@ -37,7 +36,7 @@ stand_think( trig )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
monitor_player_sprint()
|
monitor_player_sprint() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self thread monitor_player_movement();
|
self thread monitor_player_movement();
|
||||||
@ -51,7 +50,7 @@ monitor_player_sprint()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
monitor_player_movement()
|
monitor_player_movement() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -72,7 +71,7 @@ monitor_player_movement()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
thread_enter_exit_sound( trig )
|
thread_enter_exit_sound( trig ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
@ -84,27 +83,25 @@ thread_enter_exit_sound( trig )
|
|||||||
self thread stand_think( trig );
|
self thread stand_think( trig );
|
||||||
while ( self istouching( trig ) )
|
while ( self istouching( trig ) )
|
||||||
{
|
{
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
}
|
}
|
||||||
self notify( "kill_stand_think" + trig getentitynumber() );
|
self notify( "kill_stand_think" + trig getentitynumber() );
|
||||||
self playsound( trig.script_noteworthy );
|
self playsound( trig.script_noteworthy );
|
||||||
trig.touchingplayers[ self getentitynumber() ] = 0;
|
trig.touchingplayers[ self getentitynumber() ] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
thread_step_trigger()
|
thread_step_trigger() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
if ( !isDefined( self.script_activated ) )
|
if ( !isDefined( self.script_activated ) )
|
||||||
{
|
{
|
||||||
self.script_activated = 1;
|
self.script_activated = 1;
|
||||||
}
|
}
|
||||||
while ( !isDefined( self.touchingplayers ) )
|
if ( !isDefined( self.touchingplayers ) )
|
||||||
{
|
{
|
||||||
self.touchingplayers = [];
|
self.touchingplayers = [];
|
||||||
i = 0;
|
for ( i = 0; i < 4; i++ )
|
||||||
while ( i < 4 )
|
|
||||||
{
|
{
|
||||||
self.touchingplayers[ i ] = 0;
|
self.touchingplayers[ i ] = 0;
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -117,34 +114,30 @@ thread_step_trigger()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
disable_bump_trigger( triggername )
|
disable_bump_trigger( triggername ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
triggers = getentarray( "audio_bump_trigger", "targetname" );
|
triggers = getentarray( "audio_bump_trigger", "targetname" );
|
||||||
while ( isDefined( triggers ) )
|
if ( isDefined( triggers ) )
|
||||||
{
|
{
|
||||||
i = 0;
|
for ( i = 0; i < triggers.size; i++ )
|
||||||
while ( i < triggers.size )
|
|
||||||
{
|
{
|
||||||
if ( isDefined( triggers[ i ].script_label ) && triggers[ i ].script_label == triggername )
|
if ( isDefined( triggers[ i ].script_label ) && triggers[ i ].script_label == triggername )
|
||||||
{
|
{
|
||||||
triggers[ i ].script_activated = 0;
|
triggers[ i ].script_activated = 0;
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
get_player_index_number( player )
|
get_player_index_number( player ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
players = get_players();
|
players = get_players();
|
||||||
i = 0;
|
for ( i = 0; i < players.size; i++ )
|
||||||
while ( i < players.size )
|
|
||||||
{
|
{
|
||||||
if ( players[ i ] == player )
|
if ( players[ i ] == player )
|
||||||
{
|
{
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
|
//includes match cerberus output
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level thread onplayerconnect();
|
level thread onplayerconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
onplayerconnect()
|
onplayerconnect() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -16,7 +17,7 @@ onplayerconnect()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onplayerspawned()
|
onplayerspawned() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self._bbdata = [];
|
self._bbdata = [];
|
||||||
@ -31,17 +32,17 @@ onplayerspawned()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onplayerdisconnect()
|
onplayerdisconnect() //checked changed to match beta dump
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
self waittill( "disconnect" );
|
self waittill( "disconnect" );
|
||||||
self commitspawndata();
|
self commitspawndata();
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onplayerdeath()
|
onplayerdeath() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
@ -51,11 +52,13 @@ onplayerdeath()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
commitspawndata()
|
commitspawndata() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( self._bbdata ) );
|
assert( isDefined( self._bbdata ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
if ( !isDefined( self._bbdata ) )
|
if ( !isDefined( self._bbdata ) )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -63,11 +66,13 @@ commitspawndata()
|
|||||||
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", getTime(), getplayerspawnid( self ), self._bbdata[ "score" ], self._bbdata[ "momentum" ], getTime() - self._bbdata[ "spawntime" ], self.name );
|
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", getTime(), getplayerspawnid( self ), self._bbdata[ "score" ], self._bbdata[ "momentum" ], getTime() - self._bbdata[ "spawntime" ], self.name );
|
||||||
}
|
}
|
||||||
|
|
||||||
commitweapondata( spawnid, currentweapon, time0 )
|
commitweapondata( spawnid, currentweapon, time0 ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( self._bbdata ) );
|
assert( isDefined( self._bbdata ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
if ( !isDefined( self._bbdata ) )
|
if ( !isDefined( self._bbdata ) )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -78,7 +83,7 @@ commitweapondata( spawnid, currentweapon, time0 )
|
|||||||
self._bbdata[ "hits" ] = 0;
|
self._bbdata[ "hits" ] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bbaddtostat( statname, delta )
|
bbaddtostat( statname, delta ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( isDefined( self._bbdata ) && isDefined( self._bbdata[ statname ] ) )
|
if ( isDefined( self._bbdata ) && isDefined( self._bbdata[ statname ] ) )
|
||||||
{
|
{
|
||||||
|
@ -1,15 +1,18 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
businit()
|
businit() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( level.clientscripts );
|
assert( level.clientscripts );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
level.busstate = "";
|
level.busstate = "";
|
||||||
registerclientsys( "busCmd" );
|
registerclientsys( "busCmd" );
|
||||||
}
|
}
|
||||||
|
|
||||||
setbusstate( state )
|
setbusstate( state ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( level.busstate != state )
|
if ( level.busstate != state )
|
||||||
{
|
{
|
||||||
|
@ -1,13 +1,15 @@
|
|||||||
|
|
||||||
setupminimap( material )
|
setupminimap( material ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
requiredmapaspectratio = getDvarFloat( "scr_RequiredMapAspectratio" );
|
requiredmapaspectratio = getDvarFloat( "scr_RequiredMapAspectratio" );
|
||||||
corners = getentarray( "minimap_corner", "targetname" );
|
corners = getentarray( "minimap_corner", "targetname" );
|
||||||
if ( corners.size != 2 )
|
if ( corners.size != 2 )
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
println( "^1Error: There are not exactly two "minimap_corner" entities in the map. Could not set up minimap." );
|
println( "^1Error: There are not exactly two "minimap_corner" entities in the map. Could not set up minimap." );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
corner0 = ( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], 0 );
|
corner0 = ( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], 0 );
|
||||||
@ -48,12 +50,12 @@ setupminimap( material )
|
|||||||
if ( mapaspectratio < requiredmapaspectratio )
|
if ( mapaspectratio < requiredmapaspectratio )
|
||||||
{
|
{
|
||||||
incr = requiredmapaspectratio / mapaspectratio;
|
incr = requiredmapaspectratio / mapaspectratio;
|
||||||
addvec = vecscale( west, westportion * ( incr - 1 ) * 0,5 );
|
addvec = vecscale( west, westportion * ( incr - 1 ) * 0.5 );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
incr = mapaspectratio / requiredmapaspectratio;
|
incr = mapaspectratio / requiredmapaspectratio;
|
||||||
addvec = vecscale( north, northportion * ( incr - 1 ) * 0,5 );
|
addvec = vecscale( north, northportion * ( incr - 1 ) * 0.5 );
|
||||||
}
|
}
|
||||||
northwest += addvec;
|
northwest += addvec;
|
||||||
southeast -= addvec;
|
southeast -= addvec;
|
||||||
@ -61,7 +63,7 @@ setupminimap( material )
|
|||||||
setminimap( material, northwest[ 0 ], northwest[ 1 ], southeast[ 0 ], southeast[ 1 ] );
|
setminimap( material, northwest[ 0 ], northwest[ 1 ], southeast[ 0 ], southeast[ 1 ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
vecscale( vec, scalar )
|
vecscale( vec, scalar ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return ( vec[ 0 ] * scalar, vec[ 1 ] * scalar, vec[ 2 ] * scalar );
|
return ( vec[ 0 ] * scalar, vec[ 1 ] * scalar, vec[ 2 ] * scalar );
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.bookmark[ "kill" ] = 0;
|
level.bookmark[ "kill" ] = 0;
|
||||||
level.bookmark[ "event" ] = 1;
|
level.bookmark[ "event" ] = 1;
|
||||||
@ -28,11 +28,13 @@ init()
|
|||||||
level.bookmark[ "zm_player_grenade_special_long" ] = 24;
|
level.bookmark[ "zm_player_grenade_special_long" ] = 24;
|
||||||
}
|
}
|
||||||
|
|
||||||
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent )
|
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
|
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
client1 = 255;
|
client1 = 255;
|
||||||
client2 = 255;
|
client2 = 255;
|
||||||
inflictorentnum = -1;
|
inflictorentnum = -1;
|
||||||
@ -72,11 +74,13 @@ bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overr
|
|||||||
adddemobookmark( level.bookmark[ type ], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
|
adddemobookmark( level.bookmark[ type ], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
|
||||||
}
|
}
|
||||||
|
|
||||||
gameresultbookmark( type, winningteamindex, losingteamindex )
|
gameresultbookmark( type, winningteamindex, losingteamindex ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
|
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
client1 = 255;
|
client1 = 255;
|
||||||
client2 = 255;
|
client2 = 255;
|
||||||
scoreeventpriority = 0;
|
scoreeventpriority = 0;
|
||||||
@ -95,3 +99,4 @@ gameresultbookmark( type, winningteamindex, losingteamindex )
|
|||||||
}
|
}
|
||||||
adddemobookmark( level.bookmark[ type ], getTime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
|
adddemobookmark( level.bookmark[ type ], getTime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
|
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
|
||||||
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
|
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
|
||||||
}
|
}
|
||||||
|
|
||||||
watch_bolt_detonation( owner )
|
watch_bolt_detonation( owner ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.scr_anim = [];
|
level.scr_anim = [];
|
||||||
level.scr_anim[ "fxanim_props" ] = [];
|
level.scr_anim[ "fxanim_props" ] = [];
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
randomstartdelay = randomfloatrange( -20, -15 );
|
randomstartdelay = randomfloatrange( -20, -15 );
|
||||||
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
|
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
|
||||||
@ -15,7 +16,7 @@ main()
|
|||||||
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
|
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
|
||||||
}
|
}
|
||||||
|
|
||||||
global_fx( targetname, fxname, fxfile, delay, soundalias )
|
global_fx( targetname, fxname, fxfile, delay, soundalias ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
ents = getstructarray( targetname, "targetname" );
|
ents = getstructarray( targetname, "targetname" );
|
||||||
if ( !isDefined( ents ) )
|
if ( !isDefined( ents ) )
|
||||||
@ -26,15 +27,13 @@ global_fx( targetname, fxname, fxfile, delay, soundalias )
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
i = 0;
|
for ( i = 0; i < ents.size; i++ )
|
||||||
while ( i < ents.size )
|
|
||||||
{
|
{
|
||||||
ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
|
ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
global_fx_create( fxname, fxfile, delay, soundalias )
|
global_fx_create( fxname, fxfile, delay, soundalias ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( !isDefined( level._effect ) )
|
if ( !isDefined( level._effect ) )
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_scoreevents;
|
#include maps/mp/_scoreevents;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.medalinfo = [];
|
level.medalinfo = [];
|
||||||
level.medalcallbacks = [];
|
level.medalcallbacks = [];
|
||||||
@ -10,7 +11,7 @@ init()
|
|||||||
level thread onplayerconnect();
|
level thread onplayerconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
onplayerconnect()
|
onplayerconnect() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -19,22 +20,22 @@ onplayerconnect()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
setlastkilledby( attacker )
|
setlastkilledby( attacker ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self.lastkilledby = attacker;
|
self.lastkilledby = attacker;
|
||||||
}
|
}
|
||||||
|
|
||||||
offenseglobalcount()
|
offenseglobalcount() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.globalteammedals++;
|
level.globalteammedals++;
|
||||||
}
|
}
|
||||||
|
|
||||||
defenseglobalcount()
|
defenseglobalcount() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.globalteammedals++;
|
level.globalteammedals++;
|
||||||
}
|
}
|
||||||
|
|
||||||
codecallback_medal( medalindex )
|
codecallback_medal( medalindex ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self luinotifyevent( &"medal_received", 1, medalindex );
|
self luinotifyevent( &"medal_received", 1, medalindex );
|
||||||
self luinotifyeventtospectators( &"medal_received", 1, medalindex );
|
self luinotifyeventtospectators( &"medal_received", 1, medalindex );
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -1,15 +1,18 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
music_init()
|
music_init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( level.clientscripts );
|
assert( level.clientscripts );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
level.musicstate = "";
|
level.musicstate = "";
|
||||||
registerclientsys( "musicCmd" );
|
registerclientsys( "musicCmd" );
|
||||||
}
|
}
|
||||||
|
|
||||||
setmusicstate( state, player )
|
setmusicstate( state, player ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
if ( isDefined( level.musicstate ) )
|
if ( isDefined( level.musicstate ) )
|
||||||
{
|
{
|
||||||
@ -18,13 +21,10 @@ setmusicstate( state, player )
|
|||||||
setclientsysstate( "musicCmd", state, player );
|
setclientsysstate( "musicCmd", state, player );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else if ( level.musicstate != state )
|
||||||
{
|
|
||||||
if ( level.musicstate != state )
|
|
||||||
{
|
{
|
||||||
setclientsysstate( "musicCmd", state );
|
setclientsysstate( "musicCmd", state );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
level.musicstate = state;
|
level.musicstate = state;
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
pcserver()
|
pcserver() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
pcserverupdateplaylist();
|
pcserverupdateplaylist();
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,17 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/_scoreevents;
|
#include maps/mp/_scoreevents;
|
||||||
#include maps/mp/_challenges;
|
#include maps/mp/_challenges;
|
||||||
#include maps/mp/killstreaks/_emp;
|
#include maps/mp/killstreaks/_emp;
|
||||||
#include maps/mp/gametypes/_weaponobjects;
|
#include maps/mp/gametypes/_weaponobjects;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level._effect[ "satchel_charge_enemy_light" ] = loadfx( "weapon/c4/fx_c4_light_red" );
|
level._effect[ "satchel_charge_enemy_light" ] = loadfx( "weapon/c4/fx_c4_light_red" );
|
||||||
level._effect[ "satchel_charge_friendly_light" ] = loadfx( "weapon/c4/fx_c4_light_green" );
|
level._effect[ "satchel_charge_friendly_light" ] = loadfx( "weapon/c4/fx_c4_light_green" );
|
||||||
}
|
}
|
||||||
|
|
||||||
createsatchelwatcher()
|
createsatchelwatcher() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "satchel_charge", "satchel_charge_mp", self.team );
|
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "satchel_charge", "satchel_charge_mp", self.team );
|
||||||
watcher.altdetonate = 1;
|
watcher.altdetonate = 1;
|
||||||
@ -20,14 +21,14 @@ createsatchelwatcher()
|
|||||||
watcher.hackertooltimems = level.equipmenthackertooltimems;
|
watcher.hackertooltimems = level.equipmenthackertooltimems;
|
||||||
watcher.headicon = 1;
|
watcher.headicon = 1;
|
||||||
watcher.detonate = ::satcheldetonate;
|
watcher.detonate = ::satcheldetonate;
|
||||||
watcher.stun = ::maps/mp/gametypes/_weaponobjects::weaponstun;
|
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
|
||||||
watcher.stuntime = 1;
|
watcher.stuntime = 1;
|
||||||
watcher.altweapon = "satchel_charge_detonator_mp";
|
watcher.altweapon = "satchel_charge_detonator_mp";
|
||||||
watcher.reconmodel = "t6_wpn_c4_world_detect";
|
watcher.reconmodel = "t6_wpn_c4_world_detect";
|
||||||
watcher.ownergetsassist = 1;
|
watcher.ownergetsassist = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
satcheldetonate( attacker, weaponname )
|
satcheldetonate( attacker, weaponname ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
from_emp = maps/mp/killstreaks/_emp::isempkillstreakweapon( weaponname );
|
from_emp = maps/mp/killstreaks/_emp::isempkillstreakweapon( weaponname );
|
||||||
if ( !isDefined( from_emp ) || !from_emp )
|
if ( !isDefined( from_emp ) || !from_emp )
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
|
//includes match cerberus output
|
||||||
#include maps/mp/killstreaks/_dogs;
|
#include maps/mp/killstreaks/_dogs;
|
||||||
#include maps/mp/killstreaks/_airsupport;
|
#include maps/mp/killstreaks/_airsupport;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.willypetedamageradius = 300;
|
level.willypetedamageradius = 300;
|
||||||
level.willypetedamageheight = 128;
|
level.willypetedamageheight = 128;
|
||||||
@ -15,7 +16,7 @@ init()
|
|||||||
precacheitem( level.fx_smokegrenade_single );
|
precacheitem( level.fx_smokegrenade_single );
|
||||||
}
|
}
|
||||||
|
|
||||||
watchsmokegrenadedetonation( owner )
|
watchsmokegrenadedetonation( owner ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
owner addweaponstat( "willy_pete_mp", "used", 1 );
|
owner addweaponstat( "willy_pete_mp", "used", 1 );
|
||||||
self waittill( "explode", position, surface );
|
self waittill( "explode", position, surface );
|
||||||
@ -39,22 +40,22 @@ watchsmokegrenadedetonation( owner )
|
|||||||
damageeffectarea( owner, startpos, level.willypetedamageradius, level.willypetedamageheight, undefined );
|
damageeffectarea( owner, startpos, level.willypetedamageradius, level.willypetedamageheight, undefined );
|
||||||
}
|
}
|
||||||
|
|
||||||
damageeffectarea( owner, position, radius, height, killcament )
|
damageeffectarea( owner, position, radius, height, killcament ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
effectarea = spawn( "trigger_radius", position, 0, radius, height );
|
effectarea = spawn( "trigger_radius", position, 0, radius, height );
|
||||||
owner thread maps/mp/killstreaks/_dogs::flash_dogs( effectarea );
|
owner thread maps/mp/killstreaks/_dogs::flash_dogs( effectarea );
|
||||||
effectarea delete();
|
effectarea delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
blocksight()
|
blocksight() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
radius = 64;
|
radius = 64;
|
||||||
fxblocksight( self, radius );
|
fxblocksight( self, radius );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,75;
|
wait 0.75;
|
||||||
radius = clamp( radius * 1,5, 10, 150 );
|
radius = clamp( radius * 1.5, 10, 150 );
|
||||||
fxblocksight( self, radius );
|
fxblocksight( self, radius );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
|
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
|
||||||
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
|
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
|
||||||
}
|
}
|
||||||
|
|
||||||
watch_bolt_detonation( owner )
|
watch_bolt_detonation( owner ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,14 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_deathicons;
|
#include maps/mp/gametypes/_deathicons;
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_bridge_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_bridge_fx;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_bridge_fx::main();
|
maps/mp/mp_bridge_fx::main();
|
||||||
@ -28,37 +32,37 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2,63, -90 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2.63, -90 ) );
|
||||||
barricade1 = spawn( "script_model", ( 850,5, -812,5, 0 ) );
|
barricade1 = spawn( "script_model", ( 850.5, -812.5, 0 ) );
|
||||||
barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
||||||
barricade1 setmodel( "p6_bri_construction_tarp" );
|
barricade1 setmodel( "p6_bri_construction_tarp" );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2366,5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2366.5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 759,5, -158,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 759.5, -158.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726,5, -158,5 ), ( 2,4, 359,9, -91,70473 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726.5, -158.5 ), ( 2.4, 359.9, -91.70473 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 634, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1373,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1373.5, 634, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 559,5, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 559.5, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375,5, -141,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375.5, -141.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1322.5, 438, -146 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1304,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1304.5, 438, -146 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 378,5, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1322.5, 378.5, -144 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30,5 ), ( 0, 270, -90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30.5 ), ( 0, 270, -90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2113,5, -44, 30,5 ), ( 0, 270, -90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 2113.5, -44, 30.5 ), ( 0, 270, -90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2219,5, -184,5, 37 ), vectorScale( ( 0, 0, 1 ), 2,9 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2219.5, -184.5, 37 ), vectorScale( ( 1, 0, 0 ), 2.9 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2197,5, -184,5, 33 ), vectorScale( ( 0, 0, 1 ), 23,9 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -2197.5, -184.5, 33 ), vectorScale( ( 1, 0, 0 ), 23.9 ) );
|
||||||
spawncollision( "collision_clip_32x32x10", "collider", ( 1923,5, 553,5, 43,5 ), ( 1,265, 43,3, -90 ) );
|
spawncollision( "collision_clip_32x32x10", "collider", ( 1923.5, 553.5, 43.5 ), ( 1.265, 43.3, -90 ) );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
||||||
level thread destructible_lights();
|
level thread destructible_lights();
|
||||||
@ -71,38 +75,34 @@ main()
|
|||||||
level thread pathing_fix();
|
level thread pathing_fix();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
destructible_lights()
|
destructible_lights() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
_a125 = destructibles;
|
foreach ( destructible in destructibles )
|
||||||
_k125 = getFirstArrayKey( _a125 );
|
|
||||||
while ( isDefined( _k125 ) )
|
|
||||||
{
|
{
|
||||||
destructible = _a125[ _k125 ];
|
|
||||||
if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
|
if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
|
||||||
{
|
{
|
||||||
destructible thread destructible_think( "police_car_lights" );
|
destructible thread destructible_think( "police_car_lights" );
|
||||||
destructible setclientfield( "police_car_lights", 1 );
|
destructible setclientfield( "police_car_lights", 1 );
|
||||||
}
|
}
|
||||||
_k125 = getNextArrayKey( _a125, _k125 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
destructible_think( clientfield )
|
destructible_think( clientfield ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self waittill_any( "death", "destructible_base_piece_death" );
|
self waittill_any( "death", "destructible_base_piece_death" );
|
||||||
self setclientfield( clientfield, 0 );
|
self setclientfield( clientfield, 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body )
|
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( smeansofdeath == "MOD_FALLING" )
|
if ( smeansofdeath == "MOD_FALLING" )
|
||||||
{
|
{
|
||||||
@ -127,7 +127,7 @@ ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigi
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
water_spash()
|
water_spash() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
self endon( "spawned_player" );
|
self endon( "spawned_player" );
|
||||||
@ -138,16 +138,16 @@ water_spash()
|
|||||||
{
|
{
|
||||||
while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
|
while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
}
|
}
|
||||||
bone = self gettagorigin( "j_spinelower" );
|
bone = self gettagorigin( "j_spinelower" );
|
||||||
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2,5 );
|
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2.5 );
|
||||||
self playsound( "mpl_splash_death" );
|
self playsound( "mpl_splash_death" );
|
||||||
playfx( level._effect[ "water_splash" ], origin );
|
playfx( level._effect[ "water_splash" ], origin );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
@ -156,19 +156,16 @@ leveloverridetime( defaulttime )
|
|||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a212 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k212 = getFirstArrayKey( _a212 );
|
|
||||||
while ( isDefined( _k212 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a212[ _k212 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -179,12 +176,11 @@ isinwater()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k212 = getNextArrayKey( _a212, _k212 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pathing_fix()
|
pathing_fix() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
wait 1;
|
wait 1;
|
||||||
nodes = getallnodes();
|
nodes = getallnodes();
|
||||||
@ -192,7 +188,7 @@ pathing_fix()
|
|||||||
disconnect_node( nodes[ 600 ] );
|
disconnect_node( nodes[ 600 ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
disconnect_node( node )
|
disconnect_node( node ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ent = spawn( "script_model", node.origin, 1 );
|
ent = spawn( "script_model", node.origin, 1 );
|
||||||
ent setmodel( level.deployedshieldmodel );
|
ent setmodel( level.deployedshieldmodel );
|
||||||
@ -200,3 +196,4 @@ disconnect_node( node )
|
|||||||
ent disconnectpaths();
|
ent disconnectpaths();
|
||||||
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
|
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_carrier_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_carrier_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
||||||
@ -33,59 +36,56 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -1301,22, -204,5 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -1301.22, -204.5 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -1301,22, -204,56 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -1301.22, -204.56 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -808,22, -334,56 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3733, -808.22, -334.56 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -808,22, -334,56 ), vectorScale( ( 0, 0, 1 ), 75,2 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3509, -808.22, -334.56 ), vectorScale( ( 0, 0, 1 ), 75.2 ) );
|
||||||
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 0, 1 ), 344 ) );
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 1, 0 ), 344 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820,39, 930,19, 123 ), vectorScale( ( 0, 0, 1 ), 245 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820.39, 930.19, 123 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820,39, 930,19, 91 ), vectorScale( ( 0, 0, 1 ), 245 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820.39, 930.19, 91 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820,39, 930,19, 59 ), vectorScale( ( 0, 0, 1 ), 245 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -4820.39, 930.19, 59 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 0, 1 ), 344 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -4821, 951, 82 ), vectorScale( ( 0, 1, 0 ), 344 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820,39, 930,19, 123 ), vectorScale( ( 0, 0, 1 ), 245 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820.39, 930.19, 123 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820,39, 930,19, 91 ), vectorScale( ( 0, 0, 1 ), 245 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820.39, 930.19, 91 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820,39, 930,19, 59 ), vectorScale( ( 0, 0, 1 ), 245 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -4820.39, 930.19, 59 ), vectorScale( ( 0, 1, 0 ), 245 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5448, 912, 268 ), vectorScale( ( 0, 0, 1 ), 13 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5448, 912, 268 ), vectorScale( ( 0, 1, 0 ), 13 ) );
|
||||||
spawncollision( "collision_physics_64x64x128", "collider", ( -2434, 806, 66 ), ( 270, 25, 0 ) );
|
spawncollision( "collision_physics_64x64x128", "collider", ( -2434, 806, 66 ), ( 270, 25, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -963, -100 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -963, -100 ), vectorScale( ( 1, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1091, -100 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1091, -100 ), vectorScale( ( 1, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1219, -88 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -5003, -1219, -88 ), vectorScale( ( 1, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -5013, -1128, -32 ), ( 270, 270, 180 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -5013, -1128, -32 ), ( 270, 270, 180 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257,5, -1184,5, -45 ), ( 270, 270, 180 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257.5, -1184.5, -45 ), ( 270, 270, 180 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257,5, -1128, -45 ), ( 270, 270, 180 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -3257.5, -1128, -45 ), ( 270, 270, 180 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -4696,5, 662,5, 163,5 ), vectorScale( ( 0, 0, 1 ), 283,2 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -4696.5, 662.5, 163.5 ), vectorScale( ( 0, 1, 0 ), 283.2 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5017, -1083,5, 40 ), ( 1, 270, 180 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5017, -1083.5, 40 ), ( 1, 270, 180 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -6316, -1554,5, -30 ), vectorScale( ( 0, 0, 1 ), 49,9 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -6316, -1554.5, -30 ), vectorScale( ( 0, 1, 0 ), 49.9 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -5852,5, -886, 159,5 ), vectorScale( ( 0, 0, 1 ), 2,59995 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -5852.5, -886, 159.5 ), vectorScale( ( 0, 1, 0 ), 2.59995 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -5875,5, -887, 159,5 ), vectorScale( ( 0, 0, 1 ), 2,59995 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -5875.5, -887, 159.5 ), vectorScale( ( 0, 1, 0 ), 2.59995 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5331,5, 727, 247,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -5331.5, 727, 247.5 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5838, -913,5, 85 ), vectorScale( ( 0, 0, 1 ), 19,8001 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -5838, -913.5, 85 ), vectorScale( ( 0, 0, -1 ), 19.8001 ) );
|
||||||
greenbarrel1 = spawn( "script_model", ( -5979,48, -347,391, 53,8051 ) );
|
greenbarrel1 = spawn( "script_model", ( -5979.48, -347.391, 53.8051 ) );
|
||||||
greenbarrel1.angles = ( 0, 0, 1 );
|
greenbarrel1.angles = ( 0, 0, 1 );
|
||||||
greenbarrel1 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
greenbarrel1 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
||||||
greenbarrel2 = spawn( "script_model", ( -5960,64, -349,489, 59,663 ) );
|
greenbarrel2 = spawn( "script_model", ( -5960.64, -349.489, 59.663 ) );
|
||||||
greenbarrel2.angles = ( 5,97936, 96,3096, 13,1076 );
|
greenbarrel2.angles = ( 5.97936, 96.3096, 13.1076 );
|
||||||
greenbarrel2 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
greenbarrel2 setmodel( "ac_prs_fps_road_chunk_lrg_a04" );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( -5987,5, -347,5, 47 ), vectorScale( ( 0, 0, 1 ), 64,8 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( -5987.5, -347.5, 47 ), vectorScale( ( 0, 1, 0 ), 64.8 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( -5957,2, -356,902, 47,25 ), vectorScale( ( 0, 0, 1 ), 102,9 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( -5957.2, -356.902, 47.25 ), vectorScale( ( 0, 1, 0 ), 102.9 ) );
|
||||||
level thread water_trigger_init();
|
level thread water_trigger_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
wait 3;
|
wait 3;
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a141 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k141 = getFirstArrayKey( _a141 );
|
|
||||||
while ( isDefined( _k141 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a141[ _k141 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -93,11 +93,10 @@ water_trigger_init()
|
|||||||
{
|
{
|
||||||
trigger thread water_trigger_think();
|
trigger thread water_trigger_think();
|
||||||
}
|
}
|
||||||
_k141 = getNextArrayKey( _a141, _k141 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_think()
|
water_trigger_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -114,28 +113,25 @@ water_trigger_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a189 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k189 = getFirstArrayKey( _a189 );
|
|
||||||
while ( isDefined( _k189 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a189[ _k189 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -147,7 +143,8 @@ isinwater()
|
|||||||
return trace[ "surfacetype" ] == "none";
|
return trace[ "surfacetype" ] == "none";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k189 = getNextArrayKey( _a189, _k189 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_castaway_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_castaway_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_castaway_fx::main();
|
maps/mp/mp_castaway_fx::main();
|
||||||
@ -24,34 +28,35 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1602, 242 ), ( 9,8, 270, 106 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1602, 242 ), ( 9.8, 270, 106 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1635, 242 ), ( 9,81, 270, 106 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -1181, 1635, 242 ), ( 9.81, 270, 106 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1602, 197 ), ( 360, 270, 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1602, 197 ), ( 360, 270, 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1635, 197 ), ( 360, 270, 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -1174, 1635, 197 ), ( 360, 270, 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -329, 656, 123 ), ( 359,424, 286,385, 127,196 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -329, 656, 123 ), ( 359.424, 286.385, 127.196 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -342, 699, 124 ), ( 354,888, 295,033, 125,723 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -342, 699, 124 ), ( 354.888, 295.033, 125.723 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -707, 2358, 145 ), vectorScale( ( 0, 1, 0 ), 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -707, 2358, 145 ), vectorScale( ( 1, 0, 0 ), 90 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 407,5, 518, 103 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 407.5, 518, 103 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 381, 552, 103 ), ( 270, 65,4, 6,57 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 381, 552, 103 ), ( 270, 65.4, 6.57 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 343, 559, 103 ), ( 270, 112,8, 0 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 343, 559, 103 ), ( 270, 112.8, 0 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 370,5, 526, 128,5 ), vectorScale( ( 0, 1, 0 ), 66,2 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 370.5, 526, 128.5 ), vectorScale( ( 0, 1, 0 ), 66.2 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 357, 525, 129,5 ), vectorScale( ( 0, 1, 0 ), 23 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 357, 525, 129.5 ), vectorScale( ( 0, 1, 0 ), 23 ) );
|
||||||
rock1 = spawn( "script_model", ( 373,607, 484,974, 42,6 ) );
|
rock1 = spawn( "script_model", ( 373.607, 484.974, 42.6 ) );
|
||||||
rock1.angles = ( 350,899, 243,975, 4,02471 );
|
rock1.angles = ( 350.899, 243.975, 4.02471 );
|
||||||
rock1 setmodel( "p6_cas_rock_medium_02_trimmed" );
|
rock1 setmodel( "p6_cas_rock_medium_02_trimmed" );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 479,5, 270, 75 ), ( 346,453, 344,758, 4,31137 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 479.5, 270, 75 ), ( 346.453, 344.758, 4.31137 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 477,5, 270, 76 ), ( 349,833, 342,352, 15,9726 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 477.5, 270, 76 ), ( 349.833, 342.352, 15.9726 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1503, 186, 121 ), ( 16,2357, 331,376, -70,4431 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1503, 186, 121 ), ( 16.2357, 331.376, -70.4431 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1571, 147, 97 ), ( 16,2357, 331,376, -70,4431 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1571, 147, 97 ), ( 16.2357, 331.376, -70.4431 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 1411, 118,5, 161,5 ), ( 4,9243, 334,331, 80,0809 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 1411, 118.5, 161.5 ), ( 4.9243, 334.331, 80.0809 ) );
|
||||||
level.levelkothdisable = [];
|
level.levelkothdisable = [];
|
||||||
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 281,5, 443,5, 161 ), 0, 50, 50 );
|
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 281.5, 443.5, 161 ), 0, 50, 50 );
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||||
ss.hq_objective_influencer_radius = 3000;
|
ss.hq_objective_influencer_radius = 3000;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_concert_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_concert_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
||||||
@ -27,21 +31,18 @@ main()
|
|||||||
level thread water_trigger_init();
|
level thread water_trigger_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
wait 3;
|
wait 3;
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a61 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k61 = getFirstArrayKey( _a61 );
|
|
||||||
while ( isDefined( _k61 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a61[ _k61 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -49,20 +50,15 @@ water_trigger_init()
|
|||||||
{
|
{
|
||||||
trigger thread water_trigger_think();
|
trigger thread water_trigger_think();
|
||||||
}
|
}
|
||||||
_k61 = getNextArrayKey( _a61, _k61 );
|
|
||||||
}
|
}
|
||||||
triggers = getentarray( "water_killbrush", "targetname" );
|
triggers = getentarray( "water_killbrush", "targetname" );
|
||||||
_a73 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k73 = getFirstArrayKey( _a73 );
|
|
||||||
while ( isDefined( _k73 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a73[ _k73 ];
|
|
||||||
trigger thread player_splash_think();
|
trigger thread player_splash_think();
|
||||||
_k73 = getNextArrayKey( _a73, _k73 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_splash_think()
|
player_splash_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -74,7 +70,7 @@ player_splash_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_water_fx( player, endon_condition )
|
player_water_fx( player, endon_condition ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
maxs = self.origin + self getmaxs();
|
maxs = self.origin + self getmaxs();
|
||||||
if ( maxs[ 2 ] > 60 )
|
if ( maxs[ 2 ] > 60 )
|
||||||
@ -85,7 +81,7 @@ player_water_fx( player, endon_condition )
|
|||||||
playfx( level._effect[ "water_splash_sm" ], origin );
|
playfx( level._effect[ "water_splash_sm" ], origin );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_think()
|
water_trigger_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -98,28 +94,25 @@ water_trigger_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a138 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k138 = getFirstArrayKey( _a138 );
|
|
||||||
while ( isDefined( _k138 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a138[ _k138 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -130,7 +123,7 @@ isinwater()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k138 = getNextArrayKey( _a138, _k138 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_dig_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_dig_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
|
||||||
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_dig_fx::main();
|
maps/mp/mp_dig_fx::main();
|
||||||
@ -22,31 +27,32 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
brick1 = spawn( "script_model", ( -5,6285, 604,473, 39,05 ) );
|
brick1 = spawn( "script_model", ( -5.6285, 604.473, 39.05 ) );
|
||||||
brick1.angles = ( 359,199, 90,0129, -0,822672 );
|
brick1.angles = ( 359.199, 90.0129, -0.822672 );
|
||||||
brick2 = spawn( "script_model", ( -12,63, 604,47, 39,05 ) );
|
brick2 = spawn( "script_model", ( -12.63, 604.47, 39.05 ) );
|
||||||
brick2.angles = ( 359,199, 90,0129, -0,822672 );
|
brick2.angles = ( 359.199, 90.0129, -0.822672 );
|
||||||
brick3 = spawn( "script_model", ( -5,63, 614,97, 39,05 ) );
|
brick3 = spawn( "script_model", ( -5.63, 614.97, 39.05 ) );
|
||||||
brick3.angles = ( 359,199, 90,0129, -0,822672 );
|
brick3.angles = ( 359.199, 90.0129, -0.822672 );
|
||||||
brick4 = spawn( "script_model", ( -12,63, 614,97, 39,05 ) );
|
brick4 = spawn( "script_model", ( -12.63, 614.97, 39.05 ) );
|
||||||
brick4.angles = ( 359,199, 90,0129, -0,822672 );
|
brick4.angles = ( 359.199, 90.0129, -0.822672 );
|
||||||
brick5 = spawn( "script_model", ( -5,63, 629,47, 39,55 ) );
|
brick5 = spawn( "script_model", ( -5.63, 629.47, 39.55 ) );
|
||||||
brick5.angles = ( 359,199, 90,0129, -0,822672 );
|
brick5.angles = ( 359.199, 90.0129, -0.822672 );
|
||||||
brick6 = spawn( "script_model", ( -12,63, 629,47, 39,55 ) );
|
brick6 = spawn( "script_model", ( -12.63, 629.47, 39.55 ) );
|
||||||
brick6.angles = ( 359,199, 90,0129, -0,822672 );
|
brick6.angles = ( 359.199, 90.0129, -0.822672 );
|
||||||
brick1 setmodel( "p6_dig_brick_03" );
|
brick1 setmodel( "p6_dig_brick_03" );
|
||||||
brick2 setmodel( "p6_dig_brick_03" );
|
brick2 setmodel( "p6_dig_brick_03" );
|
||||||
brick3 setmodel( "p6_dig_brick_03" );
|
brick3 setmodel( "p6_dig_brick_03" );
|
||||||
brick4 setmodel( "p6_dig_brick_03" );
|
brick4 setmodel( "p6_dig_brick_03" );
|
||||||
brick5 setmodel( "p6_dig_brick_03" );
|
brick5 setmodel( "p6_dig_brick_03" );
|
||||||
brick6 setmodel( "p6_dig_brick_03" );
|
brick6 setmodel( "p6_dig_brick_03" );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1404, -1126, 46,5 ), vectorScale( ( 0, 1, 0 ), 90 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1404, -1126, 46.5 ), vectorScale( ( 0, 1, 0 ), 90 ) );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/mp_dockside_crane;
|
#include maps/mp/mp_dockside_crane;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_dockside_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_dockside_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_dockside_fx::main();
|
maps/mp/mp_dockside_fx::main();
|
||||||
@ -25,49 +29,43 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_clip_64x64x64", "collider", ( 1095, 1489, -111 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_clip_64x64x64", "collider", ( 1095, 1489, -111 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 1079, 1441, -97 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 1079, 1441, -97 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( -1791, 2954, -23 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( -1791, 2954, -23 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
setdvar( "sm_sunsamplesizenear", 0,39 );
|
setdvar( "sm_sunsamplesizenear", 0.39 );
|
||||||
setdvar( "sm_sunshadowsmall", 1 );
|
setdvar( "sm_sunshadowsmall", 1 );
|
||||||
if ( getgametypesetting( "allowMapScripting" ) )
|
if ( getgametypesetting( "allowMapScripting" ) )
|
||||||
{
|
{
|
||||||
level maps/mp/mp_dockside_crane::init();
|
level maps/mp/mp_dockside_crane::init();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
crate_triggers = getentarray( "crate_kill_trigger", "targetname" );
|
crate_triggers = getentarray( "crate_kill_trigger", "targetname" );
|
||||||
i = 0;
|
for ( i = 0; i < crate_triggers.size; i++ )
|
||||||
while ( i < crate_triggers.size )
|
|
||||||
{
|
{
|
||||||
crate_triggers[ i ] delete();
|
crate_triggers[ i ] delete();
|
||||||
i++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
||||||
level thread water_trigger_init();
|
level thread water_trigger_init();
|
||||||
rts_remove();
|
rts_remove();
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
level thread devgui_dockside();
|
level thread devgui_dockside();
|
||||||
execdevgui( "devgui_mp_dockside" );
|
execdevgui( "devgui_mp_dockside" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2700", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2700", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
wait 3;
|
wait 3;
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a92 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k92 = getFirstArrayKey( _a92 );
|
|
||||||
while ( isDefined( _k92 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a92[ _k92 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -75,11 +73,10 @@ water_trigger_init()
|
|||||||
{
|
{
|
||||||
trigger thread water_trigger_think();
|
trigger thread water_trigger_think();
|
||||||
}
|
}
|
||||||
_k92 = getNextArrayKey( _a92, _k92 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_think()
|
water_trigger_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -92,28 +89,25 @@ water_trigger_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a138 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k138 = getFirstArrayKey( _a138 );
|
|
||||||
while ( isDefined( _k138 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a138[ _k138 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -124,34 +118,30 @@ isinwater()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k138 = getNextArrayKey( _a138, _k138 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
rts_remove()
|
rts_remove() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
removes = getentarray( "rts_only", "targetname" );
|
removes = getentarray( "rts_only", "targetname" );
|
||||||
_a157 = removes;
|
foreach ( remove in removes )
|
||||||
_k157 = getFirstArrayKey( _a157 );
|
|
||||||
while ( isDefined( _k157 ) )
|
|
||||||
{
|
{
|
||||||
remove = _a157[ _k157 ];
|
|
||||||
if ( isDefined( remove ) )
|
if ( isDefined( remove ) )
|
||||||
{
|
{
|
||||||
remove delete();
|
remove delete();
|
||||||
}
|
}
|
||||||
_k157 = getNextArrayKey( _a157, _k157 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
devgui_dockside()
|
devgui_dockside() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
setdvar( "devgui_notify", "" );
|
setdvar( "devgui_notify", "" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,5;
|
wait 0.5;
|
||||||
devgui_string = getDvar( "devgui_notify" );
|
devgui_string = getDvar( "devgui_notify" );
|
||||||
switch( devgui_string )
|
switch( devgui_string )
|
||||||
{
|
{
|
||||||
@ -161,6 +151,7 @@ devgui_dockside()
|
|||||||
crane_print_dvars();
|
crane_print_dvars();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if ( getDvar( "devgui_notify" ) != "" )
|
if ( getDvar( "devgui_notify" ) != "" )
|
||||||
{
|
{
|
||||||
@ -168,11 +159,12 @@ devgui_dockside()
|
|||||||
}
|
}
|
||||||
#/
|
#/
|
||||||
}
|
}
|
||||||
}
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
crane_print_dvars()
|
crane_print_dvars() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
dvars = [];
|
dvars = [];
|
||||||
dvars[ dvars.size ] = "scr_crane_claw_move_time";
|
dvars[ dvars.size ] = "scr_crane_claw_move_time";
|
||||||
@ -182,14 +174,12 @@ crane_print_dvars()
|
|||||||
dvars[ dvars.size ] = "scr_crane_arm_z_move_time";
|
dvars[ dvars.size ] = "scr_crane_arm_z_move_time";
|
||||||
dvars[ dvars.size ] = "scr_crane_claw_drop_speed";
|
dvars[ dvars.size ] = "scr_crane_claw_drop_speed";
|
||||||
dvars[ dvars.size ] = "scr_crane_claw_drop_time_min";
|
dvars[ dvars.size ] = "scr_crane_claw_drop_time_min";
|
||||||
_a211 = dvars;
|
foreach ( dvar in dvars )
|
||||||
_k211 = getFirstArrayKey( _a211 );
|
|
||||||
while ( isDefined( _k211 ) )
|
|
||||||
{
|
{
|
||||||
dvar = _a211[ _k211 ];
|
|
||||||
print( dvar + ": " );
|
print( dvar + ": " );
|
||||||
println( getDvar( dvar ) );
|
println( getDvar( dvar ) );
|
||||||
_k211 = getNextArrayKey( _a211, _k211 );
|
|
||||||
#/
|
#/
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/killstreaks/_supplydrop;
|
#include maps/mp/killstreaks/_supplydrop;
|
||||||
#include maps/mp/gametypes/_gameobjects;
|
#include maps/mp/gametypes/_gameobjects;
|
||||||
#include maps/mp/gametypes/ctf;
|
#include maps/mp/gametypes/ctf;
|
||||||
@ -7,7 +8,7 @@
|
|||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
precachemodel( "p6_dockside_container_lrg_white" );
|
precachemodel( "p6_dockside_container_lrg_white" );
|
||||||
crane_dvar_init();
|
crane_dvar_init();
|
||||||
@ -22,37 +23,27 @@ init()
|
|||||||
arms_y = getentarray( "claw_arm_y", "targetname" );
|
arms_y = getentarray( "claw_arm_y", "targetname" );
|
||||||
arms_z = getentarray( "claw_arm_z", "targetname" );
|
arms_z = getentarray( "claw_arm_z", "targetname" );
|
||||||
claw.arms = arraycombine( arms_y, arms_z, 1, 0 );
|
claw.arms = arraycombine( arms_y, arms_z, 1, 0 );
|
||||||
_a32 = arms_z;
|
foreach ( arm_z in arms_z )
|
||||||
_k32 = getFirstArrayKey( _a32 );
|
|
||||||
while ( isDefined( _k32 ) )
|
|
||||||
{
|
{
|
||||||
arm_z = _a32[ _k32 ];
|
|
||||||
arm_y = getclosest( arm_z.origin, arms_y );
|
arm_y = getclosest( arm_z.origin, arms_y );
|
||||||
arm_z.parent = arm_y;
|
arm_z.parent = arm_y;
|
||||||
_k32 = getNextArrayKey( _a32, _k32 );
|
|
||||||
}
|
}
|
||||||
_a39 = arms_y;
|
foreach ( arm_y in arms_y )
|
||||||
_k39 = getFirstArrayKey( _a39 );
|
|
||||||
while ( isDefined( _k39 ) )
|
|
||||||
{
|
{
|
||||||
arm_y = _a39[ _k39 ];
|
|
||||||
arm_y.parent = claw;
|
arm_y.parent = claw;
|
||||||
_k39 = getNextArrayKey( _a39, _k39 );
|
|
||||||
}
|
}
|
||||||
claw claw_link_arms( "claw_arm_y" );
|
claw claw_link_arms( "claw_arm_y" );
|
||||||
claw claw_link_arms( "claw_arm_z" );
|
claw claw_link_arms( "claw_arm_z" );
|
||||||
crates = getentarray( "crate", "targetname" );
|
crates = getentarray( "crate", "targetname" );
|
||||||
array_thread( crates, ::sound_pit_move );
|
array_thread( crates, ::sound_pit_move );
|
||||||
crate_data = [];
|
crate_data = [];
|
||||||
i = 0;
|
for ( i = 0; i < crates.size; i++ )
|
||||||
while ( i < crates.size )
|
|
||||||
{
|
{
|
||||||
crates[ i ] disconnectpaths();
|
crates[ i ] disconnectpaths();
|
||||||
data = spawnstruct();
|
data = spawnstruct();
|
||||||
data.origin = crates[ i ].origin;
|
data.origin = crates[ i ].origin;
|
||||||
data.angles = crates[ i ].angles;
|
data.angles = crates[ i ].angles;
|
||||||
crate_data[ i ] = data;
|
crate_data[ i ] = data;
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
rail = getent( "crane_rail", "targetname" );
|
rail = getent( "crane_rail", "targetname" );
|
||||||
rail thread sound_ring_move();
|
rail thread sound_ring_move();
|
||||||
@ -60,34 +51,23 @@ init()
|
|||||||
rail.roller.wheel = getent( "crane_wheel", "targetname" );
|
rail.roller.wheel = getent( "crane_wheel", "targetname" );
|
||||||
claw.wires = getentarray( "crane_wire", "targetname" );
|
claw.wires = getentarray( "crane_wire", "targetname" );
|
||||||
claw.z_wire_max = rail.roller.wheel.origin[ 2 ] - 50;
|
claw.z_wire_max = rail.roller.wheel.origin[ 2 ] - 50;
|
||||||
_a73 = claw.wires;
|
foreach ( wire in claw.wires )
|
||||||
_k73 = getFirstArrayKey( _a73 );
|
|
||||||
while ( isDefined( _k73 ) )
|
|
||||||
{
|
{
|
||||||
wire = _a73[ _k73 ];
|
|
||||||
wire linkto( claw );
|
wire linkto( claw );
|
||||||
if ( wire.origin[ 2 ] > claw.z_wire_max )
|
if ( wire.origin[ 2 ] > claw.z_wire_max )
|
||||||
{
|
{
|
||||||
wire ghost();
|
wire ghost();
|
||||||
}
|
}
|
||||||
_k73 = getNextArrayKey( _a73, _k73 );
|
|
||||||
}
|
}
|
||||||
placements = getentarray( "crate_placement", "targetname" );
|
placements = getentarray( "crate_placement", "targetname" );
|
||||||
_a85 = placements;
|
foreach ( placement in placements )
|
||||||
_k85 = getFirstArrayKey( _a85 );
|
|
||||||
while ( isDefined( _k85 ) )
|
|
||||||
{
|
{
|
||||||
placement = _a85[ _k85 ];
|
placement.angles += vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
placement.angles += vectorScale( ( 0, 0, 1 ), 90 );
|
|
||||||
crates[ crates.size ] = spawn( "script_model", placement.origin );
|
crates[ crates.size ] = spawn( "script_model", placement.origin );
|
||||||
_k85 = getNextArrayKey( _a85, _k85 );
|
|
||||||
}
|
}
|
||||||
triggers = getentarray( "crate_kill_trigger", "targetname" );
|
triggers = getentarray( "crate_kill_trigger", "targetname" );
|
||||||
_a93 = crates;
|
foreach ( crate in crates )
|
||||||
_k93 = getFirstArrayKey( _a93 );
|
|
||||||
while ( isDefined( _k93 ) )
|
|
||||||
{
|
{
|
||||||
crate = _a93[ _k93 ];
|
|
||||||
crate.kill_trigger = getclosest( crate.origin, triggers );
|
crate.kill_trigger = getclosest( crate.origin, triggers );
|
||||||
crate.kill_trigger.origin = crate.origin - vectorScale( ( 0, 0, 1 ), 5 );
|
crate.kill_trigger.origin = crate.origin - vectorScale( ( 0, 0, 1 ), 5 );
|
||||||
crate.kill_trigger enablelinkto();
|
crate.kill_trigger enablelinkto();
|
||||||
@ -100,7 +80,6 @@ init()
|
|||||||
{
|
{
|
||||||
crate.kill_trigger.active = 0;
|
crate.kill_trigger.active = 0;
|
||||||
}
|
}
|
||||||
_k93 = getNextArrayKey( _a93, _k93 );
|
|
||||||
}
|
}
|
||||||
trigger = getclosest( claw.origin, triggers );
|
trigger = getclosest( claw.origin, triggers );
|
||||||
trigger enablelinkto();
|
trigger enablelinkto();
|
||||||
@ -110,7 +89,7 @@ init()
|
|||||||
level thread crane_think( claw, rail, crates, crate_data, placements );
|
level thread crane_think( claw, rail, crates, crate_data, placements );
|
||||||
}
|
}
|
||||||
|
|
||||||
crane_dvar_init()
|
crane_dvar_init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
set_dvar_float_if_unset( "scr_crane_claw_move_time", "5" );
|
set_dvar_float_if_unset( "scr_crane_claw_move_time", "5" );
|
||||||
set_dvar_float_if_unset( "scr_crane_crate_lower_time", "5" );
|
set_dvar_float_if_unset( "scr_crane_crate_lower_time", "5" );
|
||||||
@ -121,17 +100,14 @@ crane_dvar_init()
|
|||||||
set_dvar_float_if_unset( "scr_crane_claw_drop_time_min", "5" );
|
set_dvar_float_if_unset( "scr_crane_claw_drop_time_min", "5" );
|
||||||
}
|
}
|
||||||
|
|
||||||
wire_render()
|
wire_render() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
self endon( "movedone" );
|
self endon( "movedone" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
_a139 = self.wires;
|
foreach ( wire in self.wires )
|
||||||
_k139 = getFirstArrayKey( _a139 );
|
|
||||||
while ( isDefined( _k139 ) )
|
|
||||||
{
|
{
|
||||||
wire = _a139[ _k139 ];
|
|
||||||
if ( wire.origin[ 2 ] > self.z_wire_max )
|
if ( wire.origin[ 2 ] > self.z_wire_max )
|
||||||
{
|
{
|
||||||
wire ghost();
|
wire ghost();
|
||||||
@ -140,19 +116,17 @@ wire_render()
|
|||||||
{
|
{
|
||||||
wire show();
|
wire show();
|
||||||
}
|
}
|
||||||
_k139 = getNextArrayKey( _a139, _k139 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
crane_think( claw, rail, crates, crate_data, placements )
|
crane_think( claw, rail, crates, crate_data, placements ) //checked changed to match beta dump
|
||||||
{
|
{
|
||||||
wait 1;
|
wait 1;
|
||||||
claw arms_open();
|
claw arms_open();
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
i = 0;
|
for ( i = 0; i < crates.size - placements.size; i++ )
|
||||||
while ( i < ( crates.size - placements.size ) )
|
|
||||||
{
|
{
|
||||||
crate = getclosest( crate_data[ i ].origin, crates );
|
crate = getclosest( crate_data[ i ].origin, crates );
|
||||||
rail crane_move( claw, crate_data[ i ], -318 );
|
rail crane_move( claw, crate_data[ i ], -318 );
|
||||||
@ -161,10 +135,9 @@ crane_think( claw, rail, crates, crate_data, placements )
|
|||||||
lower = 1;
|
lower = 1;
|
||||||
target = ( i + 1 ) % ( crates.size - placements.size );
|
target = ( i + 1 ) % ( crates.size - placements.size );
|
||||||
target_crate = getclosest( crate_data[ target ].origin, crates );
|
target_crate = getclosest( crate_data[ target ].origin, crates );
|
||||||
while ( cointoss() )
|
if ( cointoss() )
|
||||||
{
|
{
|
||||||
placement_index = 0;
|
for ( placement_index = 0; placement_index < placements.size; placement_index++ )
|
||||||
while ( placement_index < placements.size )
|
|
||||||
{
|
{
|
||||||
placement = placements[ placement_index ];
|
placement = placements[ placement_index ];
|
||||||
if ( !isDefined( placement.crate ) )
|
if ( !isDefined( placement.crate ) )
|
||||||
@ -172,10 +145,6 @@ crane_think( claw, rail, crates, crate_data, placements )
|
|||||||
lower = 0;
|
lower = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
placement_index++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( !lower )
|
if ( !lower )
|
||||||
@ -203,7 +172,7 @@ crane_think( claw, rail, crates, crate_data, placements )
|
|||||||
crate = crates[ 3 + placement_index ];
|
crate = crates[ 3 + placement_index ];
|
||||||
crate.origin = target_crate.origin - vectorScale( ( 0, 0, 1 ), 137 );
|
crate.origin = target_crate.origin - vectorScale( ( 0, 0, 1 ), 137 );
|
||||||
crate.angles = target_crate.angles;
|
crate.angles = target_crate.angles;
|
||||||
wait 0,25;
|
wait 0.25;
|
||||||
claw waittill( "movedone" );
|
claw waittill( "movedone" );
|
||||||
}
|
}
|
||||||
crate crate_raise( target_crate, crate_data[ target ] );
|
crate crate_raise( target_crate, crate_data[ target ] );
|
||||||
@ -215,12 +184,11 @@ crane_think( claw, rail, crates, crate_data, placements )
|
|||||||
rail crane_move( claw, crate_data[ target ], -318 );
|
rail crane_move( claw, crate_data[ target ], -318 );
|
||||||
level notify( "wires_move" );
|
level notify( "wires_move" );
|
||||||
claw claw_crate_drop( crate, crate_data[ target ] );
|
claw claw_crate_drop( crate, crate_data[ target ] );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
crane_move( claw, desired, z_dist )
|
crane_move( claw, desired, z_dist ) //checked changed to match cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
self.roller linkto( self );
|
self.roller linkto( self );
|
||||||
self.roller.wheel linkto( self.roller );
|
self.roller.wheel linkto( self.roller );
|
||||||
@ -231,7 +199,7 @@ crane_move( claw, desired, z_dist )
|
|||||||
angles = ( self.angles[ 0 ], angles[ 1 ] + 90, self.angles[ 2 ] );
|
angles = ( self.angles[ 0 ], angles[ 1 ] + 90, self.angles[ 2 ] );
|
||||||
yawdiff = absangleclamp360( self.angles[ 1 ] - angles[ 1 ] );
|
yawdiff = absangleclamp360( self.angles[ 1 ] - angles[ 1 ] );
|
||||||
time = yawdiff / 25;
|
time = yawdiff / 25;
|
||||||
self rotateto( angles, time, time * 0,35, time * 0,45 );
|
self rotateto( angles, time, time * 0.35, time * 0.45 );
|
||||||
self thread physics_move();
|
self thread physics_move();
|
||||||
level notify( "wires_stop" );
|
level notify( "wires_stop" );
|
||||||
level notify( "ring_move" );
|
level notify( "ring_move" );
|
||||||
@ -239,50 +207,46 @@ crane_move( claw, desired, z_dist )
|
|||||||
self.roller unlink();
|
self.roller unlink();
|
||||||
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.origin[ 2 ] );
|
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.origin[ 2 ] );
|
||||||
diff = distance2d( goal, self.roller.origin );
|
diff = distance2d( goal, self.roller.origin );
|
||||||
speed = getDvarFloat( #"C39D2ABF" );
|
speed = getDvarFloat( "scr_crane_claw_drop_speed" );
|
||||||
time = diff / speed;
|
time = diff / speed;
|
||||||
if ( time < getDvarFloat( #"F60036C0" ) )
|
if ( time < getDvarFloat( "scr_crane_claw_drop_time_min" ) )
|
||||||
{
|
{
|
||||||
time = getDvarFloat( #"F60036C0" );
|
time = getDvarFloat( "scr_crane_claw_drop_time_min" );
|
||||||
}
|
}
|
||||||
self.roller moveto( goal, time, time * 0,25, time * 0,25 );
|
self.roller moveto( goal, time, time * 0.25, time * 0.25 );
|
||||||
self.roller thread physics_move();
|
self.roller thread physics_move();
|
||||||
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.wheel.origin[ 2 ] );
|
goal = ( desired.origin[ 0 ], desired.origin[ 1 ], self.roller.wheel.origin[ 2 ] );
|
||||||
self.roller.wheel unlink();
|
self.roller.wheel unlink();
|
||||||
self.roller.wheel moveto( goal, time, time * 0,25, time * 0,25 );
|
self.roller.wheel moveto( goal, time, time * 0.25, time * 0.25 );
|
||||||
self.roller.wheel rotateto( desired.angles + vectorScale( ( 0, 0, 1 ), 90 ), time, time * 0,25, time * 0,25 );
|
self.roller.wheel rotateto( desired.angles + vectorScale( ( 0, 1, 0 ), 90 ), time, time * 0.25, time * 0.25 );
|
||||||
claw.z_initial = claw.origin[ 2 ];
|
claw.z_initial = claw.origin[ 2 ];
|
||||||
claw unlink();
|
claw unlink();
|
||||||
claw rotateto( desired.angles, time, time * 0,25, time * 0,25 );
|
claw rotateto( desired.angles, time, time * 0.25, time * 0.25 );
|
||||||
claw.goal = ( goal[ 0 ], goal[ 1 ], claw.origin[ 2 ] + z_dist );
|
claw.goal = ( goal[ 0 ], goal[ 1 ], claw.origin[ 2 ] + z_dist );
|
||||||
claw.time = time;
|
claw.time = time;
|
||||||
claw moveto( claw.goal, time, time * 0,25, time * 0,25 );
|
claw moveto( claw.goal, time, time * 0.25, time * 0.25 );
|
||||||
level notify( "ring_stop" );
|
level notify( "ring_stop" );
|
||||||
}
|
}
|
||||||
|
|
||||||
physics_move()
|
physics_move() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "rotatedone" );
|
self endon( "rotatedone" );
|
||||||
self endon( "movedone" );
|
self endon( "movedone" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
crates = getentarray( "care_package", "script_noteworthy" );
|
crates = getentarray( "care_package", "script_noteworthy" );
|
||||||
_a318 = crates;
|
foreach ( crate in crates )
|
||||||
_k318 = getFirstArrayKey( _a318 );
|
|
||||||
while ( isDefined( _k318 ) )
|
|
||||||
{
|
{
|
||||||
crate = _a318[ _k318 ];
|
|
||||||
if ( crate istouching( self ) )
|
if ( crate istouching( self ) )
|
||||||
{
|
{
|
||||||
crate physicslaunch( crate.origin, ( 0, 0, 1 ) );
|
crate physicslaunch( crate.origin, ( 0, 0, 0 ) );
|
||||||
}
|
}
|
||||||
_k318 = getNextArrayKey( _a318, _k318 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_crate_grab( crate, z_dist )
|
claw_crate_grab( crate, z_dist ) //checked matches cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
self thread wire_render();
|
self thread wire_render();
|
||||||
self waittill( "movedone" );
|
self waittill( "movedone" );
|
||||||
@ -291,17 +255,17 @@ claw_crate_grab( crate, z_dist )
|
|||||||
self claw_z_arms( -33 );
|
self claw_z_arms( -33 );
|
||||||
self playsound( "amb_crane_arms" );
|
self playsound( "amb_crane_arms" );
|
||||||
self arms_close( crate );
|
self arms_close( crate );
|
||||||
crate movez( 33, getDvarFloat( #"92CC26F1" ) );
|
crate movez( 33, getDvarFloat( "scr_crane_arm_z_move_time" ) );
|
||||||
self claw_z_arms( 33 );
|
self claw_z_arms( 33 );
|
||||||
crate linkto( self );
|
crate linkto( self );
|
||||||
self movez( z_dist, getDvarFloat( #"33ED9F5F" ) );
|
self movez( z_dist, getDvarFloat( "scr_crane_claw_move_time" ) );
|
||||||
self thread wire_render();
|
self thread wire_render();
|
||||||
level notify( "wires_move" );
|
level notify( "wires_move" );
|
||||||
self waittill( "movedone" );
|
self waittill( "movedone" );
|
||||||
self playsound( "amb_crane_arms" );
|
self playsound( "amb_crane_arms" );
|
||||||
}
|
}
|
||||||
|
|
||||||
sound_wires_move()
|
sound_wires_move() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
{
|
{
|
||||||
@ -310,12 +274,12 @@ sound_wires_move()
|
|||||||
self playloopsound( "amb_crane_wire_lp" );
|
self playloopsound( "amb_crane_wire_lp" );
|
||||||
level waittill( "wires_stop" );
|
level waittill( "wires_stop" );
|
||||||
self playsound( "amb_crane_wire_end" );
|
self playsound( "amb_crane_wire_end" );
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
self stoploopsound( 0,2 );
|
self stoploopsound( 0.2 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sound_ring_move()
|
sound_ring_move() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
{
|
{
|
||||||
@ -324,12 +288,12 @@ sound_ring_move()
|
|||||||
self playloopsound( "amb_crane_ring_lp" );
|
self playloopsound( "amb_crane_ring_lp" );
|
||||||
level waittill( "ring_stop" );
|
level waittill( "ring_stop" );
|
||||||
self playsound( "amb_crane_ring_end" );
|
self playsound( "amb_crane_ring_end" );
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
self stoploopsound( 0,2 );
|
self stoploopsound( 0.2 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sound_pit_move()
|
sound_pit_move() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
{
|
{
|
||||||
@ -338,19 +302,19 @@ sound_pit_move()
|
|||||||
self playloopsound( "amb_crane_pit_lp" );
|
self playloopsound( "amb_crane_pit_lp" );
|
||||||
level waittill( "pit_stop" );
|
level waittill( "pit_stop" );
|
||||||
self playsound( "amb_crane_pit_end" );
|
self playsound( "amb_crane_pit_end" );
|
||||||
self stoploopsound( 0,2 );
|
self stoploopsound( 0.2 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_crate_move( crate, claw )
|
claw_crate_move( crate, claw ) //checked matches cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
self thread wire_render();
|
self thread wire_render();
|
||||||
self waittill( "movedone" );
|
self waittill( "movedone" );
|
||||||
crate unlink();
|
crate unlink();
|
||||||
self playsound( "amb_crane_arms_b" );
|
self playsound( "amb_crane_arms_b" );
|
||||||
level notify( "wires_stop" );
|
level notify( "wires_stop" );
|
||||||
crate movez( -33, getDvarFloat( #"92CC26F1" ) );
|
crate movez( -33, getDvarFloat( "scr_crane_arm_z_move_time" ) );
|
||||||
self claw_z_arms( -33 );
|
self claw_z_arms( -33 );
|
||||||
self playsound( "amb_crane_arms_b" );
|
self playsound( "amb_crane_arms_b" );
|
||||||
playfxontag( level._effect[ "crane_dust" ], crate, "tag_origin" );
|
playfxontag( level._effect[ "crane_dust" ], crate, "tag_origin" );
|
||||||
@ -359,11 +323,11 @@ claw_crate_move( crate, claw )
|
|||||||
level notify( "wires_move" );
|
level notify( "wires_move" );
|
||||||
self claw_z_arms( 33 );
|
self claw_z_arms( 33 );
|
||||||
z_dist = self.z_initial - self.origin[ 2 ];
|
z_dist = self.z_initial - self.origin[ 2 ];
|
||||||
self movez( z_dist, getDvarFloat( #"33ED9F5F" ) );
|
self movez( z_dist, getDvarFloat( "scr_crane_claw_move_time" ) );
|
||||||
self thread wire_render();
|
self thread wire_render();
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_crate_drop( target, data )
|
claw_crate_drop( target, data ) //checked matches cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
target thread crate_drop_think( self );
|
target thread crate_drop_think( self );
|
||||||
self thread wire_render();
|
self thread wire_render();
|
||||||
@ -371,7 +335,7 @@ claw_crate_drop( target, data )
|
|||||||
target unlink();
|
target unlink();
|
||||||
level notify( "wires_stop" );
|
level notify( "wires_stop" );
|
||||||
self playsound( "amb_crane_arms_b" );
|
self playsound( "amb_crane_arms_b" );
|
||||||
target movez( -33, getDvarFloat( #"92CC26F1" ) );
|
target movez( -33, getDvarFloat( "scr_crane_arm_z_move_time" ) );
|
||||||
self claw_z_arms( -33 );
|
self claw_z_arms( -33 );
|
||||||
playfxontag( level._effect[ "crane_dust" ], target, "tag_origin" );
|
playfxontag( level._effect[ "crane_dust" ], target, "tag_origin" );
|
||||||
self playsound( "amb_crate_drop" );
|
self playsound( "amb_crate_drop" );
|
||||||
@ -382,54 +346,51 @@ claw_crate_drop( target, data )
|
|||||||
target.origin = data.origin;
|
target.origin = data.origin;
|
||||||
self claw_z_arms( 33 );
|
self claw_z_arms( 33 );
|
||||||
self playsound( "amb_crane_arms" );
|
self playsound( "amb_crane_arms" );
|
||||||
self movez( 318, getDvarFloat( #"33ED9F5F" ) );
|
self movez( 318, getDvarFloat( "scr_crane_claw_move_time" ) );
|
||||||
self thread wire_render();
|
self thread wire_render();
|
||||||
self waittill( "movedone" );
|
self waittill( "movedone" );
|
||||||
}
|
}
|
||||||
|
|
||||||
crate_lower( lower, data )
|
crate_lower( lower, data ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
z_dist = abs( self.origin[ 2 ] - lower.origin[ 2 ] );
|
z_dist = abs( self.origin[ 2 ] - lower.origin[ 2 ] );
|
||||||
self movez( z_dist * -1, getDvarFloat( #"CFA0F999" ) );
|
self movez( z_dist * -1, getDvarFloat( "scr_crane_crate_lower_time" ) );
|
||||||
lower movez( z_dist * -1, getDvarFloat( #"CFA0F999" ) );
|
lower movez( z_dist * -1, getDvarFloat( "scr_crane_crate_lower_time" ) );
|
||||||
level notify( "pit_move" );
|
level notify( "pit_move" );
|
||||||
lower waittill( "movedone" );
|
lower waittill( "movedone" );
|
||||||
level notify( "pit_stop" );
|
level notify( "pit_stop" );
|
||||||
lower ghost();
|
lower ghost();
|
||||||
self.origin = data.origin;
|
self.origin = data.origin;
|
||||||
wait 0,25;
|
wait 0.25;
|
||||||
}
|
}
|
||||||
|
|
||||||
crate_raise( upper, data )
|
crate_raise( upper, data ) //checked matches cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
self crate_set_random_model( upper );
|
self crate_set_random_model( upper );
|
||||||
self.kill_trigger.active = 1;
|
self.kill_trigger.active = 1;
|
||||||
self.origin = ( data.origin[ 0 ], data.origin[ 1 ], self.origin[ 2 ] );
|
self.origin = ( data.origin[ 0 ], data.origin[ 1 ], self.origin[ 2 ] );
|
||||||
self.angles = data.angles;
|
self.angles = data.angles;
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self show();
|
self show();
|
||||||
z_dist = abs( upper.origin[ 2 ] - self.origin[ 2 ] );
|
z_dist = abs( upper.origin[ 2 ] - self.origin[ 2 ] );
|
||||||
self movez( z_dist, getDvarFloat( #"B4D4D064" ) );
|
self movez( z_dist, getDvarFloat( "scr_crane_crate_raise_time" ) );
|
||||||
upper movez( z_dist, getDvarFloat( #"B4D4D064" ) );
|
upper movez( z_dist, getDvarFloat( "scr_crane_crate_raise_time" ) );
|
||||||
level notify( "wires_stop" );
|
level notify( "wires_stop" );
|
||||||
level notify( "pit_move" );
|
level notify( "pit_move" );
|
||||||
upper thread raise_think();
|
upper thread raise_think();
|
||||||
}
|
}
|
||||||
|
|
||||||
raise_think()
|
raise_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self waittill( "movedone" );
|
self waittill( "movedone" );
|
||||||
level notify( "pit_stop" );
|
level notify( "pit_stop" );
|
||||||
}
|
}
|
||||||
|
|
||||||
crate_set_random_model( other )
|
crate_set_random_model( other ) //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
models = array_randomize( level.crate_models );
|
models = array_randomize( level.crate_models );
|
||||||
_a513 = models;
|
foreach ( model in models )
|
||||||
_k513 = getFirstArrayKey( _a513 );
|
|
||||||
while ( isDefined( _k513 ) )
|
|
||||||
{
|
{
|
||||||
model = _a513[ _k513 ];
|
|
||||||
if ( model == other.model )
|
if ( model == other.model )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -438,128 +399,107 @@ crate_set_random_model( other )
|
|||||||
self setmodel( model );
|
self setmodel( model );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_k513 = getNextArrayKey( _a513, _k513 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
arms_open()
|
arms_open() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self claw_move_arms( -15 );
|
self claw_move_arms( -15 );
|
||||||
self playsound( "amb_crane_arms" );
|
self playsound( "amb_crane_arms" );
|
||||||
}
|
}
|
||||||
|
|
||||||
arms_close( crate )
|
arms_close( crate ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self claw_move_arms( 15, crate );
|
self claw_move_arms( 15, crate );
|
||||||
self playsound( "amb_crane_arms" );
|
self playsound( "amb_crane_arms" );
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_link_arms( name )
|
claw_link_arms( name ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
_a541 = self.arms;
|
foreach ( arm in self.arms )
|
||||||
_k541 = getFirstArrayKey( _a541 );
|
|
||||||
while ( isDefined( _k541 ) )
|
|
||||||
{
|
{
|
||||||
arm = _a541[ _k541 ];
|
|
||||||
if ( arm.targetname == name )
|
if ( arm.targetname == name )
|
||||||
{
|
{
|
||||||
arm linkto( arm.parent );
|
arm linkto( arm.parent );
|
||||||
}
|
}
|
||||||
_k541 = getNextArrayKey( _a541, _k541 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_unlink_arms( name )
|
claw_unlink_arms( name ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
_a552 = self.arms;
|
foreach ( arm in self.arms )
|
||||||
_k552 = getFirstArrayKey( _a552 );
|
|
||||||
while ( isDefined( _k552 ) )
|
|
||||||
{
|
{
|
||||||
arm = _a552[ _k552 ];
|
|
||||||
if ( arm.targetname == name )
|
if ( arm.targetname == name )
|
||||||
{
|
{
|
||||||
arm unlink();
|
arm unlink();
|
||||||
}
|
}
|
||||||
_k552 = getNextArrayKey( _a552, _k552 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_move_arms( dist, crate )
|
claw_move_arms( dist, crate ) //checked changed to match cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
claw_unlink_arms( "claw_arm_y" );
|
claw_unlink_arms( "claw_arm_y" );
|
||||||
arms = [];
|
arms = [];
|
||||||
_a566 = self.arms;
|
foreach ( arm in self.arms )
|
||||||
_k566 = getFirstArrayKey( _a566 );
|
|
||||||
while ( isDefined( _k566 ) )
|
|
||||||
{
|
{
|
||||||
arm = _a566[ _k566 ];
|
|
||||||
forward = anglesToForward( arm.angles );
|
forward = anglesToForward( arm.angles );
|
||||||
arm.goal = arm.origin + vectorScale( forward, dist );
|
arm.goal = arm.origin + vectorScale( forward, dist );
|
||||||
if ( arm.targetname == "claw_arm_y" )
|
if ( arm.targetname == "claw_arm_y" )
|
||||||
{
|
{
|
||||||
arms[ arms.size ] = arm;
|
arms[ arms.size ] = arm;
|
||||||
arm moveto( arm.goal, getDvarFloat( #"0D6F71B0" ) );
|
arm moveto( arm.goal, getDvarFloat( "scr_crane_arm_y_move_time" ) );
|
||||||
}
|
}
|
||||||
_k566 = getNextArrayKey( _a566, _k566 );
|
|
||||||
}
|
}
|
||||||
if ( dist > 0 )
|
if ( dist > 0 )
|
||||||
{
|
{
|
||||||
wait ( getDvarFloat( #"0D6F71B0" ) / 2 );
|
wait( getDvarFloat( "scr_crane_arm_y_move_time" ) / 2 );
|
||||||
_a582 = self.arms;
|
foreach ( arm in self.arms )
|
||||||
_k582 = getFirstArrayKey( _a582 );
|
|
||||||
while ( isDefined( _k582 ) )
|
|
||||||
{
|
{
|
||||||
arm = _a582[ _k582 ];
|
|
||||||
if ( arm.targetname == "claw_arm_y" )
|
if ( arm.targetname == "claw_arm_y" )
|
||||||
{
|
{
|
||||||
arm moveto( arm.goal, 0,1 );
|
arm moveto( arm.goal, 0.1 );
|
||||||
self playsound( "amb_crane_arms_b" );
|
self playsound( "amb_crane_arms_b" );
|
||||||
}
|
}
|
||||||
_k582 = getNextArrayKey( _a582, _k582 );
|
|
||||||
}
|
}
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
playfxontag( level._effect[ "crane_spark" ], crate, "tag_origin" );
|
playfxontag( level._effect[ "crane_spark" ], crate, "tag_origin" );
|
||||||
self playsound( "amb_arms_latch" );
|
self playsound( "amb_arms_latch" );
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( arms.size == 4 );
|
assert( arms.size == 4 );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
||||||
_a600 = self.arms;
|
foreach ( arm in self.arms )
|
||||||
_k600 = getFirstArrayKey( _a600 );
|
|
||||||
while ( isDefined( _k600 ) )
|
|
||||||
{
|
{
|
||||||
arm = _a600[ _k600 ];
|
|
||||||
arm.origin = arm.goal;
|
arm.origin = arm.goal;
|
||||||
_k600 = getNextArrayKey( _a600, _k600 );
|
|
||||||
}
|
}
|
||||||
self claw_link_arms( "claw_arm_y" );
|
self claw_link_arms( "claw_arm_y" );
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_z_arms( z )
|
claw_z_arms( z ) //checked changed to match cerberus output dvars taken from beta dump
|
||||||
{
|
{
|
||||||
claw_unlink_arms( "claw_arm_z" );
|
claw_unlink_arms( "claw_arm_z" );
|
||||||
arms = [];
|
arms = [];
|
||||||
_a613 = self.arms;
|
foreach ( arm in self.arms )
|
||||||
_k613 = getFirstArrayKey( _a613 );
|
|
||||||
while ( isDefined( _k613 ) )
|
|
||||||
{
|
{
|
||||||
arm = _a613[ _k613 ];
|
|
||||||
if ( arm.targetname == "claw_arm_z" )
|
if ( arm.targetname == "claw_arm_z" )
|
||||||
{
|
{
|
||||||
arms[ arms.size ] = arm;
|
arms[ arms.size ] = arm;
|
||||||
arm movez( z, getDvarFloat( #"92CC26F1" ) );
|
arm movez( z, getDvarFloat( "scr_crane_arm_z_move_time" ) );
|
||||||
}
|
}
|
||||||
_k613 = getNextArrayKey( _a613, _k613 );
|
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( arms.size == 4 );
|
assert( arms.size == 4 );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
waittill_multiple_ents( arms[ 0 ], "movedone", arms[ 1 ], "movedone", arms[ 2 ], "movedone", arms[ 3 ], "movedone" );
|
||||||
self claw_link_arms( "claw_arm_z" );
|
self claw_link_arms( "claw_arm_z" );
|
||||||
}
|
}
|
||||||
|
|
||||||
crate_drop_think( claw )
|
crate_drop_think( claw ) //checked changed at own discretion see info.md
|
||||||
{
|
{
|
||||||
self endon( "claw_done" );
|
self endon( "claw_done" );
|
||||||
self.disablefinalkillcam = 1;
|
self.disablefinalkillcam = 1;
|
||||||
@ -567,100 +507,105 @@ crate_drop_think( claw )
|
|||||||
corpse_delay = 0;
|
corpse_delay = 0;
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
entities = getdamageableentarray( self.origin, 200 );
|
entities = getdamageableentarray( self.origin, 200 );
|
||||||
_a642 = entities;
|
i = 0;
|
||||||
_k642 = getFirstArrayKey( _a642 );
|
while ( i < entities.size )
|
||||||
while ( isDefined( _k642 ) )
|
|
||||||
{
|
{
|
||||||
entity = _a642[ _k642 ];
|
if ( !entities[ i ] istouching( self.kill_trigger ) )
|
||||||
if ( !entity istouching( self.kill_trigger ) )
|
|
||||||
{
|
{
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
|
if ( isDefined( entities[ i ].model ) && entities[ i ].model == "t6_wpn_tac_insert_world" )
|
||||||
{
|
{
|
||||||
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
|
entities[ i ] maps/mp/_tacticalinsertion::destroy_tactical_insertion();
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
if ( !isalive( entities[ i ] ) )
|
||||||
{
|
{
|
||||||
if ( !isalive( entity ) )
|
i++;
|
||||||
{
|
continue;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.targetname ) )
|
if ( isDefined( entities[ i ].targetname ) )
|
||||||
{
|
{
|
||||||
if ( entity.targetname == "talon" )
|
if ( entities[ i ].targetname == "talon" )
|
||||||
{
|
{
|
||||||
entity notify( "death" );
|
entities[ i ] notify( "death" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.targetname == "rcbomb" )
|
if ( entities[ i ].targetname == "rcbomb" )
|
||||||
{
|
{
|
||||||
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
|
entities[ i ] maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.targetname == "riotshield_mp" )
|
if ( entities[ i ].targetname == "riotshield_mp" )
|
||||||
{
|
{
|
||||||
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
entities[ i ] dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
|
if ( isDefined( entities[ i ].helitype ) && entities[ i ].helitype == "qrdrone" )
|
||||||
{
|
{
|
||||||
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
|
watcher = entities[ i ].owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
|
||||||
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entities[ i ], 0, undefined );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
if ( entities[ i ].classname == "grenade" )
|
||||||
{
|
{
|
||||||
if ( entity.classname == "grenade" )
|
if ( !isDefined( entities[ i ].name ) )
|
||||||
{
|
{
|
||||||
if ( !isDefined( entity.name ) )
|
i++;
|
||||||
{
|
continue;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else if ( !isDefined( entity.owner ) )
|
if ( !isDefined( entities[ i ].owner ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.name == "proximity_grenade_mp" )
|
if ( entities[ i ].name == "proximity_grenade_mp" )
|
||||||
{
|
{
|
||||||
watcher = entity.owner getwatcherforweapon( entity.name );
|
watcher = entities[ i ].owner getwatcherforweapon( entities[ i ].name );
|
||||||
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entities[ i ], 0, undefined, "script_mover_mp" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( !isweaponequipment( entity.name ) )
|
if ( !isweaponequipment( entities[ i ].name ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else watcher = entity.owner getwatcherforweapon( entity.name );
|
watcher = entities[ i ].owner getwatcherforweapon( entities[ i ].name );
|
||||||
if ( !isDefined( watcher ) )
|
if ( !isDefined( watcher ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entities[ i ], 0, undefined, "script_mover_mp" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.classname == "auto_turret" )
|
if ( entities[ i ].classname == "auto_turret" )
|
||||||
{
|
{
|
||||||
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
|
if ( !isDefined( entities[ i ].damagedtodeath ) || !entities[ i ].damagedtodeath )
|
||||||
{
|
{
|
||||||
entity domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
entities[ i ] domaxdamage( self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||||
}
|
}
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
entities[ i ] dodamage( entities[ i ].health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||||
{
|
if ( isplayer( entities[ i ] ) )
|
||||||
entity dodamage( entity.health * 2, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
|
||||||
if ( isplayer( entity ) )
|
|
||||||
{
|
{
|
||||||
claw thread claw_drop_pause();
|
claw thread claw_drop_pause();
|
||||||
corpse_delay = getTime() + 3000;
|
corpse_delay = getTime() + 3000;
|
||||||
}
|
}
|
||||||
}
|
i++;
|
||||||
}
|
|
||||||
}
|
|
||||||
_k642 = getNextArrayKey( _a642, _k642 );
|
|
||||||
}
|
}
|
||||||
self destroy_supply_crates();
|
self destroy_supply_crates();
|
||||||
if ( getTime() > corpse_delay )
|
if ( getTime() > corpse_delay )
|
||||||
@ -669,16 +614,12 @@ crate_drop_think( claw )
|
|||||||
}
|
}
|
||||||
if ( level.gametype == "ctf" )
|
if ( level.gametype == "ctf" )
|
||||||
{
|
{
|
||||||
_a748 = level.flags;
|
foreach ( flag in level.flags )
|
||||||
_k748 = getFirstArrayKey( _a748 );
|
|
||||||
while ( isDefined( _k748 ) )
|
|
||||||
{
|
{
|
||||||
flag = _a748[ _k748 ];
|
|
||||||
if ( flag.visuals[ 0 ] istouching( self.kill_trigger ) )
|
if ( flag.visuals[ 0 ] istouching( self.kill_trigger ) )
|
||||||
{
|
{
|
||||||
flag maps/mp/gametypes/ctf::returnflag();
|
flag maps/mp/gametypes/ctf::returnflag();
|
||||||
}
|
}
|
||||||
_k748 = getNextArrayKey( _a748, _k748 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ( level.gametype == "sd" && !level.multibomb )
|
else if ( level.gametype == "sd" && !level.multibomb )
|
||||||
@ -691,14 +632,14 @@ crate_drop_think( claw )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_drop_think()
|
claw_drop_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "claw_pause" );
|
self endon( "claw_pause" );
|
||||||
self waittill( "movedone" );
|
self waittill( "movedone" );
|
||||||
self notify( "claw_movedone" );
|
self notify( "claw_movedone" );
|
||||||
}
|
}
|
||||||
|
|
||||||
claw_drop_pause()
|
claw_drop_pause() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self notify( "claw_pause" );
|
self notify( "claw_pause" );
|
||||||
self endon( "claw_pause" );
|
self endon( "claw_pause" );
|
||||||
@ -709,49 +650,43 @@ claw_drop_pause()
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
self moveto( self.origin, 0,01 );
|
self moveto( self.origin, 0.01 );
|
||||||
wait 3;
|
wait 3;
|
||||||
self thread claw_drop_think();
|
self thread claw_drop_think();
|
||||||
self moveto( self.goal, time );
|
self moveto( self.goal, time );
|
||||||
}
|
}
|
||||||
|
|
||||||
destroy_supply_crates()
|
destroy_supply_crates() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
crates = getentarray( "care_package", "script_noteworthy" );
|
crates = getentarray( "care_package", "script_noteworthy" );
|
||||||
_a802 = crates;
|
foreach ( crate in crates )
|
||||||
_k802 = getFirstArrayKey( _a802 );
|
|
||||||
while ( isDefined( _k802 ) )
|
|
||||||
{
|
{
|
||||||
crate = _a802[ _k802 ];
|
|
||||||
if ( distancesquared( crate.origin, self.origin ) < 40000 )
|
if ( distancesquared( crate.origin, self.origin ) < 40000 )
|
||||||
{
|
{
|
||||||
if ( crate istouching( self ) )
|
if ( crate istouching( self ) )
|
||||||
{
|
{
|
||||||
playfx( level._supply_drop_explosion_fx, crate.origin );
|
playfx( level._supply_drop_explosion_fx, crate.origin );
|
||||||
playsoundatposition( "wpn_grenade_explode", crate.origin );
|
playsoundatposition( "wpn_grenade_explode", crate.origin );
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
crate maps/mp/killstreaks/_supplydrop::cratedelete();
|
crate maps/mp/killstreaks/_supplydrop::cratedelete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k802 = getNextArrayKey( _a802, _k802 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
destroy_corpses()
|
destroy_corpses() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
corpses = getcorpsearray();
|
corpses = getcorpsearray();
|
||||||
i = 0;
|
for ( i = 0; i < corpses.size; i++ )
|
||||||
while ( i < corpses.size )
|
|
||||||
{
|
{
|
||||||
if ( distancesquared( corpses[ i ].origin, self.origin ) < 40000 )
|
if ( distancesquared( corpses[ i ].origin, self.origin ) < 40000 )
|
||||||
{
|
{
|
||||||
corpses[ i ] delete();
|
corpses[ i ] delete();
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getwatcherforweapon( weapname )
|
getwatcherforweapon( weapname ) //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
if ( !isDefined( self ) )
|
if ( !isDefined( self ) )
|
||||||
{
|
{
|
||||||
@ -769,11 +704,9 @@ getwatcherforweapon( weapname )
|
|||||||
i++;
|
i++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
return self.weaponobjectwatcherarray[ i ];
|
return self.weaponobjectwatcherarray[ i ];
|
||||||
}
|
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
|
#include maps/mp/mp_downhill_cablecar;
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_downhill_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_downhill_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_downhill_fx::main();
|
maps/mp/mp_downhill_fx::main();
|
||||||
@ -26,15 +31,15 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 969,01, -2355,43, 1014,87 ), ( 2,23119, 12,5057, -9,9556 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 969.01, -2355.43, 1014.87 ), ( 2.23119, 12.5057, -9.9556 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 954,068, -2352,16, 1001,08 ), ( 3,17067, 17,931, -9,69974 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 954.068, -2352.16, 1001.08 ), ( 3.17067, 17.931, -9.69974 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 942,933, -2359,71, 1031,9 ), ( 3,17067, 17,931, -9,69974 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 942.933, -2359.71, 1031.9 ), ( 3.17067, 17.931, -9.69974 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 368, -1378, 1015 ), vectorScale( ( 0, 0, 0 ), 24,9 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 368, -1378, 1015 ), vectorScale( ( 0, 1, 0 ), 24.9 ) );
|
||||||
spawncollision( "collision_clip_64x64x64", "collider", ( 1268,5, -2518, 1062 ), vectorScale( ( 0, 0, 0 ), 349 ) );
|
spawncollision( "collision_clip_64x64x64", "collider", ( 1268.5, -2518, 1062 ), vectorScale( ( 0, 1, 0 ), 349 ) );
|
||||||
spawncollision( "collision_clip_64x64x64", "collider", ( 1122,5, 583,5, 959,5 ), vectorScale( ( 0, 0, 0 ), 41,2 ) );
|
spawncollision( "collision_clip_64x64x64", "collider", ( 1122.5, 583.5, 959.5 ), vectorScale( ( 0, 1, 0 ), 41.2 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 1895, -1428,5, 948 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 1895, -1428.5, 948 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 2431,5, -174, 1209,5 ), ( 0, 318,4, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 2431.5, -174, 1209.5 ), ( 0, 318.4, 90 ) );
|
||||||
spawncollision( "collision_clip_64x64x64", "collider", ( 318, 1509, 1105 ), ( 0, 34,4, 90 ) );
|
spawncollision( "collision_clip_64x64x64", "collider", ( 318, 1509, 1105 ), ( 0, 34.4, 90 ) );
|
||||||
precachemodel( "fxanim_mp_downhill_cable_car_mod" );
|
precachemodel( "fxanim_mp_downhill_cable_car_mod" );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
level.cablecarlightsfx = loadfx( "maps/mp_maps/fx_mp_downhill_cablecar_lights" );
|
level.cablecarlightsfx = loadfx( "maps/mp_maps/fx_mp_downhill_cablecar_lights" );
|
||||||
@ -45,8 +50,9 @@ main()
|
|||||||
level.remotemotarviewdown = 65;
|
level.remotemotarviewdown = 65;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,16 +1,20 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/mp_drone_doors;
|
#include maps/mp/mp_drone_doors;
|
||||||
|
#include maps/mp/mp_drone_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_drone_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
precachemodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
|
precachemodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
welders = [];
|
welders = [];
|
||||||
welders[ welders.size ] = ( -1339,51, 76,04, 136,11 );
|
welders[ welders.size ] = ( -1339.51, 76.04, 136.11 );
|
||||||
welders[ welders.size ] = ( -1339,51, -171,9, 136,11 );
|
welders[ welders.size ] = ( -1339.51, -171.9, 136.11 );
|
||||||
welders[ welders.size ] = ( -1339,51, 559,04, 136,12 );
|
welders[ welders.size ] = ( -1339.51, 559.04, 136.12 );
|
||||||
welders[ welders.size ] = ( -1339,51, 312,01, 136,12 );
|
welders[ welders.size ] = ( -1339.51, 312.01, 136.12 );
|
||||||
maps/mp/mp_drone_fx::main();
|
maps/mp/mp_drone_fx::main();
|
||||||
precachemodel( "collision_physics_wall_512x512x10" );
|
precachemodel( "collision_physics_wall_512x512x10" );
|
||||||
precachemodel( "collision_physics_wall_256x256x10" );
|
precachemodel( "collision_physics_wall_256x256x10" );
|
||||||
@ -36,30 +40,30 @@ main()
|
|||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3763, -2085, -44 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3763, -2085, -44 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -4146, -2085, 88 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -4146, -2085, 88 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -2054, -2098, -56 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -2054, -2098, -56 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_32x32x10", "collider", ( -1351, -1076, 202 ), ( 5,82444, 91,4567, 105,986 ) );
|
spawncollision( "collision_clip_32x32x10", "collider", ( -1351, -1076, 202 ), ( 5.82444, 91.4567, 105.986 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( 33,5, -1386,25, 211,5 ), vectorScale( ( 0, 0, 0 ), 90 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( 33.5, -1386.25, 211.5 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -923,5, 2180, 366,5 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -923.5, 2180, 366.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1050,5, 2303, 366,5 ), vectorScale( ( 0, 0, 0 ), 180 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1050.5, 2303, 366.5 ), vectorScale( ( 0, 1, 0 ), 180 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1306,5, 2303, 366,5 ), vectorScale( ( 0, 0, 0 ), 180 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1306.5, 2303, 366.5 ), vectorScale( ( 0, 1, 0 ), 180 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( -1046,5, 2180, 489,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( -1046.5, 2180, 489.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( -1302,5, 2180, 489,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( -1302.5, 2180, 489.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -1024, 2288, 352 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -1024, 2288, 352 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1197,5, 2589, 429,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1197.5, 2589, 429.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1197,5, 2589, 565 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1197.5, 2589, 565 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1217,5, 2602, 429,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1217.5, 2602, 429.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1217,5, 2602, 565 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1217.5, 2602, 565 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 335, 3507,5, 453 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 335, 3507.5, 453 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 496,5, 3280, 478,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 496.5, 3280, 478.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 440, 3272, 432 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 440, 3272, 432 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 1109, 347,5, 305,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1109, 347.5, 305.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 1898, 754,5 ), ( 360, 180, 90,0003 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 1898, 754.5 ), ( 360, 180, 90.0003 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 2406, 754,5 ), ( 360, 180, 90,0003 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 2406, 754.5 ), ( 360, 180, 90.0003 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253,5, 1898, 503,5 ), ( 1, 270, 5,96 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253.5, 1898, 503.5 ), ( 1, 270, 5.96 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253,5, 2406, 503,5 ), ( 1, 270, 5,96 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253.5, 2406, 503.5 ), ( 1, 270, 5.96 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1264,64, 2921,02, 754,5 ), ( 1, 133,4, 90 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1264.64, 2921.02, 754.5 ), ( 1, 133.4, 90 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091,83, 2738,29, 503,5 ), ( 1, 223,4, 5,96 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091.83, 2738.29, 503.5 ), ( 1, 223.4, 5.96 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091,83, 3083,21, 503 ), ( 360, 136,6, -180 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091.83, 3083.21, 503 ), ( 360, 136.6, -180 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1504,82, 1671,75, 503 ), ( 1, 174,2, -180 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1504.82, 1671.75, 503 ), ( 1, 174.2, -180 ) );
|
||||||
if ( getgametypesetting( "allowMapScripting" ) )
|
if ( getgametypesetting( "allowMapScripting" ) )
|
||||||
{
|
{
|
||||||
level maps/mp/mp_drone_doors::init();
|
level maps/mp/mp_drone_doors::init();
|
||||||
@ -69,24 +73,20 @@ main()
|
|||||||
level.remotemotarviewup = 18;
|
level.remotemotarviewup = 18;
|
||||||
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
||||||
geo_changes();
|
geo_changes();
|
||||||
_a109 = welders;
|
foreach ( welder in welders )
|
||||||
_k109 = getFirstArrayKey( _a109 );
|
|
||||||
while ( isDefined( _k109 ) )
|
|
||||||
{
|
{
|
||||||
welder = _a109[ _k109 ];
|
|
||||||
collision = spawn( "script_model", welder );
|
collision = spawn( "script_model", welder );
|
||||||
collision setmodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
|
collision setmodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
|
||||||
_k109 = getNextArrayKey( _a109, _k109 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
geo_changes()
|
geo_changes() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
rts_floor = getent( "overwatch_floor", "targetname" );
|
rts_floor = getent( "overwatch_floor", "targetname" );
|
||||||
if ( isDefined( rts_floor ) )
|
if ( isDefined( rts_floor ) )
|
||||||
@ -94,12 +94,9 @@ geo_changes()
|
|||||||
rts_floor delete();
|
rts_floor delete();
|
||||||
}
|
}
|
||||||
removes = getentarray( "rts_only", "targetname" );
|
removes = getentarray( "rts_only", "targetname" );
|
||||||
_a132 = removes;
|
foreach ( removal in removes )
|
||||||
_k132 = getFirstArrayKey( _a132 );
|
|
||||||
while ( isDefined( _k132 ) )
|
|
||||||
{
|
{
|
||||||
removal = _a132[ _k132 ];
|
|
||||||
removal delete();
|
removal delete();
|
||||||
_k132 = getNextArrayKey( _a132, _k132 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,13 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/mp_express_train;
|
#include maps/mp/mp_express_train;
|
||||||
|
#include maps/mp/mp_express_amb;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_express_fx;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked does not match cerberus output or beta dump did not change
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_express_fx::main();
|
maps/mp/mp_express_fx::main();
|
||||||
@ -21,35 +25,38 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200,735, 759,059, 136 ), ( 0, 248,6, 90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200.735, 759.059, 136 ), ( 0, 248.6, 90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229,73, 748,06, 151 ), ( 0, 248,6, 90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229.73, 748.06, 151 ), ( 0, 248.6, 90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379,816, 1141,39, 136 ), ( 0, 244,8, 90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379.816, 1141.39, 136 ), ( 0, 244.8, 90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408,023, 1128,5, 151 ), ( 0, 244,8, 90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408.023, 1128.5, 151 ), ( 0, 244.8, 90 ) );
|
||||||
registerclientfield( "vehicle", "train_moving", 1, 1, "int" );
|
registerclientfield( "vehicle", "train_moving", 1, 1, "int" );
|
||||||
registerclientfield( "scriptmover", "train_moving", 1, 1, "int" );
|
registerclientfield( "scriptmover", "train_moving", 1, 1, "int" );
|
||||||
if ( getgametypesetting( "allowMapScripting" ) )
|
if ( getgametypesetting( "allowMapScripting" ) )
|
||||||
{
|
{
|
||||||
level thread maps/mp/mp_express_train::init();
|
level thread maps/mp/mp_express_train::init();
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
level thread devgui_express();
|
level thread devgui_express();
|
||||||
execdevgui( "devgui_mp_express" );
|
execdevgui( "devgui_mp_express" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
devgui_express()
|
devgui_express() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
setdvar( "devgui_notify", "" );
|
setdvar( "devgui_notify", "" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,5;
|
wait 0.5;
|
||||||
devgui_string = getDvar( "devgui_notify" );
|
devgui_string = getDvar( "devgui_notify" );
|
||||||
switch( devgui_string )
|
switch( devgui_string )
|
||||||
{
|
{
|
||||||
@ -59,6 +66,7 @@ devgui_express()
|
|||||||
level notify( "train_start" );
|
level notify( "train_start" );
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if ( getDvar( "devgui_notify" ) != "" )
|
if ( getDvar( "devgui_notify" ) != "" )
|
||||||
{
|
{
|
||||||
@ -67,4 +75,6 @@ devgui_express()
|
|||||||
#/
|
#/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_frostbite_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_frostbite_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
level thread spawnkilltrigger();
|
level thread spawnkilltrigger();
|
||||||
@ -21,44 +25,44 @@ main()
|
|||||||
maps/mp/mp_frostbite_amb::main();
|
maps/mp/mp_frostbite_amb::main();
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_frostbite" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_frostbite" );
|
||||||
prop1 = spawn( "script_model", ( -972, 559, 182 ) );
|
prop1 = spawn( "script_model", ( -972, 559, 182 ) );
|
||||||
prop1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
prop1.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
prop2 = spawn( "script_model", ( -973, 521, 182 ) );
|
prop2 = spawn( "script_model", ( -973, 521, 182 ) );
|
||||||
prop2.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
prop2.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
prop3 = spawn( "script_model", ( -972, 485, 182 ) );
|
prop3 = spawn( "script_model", ( -972, 485, 182 ) );
|
||||||
prop3.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
prop3.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
prop4 = spawn( "script_model", ( -966, 558, 182 ) );
|
prop4 = spawn( "script_model", ( -966, 558, 182 ) );
|
||||||
prop4.angles = vectorScale( ( 0, 0, 1 ), 270 );
|
prop4.angles = vectorScale( ( 0, 1, 0 ), 270 );
|
||||||
prop5 = spawn( "script_model", ( -965, 522, 182 ) );
|
prop5 = spawn( "script_model", ( -965, 522, 182 ) );
|
||||||
prop5.angles = vectorScale( ( 0, 0, 1 ), 270 );
|
prop5.angles = vectorScale( ( 0, 1, 0 ), 270 );
|
||||||
prop6 = spawn( "script_model", ( -966, 484, 182 ) );
|
prop6 = spawn( "script_model", ( -966, 484, 182 ) );
|
||||||
prop6.angles = vectorScale( ( 0, 0, 1 ), 270 );
|
prop6.angles = vectorScale( ( 0, 1, 0 ), 270 );
|
||||||
prop1 setmodel( "dh_facilities_sign_08" );
|
prop1 setmodel( "dh_facilities_sign_08" );
|
||||||
prop2 setmodel( "dh_facilities_sign_08" );
|
prop2 setmodel( "dh_facilities_sign_08" );
|
||||||
prop3 setmodel( "dh_facilities_sign_08" );
|
prop3 setmodel( "dh_facilities_sign_08" );
|
||||||
prop4 setmodel( "dh_facilities_sign_08" );
|
prop4 setmodel( "dh_facilities_sign_08" );
|
||||||
prop5 setmodel( "dh_facilities_sign_08" );
|
prop5 setmodel( "dh_facilities_sign_08" );
|
||||||
prop6 setmodel( "dh_facilities_sign_08" );
|
prop6 setmodel( "dh_facilities_sign_08" );
|
||||||
planter1 = spawn( "script_model", ( -1609, -827,405, 131,751 ) );
|
planter1 = spawn( "script_model", ( -1609, -827.405, 131.751 ) );
|
||||||
planter1.angles = ( 359,846, 90,58, 89,9993 );
|
planter1.angles = ( 359.846, 90.58, 89.9993 );
|
||||||
planter2 = spawn( "script_model", ( -1609, -827,41, 81,75 ) );
|
planter2 = spawn( "script_model", ( -1609, -827.41, 81.75 ) );
|
||||||
planter2.angles = ( 359,846, 90,58, 89,9993 );
|
planter2.angles = ( 359.846, 90.58, 89.9993 );
|
||||||
planter1 setmodel( "p6_fro_concrete_planter" );
|
planter1 setmodel( "p6_fro_concrete_planter" );
|
||||||
planter2 setmodel( "p6_fro_concrete_planter" );
|
planter2 setmodel( "p6_fro_concrete_planter" );
|
||||||
brick1 = spawn( "script_model", ( 1129, 703, 95,75 ) );
|
brick1 = spawn( "script_model", ( 1129, 703, 95.75 ) );
|
||||||
brick1.angles = ( 90, 180, -90 );
|
brick1.angles = ( 90, 180, -90 );
|
||||||
brick2 = spawn( "script_model", ( 1127,75, 712, 95,75 ) );
|
brick2 = spawn( "script_model", ( 1127.75, 712, 95.75 ) );
|
||||||
brick2.angles = ( 90, 180, -90 );
|
brick2.angles = ( 90, 180, -90 );
|
||||||
brick3 = spawn( "script_model", ( 1129, 703, 47,75 ) );
|
brick3 = spawn( "script_model", ( 1129, 703, 47.75 ) );
|
||||||
brick3.angles = ( 90, 180, -90 );
|
brick3.angles = ( 90, 180, -90 );
|
||||||
brick4 = spawn( "script_model", ( 1127,75, 712, 47,75 ) );
|
brick4 = spawn( "script_model", ( 1127.75, 712, 47.75 ) );
|
||||||
brick4.angles = ( 90, 180, -90 );
|
brick4.angles = ( 90, 180, -90 );
|
||||||
brick5 = spawn( "script_model", ( 1129, 694, 95,75 ) );
|
brick5 = spawn( "script_model", ( 1129, 694, 95.75 ) );
|
||||||
brick5.angles = ( 90, 180, -90 );
|
brick5.angles = ( 90, 180, -90 );
|
||||||
brick6 = spawn( "script_model", ( 1129, 694, 47,75 ) );
|
brick6 = spawn( "script_model", ( 1129, 694, 47.75 ) );
|
||||||
brick6.angles = ( 90, 180, -90 );
|
brick6.angles = ( 90, 180, -90 );
|
||||||
brick7 = spawn( "script_model", ( 1129, 685, 95,75 ) );
|
brick7 = spawn( "script_model", ( 1129, 685, 95.75 ) );
|
||||||
brick7.angles = ( 90, 180, -90 );
|
brick7.angles = ( 90, 180, -90 );
|
||||||
brick8 = spawn( "script_model", ( 1129, 685, 47,75 ) );
|
brick8 = spawn( "script_model", ( 1129, 685, 47.75 ) );
|
||||||
brick8.angles = ( 90, 180, -90 );
|
brick8.angles = ( 90, 180, -90 );
|
||||||
brick1 setmodel( "p6_fro_bookstore_window_trm" );
|
brick1 setmodel( "p6_fro_bookstore_window_trm" );
|
||||||
brick2 setmodel( "p6_fro_bookstore_window_trm" );
|
brick2 setmodel( "p6_fro_bookstore_window_trm" );
|
||||||
@ -68,22 +72,22 @@ main()
|
|||||||
brick6 setmodel( "p6_fro_bookstore_window_trm" );
|
brick6 setmodel( "p6_fro_bookstore_window_trm" );
|
||||||
brick7 setmodel( "p6_fro_bookstore_window_trm" );
|
brick7 setmodel( "p6_fro_bookstore_window_trm" );
|
||||||
brick8 setmodel( "p6_fro_bookstore_window_trm" );
|
brick8 setmodel( "p6_fro_bookstore_window_trm" );
|
||||||
spawncollision( "collision_clip_256x256x10", "collider", ( 145, -1295,5, 115,5 ), vectorScale( ( 0, 0, 1 ), 88,9 ) );
|
spawncollision( "collision_clip_256x256x10", "collider", ( 145, -1295.5, 115.5 ), vectorScale( ( 0, 0, -1 ), 88.9 ) );
|
||||||
spawncollision( "collision_clip_256x256x10", "collider", ( 28, -1295,5, 115,5 ), vectorScale( ( 0, 0, 1 ), 88,9 ) );
|
spawncollision( "collision_clip_256x256x10", "collider", ( 28, -1295.5, 115.5 ), vectorScale( ( 0, 0, -1 ), 88.9 ) );
|
||||||
spawncollision( "collision_clip_256x256x10", "collider", ( 252,5, -1251,5, 114 ), ( 0, 45,1, -88,9 ) );
|
spawncollision( "collision_clip_256x256x10", "collider", ( 252.5, -1251.5, 114 ), ( 0, 45.1, -88.9 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 448, 1577, -10,5 ), vectorScale( ( 0, 0, 1 ), 277 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 448, 1577, -10.5 ), vectorScale( ( 1, 0, 0 ), 277 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 1199, 89, 67,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 1199, 89, 67.5 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 84,5, 361,75, 66,5 ), ( 359,904, 8,05247, 11,9159 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 84.5, 361.75, 66.5 ), ( 359.904, 8.05247, 11.9159 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 80, 390, 69,5 ), vectorScale( ( 0, 0, 1 ), 9,19998 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 80, 390, 69.5 ), vectorScale( ( 0, 1, 0 ), 9.19998 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 75,5, 418, 66,75 ), ( 1,00357, 9,19998, -11 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 75.5, 418, 66.75 ), ( 1.00357, 9.19998, -11 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( 244,75, -860, -45 ), vectorScale( ( 0, 0, 1 ), 27 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( 244.75, -860, -45 ), vectorScale( ( 0, 1, 0 ), 27 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 958,5, 716,5, 130 ), vectorScale( ( 0, 0, 1 ), 5,6 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 958.5, 716.5, 130 ), vectorScale( ( 0, 0, 1 ), 5.6 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1126, -909, 44,5 ), vectorScale( ( 0, 0, 1 ), 105,6 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1126, -909, 44.5 ), vectorScale( ( 0, 1, 0 ), 105.6 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789,5, 44,5 ), vectorScale( ( 0, 0, 1 ), 83,9 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789.5, 44.5 ), vectorScale( ( 0, 1, 0 ), 83.9 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789,5, 107 ), vectorScale( ( 0, 0, 1 ), 83,9 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789.5, 107 ), vectorScale( ( 0, 1, 0 ), 83.9 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1126, -909, 106 ), vectorScale( ( 0, 0, 1 ), 105,6 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1126, -909, 106 ), vectorScale( ( 0, 1, 0 ), 105.6 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789,5, 164,5 ), vectorScale( ( 0, 0, 1 ), 83,9 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1130, -789.5, 164.5 ), vectorScale( ( 0, 1, 0 ), 83.9 ) );
|
||||||
spawncollision( "collision_mp_frost_kitchen_weap", "collider", ( 1994, -281,5, 16 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_mp_frost_kitchen_weap", "collider", ( 1994, -281.5, 16 ), ( 0, 1, 0 ) );
|
||||||
setdvar( "compassmaxrange", "2100" );
|
setdvar( "compassmaxrange", "2100" );
|
||||||
visionsetnaked( "mp_frostbite", 1 );
|
visionsetnaked( "mp_frostbite", 1 );
|
||||||
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
||||||
@ -101,14 +105,14 @@ main()
|
|||||||
level glass_node_fix();
|
level glass_node_fix();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2250", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2250", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
on_player_killed( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
|
on_player_killed( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( isDefined( smeansofdeath ) && smeansofdeath == "MOD_TRIGGER_HURT" )
|
if ( isDefined( smeansofdeath ) && smeansofdeath == "MOD_TRIGGER_HURT" )
|
||||||
{
|
{
|
||||||
@ -122,25 +126,25 @@ on_player_killed( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self.body depthinwater() > 0 )
|
if ( self.body depthinwater() > 0 )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
glass_node_fix()
|
glass_node_fix() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
nodes = getallnodes();
|
nodes = getallnodes();
|
||||||
level thread glass_node_think( nodes[ 459 ] );
|
level thread glass_node_think( nodes[ 459 ] );
|
||||||
level thread glass_node_think( nodes[ 454 ] );
|
level thread glass_node_think( nodes[ 454 ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
glass_node_think( node )
|
glass_node_think( node ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
wait 0,25;
|
wait 0.25;
|
||||||
ent = spawn( "script_model", node.origin, 1 );
|
ent = spawn( "script_model", node.origin, 1 );
|
||||||
ent setmodel( level.deployedshieldmodel );
|
ent setmodel( level.deployedshieldmodel );
|
||||||
ent hide();
|
ent hide();
|
||||||
@ -157,7 +161,7 @@ glass_node_think( node )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
spawnkilltrigger()
|
spawnkilltrigger() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
trigger = spawn( "trigger_radius", ( 536, -1304, -104 ), 0, 256, 128 );
|
trigger = spawn( "trigger_radius", ( 536, -1304, -104 ), 0, 256, 128 );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -166,3 +170,4 @@ spawnkilltrigger()
|
|||||||
player dodamage( player.health * 2, trigger.origin, trigger, trigger, "none", "MOD_SUICIDE", 0, "lava_mp" );
|
player dodamage( player.health * 2, trigger.origin, trigger, trigger, "none", "MOD_SUICIDE", 0, "lava_mp" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_hijacked_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_hijacked_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
||||||
@ -15,103 +19,96 @@ main()
|
|||||||
maps/mp/mp_hijacked_amb::main();
|
maps/mp/mp_hijacked_amb::main();
|
||||||
if ( level.gametype == "dm" )
|
if ( level.gametype == "dm" )
|
||||||
{
|
{
|
||||||
spawn( "mp_dm_spawn", ( 82, 262, -135,5 ), 0, 187, 0 );
|
spawn( "mp_dm_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
|
||||||
spawn( "mp_dm_spawn", ( 783,5, 90, 58 ), 0, 198, 0 );
|
spawn( "mp_dm_spawn", ( 783.5, 90, 58 ), 0, 198, 0 );
|
||||||
spawn( "mp_dm_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 );
|
spawn( "mp_dm_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
|
||||||
spawn( "mp_dm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
|
spawn( "mp_dm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
|
||||||
spawn( "mp_dm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
|
spawn( "mp_dm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
|
||||||
spawn( "mp_dm_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 );
|
spawn( "mp_dm_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
|
||||||
spawn( "mp_dm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
spawn( "mp_dm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
||||||
spawn( "mp_dm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
spawn( "mp_dm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
||||||
spawn( "mp_dm_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 );
|
spawn( "mp_dm_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
|
||||||
}
|
}
|
||||||
if ( level.gametype == "tdm" )
|
if ( level.gametype == "tdm" )
|
||||||
{
|
{
|
||||||
spawn( "mp_tdm_spawn", ( 82, 262, -135,5 ), 0, 187, 0 );
|
spawn( "mp_tdm_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( 783,5, 90, 58 ), 0, 198, 0 );
|
spawn( "mp_tdm_spawn", ( 783.5, 90, 58 ), 0, 198, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 );
|
spawn( "mp_tdm_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
|
spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
|
spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 );
|
spawn( "mp_tdm_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 );
|
spawn( "mp_tdm_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
|
||||||
}
|
}
|
||||||
if ( level.gametype == "conf" )
|
if ( level.gametype == "conf" )
|
||||||
{
|
{
|
||||||
spawn( "mp_tdm_spawn", ( 82, 262, -135,5 ), 0, 187, 0 );
|
spawn( "mp_tdm_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( 783,5, 90, 58 ), 0, 198, 0 );
|
spawn( "mp_tdm_spawn", ( 783.5, 90, 58 ), 0, 198, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 );
|
spawn( "mp_tdm_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
|
spawn( "mp_tdm_spawn", ( -3012, -178, -136 ), 0, 335, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
|
spawn( "mp_tdm_spawn", ( -3016, 176, -136 ), 0, 28, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 );
|
spawn( "mp_tdm_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
spawn( "mp_tdm_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
spawn( "mp_tdm_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
||||||
spawn( "mp_tdm_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 );
|
spawn( "mp_tdm_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
|
||||||
}
|
}
|
||||||
if ( level.gametype == "ctf" )
|
if ( level.gametype == "ctf" )
|
||||||
{
|
{
|
||||||
spawn( "mp_ctf_spawn_axis", ( 82, 262, -135,5 ), 0, 187, 0 );
|
spawn( "mp_ctf_spawn_axis", ( 82, 262, -135.5 ), 0, 187, 0 );
|
||||||
spawn( "mp_ctf_spawn_axis", ( 249, 682, 48 ), 0, 183, 0 );
|
spawn( "mp_ctf_spawn_axis", ( 249, 682, 48 ), 0, 183, 0 );
|
||||||
spawn( "mp_ctf_spawn_axis", ( 1103,5, -187,5, 192 ), 0, 165, 0 );
|
spawn( "mp_ctf_spawn_axis", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
|
||||||
spawn( "mp_ctf_spawn_allies", ( -1022,5, -109,5, -136 ), 0, 5, 0 );
|
spawn( "mp_ctf_spawn_allies", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
|
||||||
spawn( "mp_ctf_spawn_allies", ( -874, 661, -14 ), 0, 5, 0 );
|
spawn( "mp_ctf_spawn_allies", ( -874, 661, -14 ), 0, 5, 0 );
|
||||||
spawn( "mp_ctf_spawn_allies", ( -1462,5, 169,5, -8 ), 0, 48, 0 );
|
spawn( "mp_ctf_spawn_allies", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
|
||||||
}
|
}
|
||||||
if ( level.gametype == "dom" )
|
if ( level.gametype == "dom" )
|
||||||
{
|
{
|
||||||
spawn( "mp_dom_spawn", ( 82, 262, -135,5 ), 0, 187, 0 );
|
spawn( "mp_dom_spawn", ( 82, 262, -135.5 ), 0, 187, 0 );
|
||||||
spawn( "mp_dom_spawn", ( 249, 682, 48 ), 0, 183, 0 );
|
spawn( "mp_dom_spawn", ( 249, 682, 48 ), 0, 183, 0 );
|
||||||
spawn( "mp_dom_spawn", ( 1103,5, -187,5, 192 ), 0, 165, 0 );
|
spawn( "mp_dom_spawn", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
|
||||||
spawn( "mp_dom_spawn", ( -1022,5, -109,5, -136 ), 0, 5, 0 );
|
spawn( "mp_dom_spawn", ( -1022.5, -109.5, -136 ), 0, 5, 0 );
|
||||||
spawn( "mp_dom_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
spawn( "mp_dom_spawn", ( -874, 661, -14 ), 0, 5, 0 );
|
||||||
spawn( "mp_dom_spawn", ( -1462,5, 169,5, -8 ), 0, 48, 0 );
|
spawn( "mp_dom_spawn", ( -1462.5, 169.5, -8 ), 0, 48, 0 );
|
||||||
spawn( "mp_dom_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
spawn( "mp_dom_spawn", ( -1048, -333, 201 ), 0, 69, 0 );
|
||||||
}
|
}
|
||||||
if ( level.gametype == "dem" )
|
if ( level.gametype == "dem" )
|
||||||
{
|
{
|
||||||
spawn( "mp_dem_spawn_attacker", ( 1103,5, -187,5, 192 ), 0, 165, 0 );
|
spawn( "mp_dem_spawn_attacker", ( 1103.5, -187.5, 192 ), 0, 165, 0 );
|
||||||
spawn( "mp_dem_spawn_attacker", ( 783,5, 90, 58 ), 0, 198, 0 );
|
spawn( "mp_dem_spawn_attacker", ( 783.5, 90, 58 ), 0, 198, 0 );
|
||||||
}
|
}
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_hijacked" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_hijacked" );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, -1 ), 90 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( -1912,65, -245, -76,3463 ), vectorScale( ( 0, 0, 1 ), 282 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( -1912.65, -245, -76.3463 ), vectorScale( ( 1, 0, 0 ), 282 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 0, 0, 1 ), 342,8 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 1, 0, 0 ), 342.8 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416,5, 284 ), vectorScale( ( 0, 0, 1 ), 316,3 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416.5, 284 ), vectorScale( ( 1, 0, 0 ), 316.3 ) );
|
||||||
level.levelkothdisable = [];
|
level.levelkothdisable = [];
|
||||||
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 402, 181,5, 35 ), 0, 70, 128 );
|
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 402, 181.5, 35 ), 0, 70, 128 );
|
||||||
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -96, 320, 34 ), 0, 150, 80 );
|
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -96, 320, 34 ), 0, 150, 80 );
|
||||||
level thread water_trigger_init();
|
level thread water_trigger_init();
|
||||||
if ( level.gametype == "koth" )
|
if ( level.gametype == "koth" )
|
||||||
{
|
{
|
||||||
trigs = getentarray( "koth_zone_trigger", "targetname" );
|
trigs = getentarray( "koth_zone_trigger", "targetname" );
|
||||||
_a138 = trigs;
|
foreach ( trigger in trigs )
|
||||||
_k138 = getFirstArrayKey( _a138 );
|
|
||||||
while ( isDefined( _k138 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a138[ _k138 ];
|
|
||||||
if ( trigger.origin == ( -239, 86, -83 ) )
|
if ( trigger.origin == ( -239, 86, -83 ) )
|
||||||
{
|
{
|
||||||
trigger delete();
|
trigger delete();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
_k138 = getNextArrayKey( _a138, _k138 );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
trigger = spawn( "trigger_box", ( -204, 92, -128 ), 1, 2088, 504, 160 );
|
trigger = spawn( "trigger_box", ( -204, 92, -128 ), 1, 2088, 504, 160 );
|
||||||
trigger.targetname = "koth_zone_trigger";
|
trigger.targetname = "koth_zone_trigger";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
|
||||||
@ -124,15 +121,12 @@ levelspawndvars( reset_dvars )
|
|||||||
ss.dom_enemy_flag_influencer_radius[ 0 ] = set_dvar_float_if_unset( "scr_spawn_dom_enemy_flag_A_influencer_radius", "1200", reset_dvars );
|
ss.dom_enemy_flag_influencer_radius[ 0 ] = set_dvar_float_if_unset( "scr_spawn_dom_enemy_flag_A_influencer_radius", "1200", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked partially changed to match cerberus see info.md
|
||||||
{
|
{
|
||||||
wait 3;
|
wait 3;
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a176 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k176 = getFirstArrayKey( _a176 );
|
|
||||||
while ( isDefined( _k176 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a176[ _k176 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -140,20 +134,15 @@ water_trigger_init()
|
|||||||
{
|
{
|
||||||
trigger thread water_trigger_think();
|
trigger thread water_trigger_think();
|
||||||
}
|
}
|
||||||
_k176 = getNextArrayKey( _a176, _k176 );
|
|
||||||
}
|
}
|
||||||
triggers = getentarray( "water_killbrush", "targetname" );
|
triggers = getentarray( "water_killbrush", "targetname" );
|
||||||
_a188 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k188 = getFirstArrayKey( _a188 );
|
|
||||||
while ( isDefined( _k188 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a188[ _k188 ];
|
|
||||||
trigger thread player_splash_think();
|
trigger thread player_splash_think();
|
||||||
_k188 = getNextArrayKey( _a188, _k188 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_splash_think()
|
player_splash_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -165,7 +154,7 @@ player_splash_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_water_fx( player, endon_condition )
|
player_water_fx( player, endon_condition ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
maxs = self.origin + self getmaxs();
|
maxs = self.origin + self getmaxs();
|
||||||
if ( maxs[ 2 ] > 60 )
|
if ( maxs[ 2 ] > 60 )
|
||||||
@ -176,7 +165,7 @@ player_water_fx( player, endon_condition )
|
|||||||
playfx( level._effect[ "water_splash_sm" ], origin );
|
playfx( level._effect[ "water_splash_sm" ], origin );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_think()
|
water_trigger_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -189,28 +178,25 @@ water_trigger_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a253 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k253 = getFirstArrayKey( _a253 );
|
|
||||||
while ( isDefined( _k253 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a253[ _k253 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -221,7 +207,7 @@ isinwater()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k253 = getNextArrayKey( _a253, _k253 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,13 +1,17 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_weaponobjects;
|
#include maps/mp/gametypes/_weaponobjects;
|
||||||
#include maps/mp/killstreaks/_rcbomb;
|
#include maps/mp/killstreaks/_rcbomb;
|
||||||
#include maps/mp/_tacticalinsertion;
|
#include maps/mp/_tacticalinsertion;
|
||||||
#include maps/mp/killstreaks/_airsupport;
|
#include maps/mp/killstreaks/_airsupport;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_hydro_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_hydro_fx;
|
||||||
#include maps/mp/_events;
|
#include maps/mp/_events;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
precacheitem( "hydro_water_mp" );
|
precacheitem( "hydro_water_mp" );
|
||||||
@ -19,9 +23,11 @@ main()
|
|||||||
maps/mp/mp_hydro_amb::main();
|
maps/mp/mp_hydro_amb::main();
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_hydro" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_hydro" );
|
||||||
maps/mp/mp_hydro_amb::main();
|
maps/mp/mp_hydro_amb::main();
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
execdevgui( "devgui_mp_hydro" );
|
execdevgui( "devgui_mp_hydro" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
registerclientfield( "world", "pre_wave", 1, 1, "int" );
|
registerclientfield( "world", "pre_wave", 1, 1, "int" );
|
||||||
registerclientfield( "world", "big_wave", 1, 1, "int" );
|
registerclientfield( "world", "big_wave", 1, 1, "int" );
|
||||||
setdvar( "compassmaxrange", "2300" );
|
setdvar( "compassmaxrange", "2300" );
|
||||||
@ -35,20 +41,20 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3695, 340, 84 ), ( 0, 44,8, -90 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3695, 340, 84 ), ( 0, 44.8, -90 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3449, 82, 84 ), ( 0, 44,8, -90 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3449, 82, 84 ), ( 0, 44.8, -90 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 577,5, -1835, 309,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 577.5, -1835, 309.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 577,5, -1786,5, 339,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 577.5, -1786.5, 339.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -641,5, -1834,5, 309,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -641.5, -1834.5, 309.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -641,5, -1786, 339,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -641.5, -1786, 339.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -521,5, -2106, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -521.5, -2106, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -521,5, -2041, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -521.5, -2041, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 471,5, -2106, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 471.5, -2106, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 471,5, -2041, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 471.5, -2041, 325 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 1432, -1912, 376,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 1432, -1912, 376.5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 1516,5, -1912, 376,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 1516.5, -1912, 376.5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1490, -1916,5, 376,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1490, -1916.5, 376.5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1574,5, -1916,5, 376,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -1574.5, -1916.5, 376.5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
level.waterrushfx = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_wall" );
|
level.waterrushfx = loadfx( "maps/mp_maps/fx_mp_hydro_dam_water_wall" );
|
||||||
level.waterambientfxmiddlefront = loadfx( "maps/mp_maps/fx_mp_hydro_flood_splash_middle_front" );
|
level.waterambientfxmiddlefront = loadfx( "maps/mp_maps/fx_mp_hydro_flood_splash_middle_front" );
|
||||||
level.waterambientfxmiddleback = loadfx( "maps/mp_maps/fx_mp_hydro_flood_splash_middle_back" );
|
level.waterambientfxmiddleback = loadfx( "maps/mp_maps/fx_mp_hydro_flood_splash_middle_back" );
|
||||||
@ -71,67 +77,67 @@ main()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( isDefined( self.lastattacker ) && isDefined( self.lastattacker.targetname ) && self.lastattacker.targetname == "water_kill_trigger" )
|
if ( isDefined( self.lastattacker ) && isDefined( self.lastattacker.targetname ) && self.lastattacker.targetname == "water_kill_trigger" )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
initwatertriggers()
|
initwatertriggers() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
water_kill_triggers = getentarray( "water_kill_trigger", "targetname" );
|
water_kill_triggers = getentarray( "water_kill_trigger", "targetname" );
|
||||||
water_mover = spawn( "script_model", ( 0, 0, 1 ) );
|
water_mover = spawn( "script_model", ( 0, 0, 0 ) );
|
||||||
water_mover setmodel( "tag_origin" );
|
water_mover setmodel( "tag_origin" );
|
||||||
water_ambient_mover = spawn( "script_model", ( 0, 0, 1 ) );
|
water_ambient_mover = spawn( "script_model", ( 0, 0, 0 ) );
|
||||||
water_ambient_mover setmodel( "tag_origin" );
|
water_ambient_mover setmodel( "tag_origin" );
|
||||||
water_ambient_front_pillar = spawn( "script_model", ( -31, -888, 202 ) );
|
water_ambient_front_pillar = spawn( "script_model", ( -31, -888, 202 ) );
|
||||||
water_ambient_front_pillar setmodel( "tag_origin" );
|
water_ambient_front_pillar setmodel( "tag_origin" );
|
||||||
water_ambient_front_pillar.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_front_pillar.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_front_pillar linkto( water_ambient_mover );
|
water_ambient_front_pillar linkto( water_ambient_mover );
|
||||||
water_ambient_back_pillar = spawn( "script_model", ( -32, -1535, 202 ) );
|
water_ambient_back_pillar = spawn( "script_model", ( -32, -1535, 202 ) );
|
||||||
water_ambient_back_pillar setmodel( "tag_origin" );
|
water_ambient_back_pillar setmodel( "tag_origin" );
|
||||||
water_ambient_back_pillar.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_back_pillar.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_back_pillar linkto( water_ambient_mover );
|
water_ambient_back_pillar linkto( water_ambient_mover );
|
||||||
water_ambient_front_block = spawn( "script_model", ( -32, -331, 193 ) );
|
water_ambient_front_block = spawn( "script_model", ( -32, -331, 193 ) );
|
||||||
water_ambient_front_block setmodel( "tag_origin" );
|
water_ambient_front_block setmodel( "tag_origin" );
|
||||||
water_ambient_front_block.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_front_block.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_front_block linkto( water_ambient_mover );
|
water_ambient_front_block linkto( water_ambient_mover );
|
||||||
water_ambient_back_block = spawn( "script_model", ( -32, -1800, 199 ) );
|
water_ambient_back_block = spawn( "script_model", ( -32, -1800, 199 ) );
|
||||||
water_ambient_back_block setmodel( "tag_origin" );
|
water_ambient_back_block setmodel( "tag_origin" );
|
||||||
water_ambient_back_block.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_back_block.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_back_block linkto( water_ambient_mover );
|
water_ambient_back_block linkto( water_ambient_mover );
|
||||||
water_ambient_back_right = spawn( "script_model", ( -467, -1975, 190 ) );
|
water_ambient_back_right = spawn( "script_model", ( -467, -1975, 190 ) );
|
||||||
water_ambient_back_right setmodel( "tag_origin" );
|
water_ambient_back_right setmodel( "tag_origin" );
|
||||||
water_ambient_back_right.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_back_right.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_back_right linkto( water_ambient_mover );
|
water_ambient_back_right linkto( water_ambient_mover );
|
||||||
water_ambient_back_left = spawn( "script_model", ( 404, -1975, 190 ) );
|
water_ambient_back_left = spawn( "script_model", ( 404, -1975, 190 ) );
|
||||||
water_ambient_back_left setmodel( "tag_origin" );
|
water_ambient_back_left setmodel( "tag_origin" );
|
||||||
water_ambient_back_left.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_back_left.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_back_left linkto( water_ambient_mover );
|
water_ambient_back_left linkto( water_ambient_mover );
|
||||||
water_ambient_middle_right = spawn( "script_model", ( -274, -1680, 185 ) );
|
water_ambient_middle_right = spawn( "script_model", ( -274, -1680, 185 ) );
|
||||||
water_ambient_middle_right setmodel( "tag_origin" );
|
water_ambient_middle_right setmodel( "tag_origin" );
|
||||||
water_ambient_middle_right.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_middle_right.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_middle_right linkto( water_ambient_mover );
|
water_ambient_middle_right linkto( water_ambient_mover );
|
||||||
water_ambient_middle_left = spawn( "script_model", ( 215, -1680, 185 ) );
|
water_ambient_middle_left = spawn( "script_model", ( 215, -1680, 185 ) );
|
||||||
water_ambient_middle_left setmodel( "tag_origin" );
|
water_ambient_middle_left setmodel( "tag_origin" );
|
||||||
water_ambient_middle_left.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_middle_left.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_middle_left linkto( water_ambient_mover );
|
water_ambient_middle_left linkto( water_ambient_mover );
|
||||||
water_ambient_front_right = spawn( "script_model", ( -333, -302, 185 ) );
|
water_ambient_front_right = spawn( "script_model", ( -333, -302, 185 ) );
|
||||||
water_ambient_front_right setmodel( "tag_origin" );
|
water_ambient_front_right setmodel( "tag_origin" );
|
||||||
water_ambient_front_right.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_front_right.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_front_right linkto( water_ambient_mover );
|
water_ambient_front_right linkto( water_ambient_mover );
|
||||||
water_ambient_front_left = spawn( "script_model", ( 265, -302, 185 ) );
|
water_ambient_front_left = spawn( "script_model", ( 265, -302, 185 ) );
|
||||||
water_ambient_front_left setmodel( "tag_origin" );
|
water_ambient_front_left setmodel( "tag_origin" );
|
||||||
water_ambient_front_left.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_ambient_front_left.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_ambient_front_left linkto( water_ambient_mover );
|
water_ambient_front_left linkto( water_ambient_mover );
|
||||||
water_pa_1 = spawn( "script_model", ( 1667, -1364, 684 ) );
|
water_pa_1 = spawn( "script_model", ( 1667, -1364, 684 ) );
|
||||||
water_pa_1 setmodel( "tag_origin" );
|
water_pa_1 setmodel( "tag_origin" );
|
||||||
@ -139,7 +145,8 @@ initwatertriggers()
|
|||||||
water_pa_2 setmodel( "tag_origin" );
|
water_pa_2 setmodel( "tag_origin" );
|
||||||
water_pa_3 = spawn( "script_model", ( -100, -1375, 783 ) );
|
water_pa_3 = spawn( "script_model", ( -100, -1375, 783 ) );
|
||||||
water_pa_3 setmodel( "tag_origin" );
|
water_pa_3 setmodel( "tag_origin" );
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
|
water_kill_triggers = [];
|
||||||
water_kill_triggers[ 0 ] enablelinkto();
|
water_kill_triggers[ 0 ] enablelinkto();
|
||||||
water_kill_triggers[ 0 ] linkto( water_mover );
|
water_kill_triggers[ 0 ] linkto( water_mover );
|
||||||
water_kill_triggers[ 1 ] enablelinkto();
|
water_kill_triggers[ 1 ] enablelinkto();
|
||||||
@ -158,16 +165,13 @@ initwatertriggers()
|
|||||||
if ( level.timelimit )
|
if ( level.timelimit )
|
||||||
{
|
{
|
||||||
seconds = level.timelimit * 60;
|
seconds = level.timelimit * 60;
|
||||||
add_timed_event( int( seconds * 0,25 ), "hydro_water_rush" );
|
add_timed_event( int( seconds * 0.25 ), "hydro_water_rush" );
|
||||||
add_timed_event( int( seconds * 0,75 ), "hydro_water_rush" );
|
add_timed_event( int( seconds * 0.75 ), "hydro_water_rush" );
|
||||||
}
|
}
|
||||||
else
|
else if ( level.scorelimit )
|
||||||
{
|
{
|
||||||
if ( level.scorelimit )
|
add_score_event( int( level.scorelimit * 0.25 ), "hydro_water_rush" );
|
||||||
{
|
add_score_event( int( level.scorelimit * 0.75 ), "hydro_water_rush" );
|
||||||
add_score_event( int( level.scorelimit * 0,25 ), "hydro_water_rush" );
|
|
||||||
add_score_event( int( level.scorelimit * 0,75 ), "hydro_water_rush" );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
trigger = spawn( "trigger_radius", ( -28, -2208, -830 ), 0, 450, 40 );
|
trigger = spawn( "trigger_radius", ( -28, -2208, -830 ), 0, 450, 40 );
|
||||||
water_kill_triggers[ water_kill_triggers.size ] = trigger;
|
water_kill_triggers[ water_kill_triggers.size ] = trigger;
|
||||||
@ -176,7 +180,7 @@ initwatertriggers()
|
|||||||
setdvar( "R_WaterWaveBase", 0 );
|
setdvar( "R_WaterWaveBase", 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
watchwatertrigger( water_mover, water_kill_triggers, water_pa_1, water_pa_2, water_pa_3, water_ambient_back, water_ambient_box, water_ambient_mover )
|
watchwatertrigger( water_mover, water_kill_triggers, water_pa_1, water_pa_2, water_pa_3, water_ambient_back, water_ambient_box, water_ambient_mover ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
thread watchdevnotify();
|
thread watchdevnotify();
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
@ -193,12 +197,12 @@ watchwatertrigger( water_mover, water_kill_triggers, water_pa_1, water_pa_2, wat
|
|||||||
water_pa_1 playsound( "evt_pa_online" );
|
water_pa_1 playsound( "evt_pa_online" );
|
||||||
water_pa_2 playsound( "evt_pa_online" );
|
water_pa_2 playsound( "evt_pa_online" );
|
||||||
water_pa_3 playsound( "evt_pa_online" );
|
water_pa_3 playsound( "evt_pa_online" );
|
||||||
water_fx1 = spawn( "script_model", water_kill_triggers[ 0 ].origin + vectorScale( ( 0, 0, 1 ), 1000 ) );
|
water_fx1 = spawn( "script_model", water_kill_triggers[ 0 ].origin + vectorScale( ( 0, 1, 0 ), 1000 ) );
|
||||||
water_fx1 setmodel( "tag_origin" );
|
water_fx1 setmodel( "tag_origin" );
|
||||||
water_fx1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_fx1.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
water_fx2 = spawn( "script_model", water_kill_triggers[ 1 ].origin + vectorScale( ( 0, 0, 1 ), 1000 ) );
|
water_fx2 = spawn( "script_model", water_kill_triggers[ 1 ].origin + vectorScale( ( 0, 1, 0 ), 1000 ) );
|
||||||
water_fx2 setmodel( "tag_origin" );
|
water_fx2 setmodel( "tag_origin" );
|
||||||
water_fx2.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
water_fx2.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
exploder( 1005 );
|
exploder( 1005 );
|
||||||
wait 3;
|
wait 3;
|
||||||
water_pa_1 playsound( "evt_pa_online" );
|
water_pa_1 playsound( "evt_pa_online" );
|
||||||
@ -209,14 +213,16 @@ watchwatertrigger( water_mover, water_kill_triggers, water_pa_1, water_pa_2, wat
|
|||||||
playfxontag( level.waterrushfx, water_fx2, "tag_origin" );
|
playfxontag( level.waterrushfx, water_fx2, "tag_origin" );
|
||||||
water_fx1 playloopsound( "evt_water_wave" );
|
water_fx1 playloopsound( "evt_water_wave" );
|
||||||
water_fx2 playloopsound( "evt_water_wave" );
|
water_fx2 playloopsound( "evt_water_wave" );
|
||||||
water_mover.origin = ( 0, 0, 1 );
|
water_mover.origin = ( 0, 0, 0 );
|
||||||
setclientfield( "big_wave", 1 );
|
setclientfield( "big_wave", 1 );
|
||||||
water_mover moveto( vectorScale( ( 0, 0, 1 ), 2100 ), 2,5 );
|
water_mover moveto( vectorScale( ( 0, 1, 0 ), 2100 ), 2.5 );
|
||||||
water_ambient_mover moveto( vectorScale( ( 0, 0, 1 ), 20 ), 2,5 );
|
water_ambient_mover moveto( vectorScale( ( 0, 0, 1 ), 20 ), 2.5 );
|
||||||
water_kill_triggers[ 2 ].origin += vectorScale( ( 0, 0, 1 ), 1000 );
|
water_kill_triggers[ 2 ].origin += vectorScale( ( 0, 0, 1 ), 1000 );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
maps/mp/killstreaks/_airsupport::debug_cylinder( water_kill_triggers[ 2 ].origin, 450, 40, ( 1, 0,1, 0,1 ), 1, 2500 );
|
maps/mp/killstreaks/_airsupport::debug_cylinder( water_kill_triggers[ 2 ].origin, 450, 40, ( 1, 0,1, 0,1 ), 1, 2500 );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
level thread waterfxloopstarter( water_fx1, water_fx2, 5 );
|
level thread waterfxloopstarter( water_fx1, water_fx2, 5 );
|
||||||
thread play_exploder();
|
thread play_exploder();
|
||||||
waterlevel = -24;
|
waterlevel = -24;
|
||||||
@ -230,15 +236,17 @@ watchwatertrigger( water_mover, water_kill_triggers, water_pa_1, water_pa_2, wat
|
|||||||
water_pa_3 playsound( "evt_pa_offline" );
|
water_pa_3 playsound( "evt_pa_offline" );
|
||||||
wait 1;
|
wait 1;
|
||||||
water_kill_triggers[ 2 ].origin -= vectorScale( ( 0, 0, 1 ), 1000 );
|
water_kill_triggers[ 2 ].origin -= vectorScale( ( 0, 0, 1 ), 1000 );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
maps/mp/killstreaks/_airsupport::debug_cylinder( water_kill_triggers[ 2 ].origin, 450, 40, ( 1, 0,1, 0,1 ), 0, 2500 );
|
maps/mp/killstreaks/_airsupport::debug_cylinder( water_kill_triggers[ 2 ].origin, 450, 40, ( 1, 0,1, 0,1 ), 0, 2500 );
|
||||||
#/
|
#/
|
||||||
water_mover moveto( vectorScale( ( 0, 0, 1 ), 4100 ), 2,5 );
|
*/
|
||||||
water_ambient_mover moveto( ( 0, 0, 1 ), 2,5 );
|
water_mover moveto( vectorScale( ( 0, 1, 0 ), 4100 ), 2.5 );
|
||||||
|
water_ambient_mover moveto( ( 0, 0, 0 ), 2.5 );
|
||||||
water_fx1 stoploopsound( 2 );
|
water_fx1 stoploopsound( 2 );
|
||||||
water_fx2 stoploopsound( 2 );
|
water_fx2 stoploopsound( 2 );
|
||||||
setclientfield( "pre_wave", 0 );
|
setclientfield( "pre_wave", 0 );
|
||||||
wait 1,5;
|
wait 1.5;
|
||||||
water_pa_1 playsound( "evt_pa_access" );
|
water_pa_1 playsound( "evt_pa_access" );
|
||||||
water_pa_2 playsound( "evt_pa_access" );
|
water_pa_2 playsound( "evt_pa_access" );
|
||||||
water_pa_3 playsound( "evt_pa_access" );
|
water_pa_3 playsound( "evt_pa_access" );
|
||||||
@ -247,26 +255,26 @@ watchwatertrigger( water_mover, water_kill_triggers, water_pa_1, water_pa_2, wat
|
|||||||
water_ambient_back stoploopsound( 1 );
|
water_ambient_back stoploopsound( 1 );
|
||||||
stop_exploder( 1005 );
|
stop_exploder( 1005 );
|
||||||
setdvar( "R_WaterWaveAmplitude", "0 0 0 0" );
|
setdvar( "R_WaterWaveAmplitude", "0 0 0 0" );
|
||||||
water_mover.origin = vectorScale( ( 0, 0, 1 ), 500 );
|
water_mover.origin = vectorScale( ( 0, 0, -1 ), 500 );
|
||||||
wait 2;
|
wait 2;
|
||||||
water_fx1 delete();
|
water_fx1 delete();
|
||||||
water_fx2 delete();
|
water_fx2 delete();
|
||||||
water_mover.origin = ( 0, 0, 1 );
|
water_mover.origin = ( 0, 0, 0 );
|
||||||
setclientfield( "big_wave", 0 );
|
setclientfield( "big_wave", 0 );
|
||||||
wait 5;
|
wait 5;
|
||||||
level notify( "water_stop" );
|
level notify( "water_stop" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
play_exploder()
|
play_exploder() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
exploder( 1002 );
|
exploder( 1002 );
|
||||||
wait 0,5;
|
wait 0.5;
|
||||||
exploder( 1001 );
|
exploder( 1001 );
|
||||||
}
|
}
|
||||||
|
|
||||||
watchdevnotify()
|
watchdevnotify() //checked matches cerberus output dvar names not found
|
||||||
{
|
{
|
||||||
startvalue = getDvar( #"1CC516F5" );
|
startvalue = getDvar( #"1CC516F5" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
@ -277,147 +285,152 @@ watchdevnotify()
|
|||||||
level notify( "dev_water_rush" );
|
level notify( "dev_water_rush" );
|
||||||
startvalue = should_water_rush;
|
startvalue = should_water_rush;
|
||||||
}
|
}
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
waterfxloopstarter( fx1, fx2, looptime )
|
waterfxloopstarter( fx1, fx2, looptime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level thread waterfxloop( fx1, fx2 );
|
level thread waterfxloop( fx1, fx2 );
|
||||||
}
|
}
|
||||||
|
|
||||||
waterfxloop( fx1, fx2 )
|
waterfxloop( fx1, fx2 ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
start1 = fx1.origin;
|
start1 = fx1.origin;
|
||||||
start2 = fx2.origin;
|
start2 = fx2.origin;
|
||||||
fx1 moveto( fx1.origin + vectorScale( ( 0, 0, 1 ), 2200 ), 2,67 );
|
fx1 moveto( fx1.origin + vectorScale( ( 0, 1, 0 ), 2200 ), 2.67 );
|
||||||
fx2 moveto( fx2.origin + vectorScale( ( 0, 0, 1 ), 2200 ), 2,67 );
|
fx2 moveto( fx2.origin + vectorScale( ( 0, 1, 0 ), 2200 ), 2.67 );
|
||||||
wait 2,67;
|
wait 2.67;
|
||||||
fx1 moveto( fx1.origin + ( 0, 600, -1000 ), 2,5 );
|
fx1 moveto( fx1.origin + ( 0, 600, -1000 ), 2.5 );
|
||||||
fx2 moveto( fx2.origin + ( 0, 600, -1000 ), 2,5 );
|
fx2 moveto( fx2.origin + ( 0, 600, -1000 ), 2.5 );
|
||||||
wait 3;
|
wait 3;
|
||||||
fx1.origin = start1;
|
fx1.origin = start1;
|
||||||
fx2.origin = start2;
|
fx2.origin = start2;
|
||||||
}
|
}
|
||||||
|
|
||||||
waterkilltriggerthink( triggers )
|
waterkilltriggerthink( triggers ) //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
level endon( "water_stop" );
|
level endon( "water_stop" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
entities = getdamageableentarray( triggers[ 0 ].origin, 2000 );
|
entities = getdamageableentarray( triggers[ 0 ].origin, 2000 );
|
||||||
_a395 = entities;
|
i = 0;
|
||||||
_k395 = getFirstArrayKey( _a395 );
|
while ( i < entities.size )
|
||||||
while ( isDefined( _k395 ) )
|
|
||||||
{
|
{
|
||||||
entity = _a395[ _k395 ];
|
|
||||||
triggertouched = 0;
|
triggertouched = 0;
|
||||||
if ( !entity istouching( triggers[ 0 ] ) )
|
if ( !entities[ i ] istouching( triggers[ 0 ] ) )
|
||||||
{
|
{
|
||||||
triggertouched = 1;
|
triggertouched = 1;
|
||||||
if ( !entity istouching( triggers[ 1 ] ) )
|
if ( !entities[ i ] istouching( triggers[ 1 ] ) )
|
||||||
{
|
{
|
||||||
if ( !entity istouching( triggers[ 2 ] ) )
|
if ( !entities[ i ] istouching( triggers[ 2 ] ) )
|
||||||
{
|
{
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
|
if ( isDefined( entities[ i ].model ) && entities[ i ].model == "t6_wpn_tac_insert_world" )
|
||||||
{
|
{
|
||||||
entity maps/mp/_tacticalinsertion::destroy_tactical_insertion();
|
entities[ i ] maps/mp/_tacticalinsertion::destroy_tactical_insertion();
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
if ( !isalive( entities[ i ] ) )
|
||||||
{
|
{
|
||||||
if ( !isalive( entity ) )
|
i++;
|
||||||
{
|
continue;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.targetname ) )
|
if ( isDefined( entities[ i ].targetname ) )
|
||||||
{
|
{
|
||||||
if ( entity.targetname == "talon" )
|
if ( entities[ i ].targetname == "talon" )
|
||||||
{
|
{
|
||||||
entity notify( "death" );
|
entities[ i ] notify( "death" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.targetname == "rcbomb" )
|
if ( entities[ i ].targetname == "rcbomb" )
|
||||||
{
|
{
|
||||||
entity maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
|
entities[ i ] maps/mp/killstreaks/_rcbomb::rcbomb_force_explode();
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.targetname == "riotshield_mp" )
|
if ( entities[ i ].targetname == "riotshield_mp" )
|
||||||
{
|
{
|
||||||
entity dodamage( 1, triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_CRUSH" );
|
entities[ i ] dodamage( 1, triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_CRUSH" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.helitype ) && entity.helitype == "qrdrone" )
|
if ( isDefined( entities[ i ].helitype ) && entities[ i ].helitype == "qrdrone" )
|
||||||
{
|
{
|
||||||
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
|
watcher = entity.owner maps/mp/gametypes/_weaponobjects::getweaponobjectwatcher( "qrdrone" );
|
||||||
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entities[ i ], 0, undefined );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
if ( entities[ i ].classname == "grenade" )
|
||||||
{
|
{
|
||||||
if ( entity.classname == "grenade" )
|
if ( !isDefined( entities[ i ].name ) )
|
||||||
{
|
{
|
||||||
if ( !isDefined( entity.name ) )
|
i++;
|
||||||
{
|
continue;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else if ( !isDefined( entity.owner ) )
|
if ( !isDefined( entities[ i ].owner ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.name == "proximity_grenade_mp" )
|
if ( entities[ i ].name == "proximity_grenade_mp" )
|
||||||
{
|
{
|
||||||
watcher = entity.owner getwatcherforweapon( entity.name );
|
watcher = entity.owner getwatcherforweapon( entities[ i ].name );
|
||||||
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entities[ i ], 0, undefined, "script_mover_mp" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( !isweaponequipment( entity.name ) )
|
if ( !isweaponequipment( entities[ i ].name ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else watcher = entity.owner getwatcherforweapon( entity.name );
|
watcher = entities[ i ].owner getwatcherforweapon( entities[ i ].name );
|
||||||
if ( !isDefined( watcher ) )
|
if ( !isDefined( watcher ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined, "script_mover_mp" );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entities[ i ], 0, undefined, "script_mover_mp" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.classname == "auto_turret" )
|
if ( entities[ i ].classname == "auto_turret" )
|
||||||
{
|
{
|
||||||
if ( !isDefined( entity.damagedtodeath ) || !entity.damagedtodeath )
|
if ( !isDefined( entities[ i ].damagedtodeath ) || !entities[ i ].damagedtodeath )
|
||||||
{
|
{
|
||||||
entity domaxdamage( triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_CRUSH" );
|
entities[ i ] domaxdamage( triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_CRUSH" );
|
||||||
}
|
}
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ( isplayer( entities[ i ] ) )
|
||||||
|
{
|
||||||
|
entity dodamage( entities[ i ].health * 2, triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_HIT_BY_OBJECT", 0, "hydro_water_mp" );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ( isplayer( entity ) )
|
entities[ i ] dodamage( entity.health * 2, triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_CRUSH" );
|
||||||
|
}
|
||||||
|
if ( isplayer( entities[ i ] ) )
|
||||||
{
|
{
|
||||||
entity dodamage( entity.health * 2, triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_HIT_BY_OBJECT", 0, "hydro_water_mp" );
|
entities[ i ] playlocalsound( "mpl_splash_death" );
|
||||||
}
|
}
|
||||||
else
|
i++;
|
||||||
{
|
|
||||||
entity dodamage( entity.health * 2, triggers[ triggertouched ].origin + ( 0, 0, 1 ), triggers[ triggertouched ], triggers[ triggertouched ], 0, "MOD_CRUSH" );
|
|
||||||
}
|
|
||||||
if ( isplayer( entity ) )
|
|
||||||
{
|
|
||||||
entity playlocalsound( "mpl_splash_death" );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_k395 = getNextArrayKey( _a395, _k395 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getwatcherforweapon( weapname )
|
getwatcherforweapon( weapname ) //checked partially changed to match cerberus output
|
||||||
{
|
{
|
||||||
if ( !isDefined( self ) )
|
if ( !isDefined( self ) )
|
||||||
{
|
{
|
||||||
@ -427,39 +440,34 @@ getwatcherforweapon( weapname )
|
|||||||
{
|
{
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
i = 0;
|
for ( i = 0; i < self.weaponobjectwatcherarray.size; i++ )
|
||||||
while ( i < self.weaponobjectwatcherarray.size )
|
|
||||||
{
|
{
|
||||||
if ( self.weaponobjectwatcherarray[ i ].weapon != weapname )
|
if ( self.weaponobjectwatcherarray[ i ].weapon != weapname )
|
||||||
{
|
{
|
||||||
i++;
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return self.weaponobjectwatcherarray[ i ];
|
return self.weaponobjectwatcherarray[ i ];
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
removeobjectsondemovertime()
|
removeobjectsondemovertime() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
while ( level.gametype == "dem" )
|
if ( level.gametype == "dem" )
|
||||||
{
|
{
|
||||||
while ( isDefined( game[ "overtime_round" ] ) )
|
if ( isDefined( game[ "overtime_round" ] ) )
|
||||||
{
|
{
|
||||||
objects = getentarray( "delete_dem_overtime", "script_noteworthy" );
|
objects = getentarray( "delete_dem_overtime", "script_noteworthy" );
|
||||||
while ( isDefined( objects ) )
|
if ( isDefined( objects ) )
|
||||||
{
|
{
|
||||||
i = 0;
|
for ( i = 0; i < objects.size; i++ )
|
||||||
while ( i < objects.size )
|
|
||||||
{
|
{
|
||||||
objects[ i ] delete();
|
objects[ i ] delete();
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/killstreaks/_turret_killstreak;
|
#include maps/mp/killstreaks/_turret_killstreak;
|
||||||
|
#include maps/mp/mp_la_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_la_fx;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_la_fx::main();
|
maps/mp/mp_la_fx::main();
|
||||||
@ -46,35 +50,35 @@ main()
|
|||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1606, 3027, 154 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1606, 3027, 154 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1614, 3010, 204 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1614, 3010, 204 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1610, 1860, 203 ), ( 26, 271, 17 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1610, 1860, 203 ), ( 26, 271, 17 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -849, 3145,5, -94,5 ), vectorScale( ( 0, 1, 0 ), 276,1 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -849, 3145.5, -94.5 ), vectorScale( ( 0, 1, 0 ), 276.1 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -835, 3013,5, -119 ), vectorScale( ( 0, 1, 0 ), 276,1 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -835, 3013.5, -119 ), vectorScale( ( 0, 1, 0 ), 276.1 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -795,5, 3208,5, 3,5 ), vectorScale( ( 0, 1, 0 ), 5,99995 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -795.5, 3208.5, 3.5 ), vectorScale( ( 0, 1, 0 ), 5.99995 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -783, 3080,5, 3,5 ), vectorScale( ( 0, 1, 0 ), 7,2 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -783, 3080.5, 3.5 ), vectorScale( ( 0, 1, 0 ), 7.2 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -767,5, 2953,5, 15 ), vectorScale( ( 0, 1, 0 ), 7,2 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -767.5, 2953.5, 15 ), vectorScale( ( 0, 1, 0 ), 7.2 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -763, 2894,5, -35 ), ( 0, 1, 0 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -763, 2894.5, -35 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -2275,5, 5248, -227,5 ), ( 0, 23,4, -90 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -2275.5, 5248, -227.5 ), ( 0, 23.4, -90 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -2464,5, 5162, -227 ), ( 0, 33,9, -90 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -2464.5, 5162, -227 ), ( 0, 33.9, -90 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -2363,5, 5219, -192,5 ), ( 0, 11,8, -90 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -2363.5, 5219, -192.5 ), ( 0, 11.8, -90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1151,5, 1199,5, -31 ), vectorScale( ( 0, 1, 0 ), 23,4 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1151.5, 1199.5, -31 ), vectorScale( ( 0, 1, 0 ), 23.4 ) );
|
||||||
spawncollision( "collision_clip_wall_256x256x10", "collider", ( -621,5, 2114, -176,5 ), ( 0, 270, -180 ) );
|
spawncollision( "collision_clip_wall_256x256x10", "collider", ( -621.5, 2114, -176.5 ), ( 0, 270, -180 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 807,5, 855, -217,5 ), vectorScale( ( 0, 1, 0 ), 345,9 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 807.5, 855, -217.5 ), vectorScale( ( 0, 1, 0 ), 345.9 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 886, 835,5, -206 ), vectorScale( ( 0, 1, 0 ), 345,9 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 886, 835.5, -206 ), vectorScale( ( 0, 1, 0 ), 345.9 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 958,277, 946,957, -191,5 ), vectorScale( ( 0, 1, 0 ), 359,9 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 958.277, 946.957, -191.5 ), vectorScale( ( 0, 1, 0 ), 359.9 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 1039,22, 946,543, -173 ), vectorScale( ( 0, 1, 0 ), 359,9 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1039.22, 946.543, -173 ), vectorScale( ( 0, 1, 0 ), 359.9 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 853,93, 1147,29, -191,5 ), vectorScale( ( 0, 1, 0 ), 47,4 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 853.93, 1147.29, -191.5 ), vectorScale( ( 0, 1, 0 ), 47.4 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 914,57, 1214,71, -173 ), vectorScale( ( 0, 1, 0 ), 47,4 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 914.57, 1214.71, -173 ), vectorScale( ( 0, 1, 0 ), 47.4 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( -1354, 2215,5, -206 ), vectorScale( ( 0, 1, 0 ), 12,2001 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( -1354, 2215.5, -206 ), vectorScale( ( 0, 0, -1 ), 12.2001 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -257,5, 958, -154,5 ), ( 7,66668, 317,653, 2,55286 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -257.5, 958, -154.5 ), ( 7.66668, 317.653, 2.55286 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( -684, 1465, 36,5 ), ( 0, 5, 90 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( -684, 1465, 36.5 ), ( 0, 5, 90 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -2067, 1390, -102 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -2067, 1390, -102 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
concrete1 = spawn( "script_model", ( -2040,54, 636,504, -215,717 ) );
|
concrete1 = spawn( "script_model", ( -2040.54, 636.504, -215.717 ) );
|
||||||
concrete1.angles = ( 0,0251585, 359,348, 178,338 );
|
concrete1.angles = ( 0.0251585, 359.348, 178.338 );
|
||||||
concrete1 setmodel( "p6_building_granite_tan_brokenb" );
|
concrete1 setmodel( "p6_building_granite_tan_brokenb" );
|
||||||
level.levelkothdisable = [];
|
level.levelkothdisable = [];
|
||||||
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -1337, 2016, 8,5 ), 0, 40, 50 );
|
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -1337, 2016, 8.5 ), 0, 40, 50 );
|
||||||
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2295, 3843,5, -193 ), 80, 64 );
|
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2295, 3843.5, -193 ), 80, 64 );
|
||||||
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2341, 3917,5, -193 ), 80, 64 );
|
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2341, 3917.5, -193 ), 80, 64 );
|
||||||
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2397,75, 4003,5, -193 ), 80, 64 );
|
level thread maps/mp/killstreaks/_turret_killstreak::addnoturrettrigger( ( -2397.75, 4003.5, -193 ), 80, 64 );
|
||||||
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
||||||
registerclientfield( "scriptmover", "ambulance_lights", 1, 1, "int" );
|
registerclientfield( "scriptmover", "ambulance_lights", 1, 1, "int" );
|
||||||
level thread destructible_lights();
|
level thread destructible_lights();
|
||||||
@ -82,21 +86,18 @@ main()
|
|||||||
level.remotemotarviewright = 45;
|
level.remotemotarviewright = 45;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
destructible_lights()
|
destructible_lights() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
_a148 = destructibles;
|
foreach ( destructible in destructibles )
|
||||||
_k148 = getFirstArrayKey( _a148 );
|
|
||||||
while ( isDefined( _k148 ) )
|
|
||||||
{
|
{
|
||||||
destructible = _a148[ _k148 ];
|
|
||||||
if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
|
if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
|
||||||
{
|
{
|
||||||
destructible thread destructible_think( "police_car_lights" );
|
destructible thread destructible_think( "police_car_lights" );
|
||||||
@ -110,12 +111,12 @@ destructible_lights()
|
|||||||
destructible setclientfield( "ambulance_lights", 1 );
|
destructible setclientfield( "ambulance_lights", 1 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k148 = getNextArrayKey( _a148, _k148 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
destructible_think( clientfield )
|
destructible_think( clientfield ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self waittill_any( "death", "destructible_base_piece_death" );
|
self waittill_any( "death", "destructible_base_piece_death" );
|
||||||
self setclientfield( clientfield, 0 );
|
self setclientfield( clientfield, 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_meltdown_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_meltdown_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_meltdown_fx::main();
|
maps/mp/mp_meltdown_fx::main();
|
||||||
@ -15,25 +19,27 @@ main()
|
|||||||
precachemodel( "collision_clip_32x32x32" );
|
precachemodel( "collision_clip_32x32x32" );
|
||||||
maps/mp/_load::main();
|
maps/mp/_load::main();
|
||||||
maps/mp/mp_meltdown_amb::main();
|
maps/mp/mp_meltdown_amb::main();
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 224, 4558,5, -117,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 224, 4558.5, -117.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( 216,5, 4526,5, -86 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( 216.5, 4526.5, -86 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 486, 3219,5, -53 ), vectorScale( ( 0, 0, 0 ), 288,2 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 486, 3219.5, -53 ), vectorScale( ( 0, 1, 0 ), 288.2 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 505,5, 3197, -56,5 ), vectorScale( ( 0, 0, 0 ), 133,1 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 505.5, 3197, -56.5 ), vectorScale( ( 0, 1, 0 ), 133,1 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 545, 3181,5, -72,5 ), vectorScale( ( 0, 0, 0 ), 180,4 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 545, 3181.5, -72.5 ), vectorScale( ( 0, 1, 0 ), 180,4 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 582, 3194, -56,5 ), vectorScale( ( 0, 0, 0 ), 223,1 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 582, 3194, -56.5 ), vectorScale( ( 0, 1, 0 ), 223.1 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 602,5, 3221,5, -54 ), vectorScale( ( 0, 0, 0 ), 254,2 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 602.5, 3221.5, -54 ), vectorScale( ( 0, 1, 0 ), 254,2 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 348,5, 615, 24 ), vectorScale( ( 0, 0, 0 ), 90 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 348.5, 615, 24 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1005,5, 1466, 173 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1005.5, 1466, 173 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 808, -1434,5, -120 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 808, -1434.5, -120 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873,5, 86 ), vectorScale( ( 0, 0, 0 ), 35 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873.5, 86 ), vectorScale( ( 0, 1, 0 ), 35 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873,5, 126 ), vectorScale( ( 0, 0, 0 ), 35 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1266, 1873.5, 126 ), vectorScale( ( 0, 1, 0 ), 35 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1183, 1927, 73 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1183, 1927, 73 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 555,5, 2976, -47,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 555.5, 2976, -47.5 ), ( 0, 0, 0 ) );
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_meltdown" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_meltdown" );
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2100", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2100", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_mirage_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_mirage_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_mirage_fx::main();
|
maps/mp/mp_mirage_fx::main();
|
||||||
@ -25,15 +29,16 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 58,5, 3360, 53,5 ), vectorScale( ( 0, 0, -1 ), 352,9 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 58.5, 3360, 53.5 ), vectorScale( ( 0, 1, 0 ), 352.9 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 3029, 1571,5, 129,5 ), vectorScale( ( 0, 0, -1 ), 8,3 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 3029, 1571.5, 129.5 ), vectorScale( ( 0, 0, -1 ), 8.3 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1341, 517,5, -35,5 ), ( 354,7, 0, -0,6 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1341, 517.5, -35.5 ), ( 354.7, 0, -0.6 ) );
|
||||||
spawncollision( "collision_clip_256x256x10", "collider", ( 1744, 482, 16 ), ( 270, 183,902, 86,0983 ) );
|
spawncollision( "collision_clip_256x256x10", "collider", ( 1744, 482, 16 ), ( 270, 183.902, 86.0983 ) );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2500", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2500", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_nightclub_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_nightclub_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_nightclub_fx::main();
|
maps/mp/mp_nightclub_fx::main();
|
||||||
@ -31,75 +35,72 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( -17402,5, 2804, -109 ), vectorScale( ( 0, 0, 0 ), 315 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( -17402.5, 2804, -109 ), vectorScale( ( 0, 1, 0 ), 315 ) );
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( -17350,5, 2856, -109 ), vectorScale( ( 0, 0, 0 ), 315 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( -17350.5, 2856, -109 ), vectorScale( ( 0, 1, 0 ), 315 ) );
|
||||||
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -18769, 733, -218 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -18769, 733, -218 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -18772, 664, -218 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -18772, 664, -218 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -18772, 605, -218 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( -18772, 605, -218 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -16759, 3939, -100 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -16759, 3939, -100 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -16742, 3939, -100 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -16742, 3939, -100 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -19469, 355, -86 ), vectorScale( ( 0, 0, 0 ), 90 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -19469, 355, -86 ), vectorScale( ( 0, 1, 0 ), 90 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -19469, 338, -86 ), vectorScale( ( 0, 0, 0 ), 90 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -19469, 338, -86 ), vectorScale( ( 0, 1, 0 ), 90 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -18273,5, 1092,5, -2,5 ), vectorScale( ( 0, 0, 0 ), 86,7 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -18273.5, 1092.5, -2.5 ), vectorScale( ( 0, 1, 0 ), 86.7 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -16166,5, 1802, -127 ), ( 16, 44,3, 0 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -16166.5, 1802, -127 ), ( 16, 44.3, 0 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -18016,9, 1674,34, -179 ), ( 270, 225,8, 4,34 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -18016.9, 1674.34, -179 ), ( 270, 225.8, 4.34 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -18025,9, 1683,34, -179 ), ( 270, 225,8, 4,34 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -18025.9, 1683.34, -179 ), ( 270, 225.8, 4.34 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17810,9, 1883,34, -77 ), ( 270, 225,8, 4,34 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17810.9, 1883.34, -77 ), ( 270, 225.8, 4.34 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17819,9, 1892,34, -77 ), ( 270, 225,8, 4,34 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17819.9, 1892.34, -77 ), ( 270, 225.8, 4.34 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17872, 1839, -87 ), ( 359,801, 315,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17872, 1839, -87 ), ( 359.801, 315.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17860, 1827, -87 ), ( 359,801, 315,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17860, 1827, -87 ), ( 359.801, 315.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17946, 1764, -129 ), ( 359,801, 315,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17946, 1764, -129 ), ( 359.801, 315.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17970, 1737, -146 ), ( 359,801, 315,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17970, 1737, -146 ), ( 359.801, 315.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17936, 1754, -129 ), ( 359,801, 315,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17936, 1754, -129 ), ( 359.801, 315.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17961, 1728, -146 ), ( 359,801, 315,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17961, 1728, -146 ), ( 359.801, 315.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17370,1, 2304,66, -77 ), ( 270, 45,8, 4,33999 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17370.1, 2304.66, -77 ), ( 270, 45.8, 4.33999 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17379,1, 2313,66, -77 ), ( 270, 45,8, 4,33999 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17379.1, 2313.66, -77 ), ( 270, 45.8, 4.33999 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17164,1, 2513,66, -179 ), ( 270, 45,8, 4,33999 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17164.1, 2513.66, -179 ), ( 270, 45.8, 4.33999 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17173,1, 2522,66, -179 ), ( 270, 45,8, 4,33999 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17173.1, 2522.66, -179 ), ( 270, 45.8, 4.33999 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17229, 2469, -146 ), ( 359,801, 135,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17229, 2469, -146 ), ( 359.801, 135.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17220, 2460, -146 ), ( 359,801, 135,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17220, 2460, -146 ), ( 359.801, 135.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17254, 2443, -129 ), ( 359,801, 135,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17254, 2443, -129 ), ( 359.801, 135.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17244, 2433, -129 ), ( 359,801, 135,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17244, 2433, -129 ), ( 359.801, 135.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17330, 2370, -87 ), ( 359,801, 135,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17330, 2370, -87 ), ( 359.801, 135.726, 110.7287 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17318, 2358, -87 ), ( 359,801, 135,726, 110,7287 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17318, 2358, -87 ), ( 359.801, 135.726, 110.7287 ) );
|
||||||
spawncollision( "collision_tvs_anchor_desk01", "collider", ( -15441, 3711, -192 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_tvs_anchor_desk01", "collider", ( -15441, 3711, -192 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -16938,5, 2314, -226,5 ), vectorScale( ( 0, 0, 0 ), 33,5 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -16938.5, 2314, -226.5 ), vectorScale( ( 0, 1, 0 ), 33.5 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17504,5, 1852,5, -93 ), ( 0, 44,9, 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17504.5, 1852.5, -93 ), ( 0, 44.9, 90 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -17413, 1942, -93 ), ( 0, 44,9, 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -17413, 1942, -93 ), ( 0, 44.9, 90 ) );
|
||||||
spawncollision( "collision_clip_256x256x10", "collider", ( -16309,5, 3077, -64,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_clip_256x256x10", "collider", ( -16309.5, 3077, -64.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17336,4, 1959,55, -25,25 ), ( 0, 42,2, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17336.4, 1959.55, -25.25 ), ( 0, 42.2, 90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17315,1, 1935,7, -25,25 ), ( 0, 42,2, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17315.1, 1935.7, -25.25 ), ( 0, 42.2, 90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17311,6, 1931,95, -25,25 ), ( 0, 42,2, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17311.6, 1931.95, -25.25 ), ( 0, 42.2, 90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17462,9, 1832,79, -25,25 ), ( 0, 49,8, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17462.9, 1832.79, -25.25 ), ( 0, 49.8, 90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17438,6, 1811,97, -25,25 ), ( 0, 49,8, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17438.6, 1811.97, -25.25 ), ( 0, 49.8, 90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17434,6, 1808,72, -25,25 ), ( 0, 49,8, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17434.6, 1808.72, -25.25 ), ( 0, 49.8, 90 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18712,5, 525, -122,5 ), vectorScale( ( 0, 0, 0 ), 20,9 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18712.5, 525, -122.5 ), vectorScale( ( 0, 1, 0 ), 20.9 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18712,5, 525, -159,5 ), vectorScale( ( 0, 0, 0 ), 20,9 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18712.5, 525, -159.5 ), vectorScale( ( 0, 1, 0 ), 20.9 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18927,5, 1099, -122,5 ), vectorScale( ( 0, 0, 0 ), 65,6 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18927.5, 1099, -122.5 ), vectorScale( ( 0, 1, 0 ), 65.6 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18927,5, 1099, -159,5 ), vectorScale( ( 0, 0, 0 ), 65,6 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -18927.5, 1099, -159.5 ), vectorScale( ( 0, 1, 0 ), 65.6 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17335, 1962, -30,5 ), ( 0, 44,6, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17335, 1962, -30.5 ), ( 0, 44.6, 90 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( -17463,5, 1833, -30,5 ), ( 0, 48,7, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( -17463.5, 1833, -30.5 ), ( 0, 48.7, 90 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -17251,5, 2908,5, 31 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -17251.5, 2908.5, 31 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -17250,5, 2981, 31 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -17250.5, 2981, 31 ), ( 0, 0, 0 ) );
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
_a134 = destructibles;
|
foreach ( destructible in destructibles )
|
||||||
_k134 = getFirstArrayKey( _a134 );
|
|
||||||
while ( isDefined( _k134 ) )
|
|
||||||
{
|
{
|
||||||
destructible = _a134[ _k134 ];
|
|
||||||
destructible thread car_sound_think();
|
destructible thread car_sound_think();
|
||||||
_k134 = getNextArrayKey( _a134, _k134 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
car_sound_think()
|
car_sound_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self waittill( "car_dead" );
|
self waittill( "car_dead" );
|
||||||
self playsound( "exp_barrel" );
|
self playsound( "exp_barrel" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,13 +1,18 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/killstreaks/_killstreaks;
|
#include maps/mp/killstreaks/_killstreaks;
|
||||||
#include maps/mp/gametypes/_globallogic_defaults;
|
#include maps/mp/gametypes/_globallogic_defaults;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_nuketown_2020_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_nuketown_2020_fx;
|
||||||
#include maps/mp/_events;
|
#include maps/mp/_events;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
#using_animtree( "fxanim_props" );
|
//current version of the compiler doesn't compile this correctly causing the server to crash on load
|
||||||
|
//#using_animtree( "fxanim_props" );
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_nuketown_2020_fx::main();
|
maps/mp/mp_nuketown_2020_fx::main();
|
||||||
@ -29,49 +34,49 @@ main()
|
|||||||
maps/mp/_load::main();
|
maps/mp/_load::main();
|
||||||
maps/mp/mp_nuketown_2020_amb::main();
|
maps/mp/mp_nuketown_2020_amb::main();
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_nuketown_2020" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_nuketown_2020" );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167,5, 235 ), ( 0, 3,69986, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167.5, 235 ), ( 0, 3.69986, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10,9, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10.9, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315,5, 235 ), ( 0, 15,2, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315.5, 235 ), ( 0, 15.2, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 1151,5, 427, 235 ), ( 0, 27,8, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 1151.5, 427, 235 ), ( 0, 27.8, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46,2, -90 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46.2, -90 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14,3 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14.3 ) );
|
||||||
prop1 = spawn( "script_model", ( 678,485, 583,124, -91,75 ) );
|
prop1 = spawn( "script_model", ( 678.485, 583.124, -91.75 ) );
|
||||||
prop1.angles = ( 270, 198,902, 86,0983 );
|
prop1.angles = ( 270, 198.902, 86.0983 );
|
||||||
prop2 = spawn( "script_model", ( 705,49, 482,12, -91,75 ) );
|
prop2 = spawn( "script_model", ( 705.49, 482.12, -91.75 ) );
|
||||||
prop2.angles = ( 270, 198,902, 86,0983 );
|
prop2.angles = ( 270, 198.902, 86.0983 );
|
||||||
prop3 = spawn( "script_model", ( 732,49, 381,37, -91,75 ) );
|
prop3 = spawn( "script_model", ( 732.49, 381.37, -91.75 ) );
|
||||||
prop3.angles = ( 270, 198,902, 86,0983 );
|
prop3.angles = ( 270, 198.902, 86.0983 );
|
||||||
prop1 setmodel( "nt_2020_doorframe_black" );
|
prop1 setmodel( "nt_2020_doorframe_black" );
|
||||||
prop2 setmodel( "nt_2020_doorframe_black" );
|
prop2 setmodel( "nt_2020_doorframe_black" );
|
||||||
prop3 setmodel( "nt_2020_doorframe_black" );
|
prop3 setmodel( "nt_2020_doorframe_black" );
|
||||||
busprop1 = spawn( "script_model", ( -121,962, 53,5963, -24,241 ) );
|
busprop1 = spawn( "script_model", ( -121.962, 53.5963, -24.241 ) );
|
||||||
busprop1.angles = ( 274,162, 199,342, 86,5184 );
|
busprop1.angles = ( 274.162, 199.342, 86.5184 );
|
||||||
busprop1 setmodel( "nt_2020_doorframe_black" );
|
busprop1 setmodel( "nt_2020_doorframe_black" );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 817,5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 817.5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439,5, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 926,5, 448,5, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 926.5, 448.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 1257,5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 1257.5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 1288,5, 497,5, -68 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 1288.5, 497.5, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 570,655, 214,604, -10,5 ), vectorScale( ( 0, 1, 0 ), 284,5 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 570.655, 214.604, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( 558,345, 260,896, -10,5 ), vectorScale( ( 0, 1, 0 ), 284,5 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( 558.345, 260.896, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40,5, 4,5 ), vectorScale( ( 0, 1, 0 ), 72,2 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40.5, 4.5 ), vectorScale( ( 0, 1, 0 ), 72.2 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883,75, 826,5, 195,75 ), ( 0, 263,2, -90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883.75, 826.5, 195.75 ), ( 0, 263.2, -90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824,75, 195,75 ), ( 0, 276,4, -90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824.75, 195.75 ), ( 0, 276.4, -90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661,25, 801, 195,75 ), ( 0, 287,4, -90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661.25, 801, 195.75 ), ( 0, 287.4, -90 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560,75, 751,75, 195,75 ), ( 0, 302, -90 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560.75, 751.75, 195.75 ), ( 0, 302, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14,9 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542,5, 14 ), vectorScale( ( 0, 1, 0 ), 14,9 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542.5, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699,5, -49 ), ( 359,339, 356,866, -11,7826 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699.5, -49 ), ( 359.339, 356.866, -11.7826 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703,5, -28,5 ), ( 359,339, 356,866, -11,7826 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703.5, -28.5 ), ( 359.339, 356.866, -11.7826 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013,5, 76,5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013.5, 76.5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458,5, 589, 63 ), ( 1,3179, 341,742, 3,9882 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458.5, 589, 63 ), ( 1.3179, 341.742, 3.9882 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344,5, 147 ), vectorScale( ( 0, 1, 0 ), 14,7 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 147 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344,5, 98 ), vectorScale( ( 0, 1, 0 ), 14,7 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 98 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611,5, 535, 90,5 ), ( 359,952, 250,338, 9,04601 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611.5, 535, 90.5 ), ( 359.952, 250.338, 9.04601 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1168,13, 200,5, 222,485 ), ( 352,436, 6,33769, -2,04434 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1168.13, 200.5, 222.485 ), ( 352.436, 6.33769, -2.04434 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1147,43, 295,5, 219,708 ), ( 352,293, 18,1248, -1,3497 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1147.43, 295.5, 219.708 ), ( 352.293, 18.1248, -1.3497 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1113,81, 391,5, 218,7 ), ( 352,832, 23,1409, -0,786543 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1113.81, 391.5, 218.7 ), ( 352.832, 23.1409, -0.786543 ) );
|
||||||
level.onspawnintermission = ::nuked_intermission;
|
level.onspawnintermission = ::nuked_intermission;
|
||||||
level.endgamefunction = ::nuked_end_game;
|
level.endgamefunction = ::nuked_end_game;
|
||||||
setdvar( "compassmaxrange", "2100" );
|
setdvar( "compassmaxrange", "2100" );
|
||||||
@ -94,7 +99,7 @@ main()
|
|||||||
level thread nuked_bomb_drop_think();
|
level thread nuked_bomb_drop_think();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
|
||||||
@ -103,22 +108,20 @@ levelspawndvars( reset_dvars )
|
|||||||
ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
|
ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
move_spawn_point( targetname, start_point, new_point )
|
move_spawn_point( targetname, start_point, new_point ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
spawn_points = getentarray( targetname, "classname" );
|
spawn_points = getentarray( targetname, "classname" );
|
||||||
i = 0;
|
for ( i = 0; i < spawn_points.size; i++ )
|
||||||
while ( i < spawn_points.size )
|
|
||||||
{
|
{
|
||||||
if ( distancesquared( spawn_points[ i ].origin, start_point ) < 1 )
|
if ( distancesquared( spawn_points[ i ].origin, start_point ) < 1 )
|
||||||
{
|
{
|
||||||
spawn_points[ i ].origin = new_point;
|
spawn_points[ i ].origin = new_point;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_mannequin_init()
|
nuked_mannequin_init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
mannequins = nuked_mannequin_filter( destructibles );
|
mannequins = nuked_mannequin_filter( destructibles );
|
||||||
@ -135,48 +138,46 @@ nuked_mannequin_init()
|
|||||||
i = 0;
|
i = 0;
|
||||||
while ( i < remove_count )
|
while ( i < remove_count )
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( mannequins[ i ].target ) );
|
assert( isDefined( mannequins[ i ].target ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
if ( level.endgamemannequin == mannequins[ i ] )
|
if ( level.endgamemannequin == mannequins[ i ] )
|
||||||
{
|
{
|
||||||
i++;
|
i++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
collision = getent( mannequins[ i ].target, "targetname" );
|
collision = getent( mannequins[ i ].target, "targetname" );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( collision ) );
|
assert( isDefined( collision ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
collision delete();
|
collision delete();
|
||||||
mannequins[ i ] delete();
|
mannequins[ i ] delete();
|
||||||
level.mannequin_count--;
|
level.mannequin_count--;
|
||||||
|
|
||||||
}
|
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
level waittill( "prematch_over" );
|
level waittill( "prematch_over" );
|
||||||
level.mannequin_time = getTime();
|
level.mannequin_time = getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_mannequin_filter( destructibles )
|
nuked_mannequin_filter( destructibles ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
mannequins = [];
|
mannequins = [];
|
||||||
i = 0;
|
for ( i = 0; i < destructibles.size; i++ )
|
||||||
while ( i < destructibles.size )
|
|
||||||
{
|
{
|
||||||
destructible = destructibles[ i ];
|
destructible = destructibles[ i ];
|
||||||
if ( issubstr( destructible.destructibledef, "male" ) )
|
if ( issubstr( destructible.destructibledef, "male" ) )
|
||||||
{
|
{
|
||||||
mannequins[ mannequins.size ] = destructible;
|
mannequins[ mannequins.size ] = destructible;
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
return mannequins;
|
return mannequins;
|
||||||
}
|
}
|
||||||
|
|
||||||
mannequin_headless( notifytype, attacker )
|
mannequin_headless( notifytype, attacker ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( getTime() < ( level.mannequin_time + ( getdvarintdefault( "vcs_timelimit", 120 ) * 1000 ) ) )
|
if ( getTime() < ( level.mannequin_time + ( getdvarintdefault( "vcs_timelimit", 120 ) * 1000 ) ) )
|
||||||
{
|
{
|
||||||
@ -188,12 +189,12 @@ mannequin_headless( notifytype, attacker )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_intermission()
|
nuked_intermission() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
maps/mp/gametypes/_globallogic_defaults::default_onspawnintermission();
|
maps/mp/gametypes/_globallogic_defaults::default_onspawnintermission();
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_end_game()
|
nuked_end_game() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( waslastround() )
|
if ( waslastround() )
|
||||||
{
|
{
|
||||||
@ -202,35 +203,35 @@ nuked_end_game()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nuke_detonation()
|
nuke_detonation() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level notify( "bomb_drop_pre" );
|
level notify( "bomb_drop_pre" );
|
||||||
clientnotify( "bomb_drop_pre" );
|
clientnotify( "bomb_drop_pre" );
|
||||||
bomb_loc = getent( "bomb_loc", "targetname" );
|
bomb_loc = getent( "bomb_loc", "targetname" );
|
||||||
bomb_loc playsound( "amb_end_nuke_2d" );
|
bomb_loc playsound( "amb_end_nuke_2d" );
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
i = 0;
|
for ( i = 0; i < destructibles.size; i++ )
|
||||||
while ( i < destructibles.size )
|
|
||||||
{
|
{
|
||||||
if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
|
if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
|
||||||
{
|
{
|
||||||
destructibles[ i ] hide();
|
destructibles[ i ] hide();
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
displaysign = getent( "nuke_display_glass_server", "targetname" );
|
displaysign = getent( "nuke_display_glass_server", "targetname" );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( displaysign ) );
|
assert( isDefined( displaysign ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
displaysign hide();
|
displaysign hide();
|
||||||
bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0,5 );
|
bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0.5 );
|
||||||
wait bombwaitpretime;
|
wait bombwaitpretime;
|
||||||
exploder( level.const_fx_exploder_nuke );
|
exploder( level.const_fx_exploder_nuke );
|
||||||
bomb_loc = getent( "bomb_loc", "targetname" );
|
bomb_loc = getent( "bomb_loc", "targetname" );
|
||||||
bomb_loc playsound( "amb_end_nuke" );
|
bomb_loc playsound( "amb_end_nuke" );
|
||||||
level notify( "bomb_drop" );
|
level notify( "bomb_drop" );
|
||||||
clientnotify( "bomb_drop" );
|
clientnotify( "bomb_drop" );
|
||||||
bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3,25 );
|
bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3.25 );
|
||||||
wait bombwaittime;
|
wait bombwaittime;
|
||||||
clientnotify( "nuke_car_flip" );
|
clientnotify( "nuke_car_flip" );
|
||||||
location = level.endgamemannequin.origin + ( 0, -20, 50 );
|
location = level.endgamemannequin.origin + ( 0, -20, 50 );
|
||||||
@ -238,11 +239,11 @@ nuke_detonation()
|
|||||||
physicsexplosionsphere( location, 128, 128, 1 );
|
physicsexplosionsphere( location, 128, 128, 1 );
|
||||||
mannequinwaittime = getdvarfloatdefault( "scr_nuke_mannequin_flip", 0,25 );
|
mannequinwaittime = getdvarfloatdefault( "scr_nuke_mannequin_flip", 0,25 );
|
||||||
wait mannequinwaittime;
|
wait mannequinwaittime;
|
||||||
level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 1, 0 ), 90 ), 0,7 );
|
level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 0, 1 ), 90 ), 0.7 );
|
||||||
level.endgamemannequin moveto( level.endgamemannequin.origin + vectorScale( ( 0, 1, 0 ), 90 ), 1 );
|
level.endgamemannequin moveto( level.endgamemannequin.origin + vectorScale( ( 0, 1, 0 ), 90 ), 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_bomb_drop_think()
|
nuked_bomb_drop_think() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
camerastart = getstruct( "endgame_camera_start", "targetname" );
|
camerastart = getstruct( "endgame_camera_start", "targetname" );
|
||||||
cameraend = getstruct( camerastart.target, "targetname" );
|
cameraend = getstruct( camerastart.target, "targetname" );
|
||||||
@ -257,15 +258,13 @@ nuked_bomb_drop_think()
|
|||||||
camera setmodel( "tag_origin" );
|
camera setmodel( "tag_origin" );
|
||||||
level waittill( "bomb_drop_pre" );
|
level waittill( "bomb_drop_pre" );
|
||||||
level notify( "fxanim_dome_explode_start" );
|
level notify( "fxanim_dome_explode_start" );
|
||||||
i = 0;
|
for ( i = 0; i < get_players().size; i++ )
|
||||||
while ( i < get_players().size )
|
|
||||||
{
|
{
|
||||||
player = get_players()[ i ];
|
player = get_players()[ i ];
|
||||||
player camerasetposition( camera );
|
player camerasetposition( camera );
|
||||||
player camerasetlookat();
|
player camerasetlookat();
|
||||||
player cameraactivate( 1 );
|
player cameraactivate( 1 );
|
||||||
player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 );
|
player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
camera moveto( cameraend.origin, cam_move_time, 0, 0 );
|
camera moveto( cameraend.origin, cam_move_time, 0, 0 );
|
||||||
camera rotateto( cameraend.angles, cam_move_time, 0, 0 );
|
camera rotateto( cameraend.angles, cam_move_time, 0, 0 );
|
||||||
@ -278,15 +277,15 @@ nuked_bomb_drop_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_population_sign_think()
|
nuked_population_sign_think() //checked changed to match beta dump
|
||||||
{
|
{
|
||||||
tens_model = getent( "counter_tens", "targetname" );
|
tens_model = getent( "counter_tens", "targetname" );
|
||||||
ones_model = getent( "counter_ones", "targetname" );
|
ones_model = getent( "counter_ones", "targetname" );
|
||||||
step = 36;
|
step = 36;
|
||||||
ones = 0;
|
ones = 0;
|
||||||
tens = 0;
|
tens = 0;
|
||||||
tens_model rotateroll( step, 0,05 );
|
tens_model rotateroll( step, 0.05 );
|
||||||
ones_model rotateroll( step, 0,05 );
|
ones_model rotateroll( step, 0.05 );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
wait 1;
|
wait 1;
|
||||||
@ -310,7 +309,7 @@ nuked_population_sign_think()
|
|||||||
ones_model waittill( "rotatedone" );
|
ones_model waittill( "rotatedone" );
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else if ( num_players > dial )
|
if ( num_players > dial )
|
||||||
{
|
{
|
||||||
ones++;
|
ones++;
|
||||||
time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
|
time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
|
||||||
@ -326,12 +325,13 @@ nuked_population_sign_think()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
do_vcs()
|
do_vcs() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( getdvarintdefault( "disable_vcs", 0 ) )
|
if ( getdvarintdefault( "disable_vcs", 0 ) )
|
||||||
{
|
{
|
||||||
@ -375,8 +375,8 @@ do_vcs()
|
|||||||
placementtag = spawn( "script_model", player.origin );
|
placementtag = spawn( "script_model", player.origin );
|
||||||
placementtag.angles = player.angles;
|
placementtag.angles = player.angles;
|
||||||
player playerlinktoabsolute( placementtag );
|
player playerlinktoabsolute( placementtag );
|
||||||
placementtag moveto( targettag.origin, 0,5, 0,05, 0,05 );
|
placementtag moveto( targettag.origin, 0.5, 0.05, 0.05 );
|
||||||
placementtag rotateto( targettag.angles, 0,5, 0,05, 0,05 );
|
placementtag rotateto( targettag.angles, 0.5, 0.05, 0.05 );
|
||||||
player enableinvulnerability();
|
player enableinvulnerability();
|
||||||
player openmenu( "vcs" );
|
player openmenu( "vcs" );
|
||||||
player wait_till_done_playing_vcs();
|
player wait_till_done_playing_vcs();
|
||||||
@ -394,7 +394,7 @@ do_vcs()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
wait_till_done_playing_vcs()
|
wait_till_done_playing_vcs() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -404,13 +404,13 @@ wait_till_done_playing_vcs()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nuked_powerlevel_think()
|
nuked_powerlevel_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
pin_model = getent( "nuketown_sign_needle", "targetname" );
|
pin_model = getent( "nuketown_sign_needle", "targetname" );
|
||||||
pin_model thread pin_think();
|
pin_model thread pin_think();
|
||||||
}
|
}
|
||||||
|
|
||||||
pin_think()
|
pin_think() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
self endon( "entityshutdown" );
|
self endon( "entityshutdown" );
|
||||||
@ -429,14 +429,11 @@ pin_think()
|
|||||||
add_timed_event( 10, "near_end_game" );
|
add_timed_event( 10, "near_end_game" );
|
||||||
self pin_move( yellowangle, level.timelimit * 60 );
|
self pin_move( yellowangle, level.timelimit * 60 );
|
||||||
}
|
}
|
||||||
else
|
else if ( level.scorelimit )
|
||||||
{
|
|
||||||
if ( level.scorelimit )
|
|
||||||
{
|
{
|
||||||
add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" );
|
add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" );
|
||||||
self pin_move( normalangle, 300 );
|
self pin_move( normalangle, 300 );
|
||||||
}
|
}
|
||||||
}
|
|
||||||
notifystr = level waittill_any_return( "near_end_game", "game_ended" );
|
notifystr = level waittill_any_return( "near_end_game", "game_ended" );
|
||||||
if ( notifystr == "near_end_game" )
|
if ( notifystr == "near_end_game" )
|
||||||
{
|
{
|
||||||
@ -447,9 +444,7 @@ pin_think()
|
|||||||
self pin_check_rotation( 0, 2 );
|
self pin_check_rotation( 0, 2 );
|
||||||
self pin_move( redangle, 2 );
|
self pin_move( redangle, 2 );
|
||||||
}
|
}
|
||||||
else
|
else if ( level.timelimit )
|
||||||
{
|
|
||||||
if ( level.timelimit )
|
|
||||||
{
|
{
|
||||||
self pin_move( normalangle, level.timelimit * 60 );
|
self pin_move( normalangle, level.timelimit * 60 );
|
||||||
}
|
}
|
||||||
@ -457,19 +452,18 @@ pin_think()
|
|||||||
{
|
{
|
||||||
self pin_move( normalangle, 300 );
|
self pin_move( normalangle, 300 );
|
||||||
}
|
}
|
||||||
}
|
|
||||||
level waittill( "nuke_detonation" );
|
level waittill( "nuke_detonation" );
|
||||||
self pin_check_rotation( 0, 0,05 );
|
self pin_check_rotation( 0, 0.05 );
|
||||||
self pin_move( endangle, 0,1 );
|
self pin_move( endangle, 0,1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
pin_move( angle, time )
|
pin_move( angle, time ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
angles = ( angle, self.angles[ 1 ], self.angles[ 2 ] );
|
angles = ( angle, self.angles[ 1 ], self.angles[ 2 ] );
|
||||||
self rotateto( angles, time );
|
self rotateto( angles, time );
|
||||||
}
|
}
|
||||||
|
|
||||||
pin_check_rotation( angle, time )
|
pin_check_rotation( angle, time ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self.angles[ 0 ] > angle )
|
if ( self.angles[ 0 ] > angle )
|
||||||
{
|
{
|
||||||
@ -477,3 +471,4 @@ pin_check_rotation( angle, time )
|
|||||||
self waittill( "rotatedone" );
|
self waittill( "rotatedone" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_overflow_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_overflow_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
|
||||||
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_overflow_fx::main();
|
maps/mp/mp_overflow_fx::main();
|
||||||
@ -35,31 +40,31 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1248, -32, 285 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1248, -32, 285 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1248, 96, 285 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1248, 96, 285 ), ( 0, 0, 0 ) );
|
||||||
plank1 = spawn( "script_model", ( -1229,09, 9,85, 289,2 ) );
|
plank1 = spawn( "script_model", ( -1229.09, 9.85, 289.2 ) );
|
||||||
plank1.angles = ( 271, 331,6, 180 );
|
plank1.angles = ( 271, 331.6, 180 );
|
||||||
plank2 = spawn( "script_model", ( -1244,92, 36,81, 288,2 ) );
|
plank2 = spawn( "script_model", ( -1244.92, 36.81, 288.2 ) );
|
||||||
plank2.angles = ( 270, 138,6, -104 );
|
plank2.angles = ( 270, 138.6, -104 );
|
||||||
plank3 = spawn( "script_model", ( -1249,94, 93,83, 288,2 ) );
|
plank3 = spawn( "script_model", ( -1249.94, 93.83, 288.2 ) );
|
||||||
plank3.angles = ( 270, 138,6, -128 );
|
plank3.angles = ( 270, 138.6, -128 );
|
||||||
plank1 setmodel( "intro_construction_scaffold_woodplanks_03" );
|
plank1 setmodel( "intro_construction_scaffold_woodplanks_03" );
|
||||||
plank2 setmodel( "intro_construction_scaffold_woodplanks_05" );
|
plank2 setmodel( "intro_construction_scaffold_woodplanks_05" );
|
||||||
plank3 setmodel( "intro_construction_scaffold_woodplanks_05" );
|
plank3 setmodel( "intro_construction_scaffold_woodplanks_05" );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1252, -199, 283 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1252, -199, 283 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1252, 376, 283 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1252, 376, 283 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -158, -592, 675 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -158, -592, 675 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -2838, -1502, 49 ), ( 1,98509, 344,156, -96,0042 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -2838, -1502, 49 ), ( 1.98509, 344.156, -96.0042 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -2917, -1480, 52 ), ( 1,98509, 344,156, -96,0042 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -2917, -1480, 52 ), ( 1.98509, 344.156, -96.0042 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1160, 124 ), vectorScale( ( 0, 0, 1 ), 51 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1160, 124 ), vectorScale( ( 0, 0, 1 ), 51 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1287, 124 ), ( 0, 180, 51 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 431, -1287, 124 ), ( 0, 180, 51 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1133, 135 ), ( 0, 180, 51 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1133, 135 ), ( 0, 180, 51 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1260, 135 ), vectorScale( ( 0, 0, 1 ), 51 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1603, 1260, 135 ), vectorScale( ( 0, 0, 1 ), 51 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1115, 161 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1115, 161 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1276, 161 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1602, 1276, 161 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -119, -752, 436 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -119, -752, 436 ), ( 0, 0, 0 ) );
|
||||||
metalpiece = spawn( "script_model", ( -121, -757, 467 ) );
|
metalpiece = spawn( "script_model", ( -121, -757, 467 ) );
|
||||||
metalpiece.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
metalpiece.angles = vectorScale( ( 0, 0, -1 ), 90 );
|
||||||
metalpiece setmodel( "afr_corrugated_metal4x4_holes" );
|
metalpiece setmodel( "afr_corrugated_metal4x4_holes" );
|
||||||
metalpiece2 = spawn( "script_model", ( -144, -856, 408 ) );
|
metalpiece2 = spawn( "script_model", ( -144, -856, 408 ) );
|
||||||
metalpiece2 setmodel( "p_rus_rollup_door_136" );
|
metalpiece2 setmodel( "p_rus_rollup_door_136" );
|
||||||
@ -68,45 +73,42 @@ main()
|
|||||||
metalpiece4 = spawn( "script_model", ( -144, -1077, 408 ) );
|
metalpiece4 = spawn( "script_model", ( -144, -1077, 408 ) );
|
||||||
metalpiece4 setmodel( "p_rus_rollup_door_40" );
|
metalpiece4 setmodel( "p_rus_rollup_door_40" );
|
||||||
board1 = spawn( "script_model", ( -119, -783, 408 ) );
|
board1 = spawn( "script_model", ( -119, -783, 408 ) );
|
||||||
board1.angles = vectorScale( ( 0, 0, 1 ), 270 );
|
board1.angles = vectorScale( ( 0, 1, 0 ), 270 );
|
||||||
board1 setmodel( "com_wallchunk_boardmedium01" );
|
board1 setmodel( "com_wallchunk_boardmedium01" );
|
||||||
board2 = spawn( "script_model", ( -89, -749, 408 ) );
|
board2 = spawn( "script_model", ( -89, -749, 408 ) );
|
||||||
board2 setmodel( "com_wallchunk_boardmedium01" );
|
board2 setmodel( "com_wallchunk_boardmedium01" );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -699, -1267, -19 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -699, -1267, -19 ), ( 0, 0, 1 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1219, -19 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1219, -19 ), ( 0, 0, 1 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1162, -24 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -683, -1162, -24 ), ( 0, 0, 1 ) );
|
||||||
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1746, 1555, -213 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1746, 1555, -213 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1658, 1899, -93 ), vectorScale( ( 0, 0, 1 ), 225,6 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1658, 1899, -93 ), vectorScale( ( 0, 1, 0 ), 225.6 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1570, 1989, -93 ), vectorScale( ( 0, 0, 1 ), 225,6 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1570, 1989, -93 ), vectorScale( ( 0, 1, 0 ), 225.6 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1375, -737, 81,5 ), vectorScale( ( 0, 0, 1 ), 327,3 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1375, -737, 81.5 ), vectorScale( ( 0, 1, 0 ), 327.3 ) );
|
||||||
level.levelkillbrushes = [];
|
level.levelkillbrushes = [];
|
||||||
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2817, 2226,5, -271 ), 0, 1722, 128 );
|
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2817, 2226.5, -271 ), 0, 1722, 128 );
|
||||||
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3620, 270,5, -266,5 ), 0, 1176, 128 );
|
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3620, 270.5, -266.5 ), 0, 1176, 128 );
|
||||||
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3335, -1775,5, -266,5 ), 0, 1293, 128 );
|
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -3335, -1775.5, -266.5 ), 0, 1293, 128 );
|
||||||
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2351, -3384,5, -255,5 ), 0, 1293, 128 );
|
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -2351, -3384.5, -255.5 ), 0, 1293, 128 );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1171,5, 512, 67 ), vectorScale( ( 0, 0, 1 ), 22,1 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -1171.5, 512, 67 ), vectorScale( ( 0, 0, -1 ), 22.1 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 918, -728, 312 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 918, -728, 312 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1962, -1303, 10,5 ), vectorScale( ( 0, 0, 1 ), 45,2 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 1962, -1303, 10.5 ), vectorScale( ( 0, 1, 0 ), 45.2 ) );
|
||||||
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
||||||
level thread water_trigger_init();
|
level thread water_trigger_init();
|
||||||
level.remotemotarviewup = 13;
|
level.remotemotarviewup = 13;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
wait 3;
|
wait 3;
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a157 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k157 = getFirstArrayKey( _a157 );
|
|
||||||
while ( isDefined( _k157 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a157[ _k157 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -114,11 +116,10 @@ water_trigger_init()
|
|||||||
{
|
{
|
||||||
trigger thread water_trigger_think();
|
trigger thread water_trigger_think();
|
||||||
}
|
}
|
||||||
_k157 = getNextArrayKey( _a157, _k157 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_think()
|
water_trigger_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -131,28 +132,25 @@ water_trigger_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a203 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k203 = getFirstArrayKey( _a203 );
|
|
||||||
while ( isDefined( _k203 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a203[ _k203 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -163,7 +161,7 @@ isinwater()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k203 = getNextArrayKey( _a203, _k203 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_paintball_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_paintball_fx;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_paintball_fx::main();
|
maps/mp/mp_paintball_fx::main();
|
||||||
@ -26,30 +30,30 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 373,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 373.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 262 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 262 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 150 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 150 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071,5, -1998,5, 37,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 37.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 401,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 401.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 290 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 290 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 178 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 178 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446,5, 524,5, 65,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 65.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 394,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 394.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 283 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 283 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 171 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 171 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303,5, 1611,5, 58,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 58.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -104,5, -1176,5, 9 ), ( 9,93, 310, 79,786 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -104.5, -1176.5, 9 ), ( 9.93, 310, 79.786 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( -105, -1166,5, 38 ), ( 317,842, 319,39, 76,1599 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( -105, -1166.5, 38 ), ( 317.842, 319.39, 76.1599 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( -96,5, -1173, 38,5 ), ( 310,109, 322,353, 74,0248 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( -96.5, -1173, 38.5 ), ( 310.109, 322.353, 74.0248 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( -93, -1180,5, 38,5 ), ( 310,109, 322,353, 74,0248 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( -93, -1180.5, 38.5 ), ( 310.109, 322.353, 74.0248 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596,198, -1402, -8,43064 ), ( 359,555, 85,8235, -6,08371 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596.198, -1402, -8.43064 ), ( 359.555, 85.8235, -6.08371 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596,198, -1370,5, -8,43064 ), ( 359,555, 85,8235, -6,08371 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596.198, -1370.5, -8.43064 ), ( 359.555, 85.8235, -6.08371 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597,845, -1391, 6,9816 ), ( 359,555, 85,8235, -6,08371 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597.845, -1391, 6.9816 ), ( 359.555, 85.8235, -6.08371 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597,845, -1370,5, 6,9816 ), ( 359,555, 85,8235, -6,08371 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597.845, -1370.5, 6.9816 ), ( 359.555, 85.8235, -6.08371 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598,802, -1383, 15,9306 ), ( 359,555, 85,8235, -6,08371 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598.802, -1383, 15.9306 ), ( 359.555, 85.8235, -6.08371 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598,8, -1383,04, 13,911 ), ( 310,532, 83,5658, -1,21727 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598.8, -1383.04, 13.911 ), ( 310.532, 83.5658, -1.21727 ) );
|
||||||
pole1 = spawn( "script_model", ( 385, 572,5, -39 ) );
|
pole1 = spawn( "script_model", ( 385, 572.5, -39 ) );
|
||||||
pole1.angles = vectorScale( ( 0, 0, 1 ), 282,6 );
|
pole1.angles = vectorScale( ( 0, 0, 1 ), 282.6 );
|
||||||
pole1 setmodel( "p6_pai_fence_pole" );
|
pole1 setmodel( "p6_pai_fence_pole" );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
||||||
@ -60,44 +64,40 @@ main()
|
|||||||
level thread glass_node_think();
|
level thread glass_node_think();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
destructible_lights()
|
destructible_lights() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
_a107 = destructibles;
|
foreach ( destructible in destructibles )
|
||||||
_k107 = getFirstArrayKey( _a107 );
|
|
||||||
while ( isDefined( _k107 ) )
|
|
||||||
{
|
{
|
||||||
destructible = _a107[ _k107 ];
|
|
||||||
if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
|
if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
|
||||||
{
|
{
|
||||||
destructible thread destructible_think( "police_car_lights" );
|
destructible thread destructible_think( "police_car_lights" );
|
||||||
destructible setclientfield( "police_car_lights", 1 );
|
destructible setclientfield( "police_car_lights", 1 );
|
||||||
}
|
}
|
||||||
_k107 = getNextArrayKey( _a107, _k107 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
destructible_think( clientfield )
|
destructible_think( clientfield ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self waittill_any( "death", "destructible_base_piece_death" );
|
self waittill_any( "death", "destructible_base_piece_death" );
|
||||||
self setclientfield( clientfield, 0 );
|
self setclientfield( clientfield, 0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
glass_node_think()
|
glass_node_think() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
wait 1;
|
wait 1;
|
||||||
glass_origin = ( -980,028, -959,375, 60,1195 );
|
glass_origin = ( -980.028, -959.375, 60.1195 );
|
||||||
node_origin = ( -981,75, -934,5, 16 );
|
node_origin = ( -981.75, -934.5, 16 );
|
||||||
node = getnearestnode( node_origin );
|
node = getnearestnode( node_origin );
|
||||||
while ( isDefined( node ) && node.type == "Begin" )
|
if ( isDefined( node ) && node.type == "Begin" )
|
||||||
{
|
{
|
||||||
ent = spawn( "script_model", node.origin, 1 );
|
ent = spawn( "script_model", node.origin, 1 );
|
||||||
ent setmodel( level.deployedshieldmodel );
|
ent setmodel( level.deployedshieldmodel );
|
||||||
@ -116,3 +116,4 @@ glass_node_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_pod_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_pod_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_pod_fx::main();
|
maps/mp/mp_pod_fx::main();
|
||||||
@ -19,26 +23,26 @@ main()
|
|||||||
maps/mp/_load::main();
|
maps/mp/_load::main();
|
||||||
maps/mp/mp_pod_amb::main();
|
maps/mp/mp_pod_amb::main();
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_pod" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_pod" );
|
||||||
prop1 = spawn( "script_model", ( 517,264, -627,226, 323 ) );
|
prop1 = spawn( "script_model", ( 517.264, -627.226, 323 ) );
|
||||||
prop1.angles = vectorScale( ( 0, 1, 0 ), 116,6 );
|
prop1.angles = vectorScale( ( 0, 1, 0 ), 116,6 );
|
||||||
prop1 setmodel( "p_rus_door_white_frame_double" );
|
prop1 setmodel( "p_rus_door_white_frame_double" );
|
||||||
prop2 = spawn( "script_model", ( 62,1517, -1647,78, 481,602 ) );
|
prop2 = spawn( "script_model", ( 62.1517, -1647.78, 481.602 ) );
|
||||||
prop2.angles = vectorScale( ( 0, 1, 0 ), 35,2 );
|
prop2.angles = vectorScale( ( 0, 1, 0 ), 35,2 );
|
||||||
prop2 setmodel( "p6_pak_old_plywood" );
|
prop2 setmodel( "p6_pak_old_plywood" );
|
||||||
prop3 = spawn( "script_model", ( 25,9997, -1673,49, 479,903 ) );
|
prop3 = spawn( "script_model", ( 25.9997, -1673.49, 479.903 ) );
|
||||||
prop3.angles = vectorScale( ( 0, 1, 0 ), 35,2 );
|
prop3.angles = vectorScale( ( 0, 1, 0 ), 35.2 );
|
||||||
prop3 setmodel( "p6_pak_old_plywood" );
|
prop3 setmodel( "p6_pak_old_plywood" );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1725, 2300, 514 ), ( 0, 1, 0 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1725, 2300, 514 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 1, 0 ), 14 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 0, 1 ), 14 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 1, 0 ), 14 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -473, -2482, 412 ), vectorScale( ( 0, 0, 1 ), 14 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -87, -1470,5, 751,5 ), vectorScale( ( 0, 1, 0 ), 34,2 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -87, -1470.5, 751.5 ), vectorScale( ( 0, 1, 0 ), 34.2 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 1287,5, -2468, 315 ), vectorScale( ( 0, 1, 0 ), 18,1 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 1287.5, -2468, 315 ), vectorScale( ( 0, 0, 1 ), 18,1 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 1047,5, -2468, 315 ), vectorScale( ( 0, 1, 0 ), 18,1 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 1047.5, -2468, 315 ), vectorScale( ( 0, 0, 1 ), 18,1 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 1047,5, -2627,5, 165,5 ), vectorScale( ( 0, 1, 0 ), 64,1 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 1047.5, -2627.5, 165.5 ), vectorScale( ( 0, 0, 1 ), 64.1 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -911,5, -653, 496 ), ( 273, 45,0999, 90 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -911.5, -653, 496 ), ( 273, 45.0999, 90 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1356, 50, 358 ), ( 5,64745, 114,9, 6 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1356, 50, 358 ), ( 5.64745, 114.9, 6 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1364, 32, 349 ), ( 1,3883, 292,6, -4 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1364, 32, 349 ), ( 1.3883, 292.6, -4 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1423, -127, 349 ), ( 1,3883, 285,8, -4 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1423, -127, 349 ), ( 1.3883, 285.8, -4 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( 1218, -2232, 244 ), vectorScale( ( 0, 1, 0 ), 30 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1218, -2232, 244 ), vectorScale( ( 0, 1, 0 ), 30 ) );
|
||||||
setdvar( "compassmaxrange", "2100" );
|
setdvar( "compassmaxrange", "2100" );
|
||||||
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
||||||
@ -55,14 +59,14 @@ main()
|
|||||||
level thread killstreak_init();
|
level thread killstreak_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
killstreak_init()
|
killstreak_init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
while ( !isDefined( level.missile_swarm_flyheight ) )
|
while ( !isDefined( level.missile_swarm_flyheight ) )
|
||||||
{
|
{
|
||||||
@ -70,3 +74,5 @@ killstreak_init()
|
|||||||
}
|
}
|
||||||
level.missile_swarm_flyheight = 6000;
|
level.missile_swarm_flyheight = 6000;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_raid_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_raid_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_raid_fx::main();
|
maps/mp/mp_raid_fx::main();
|
||||||
@ -15,59 +19,55 @@ main()
|
|||||||
maps/mp/_load::main();
|
maps/mp/_load::main();
|
||||||
maps/mp/mp_raid_amb::main();
|
maps/mp/mp_raid_amb::main();
|
||||||
maps/mp/_compass::setupminimap( "compass_map_mp_raid" );
|
maps/mp/_compass::setupminimap( "compass_map_mp_raid" );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 2664, 3832, 24 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 2664, 3832, 24 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 4127, 3741, 130 ), vectorScale( ( 0, 0, 1 ), 25,4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 4127, 3741, 130 ), vectorScale( ( 0, 1, 0 ), 25.4 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 3136, 3590,89, 283,276 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 3136, 3590.89, 283.276 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3590,89, 283,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3590.89, 283.28 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3696,89, 212,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3696.89, 212.28 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3804,89, 140,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3804.89, 140.28 ), vectorScale( ( 0, 0, -1 ), 33.6 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3591, 3274, 187,5 ), ( 0, 16,4, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3591, 3274, 187.5 ), ( 0, 16.4, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3600,5, 3242, 187,5 ), ( 0, 16,4, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3600.5, 3242, 187.5 ), ( 0, 16.4, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3645, 3318, 187,5 ), ( 0, 16,4, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3645, 3318, 187.5 ), ( 0, 16.4, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3656, 3263, 187,5 ), ( 0, 26,3, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3656, 3263, 187.5 ), ( 0, 26.3, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3702,5, 3348,5, 187,5 ), ( 0, 16,4, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3702.5, 3348.5, 187.5 ), ( 0, 16.4, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3705,5, 3292, 187,5 ), ( 0, 39,1, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3705.5, 3292, 187.5 ), ( 0, 39.1, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3716,5, 3389,5, 187,5 ), ( 0, 56,6, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3716.5, 3389.5, 187.5 ), ( 0, 56.6, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3750,5, 3333, 187,5 ), ( 0, 46,7, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3750.5, 3333, 187.5 ), ( 0, 46.7, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3748,5, 3434,5, 187,5 ), ( 0, 78,5, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3748.5, 3434.5, 187.5 ), ( 0, 78.5, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3782,5, 3376, 187,5 ), ( 0, 58,9, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3782.5, 3376, 187.5 ), ( 0, 58.9, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3809, 3428,5, 187,5 ), ( 0, 69,1, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3809, 3428.5, 187.5 ), ( 0, 69.1, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3762,5, 3497, 187,5 ), ( 0, 78,3, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3762.5, 3497, 187.5 ), ( 0, 78.3, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3825,5, 3484,5, 187,5 ), ( 0, 78,7, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3825.5, 3484.5, 187.5 ), ( 0, 78.7, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3766,5, 3542, 187,5 ), ( 0, 88,6, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3766.5, 3542, 187.5 ), ( 0, 88.6, 90 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3830, 3540,5, 187,5 ), ( 0, 88,6, 90 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3830, 3540.5, 187.5 ), ( 0, 88.6, 90 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 3562, 3271,5, 186,5 ), vectorScale( ( 0, 0, 1 ), 11,2 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 3562, 3271.5, 186.5 ), vectorScale( ( 0, 1, 0 ), 11.2 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 3259,5, 2294,5, 230 ), ( 0, 22,8, 90 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 3259.5, 2294.5, 230 ), ( 0, 22.8, 90 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1583,5, 2900, 137,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1583.5, 2900, 137.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4130,5, 214,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4130.5, 214.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4099, 214,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4099, 214.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3475, 113 ), vectorScale( ( 0, 0, 1 ), 15 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3475, 113 ), vectorScale( ( 0, -1, 0 ), 15 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3598, 113 ), vectorScale( ( 0, 0, 1 ), 15 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3598, 113 ), vectorScale( ( 0, 1, 0 ), 15 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3570, 3834, 113 ), vectorScale( ( 0, 0, 1 ), 260 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3570, 3834, 113 ), vectorScale( ( 0, 1, 0 ), 260 ) );
|
||||||
spawncollision( "collision_clip_wall_256x256x10", "collider", ( 3352, 4688, 136 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_clip_wall_256x256x10", "collider", ( 3352, 4688, 136 ), ( 0, 0, 0 ) );
|
||||||
level thread water_trigger_init();
|
level thread water_trigger_init();
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
triggers = getentarray( "water_killbrush", "targetname" );
|
triggers = getentarray( "water_killbrush", "targetname" );
|
||||||
_a92 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k92 = getFirstArrayKey( _a92 );
|
|
||||||
while ( isDefined( _k92 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a92[ _k92 ];
|
|
||||||
trigger thread player_splash_think();
|
trigger thread player_splash_think();
|
||||||
_k92 = getNextArrayKey( _a92, _k92 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_splash_think()
|
player_splash_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -79,7 +79,7 @@ player_splash_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_water_fx( player, endon_condition )
|
player_water_fx( player, endon_condition ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
maxs = self.origin + self getmaxs();
|
maxs = self.origin + self getmaxs();
|
||||||
if ( maxs[ 2 ] < 0 )
|
if ( maxs[ 2 ] < 0 )
|
||||||
@ -89,3 +89,4 @@ player_water_fx( player, endon_condition )
|
|||||||
origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
|
origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
|
||||||
playfx( level._effect[ "water_splash_sm" ], origin );
|
playfx( level._effect[ "water_splash_sm" ], origin );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_skate_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_skate_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked did not match cerberus output did not change
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_skate_fx::main();
|
maps/mp/mp_skate_fx::main();
|
||||||
@ -26,16 +30,16 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1045, -418,5, 292 ), vectorScale( ( 0, 1, 0 ), 359,8 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1045, -418.5, 292 ), vectorScale( ( 0, 1, 0 ), 359.8 ) );
|
||||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -720, -628, 292 ), vectorScale( ( 0, 1, 0 ), 355,6 ) );
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -720, -628, 292 ), vectorScale( ( 0, 1, 0 ), 355.6 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( -2250,5, -837,5, 422,5 ), ( 0, 1, 0 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( -2250.5, -837.5, 422.5 ), ( 0, 1, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( -2333, -837,5, 422,5 ), ( 0, 1, 0 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( -2333, -837.5, 422.5 ), ( 0, 1, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -663,5, -1975,5, 314 ), ( 0, 1, 0 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -663.5, -1975.5, 314 ), ( 0, 1, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 791,5, 683,5, 234 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 791.5, 683.5, 234 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 716, 238,5, 240 ), ( 90, 270, 90 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 716, 238.5, 240 ), ( 90, 270, 90 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 716, 198, 240 ), ( 90, 270, 90 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 716, 198, 240 ), ( 90, 270, 90 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 684,5, 223, 200,5 ), ( 1,048, 270, 42 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 684.5, 223, 200,5 ), ( 1.048, 270, 42 ) );
|
||||||
spawncollision( "collision_clip_64x64x10", "collider", ( 684,5, 182,5, 200,5 ), ( 1,048, 270, 42 ) );
|
spawncollision( "collision_clip_64x64x10", "collider", ( 684.5, 182.5, 200,5 ), ( 1,048, 270, 42 ) );
|
||||||
pipe1 = spawn( "script_model", ( -1368, -1541, 257 ) );
|
pipe1 = spawn( "script_model", ( -1368, -1541, 257 ) );
|
||||||
pipe1.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
pipe1.angles = vectorScale( ( 0, 1, 0 ), 90 );
|
||||||
pipe1 setmodel( "paris_construction_scaffold_piece_01" );
|
pipe1 setmodel( "paris_construction_scaffold_piece_01" );
|
||||||
@ -46,7 +50,7 @@ main()
|
|||||||
level.remotemotarviewdown = 65;
|
level.remotemotarviewdown = 65;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked did not match cerberus output did not change
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2475", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2475", reset_dvars );
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
|
#include maps/mp/mp_slums_amb;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_slums_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_slums_fx::main();
|
maps/mp/mp_slums_fx::main();
|
||||||
@ -44,20 +48,20 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -508, -3270, 928 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -508, -3270, 928 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -508, -3286, 928 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -508, -3286, 928 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -72, 254, 930 ), vectorScale( ( 0, 0, 0 ), 15 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -72, 254, 930 ), vectorScale( ( 0, 1, 0 ), 15 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( 48, 284, 930 ), vectorScale( ( 0, 0, 0 ), 15 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( 48, 284, 930 ), vectorScale( ( 0, 1, 0 ), 15 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -104, 248, 891 ), ( 341,421, 12,9047, 0,661127 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -104, 248, 891 ), ( 341.421, 12.9047, 0.661127 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 76,5, 293,5, 891,5 ), ( 340,335, 193,409, -5,20973 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 76.5, 293.5, 891.5 ), ( 340.335, 193.409, -5.20973 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -451, -2508, 466 ), ( 270, 290, -5,5 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -451, -2508, 466 ), ( 270, 290, -5.5 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -472, -2490, 476 ), vectorScale( ( 0, 0, 0 ), 289,4 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -472, -2490, 476 ), vectorScale( ( 0, 1, 0 ), 289.4 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -458, -2528, 476 ), vectorScale( ( 0, 0, 0 ), 289,4 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -458, -2528, 476 ), vectorScale( ( 0, 1, 0 ), 289.4 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -217, -944, 578 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -217, -944, 578 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -217, -944, 566 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -217, -944, 566 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -186, -962, 567 ), vectorScale( ( 0, 0, 0 ), 287 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -186, -962, 567 ), vectorScale( ( 0, 1, 0 ), 287 ) );
|
||||||
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -186, -962, 578 ), vectorScale( ( 0, 0, 0 ), 287 ) );
|
spawncollision( "collision_physics_wall_32x32x10", "collider", ( -186, -962, 578 ), vectorScale( ( 0, 1, 0 ), 287 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 1297,09, 777,435, 1093 ), vectorScale( ( 0, 0, 0 ), 9,39996 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1297.09, 777.435, 1093 ), vectorScale( ( 0, 1, 0 ), 9.39996 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -1070,8, -1111,64, 1073 ), vectorScale( ( 0, 0, 0 ), 0,4 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -1070.8, -1111.64, 1073 ), vectorScale( ( 0, 1, 0 ), 0.4 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -760,8, -1883,64, 1041 ), vectorScale( ( 0, 0, 0 ), 0,4 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -760.8, -1883.64, 1041 ), vectorScale( ( 0, 1, 0 ), 0.4 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1605, -1869, 847 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1605, -1869, 847 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1733, -1869, 847 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1733, -1869, 847 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1861, -1869, 847 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1861, -1869, 847 ), ( 0, 0, 0 ) );
|
||||||
@ -68,11 +72,11 @@ main()
|
|||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1632, -1704, 674 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1632, -1704, 674 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1760, -1704, 674 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1760, -1704, 674 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1888, -1704, 674 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1888, -1704, 674 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 562, 2058, 580 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( 562, 2058, 580 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( 823, 1672, 870 ), vectorScale( ( 0, 0, 0 ), 273,2 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( 823, 1672, 870 ), vectorScale( ( 0, 1, 0 ), 273.2 ) );
|
||||||
spawncollision( "collision_physics_wall_256x256x10", "collider", ( 839, 1454, 869 ), vectorScale( ( 0, 0, 0 ), 273,2 ) );
|
spawncollision( "collision_physics_wall_256x256x10", "collider", ( 839, 1454, 869 ), vectorScale( ( 0, 1, 0 ), 273.2 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 828, 1550, 816 ), vectorScale( ( 0, 0, 0 ), 5 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 828, 1550, 816 ), vectorScale( ( 0, 1, 0 ), 5 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 826, 1572, 816 ), vectorScale( ( 0, 0, 0 ), 5 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 826, 1572, 816 ), vectorScale( ( 0, 1, 0 ), 5 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( -1513, -220, 771 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( -1513, -220, 771 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( -1321, -220, 771 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( -1321, -220, 771 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( -1513, -220, 517 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( -1513, -220, 517 ), ( 0, 0, 0 ) );
|
||||||
@ -80,119 +84,120 @@ main()
|
|||||||
spawncollision( "collision_physics_64x64x128", "collider", ( -1536, -365, 733 ), ( 1, 90, 90 ) );
|
spawncollision( "collision_physics_64x64x128", "collider", ( -1536, -365, 733 ), ( 1, 90, 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x128", "collider", ( -1407, -365, 733 ), ( 1, 90, 90 ) );
|
spawncollision( "collision_physics_64x64x128", "collider", ( -1407, -365, 733 ), ( 1, 90, 90 ) );
|
||||||
spawncollision( "collision_physics_64x64x128", "collider", ( -1278, -365, 733 ), ( 1, 90, 90 ) );
|
spawncollision( "collision_physics_64x64x128", "collider", ( -1278, -365, 733 ), ( 1, 90, 90 ) );
|
||||||
spawncollision( "collision_slums_curved_wall", "collider", ( 1258,5, -445, 558,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_slums_curved_wall", "collider", ( 1258.5, -445, 558.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_slums_curved_wall_bullet", "collider", ( 1258,5, -445, 558,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_slums_curved_wall_bullet", "collider", ( 1258.5, -445, 558.5 ), ( 0, 0, 0 ) );
|
||||||
balconymetal1 = spawn( "script_model", ( -778, -1922,37, 990,03 ) );
|
balconymetal1 = spawn( "script_model", ( -778, -1922.37, 990.03 ) );
|
||||||
balconymetal1.angles = ( 0, 270, -90 );
|
balconymetal1.angles = ( 0, 270, -90 );
|
||||||
balconymetal2 = spawn( "script_model", ( -743, -1922,37, 989,03 ) );
|
balconymetal2 = spawn( "script_model", ( -743, -1922.37, 989.03 ) );
|
||||||
balconymetal2.angles = ( 0, 270, -90 );
|
balconymetal2.angles = ( 0, 270, -90 );
|
||||||
balconymetal3 = spawn( "script_model", ( -1088, -1147,37, 1015,03 ) );
|
balconymetal3 = spawn( "script_model", ( -1088, -1147.37, 1015.03 ) );
|
||||||
balconymetal3.angles = ( 0, 270, -90 );
|
balconymetal3.angles = ( 0, 270, -90 );
|
||||||
balconymetal4 = spawn( "script_model", ( -1053, -1147,37, 1014,03 ) );
|
balconymetal4 = spawn( "script_model", ( -1053, -1147.37, 1014.03 ) );
|
||||||
balconymetal4.angles = ( 0, 270, -90 );
|
balconymetal4.angles = ( 0, 270, -90 );
|
||||||
balconymetal1 setmodel( "p_glo_corrugated_metal1" );
|
balconymetal1 setmodel( "p_glo_corrugated_metal1" );
|
||||||
balconymetal2 setmodel( "p_glo_corrugated_metal1" );
|
balconymetal2 setmodel( "p_glo_corrugated_metal1" );
|
||||||
balconymetal3 setmodel( "p_glo_corrugated_metal1" );
|
balconymetal3 setmodel( "p_glo_corrugated_metal1" );
|
||||||
balconymetal4 setmodel( "p_glo_corrugated_metal1" );
|
balconymetal4 setmodel( "p_glo_corrugated_metal1" );
|
||||||
crate1 = spawn( "script_model", ( 1530, -1738, 493 ) );
|
crate1 = spawn( "script_model", ( 1530, -1738, 493 ) );
|
||||||
crate1.angles = ( 354,4, 270, -16 );
|
crate1.angles = ( 354.4, 270, -16 );
|
||||||
prop1 = spawn( "script_model", ( 1936,37, -1924,03, 470 ) );
|
prop1 = spawn( "script_model", ( 1936.37, -1924.03, 470 ) );
|
||||||
prop1.angles = ( 89, 179,6, 180 );
|
prop1.angles = ( 89, 179.6, 180 );
|
||||||
prop2 = spawn( "script_model", ( 1876,37, -1923,03, 471,005 ) );
|
prop2 = spawn( "script_model", ( 1876.37, -1923.03, 471.005 ) );
|
||||||
prop2.angles = ( 89, 179,6, 180 );
|
prop2.angles = ( 89, 179.6, 180 );
|
||||||
prop3 = spawn( "script_model", ( 1783,37, -1922,03, 472 ) );
|
prop3 = spawn( "script_model", ( 1783.37, -1922.03, 472 ) );
|
||||||
prop3.angles = ( 89, 179,6, 180 );
|
prop3.angles = ( 89, 179.6, 180 );
|
||||||
prop4 = spawn( "script_model", ( 1707,37, -1924,03, 486,001 ) );
|
prop4 = spawn( "script_model", ( 1707.37, -1924.03, 486.001 ) );
|
||||||
prop4.angles = ( 72, 179,6, 180 );
|
prop4.angles = ( 72, 179.6, 180 );
|
||||||
crate1 setmodel( "me_ac_window" );
|
crate1 setmodel( "me_ac_window" );
|
||||||
prop1 setmodel( "p_glo_corrugated_metal1" );
|
prop1 setmodel( "p_glo_corrugated_metal1" );
|
||||||
prop2 setmodel( "p_glo_corrugated_metal1" );
|
prop2 setmodel( "p_glo_corrugated_metal1" );
|
||||||
prop3 setmodel( "p_glo_corrugated_metal1" );
|
prop3 setmodel( "p_glo_corrugated_metal1" );
|
||||||
prop4 setmodel( "p_glo_corrugated_metal1" );
|
prop4 setmodel( "p_glo_corrugated_metal1" );
|
||||||
fencemetal1 = spawn( "script_model", ( -719, -2557, 532 ) );
|
fencemetal1 = spawn( "script_model", ( -719, -2557, 532 ) );
|
||||||
fencemetal1.angles = ( 90, 333,5, -26,5 );
|
fencemetal1.angles = ( 90, 333.5, -26.5 );
|
||||||
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
||||||
fencemetal1 = spawn( "script_model", ( -798, -2556, 532 ) );
|
fencemetal1 = spawn( "script_model", ( -798, -2556, 532 ) );
|
||||||
fencemetal1.angles = ( 90, 333,5, -26,5 );
|
fencemetal1.angles = ( 90, 333.5, -26.5 );
|
||||||
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
||||||
fencemetal1 = spawn( "script_model", ( -885, -2557, 532 ) );
|
fencemetal1 = spawn( "script_model", ( -885, -2557, 532 ) );
|
||||||
fencemetal1.angles = ( 90, 153,5, -26,5 );
|
fencemetal1.angles = ( 90, 153.5, -26.5 );
|
||||||
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
||||||
fencemetal1 = spawn( "script_model", ( -975, -2556, 532 ) );
|
fencemetal1 = spawn( "script_model", ( -975, -2556, 532 ) );
|
||||||
fencemetal1.angles = ( 90, 333,5, -26,5 );
|
fencemetal1.angles = ( 90, 333.5, -26.5 );
|
||||||
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
fencemetal1 setmodel( "me_corrugated_metal8x8_holes" );
|
||||||
spawncollision( "collision_physics_512x512x512", "collider", ( 1435, 2393, 780 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_512x512x512", "collider", ( 1435, 2393, 780 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1371, 2229, 1044 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1371, 2229, 1044 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1371, 2253, 1044 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1371, 2253, 1044 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1234, 2229, 1102 ), vectorScale( ( 0, 0, 0 ), 315,2 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1234, 2229, 1102 ), vectorScale( ( 0, 1, 0 ), 315.2 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 884, 1602, 1019 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 884, 1602, 1019 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 908, 1602, 1019 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 908, 1602, 1019 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 883, 1732, 1073 ), vectorScale( ( 0, 0, 0 ), 225 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 883, 1732, 1073 ), vectorScale( ( 0, 1, 0 ), 225 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1065,29, 1601,18, 1084,07 ), ( 315, 334,2, -4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1065.29, 1601.18, 1084.07 ), ( 315, 334.2, -4 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1106,29, 1581,18, 1129,07 ), ( 315, 334,2, -4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1106.29, 1581.18, 1129.07 ), ( 315, 334.2, -4 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1064,29, 1506,18, 1084,07 ), ( 315, 334,2, -4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1064.29, 1506.18, 1084.07 ), ( 315, 334.2, -4 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1105,29, 1486,18, 1129,07 ), ( 315, 334,2, -4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1105.29, 1486.18, 1129.07 ), ( 315, 334.2, -4 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1066,29, 1411,18, 1084,07 ), ( 315, 334,2, -4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1066.29, 1411.18, 1084.07 ), ( 315, 334.2, -4 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( 1107,29, 1391,18, 1129,07 ), ( 315, 334,2, -4 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( 1107.29, 1391.18, 1129.07 ), ( 315, 334.2, -4 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( 1501, 1687, 812 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1501, 1687, 812 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( 1722, 1687, 812 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1722, 1687, 812 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -640, -2561, 523 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -640, -2561, 523 ), ( 0, 0, 0 ) );
|
||||||
middlevisblock1 = spawn( "script_model", ( 348, -66, 672 ) );
|
middlevisblock1 = spawn( "script_model", ( 348, -66, 672 ) );
|
||||||
middlevisblock1.angles = ( 6,30742, 309,785, -7,51566 );
|
middlevisblock1.angles = ( 6.30742, 309.785, -7.51566 );
|
||||||
middlevisblock1 setmodel( "me_corrugated_metal8x8" );
|
middlevisblock1 setmodel( "me_corrugated_metal8x8" );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1011,5, -641,5, 801 ), ( 315, 0, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1011.5, -641.5, 801 ), ( 315, 0, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1011,5, -541,5, 801 ), ( 315, 0, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1011.5, -541.5, 801 ), ( 315, 0, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1011,5, -439, 801 ), ( 315, 0, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1011.5, -439, 801 ), ( 315, 0, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -997,5, -641,5, 781,5 ), ( 330, 0, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -997.5, -641.5, 781.5 ), ( 330, 0, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -997,5, -541,5, 781,5 ), ( 330, 0, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -997.5, -541.5, 781.5 ), ( 330, 0, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -997,5, -439, 781,5 ), ( 330, 0, -90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -997.5, -439, 781.5 ), ( 330, 0, -90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1026, -641,5, 781,5 ), ( 330, 180, 90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1026, -641.5, 781.5 ), ( 330, 180, 90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1026, -541,5, 781,5 ), ( 330, 180, 90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1026, -541.5, 781.5 ), ( 330, 180, 90 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1026, -439, 781,5 ), ( 330, 180, 90 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1026, -439, 781.5 ), ( 330, 180, 90 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -211, -972,5, 578 ), vectorScale( ( 0, 0, 0 ), 335,8 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -211, -972.5, 578 ), vectorScale( ( 0, 1, 0 ), 335.8 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -636, -2562,5, 511 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -636, -2562.5, 511 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -699,5, -2562,5, 511 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -699.5, -2562.5, 511 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -763,5, -2562,5, 511 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -763.5, -2562.5, 511 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -827,5, -2562,5, 511 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -827.5, -2562.5, 511 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -636, -2562,5, 478 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -636, -2562.5, 478 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -699,5, -2562,5, 478 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -699.5, -2562.5, 478 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -763,5, -2562,5, 478 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -763.5, -2562.5, 478 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -827,5, -2562,5, 478 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -827.5, -2562.5, 478 ), ( 0, 0, 0 ) );
|
||||||
prayerflags1 = spawn( "script_model", ( -967,622, -309,912, 794 ) );
|
prayerflags1 = spawn( "script_model", ( -967.622, -309.912, 794 ) );
|
||||||
prayerflags1.angles = vectorScale( ( 0, 0, 0 ), 350,8 );
|
prayerflags1.angles = vectorScale( ( 0, 0, 0 ), 350.8 );
|
||||||
prayerflags1 setmodel( "intro_prayer_flags_unspecific_01" );
|
prayerflags1 setmodel( "intro_prayer_flags_unspecific_01" );
|
||||||
prayerflags2 = spawn( "script_model", ( -1065,16, -318,731, 833 ) );
|
prayerflags2 = spawn( "script_model", ( -1065.16, -318.731, 833 ) );
|
||||||
prayerflags2.angles = vectorScale( ( 0, 0, 0 ), 14,4 );
|
prayerflags2.angles = vectorScale( ( 0, 0, 0 ), 14.4 );
|
||||||
prayerflags2 setmodel( "intro_prayer_flags_unspecific_01" );
|
prayerflags2 setmodel( "intro_prayer_flags_unspecific_01" );
|
||||||
level.levelkillbrushes = [];
|
level.levelkillbrushes = [];
|
||||||
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -1673, 252, 526 ), 0, 550, 322 );
|
level.levelkillbrushes[ level.levelkillbrushes.size ] = spawn( "trigger_radius", ( -1673, 252, 526 ), 0, 550, 322 );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1171,5, -2502,5, 493,5 ), vectorScale( ( 0, 0, 0 ), 270 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1171.5, -2502.5, 493.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1231, -2502,5, 560,5 ), ( 6,83, 180, -90 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1231, -2502.5, 560.5 ), ( 6.83, 180, -90 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1358,5, -2502,5, 560,5 ), ( 6,83, 180, -90 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1358.5, -2502.5, 560.5 ), ( 6.83, 180, -90 ) );
|
||||||
blueroombrick = spawn( "script_model", ( -278,458, -803,132, 618,922 ) );
|
blueroombrick = spawn( "script_model", ( -278.458, -803.132, 618.922 ) );
|
||||||
blueroombrick.angles = ( 89,6232, 39,6618, 24,4607 );
|
blueroombrick.angles = ( 89.6232, 39.6618, 24.4607 );
|
||||||
blueroombrick setmodel( "prop_brick_single_v2" );
|
blueroombrick setmodel( "prop_brick_single_v2" );
|
||||||
blueroombrick2 = spawn( "script_model", ( -284,21, -805,13, 618,92 ) );
|
blueroombrick2 = spawn( "script_model", ( -284.21, -805.13, 618.92 ) );
|
||||||
blueroombrick2.angles = ( 89,6232, 39,6618, 24,4607 );
|
blueroombrick2.angles = ( 89.6232, 39.6618, 24.4607 );
|
||||||
blueroombrick2 setmodel( "prop_brick_single_v2" );
|
blueroombrick2 setmodel( "prop_brick_single_v2" );
|
||||||
blueroombrick3 = spawn( "script_model", ( -278,46, -803,88, 643,17 ) );
|
blueroombrick3 = spawn( "script_model", ( -278.46, -803.88, 643.17 ) );
|
||||||
blueroombrick3.angles = ( 89,6232, 39,6618, 24,4607 );
|
blueroombrick3.angles = ( 89.6232, 39.6618, 24.4607 );
|
||||||
blueroombrick3 setmodel( "prop_brick_single_v2" );
|
blueroombrick3 setmodel( "prop_brick_single_v2" );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 997,5, 633, 589 ), vectorScale( ( 0, 0, 0 ), 16,6 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 997.5, 633, 589 ), vectorScale( ( 0, 1, 0 ), 16.6 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -253, -374, 565 ), ( 4,27, 270, -35,9 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -253, -374, 565 ), ( 4.27, 270, -35.9 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -253, -406, 565 ), ( 4,27, 270, -35,9 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -253, -406, 565 ), ( 4.27, 270, -35.9 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -232,5, -374,455, 573,211 ), ( 346,3, 270, -0,39995 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -232.5, -374.455, 573.211 ), ( 346.3, 270, -0.39995 ) );
|
||||||
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -232,5, -405,545, 580,789 ), ( 346,3, 270, -0,39995 ) );
|
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -232.5, -405.545, 580.789 ), ( 346.3, 270, -0.39995 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 726,5, 998,5, 607,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 726.5, 998.5, 607.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 726,5, 967,5, 607,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 726.5, 967.5, 607.5 ), ( 0, 0, 0 ) );
|
||||||
level.remotemotarviewleft = 30;
|
level.remotemotarviewleft = 30;
|
||||||
level.remotemotarviewright = 30;
|
level.remotemotarviewright = 30;
|
||||||
level.remotemotarviewup = 10;
|
level.remotemotarviewup = 10;
|
||||||
level.remotemotarviewdown = 25;
|
level.remotemotarviewdown = 25;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2500", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2500", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,12 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
|
#include maps/mp/mp_socotra_amb;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_socotra_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_socotra_fx::main();
|
maps/mp/mp_socotra_fx::main();
|
||||||
@ -20,25 +24,25 @@ main()
|
|||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -63, -2135, 47 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -63, -2135, 47 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 1922, -202, 139 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1922, -202, 139 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( 1826, -263, 25 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1826, -263, 25 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( 1998, -256, -26 ), vectorScale( ( 0, 0, 0 ), 341,4 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1998, -256, -26 ), vectorScale( ( 0, 1, 0 ), 341.4 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1636, -391, 353 ), vectorScale( ( 0, 0, 0 ), 52 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1636, -391, 353 ), vectorScale( ( 0, 1, 0 ), 52 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 213, 3058, 745 ), vectorScale( ( 0, 0, 0 ), 11,4 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 213, 3058, 745 ), vectorScale( ( 0, 1, 0 ), 11.4 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 6, 3052, 757 ), vectorScale( ( 0, 0, 0 ), 11,4 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 6, 3052, 757 ), vectorScale( ( 0, 1, 0 ), 11.4 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( 1360, 2049, 498 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1360, 2049, 498 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 2208, 1940, 1116 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 2208, 1940, 1116 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( 1586, 192, 81 ), ( 311,643, 43,2677, 5,16974 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1586, 192, 81 ), ( 311.643, 43.2677, 5.16974 ) );
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 142 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 142 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 270 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 270 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 398 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 398 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
|
||||||
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 526 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 526 ), vectorScale( ( 0, 1, 0 ), 44.4 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( -819, 2061, 227 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( -819, 2061, 227 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x256", "collider", ( -819, 1804, 227 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_256x256x256", "collider", ( -819, 1804, 227 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_512x512x10", "collider", ( -921,363, 1719,01, 26,6748 ), ( 313, 359,6, 13,2 ) );
|
spawncollision( "collision_physics_512x512x10", "collider", ( -921.363, 1719.01, 26.6748 ), ( 313, 359.6, 13.2 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 40, 50, 69 ), ( 303,214, 312,283, 99,131 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 40, 50, 69 ), ( 303.214, 312.283, 99.131 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 146, 224, 89 ), ( 302,856, 333,349, 97,5482 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 146, 224, 89 ), ( 302.856, 333.349, 97.5482 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 172, 382, 107 ), ( 302,856, 353,549, 97,5482 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 172, 382, 107 ), ( 302.856, 353.549, 97.5482 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 526, -2, 74 ), ( 302,387, 100,157, -69,419 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 526, -2, 74 ), ( 302.387, 100.157, -69.419 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 380, -103, 90 ), ( 286,432, 125,086, -81,861 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 380, -103, 90 ), ( 286.432, 125.086, -81.861 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 640, 1325, 289 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 640, 1325, 289 ), ( 0, 0, 0 ) );
|
||||||
roofboard1 = spawn( "script_model", ( -133, 602, 521 ) );
|
roofboard1 = spawn( "script_model", ( -133, 602, 521 ) );
|
||||||
roofboard1.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
roofboard1.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
||||||
@ -49,13 +53,13 @@ main()
|
|||||||
roofboard3 = spawn( "script_model", ( -133, 412, 521 ) );
|
roofboard3 = spawn( "script_model", ( -133, 412, 521 ) );
|
||||||
roofboard3.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
roofboard3.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
||||||
roofboard3 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
roofboard3 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
||||||
roofboard4 = spawn( "script_model", ( -133, 375, 522,5 ) );
|
roofboard4 = spawn( "script_model", ( -133, 375, 522.5 ) );
|
||||||
roofboard4.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
roofboard4.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
||||||
roofboard4 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
roofboard4 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -970, 968,5, 407,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -970, 968.5, 407.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -970, 841, 407,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -970, 841, 407.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -842, 841, 407,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -842, 841, 407.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x128", "collider", ( -842, 968,5, 407,5 ), ( 0, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x128", "collider", ( -842, 968.5, 407.5 ), ( 0, 0, 0 ) );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
rts_remove();
|
rts_remove();
|
||||||
level.remotemotarviewleft = 30;
|
level.remotemotarviewleft = 30;
|
||||||
@ -63,24 +67,21 @@ main()
|
|||||||
level.remotemotarviewup = 18;
|
level.remotemotarviewup = 18;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
rts_remove()
|
rts_remove() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
rtsfloors = getentarray( "overwatch_floor", "targetname" );
|
rtsfloors = getentarray( "overwatch_floor", "targetname" );
|
||||||
_a117 = rtsfloors;
|
foreach ( rtsfloor in rtsfloors )
|
||||||
_k117 = getFirstArrayKey( _a117 );
|
|
||||||
while ( isDefined( _k117 ) )
|
|
||||||
{
|
{
|
||||||
rtsfloor = _a117[ _k117 ];
|
|
||||||
if ( isDefined( rtsfloor ) )
|
if ( isDefined( rtsfloor ) )
|
||||||
{
|
{
|
||||||
rtsfloor delete();
|
rtsfloor delete();
|
||||||
}
|
}
|
||||||
_k117 = getNextArrayKey( _a117, _k117 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_tacticalinsertion;
|
#include maps/mp/_tacticalinsertion;
|
||||||
#include maps/mp/gametypes/_weaponobjects;
|
#include maps/mp/gametypes/_weaponobjects;
|
||||||
|
#include maps/mp/mp_studio_amb;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_studio_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_studio_fx::main();
|
maps/mp/mp_studio_fx::main();
|
||||||
@ -48,20 +52,20 @@ main()
|
|||||||
windowtrigger thread triggercheck( target7 );
|
windowtrigger thread triggercheck( target7 );
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
triggercheck( target )
|
triggercheck( target ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "game_ended" );
|
self endon( "game_ended" );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
{
|
{
|
||||||
self waittill( "trigger", player );
|
self waittill( "trigger", player );
|
||||||
distance = distance( target.origin, self.origin );
|
distance = distance( target.origin, self.origin );
|
||||||
while ( distance <= 90 )
|
if ( distance <= 90 )
|
||||||
{
|
{
|
||||||
target notify( "targetStopMoving" );
|
target notify( "targetStopMoving" );
|
||||||
while ( isDefined( player ) && player istouching( self ) && distance <= 90 )
|
while ( isDefined( player ) && player istouching( self ) && distance <= 90 )
|
||||||
@ -74,13 +78,13 @@ triggercheck( target )
|
|||||||
{
|
{
|
||||||
target.preferrednextpos = 1;
|
target.preferrednextpos = 1;
|
||||||
}
|
}
|
||||||
wait 0,25;
|
wait 0.25;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
damagetarget( dir )
|
damagetarget( dir ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "game_ended" );
|
self endon( "game_ended" );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -90,12 +94,11 @@ damagetarget( dir )
|
|||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
self rotateroll( self.angles[ 1 ] + 90, 0,1 );
|
self rotateroll( self.angles[ 1 ] + 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self rotateroll( self.angles[ 1 ] - 90, 0,1 );
|
self rotateroll( self.angles[ 1 ] - 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self playsound( "amb_target_flip" );
|
self playsound( "amb_target_flip" );
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 2:
|
case 2:
|
||||||
rotation = 1;
|
rotation = 1;
|
||||||
if ( isDefined( attacker ) && isplayer( attacker ) )
|
if ( isDefined( attacker ) && isplayer( attacker ) )
|
||||||
@ -110,36 +113,32 @@ damagetarget( dir )
|
|||||||
self playsound( "amb_target_twirl" );
|
self playsound( "amb_target_twirl" );
|
||||||
self waittill( "rotatedone" );
|
self waittill( "rotatedone" );
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 3:
|
case 3:
|
||||||
self rotatepitch( self.angles[ 1 ] + 90, 0,1 );
|
self rotatepitch( self.angles[ 1 ] + 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self rotatepitch( self.angles[ 1 ] - 90, 0,1 );
|
self rotatepitch( self.angles[ 1 ] - 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self playsound( "amb_target_flip" );
|
self playsound( "amb_target_flip" );
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 4:
|
case 4:
|
||||||
self rotateroll( self.angles[ 1 ] - 90, 0,1 );
|
self rotateroll( self.angles[ 1 ] - 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self rotateroll( self.angles[ 1 ] + 90, 0,1 );
|
self rotateroll( self.angles[ 1 ] + 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self playsound( "amb_target_flip" );
|
self playsound( "amb_target_flip" );
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 5:
|
case 5:
|
||||||
self rotatepitch( self.angles[ 1 ] - 90, 0,1 );
|
self rotatepitch( self.angles[ 1 ] - 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self rotatepitch( self.angles[ 1 ] + 90, 0,1 );
|
self rotatepitch( self.angles[ 1 ] + 90, 0,1 );
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
self playsound( "amb_target_flip" );
|
self playsound( "amb_target_flip" );
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
damagetargetlights( light_on, light_off, speaker, alias, exploderhandle )
|
damagetargetlights( light_on, light_off, speaker, alias, exploderhandle ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "game_ended" );
|
self endon( "game_ended" );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -149,14 +148,14 @@ damagetargetlights( light_on, light_off, speaker, alias, exploderhandle )
|
|||||||
exploder( exploderhandle );
|
exploder( exploderhandle );
|
||||||
light_off hide();
|
light_off hide();
|
||||||
light_on show();
|
light_on show();
|
||||||
wait 0,5;
|
wait 0.5;
|
||||||
exploder_stop( exploderhandle );
|
exploder_stop( exploderhandle );
|
||||||
light_off show();
|
light_off show();
|
||||||
light_on hide();
|
light_on hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
movetarget( dir, dis, speed )
|
movetarget( dir, dis, speed ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "game_ended" );
|
self endon( "game_ended" );
|
||||||
keepmoving = 1;
|
keepmoving = 1;
|
||||||
@ -212,7 +211,7 @@ movetarget( dir, dis, speed )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rotatetarget( dir, deg, speed, pausetime )
|
rotatetarget( dir, deg, speed, pausetime ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "game_ended" );
|
self endon( "game_ended" );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
@ -227,7 +226,6 @@ rotatetarget( dir, deg, speed, pausetime )
|
|||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 2:
|
case 2:
|
||||||
self rotateyaw( self.angles[ 2 ] - deg, speed );
|
self rotateyaw( self.angles[ 2 ] - deg, speed );
|
||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
@ -236,7 +234,6 @@ rotatetarget( dir, deg, speed, pausetime )
|
|||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 3:
|
case 3:
|
||||||
self rotateroll( self.angles[ 0 ] + deg, speed );
|
self rotateroll( self.angles[ 0 ] + deg, speed );
|
||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
@ -245,7 +242,6 @@ rotatetarget( dir, deg, speed, pausetime )
|
|||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 4:
|
case 4:
|
||||||
self rotateroll( self.angles[ 0 ] - deg, speed );
|
self rotateroll( self.angles[ 0 ] - deg, speed );
|
||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
@ -254,7 +250,6 @@ rotatetarget( dir, deg, speed, pausetime )
|
|||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 5:
|
case 5:
|
||||||
self rotateroll( self.angles[ 1 ] + deg, speed );
|
self rotateroll( self.angles[ 1 ] + deg, speed );
|
||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
@ -263,14 +258,12 @@ rotatetarget( dir, deg, speed, pausetime )
|
|||||||
self playsound( "amb_target_rotate" );
|
self playsound( "amb_target_rotate" );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 6:
|
case 6:
|
||||||
self rotatepitch( self.angles[ 1 ] - deg, speed );
|
self rotatepitch( self.angles[ 1 ] - deg, speed );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
self rotatepitch( self.angles[ 1 ] + deg, speed );
|
self rotatepitch( self.angles[ 1 ] + deg, speed );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
break;
|
break;
|
||||||
continue;
|
|
||||||
case 7:
|
case 7:
|
||||||
self rotateto( ( self.angles[ 0 ] + 90, self.angles[ 1 ] - 90, self.angles[ 2 ] + 45 ), speed );
|
self rotateto( ( self.angles[ 0 ] + 90, self.angles[ 1 ] - 90, self.angles[ 2 ] + 45 ), speed );
|
||||||
wait pausetime;
|
wait pausetime;
|
||||||
@ -280,76 +273,77 @@ rotatetarget( dir, deg, speed, pausetime )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
movement_process()
|
movement_process() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
entities = getdamageableentarray( self.origin, 50 );
|
entities = getdamageableentarray( self.origin, 50 );
|
||||||
_a352 = entities;
|
i = 0;
|
||||||
_k352 = getFirstArrayKey( _a352 );
|
while ( i < entities.size )
|
||||||
while ( isDefined( _k352 ) )
|
|
||||||
{
|
{
|
||||||
entity = _a352[ _k352 ];
|
|
||||||
if ( isDefined( entity.targetname ) || entity.targetname == "alleyTarget_Cover" && entity.targetname == "alleyTarget_Path" )
|
if ( isDefined( entity.targetname ) || entity.targetname == "alleyTarget_Cover" && entity.targetname == "alleyTarget_Path" )
|
||||||
{
|
{
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
if ( isplayer( entity ) )
|
if ( isplayer( entity ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( !entity istouching( self ) )
|
if ( !entity istouching( self ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( isDefined( entity.classname ) && entity.classname == "grenade" )
|
if ( isDefined( entity.classname ) && entity.classname == "grenade" )
|
||||||
{
|
{
|
||||||
if ( !isDefined( entity.name ) )
|
if ( !isDefined( entity.name ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( !isDefined( entity.owner ) )
|
if ( !isDefined( entity.owner ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if ( entity.name == "satchel_charge_mp" )
|
if ( entity.name == "satchel_charge_mp" )
|
||||||
{
|
{
|
||||||
if ( entity.origin[ 2 ] > ( self.origin[ 2 ] + 5 ) )
|
if ( entity.origin[ 2 ] > ( self.origin[ 2 ] + 5 ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else watcher = entity.owner getwatcherforweapon( entity.name );
|
watcher = entity.owner getwatcherforweapon( entity.name );
|
||||||
if ( !isDefined( watcher ) )
|
if ( !isDefined( watcher ) )
|
||||||
{
|
{
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
|
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( entity, 0, undefined );
|
||||||
}
|
}
|
||||||
if ( isDefined( entity.targetname ) )
|
if ( isDefined( entity.targetname ) )
|
||||||
{
|
{
|
||||||
if ( entity.targetname == "riotshield_mp" )
|
if ( entity.targetname == "riotshield_mp" )
|
||||||
{
|
{
|
||||||
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
entity dodamage( 1, self.origin + ( 0, 0, 1 ), self, self, 0, "MOD_CRUSH" );
|
||||||
break;
|
i++;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
|
if ( isDefined( entity.model ) && entity.model == "t6_wpn_tac_insert_world" )
|
||||||
{
|
{
|
||||||
entity thread maps/mp/_tacticalinsertion::fizzle();
|
entity thread maps/mp/_tacticalinsertion::fizzle();
|
||||||
}
|
}
|
||||||
|
i++;
|
||||||
}
|
}
|
||||||
}
|
wait 0.25;
|
||||||
_k352 = getNextArrayKey( _a352, _k352 );
|
|
||||||
}
|
|
||||||
wait 0,25;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getwatcherforweapon( weapname )
|
getwatcherforweapon( weapname ) //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
if ( !isDefined( self ) )
|
if ( !isDefined( self ) )
|
||||||
{
|
{
|
||||||
@ -367,26 +361,22 @@ getwatcherforweapon( weapname )
|
|||||||
i++;
|
i++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
return self.weaponobjectwatcherarray[ i ];
|
return self.weaponobjectwatcherarray[ i ];
|
||||||
}
|
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
death_streamer_think( notifytype, attacker )
|
death_streamer_think( notifytype, attacker ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
streamers = getentarray( "airconditioner_streamer", "targetname" );
|
streamers = getentarray( "airconditioner_streamer", "targetname" );
|
||||||
i = 0;
|
for ( i = 0; i < streamers.size; i++ )
|
||||||
while ( i < streamers.size )
|
|
||||||
{
|
{
|
||||||
streamer = streamers[ i ];
|
streamer = streamers[ i ];
|
||||||
if ( distancesquared( streamer.origin, self.origin ) < 2500 )
|
if ( distancesquared( streamer.origin, self.origin ) < 2500 )
|
||||||
{
|
{
|
||||||
streamer delete();
|
streamer delete();
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,10 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_takeoff_fx;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
#include maps/mp/_events;
|
#include maps/mp/_events;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
||||||
@ -26,34 +29,38 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -915, 790, 212 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -915, 790, 212 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -979, 790, 212 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -979, 790, 212 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1043, 790, 212 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1043, 790, 212 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1083, 790, 212 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1083, 790, 212 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -915, 790, 148 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -915, 790, 148 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -979, 790, 148 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -979, 790, 148 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1043, 790, 148 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1043, 790, 148 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1083, 790, 148 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1083, 790, 148 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 136, 2511, 245,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 136, 2511, 245.5 ), vectorScale( ( 0, 1, 0 ), 90 ) );
|
||||||
spawncollision( "collision_mp_takeoff_solar_weap", "collider", ( 580, 3239,5, 32,5 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_mp_takeoff_solar_weap", "collider", ( 580, 3239.5, 32.5 ), ( 0, 1, 0 ) );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
level thread dog_jump_think();
|
level thread dog_jump_think();
|
||||||
level.disableoutrovisionset = 1;
|
level.disableoutrovisionset = 1;
|
||||||
level.mptakeoffrocket = getent( "takeoff_rocket", "targetname" );
|
level.mptakeoffrocket = getent( "takeoff_rocket", "targetname" );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( level.mptakeoffrocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
assert( isDefined( level.mptakeoffrocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
level.endgamefunction = ::takeoff_end_game;
|
level.endgamefunction = ::takeoff_end_game;
|
||||||
level.preendgamefunction = ::takeoff_pre_end_game;
|
level.preendgamefunction = ::takeoff_pre_end_game;
|
||||||
level thread setuprocketcamera();
|
level thread setuprocketcamera();
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
execdevgui( "devgui_mp_takeoff" );
|
execdevgui( "devgui_mp_takeoff" );
|
||||||
level thread watchdevnotify();
|
level thread watchdevnotify();
|
||||||
level thread devgui_endgame();
|
level thread devgui_endgame();
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
dog_jump_think()
|
dog_jump_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
origin = ( 209, 3819, 91 );
|
origin = ( 209, 3819, 91 );
|
||||||
trigger = spawn( "trigger_box", origin, getaitriggerflags(), 64, 32, 64 );
|
trigger = spawn( "trigger_box", origin, getaitriggerflags(), 64, 32, 64 );
|
||||||
@ -70,18 +77,20 @@ dog_jump_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
setuprocketcamera()
|
setuprocketcamera() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
wait 0,1;
|
wait 0.1;
|
||||||
getrocketcamera();
|
getrocketcamera();
|
||||||
}
|
}
|
||||||
|
|
||||||
getrocketcamera()
|
getrocketcamera() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
camerastruct = getstruct( "endgame_first_camera", "targetname" );
|
camerastruct = getstruct( "endgame_first_camera", "targetname" );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( camerastruct ), "Unable to find entity with targetname: 'endgame_first_camera'" );
|
assert( isDefined( camerastruct ), "Unable to find entity with targetname: 'endgame_first_camera'" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
if ( !isDefined( level.rocketcamera ) )
|
if ( !isDefined( level.rocketcamera ) )
|
||||||
{
|
{
|
||||||
level.rocketcamera = spawn( "script_model", camerastruct.origin );
|
level.rocketcamera = spawn( "script_model", camerastruct.origin );
|
||||||
@ -95,14 +104,15 @@ getrocketcamera()
|
|||||||
return level.rocketcamera;
|
return level.rocketcamera;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
watchdevnotify()
|
watchdevnotify() //checked matches cerberus output dvar not found
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
startvalue = 0;
|
startvalue = 0;
|
||||||
setdvarint( "scr_takeoff_rocket", startvalue );
|
setdvarint( "scr_takeoff_rocket", startvalue );
|
||||||
@ -114,13 +124,15 @@ watchdevnotify()
|
|||||||
level notify( "dev_takeoff_rocket" );
|
level notify( "dev_takeoff_rocket" );
|
||||||
startvalue = takeoff_rocket;
|
startvalue = takeoff_rocket;
|
||||||
}
|
}
|
||||||
wait 0,2;
|
wait 0.2;
|
||||||
#/
|
#/
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
devgui_endgame()
|
devgui_endgame() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
rocket = level.mptakeoffrocket;
|
rocket = level.mptakeoffrocket;
|
||||||
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
||||||
@ -130,21 +142,19 @@ devgui_endgame()
|
|||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
level waittill( "dev_takeoff_rocket" );
|
level waittill( "dev_takeoff_rocket" );
|
||||||
visionsetnaked( "blackout", 0,1 );
|
visionsetnaked( "blackout", 0.1 );
|
||||||
thread takeoff_pre_end_game();
|
thread takeoff_pre_end_game();
|
||||||
wait 1;
|
wait 1;
|
||||||
visionsetnaked( "mp_takeoff", 0,1 );
|
visionsetnaked( "mp_takeoff", 0.1 );
|
||||||
thread takeoff_end_game();
|
thread takeoff_end_game();
|
||||||
wait 4,5;
|
wait 4.5;
|
||||||
level notify( "debug_end_takeoff" );
|
level notify( "debug_end_takeoff" );
|
||||||
wait 1;
|
wait 1;
|
||||||
visionsetnaked( "mp_takeoff", 0,1 );
|
visionsetnaked( "mp_takeoff", 0.1 );
|
||||||
i = 0;
|
for(i = 0; i < level.players.size; i++)
|
||||||
while ( i < level.players.size )
|
|
||||||
{
|
{
|
||||||
player = level.players[ i ];
|
player = level.players[ i ];
|
||||||
player cameraactivate( 0 );
|
player cameraactivate( 0 );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
stop_exploder( 1001 );
|
stop_exploder( 1001 );
|
||||||
rocket delete();
|
rocket delete();
|
||||||
@ -154,17 +164,15 @@ devgui_endgame()
|
|||||||
level.mptakeoffrocket = rocket;
|
level.mptakeoffrocket = rocket;
|
||||||
#/
|
#/
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_init()
|
water_trigger_init() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
wait 3;
|
wait 3;
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a206 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k206 = getFirstArrayKey( _a206 );
|
|
||||||
while ( isDefined( _k206 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a206[ _k206 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -172,20 +180,15 @@ water_trigger_init()
|
|||||||
{
|
{
|
||||||
trigger thread water_trigger_think();
|
trigger thread water_trigger_think();
|
||||||
}
|
}
|
||||||
_k206 = getNextArrayKey( _a206, _k206 );
|
|
||||||
}
|
}
|
||||||
triggers = getentarray( "water_killbrush", "targetname" );
|
triggers = getentarray( "water_killbrush", "targetname" );
|
||||||
_a218 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k218 = getFirstArrayKey( _a218 );
|
|
||||||
while ( isDefined( _k218 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a218[ _k218 ];
|
|
||||||
trigger thread player_splash_think();
|
trigger thread player_splash_think();
|
||||||
_k218 = getNextArrayKey( _a218, _k218 );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_splash_think()
|
player_splash_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -197,7 +200,7 @@ player_splash_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
player_water_fx( player, endon_condition )
|
player_water_fx( player, endon_condition ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
maxs = self.origin + self getmaxs();
|
maxs = self.origin + self getmaxs();
|
||||||
if ( maxs[ 2 ] > 60 )
|
if ( maxs[ 2 ] > 60 )
|
||||||
@ -208,7 +211,7 @@ player_water_fx( player, endon_condition )
|
|||||||
playfx( level._effect[ "water_splash_sm" ], origin );
|
playfx( level._effect[ "water_splash_sm" ], origin );
|
||||||
}
|
}
|
||||||
|
|
||||||
water_trigger_think()
|
water_trigger_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -221,28 +224,25 @@ water_trigger_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
leveloverridetime( defaulttime )
|
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( self isinwater() )
|
if ( self isinwater() )
|
||||||
{
|
{
|
||||||
return 0,4;
|
return 0.4;
|
||||||
}
|
}
|
||||||
return defaulttime;
|
return defaulttime;
|
||||||
}
|
}
|
||||||
|
|
||||||
useintermissionpointsonwavespawn()
|
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
return self isinwater();
|
return self isinwater();
|
||||||
}
|
}
|
||||||
|
|
||||||
isinwater()
|
isinwater() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
triggers = getentarray( "trigger_hurt", "classname" );
|
triggers = getentarray( "trigger_hurt", "classname" );
|
||||||
_a283 = triggers;
|
foreach ( trigger in triggers )
|
||||||
_k283 = getFirstArrayKey( _a283 );
|
|
||||||
while ( isDefined( _k283 ) )
|
|
||||||
{
|
{
|
||||||
trigger = _a283[ _k283 ];
|
|
||||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -253,12 +253,11 @@ isinwater()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k283 = getNextArrayKey( _a283, _k283 );
|
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
takeoff_pre_end_game( timetillendgame, debug )
|
takeoff_pre_end_game( timetillendgame, debug ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( !isDefined( debug ) )
|
if ( !isDefined( debug ) )
|
||||||
{
|
{
|
||||||
@ -266,43 +265,47 @@ takeoff_pre_end_game( timetillendgame, debug )
|
|||||||
wait 10;
|
wait 10;
|
||||||
}
|
}
|
||||||
rocket = level.mptakeoffrocket;
|
rocket = level.mptakeoffrocket;
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
rocket rocket_thrusters_initialize();
|
rocket rocket_thrusters_initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
takeoff_end_game()
|
takeoff_end_game() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
level endon( "debug_end_takeoff" );
|
level endon( "debug_end_takeoff" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
level.rocket_camera = 0;
|
level.rocket_camera = 0;
|
||||||
rocket = level.mptakeoffrocket;
|
rocket = level.mptakeoffrocket;
|
||||||
rocket playsound( "evt_shuttle_launch" );
|
rocket playsound( "evt_shuttle_launch" );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
rocket rocket_thrusters_initialize();
|
rocket rocket_thrusters_initialize();
|
||||||
cameraone = getrocketcamera();
|
cameraone = getrocketcamera();
|
||||||
cameraone thread vibrateaftertime( getdvarfloatdefault( "mp_takeoff_shakewait", 0,5 ) );
|
cameraone thread vibrateaftertime( getdvarfloatdefault( "mp_takeoff_shakewait", 0.5 ) );
|
||||||
i = 0;
|
for ( i = 0; i < level.players.size; i++ )
|
||||||
while ( i < level.players.size )
|
|
||||||
{
|
{
|
||||||
player = level.players[ i ];
|
player = level.players[ i ];
|
||||||
player camerasetposition( cameraone );
|
player camerasetposition( cameraone );
|
||||||
player camerasetlookat();
|
player camerasetlookat();
|
||||||
player cameraactivate( 1 );
|
player cameraactivate( 1 );
|
||||||
player setdepthoffield( 0, 0, 512, 512, 4, 0 );
|
player setdepthoffield( 0, 0, 512, 512, 4, 0 );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
level.rocket_camera = 1;
|
level.rocket_camera = 1;
|
||||||
rocket thread rocket_move();
|
rocket thread rocket_move();
|
||||||
wait 4;
|
wait 4;
|
||||||
visionsetnaked( "blackout", getdvarfloatdefault( "mp_takeoff_fade_black", 0,5 ) );
|
visionsetnaked( "blackout", getdvarfloatdefault( "mp_takeoff_fade_black", 0.5 ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
rocket_thrusters_initialize()
|
rocket_thrusters_initialize() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( !isDefined( self.thrustersinited ) )
|
if ( !isDefined( self.thrustersinited ) )
|
||||||
{
|
{
|
||||||
@ -315,7 +318,7 @@ rocket_thrusters_initialize()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rocket_move()
|
rocket_move() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
origin = self.origin;
|
origin = self.origin;
|
||||||
heightincrease = getdvarintdefault( "mp_takeoff_rocket_start_height", 0 );
|
heightincrease = getdvarintdefault( "mp_takeoff_rocket_start_height", 0 );
|
||||||
@ -327,16 +330,18 @@ rocket_move()
|
|||||||
origin = self.origin;
|
origin = self.origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
vibrateaftertime( waittime )
|
vibrateaftertime( waittime ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "death" );
|
self endon( "death" );
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
level endon( "debug_end_takeoff" );
|
level endon( "debug_end_takeoff" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
wait waittime;
|
wait waittime;
|
||||||
pitchvibrateamplitude = getdvarfloatdefault( "mp_takeoff_start", 0,1 );
|
pitchvibrateamplitude = getdvarfloatdefault( "mp_takeoff_start", 0.1 );
|
||||||
vibrateamplitude = getdvarfloatdefault( "mp_takeoff_a_start", 0,1 );
|
vibrateamplitude = getdvarfloatdefault( "mp_takeoff_a_start", 0.1 );
|
||||||
vibratetime = 0,05;
|
vibratetime = 0.05;
|
||||||
originalangles = self.angles;
|
originalangles = self.angles;
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -346,8 +351,9 @@ vibrateaftertime( waittime )
|
|||||||
self waittill( "rotatedone" );
|
self waittill( "rotatedone" );
|
||||||
self rotateto( angles1, vibratetime );
|
self rotateto( angles1, vibratetime );
|
||||||
self waittill( "rotatedone" );
|
self waittill( "rotatedone" );
|
||||||
vibrateamplitude *= getdvarfloatdefault( "mp_takeoff_amp_vredux", 1,12 );
|
vibrateamplitude *= getdvarfloatdefault( "mp_takeoff_amp_vredux", 1.12 );
|
||||||
pitchvibrateamplitude = 0 - pitchvibrateamplitude;
|
pitchvibrateamplitude = 0 - pitchvibrateamplitude;
|
||||||
pitchvibrateamplitude *= getdvarfloatdefault( "mp_takeoff_amp_predux", 1,11 );
|
pitchvibrateamplitude *= getdvarfloatdefault( "mp_takeoff_amp_predux", 1.11 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
|
#include maps/mp/mp_turbine_amb;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_turbine_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_turbine_fx::main();
|
maps/mp/mp_turbine_fx::main();
|
||||||
@ -24,58 +28,63 @@ main()
|
|||||||
if ( !level.console )
|
if ( !level.console )
|
||||||
{
|
{
|
||||||
precachemodel( "collision_clip_32x32x32" );
|
precachemodel( "collision_clip_32x32x32" );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( -1400, 550, 360 ), ( 0, 0, -1 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( -1400, 550, 360 ), ( 0, 0, 0 ) );
|
||||||
}
|
}
|
||||||
spawncollision( "collision_clip_cylinder_32x128", "collider", ( 334, 1724, -14 ), vectorScale( ( 0, 0, -1 ), 346,8 ) );
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( 334, 1724, -14 ), vectorScale( ( 0, 1, 0 ), 346.8 ) );
|
||||||
spawncollision( "collision_clip_cylinder_32x128", "collider", ( 1249, 1250, 193 ), ( 270, 241,8, -4 ) );
|
spawncollision( "collision_clip_cylinder_32x128", "collider", ( 1249, 1250, 193 ), ( 270, 241.8, -4 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -713, -737, 310 ), ( 276,402, 353,887, 29,1528 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -713, -737, 310 ), ( 276.402, 353.887, 29.1528 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -707,5, -727, 310 ), ( 276,402, 353,887, 29,1528 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -707.5, -727, 310 ), ( 276.402, 353.887, 29.1528 ) );
|
||||||
spawncollision( "collision_physics_64x64x64", "collider", ( -826,5, -866, 350,5 ), ( 0, 0, -1 ) );
|
spawncollision( "collision_physics_64x64x64", "collider", ( -826.5, -866, 350.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( -678, -1044, 396,5 ), ( 0, 0, -1 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( -678, -1044, 396.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -612,5, -1001,5, 348,5 ), ( 355,897, 281,708, -59,5212 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -612.5, -1001.5, 348.5 ), ( 355.897, 281.708, -59.5212 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 828, 3006,5, -124,5 ), vectorScale( ( 0, 0, -1 ), 15,6 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 828, 3006.5, -124.5 ), vectorScale( ( 0, 0, -1 ), 15.6 ) );
|
||||||
spawncollision( "collision_clip_64x64x64", "collider", ( 96,5, 3649, 46,5 ), ( 0, 0, -1 ) );
|
spawncollision( "collision_clip_64x64x64", "collider", ( 96.5, 3649, 46.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 171, -1578,5, 180,5 ), ( 2,65172, 9,74951, -15,074 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 171, -1578.5, 180.5 ), ( 2.65172, 9.74951, -15.074 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -789,5, 2667, 424 ), ( 359,984, 19,5888, -179,3292 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -789.5, 2667, 424 ), ( 359.984, 19.5888, -179.3292 ) );
|
||||||
spawncollision( "collision_missile_128x128x10", "collider", ( -807,5, 2660,5, 424 ), ( 359,984, 19,5888, -179,3292 ) );
|
spawncollision( "collision_missile_128x128x10", "collider", ( -807.5, 2660.5, 424 ), ( 359.984, 19.5888, -179.3292 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( -789,5, 2667, 424 ), ( 359,984, 19,5888, -89,3292 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( -789.5, 2667, 424 ), ( 359.984, 19.5888, -89.3292 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( -807,5, 2660,5, 424 ), ( 359,984, 19,5888, -89,3292 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( -807.5, 2660.5, 424 ), ( 359.984, 19.5888, -89.3292 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -789,5, 2667, 424 ), ( 359,984, 19,5888, -89,3292 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -789.5, 2667, 424 ), ( 359.984, 19.5888, -89.3292 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( -807,5, 2660,5, 424 ), ( 359,984, 19,5888, -89,3292 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( -807.5, 2660.5, 424 ), ( 359.984, 19.5888, -89.3292 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1889,5, 1249,5, 318,5 ), ( 359,691, 90,6276, 26,2986 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( -1889.5, 1249.5, 318.5 ), ( 359.691, 90.6276, 26.2986 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 1970, 2595,5, 75 ), vectorScale( ( 0, 0, -1 ), 45,2 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 1970, 2595.5, 75 ), vectorScale( ( 0, 1, 0 ), 45.2 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 2221, 2396,5, 119,5 ), vectorScale( ( 0, 0, -1 ), 45 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 2221, 2396.5, 119.5 ), vectorScale( ( 0, 1, 0 ), 45 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 2130, 2305,5, 116 ), vectorScale( ( 0, 0, -1 ), 45 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 2130, 2305.5, 116 ), vectorScale( ( 0, 1, 0 ), 45 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 2111,5, 2287,5, 54 ), vectorScale( ( 0, 0, -1 ), 45 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 2111.5, 2287.5, 54 ), vectorScale( ( 0, 1, 0 ), 45 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 1692,5, 2321,5, 60,5 ), vectorScale( ( 0, 0, -1 ), 45 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 1692.5, 2321.5, 60.5 ), vectorScale( ( 0, 1, 0 ), 45 ) );
|
||||||
spawncollision( "collision_missile_32x32x128", "collider", ( 2195,5, 2702, 132,5 ), vectorScale( ( 0, 0, -1 ), 314,6 ) );
|
spawncollision( "collision_missile_32x32x128", "collider", ( 2195.5, 2702, 132.5 ), vectorScale( ( 0, 1, 0 ), 314.6 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 296, -181,5, 282 ), vectorScale( ( 0, 0, -1 ), 341,5 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 296, -181.5, 282 ), vectorScale( ( 0, 1, 0 ), 341.5 ) );
|
||||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 300, -84, 282 ), ( 0, 0, -1 ) );
|
spawncollision( "collision_clip_wall_32x32x10", "collider", ( 300, -84, 282 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 937, 2270, -59 ), ( 0,562452, 274,866, -38,8762 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 937, 2270, -59 ), ( 0.562452, 274.866, -38.8762 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( 223,5, 3528, 132 ), ( 0, 0, -1 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( 223.5, 3528, 132 ), ( 0, 0, 0 ) );
|
||||||
rock1 = spawn( "script_model", ( 61,6428, 2656,92, 253,46 ) );
|
rock1 = spawn( "script_model", ( 61.6428, 2656.92, 253.46 ) );
|
||||||
rock1.angles = ( 288,55, 212,152, -86,8076 );
|
rock1.angles = ( 288.55, 212.152, -86.8076 );
|
||||||
rock1 setmodel( "p6_rocks_medium_01_nospec" );
|
rock1 setmodel( "p6_rocks_medium_01_nospec" );
|
||||||
rock2 = spawn( "script_model", ( 30,64, 2652, 277,89 ) );
|
rock2 = spawn( "script_model", ( 30.64, 2652, 277.89 ) );
|
||||||
rock2.angles = ( 352,368, 229,531, -57,337 );
|
rock2.angles = ( 352.368, 229.531, -57.337 );
|
||||||
rock2 setmodel( "p6_rocks_medium_01_nospec" );
|
rock2 setmodel( "p6_rocks_medium_01_nospec" );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 42,5, 2573,5, 334 ), vectorScale( ( 0, 0, -1 ), 319,3 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 42.5, 2573.5, 334 ), vectorScale( ( 0, 1, 0 ), 319.3 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 91, 2569, 334 ), vectorScale( ( 0, 0, -1 ), 3,59998 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 91, 2569, 334 ), vectorScale( ( 0, 0, 0), 3.59998 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 60,5, 2610, 368,5 ), ( 3,43509, 325,664, -77,5079 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 60.5, 2610, 368.5 ), ( 3.43509, 325.664, -77.5079 ) );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 89,5, 2594, 368,5 ), ( 3,43509, 12,164, -77,5079 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 89.5, 2594, 368.5 ), ( 3.43509, 12.164, -77.5079 ) );
|
||||||
spawncollision( "collision_clip_32x32x32", "collider", ( -239, 1680,5, 318,5 ), vectorScale( ( 0, 0, -1 ), 319,3 ) );
|
spawncollision( "collision_clip_32x32x32", "collider", ( -239, 1680.5, 318.5 ), vectorScale( ( 0, 1, 0 ), 319.3 ) );
|
||||||
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 62,5, 2557, 358 ), vectorScale( ( 0, 0, -1 ), 8,50021 ) );
|
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 62.5, 2557, 358 ), vectorScale( ( 0, 0, -1 ), 8.50021 ) );
|
||||||
|
//added from cerberus output
|
||||||
|
spawncollision( "collision_clip_64x64x10", "collider", ( 348.02, 1176.13, 299.595 ), ( 339.37, 328.453, -22.7468 ) );
|
||||||
|
spawncollision( "collision_clip_64x64x10", "collider", ( 388.801, 1219.68, 271.157 ), ( 339.37, 328.453, -22.7468 ) );
|
||||||
|
spawncollision( "collision_clip_64x64x10", "collider", ( 432.597, 1264.16, 247.717 ), ( 339.37, 328.453, -22.7468 ) );
|
||||||
|
|
||||||
level.remotemotarviewleft = 50;
|
level.remotemotarviewleft = 50;
|
||||||
level.remotemotarviewright = 50;
|
level.remotemotarviewright = 50;
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
turbine_spin_init()
|
turbine_spin_init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level endon( "game_ended" );
|
level endon( "game_ended" );
|
||||||
turbine1 = getent( "turbine_blades", "targetname" );
|
turbine1 = getent( "turbine_blades", "targetname" );
|
||||||
@ -90,7 +99,7 @@ turbine_spin_init()
|
|||||||
turbine6 thread rotate_blades( 4 );
|
turbine6 thread rotate_blades( 4 );
|
||||||
}
|
}
|
||||||
|
|
||||||
rotate_blades( time )
|
rotate_blades( time ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "game_ended" );
|
self endon( "game_ended" );
|
||||||
revolutions = 1000;
|
revolutions = 1000;
|
||||||
@ -100,3 +109,4 @@ rotate_blades( time )
|
|||||||
self waittill( "rotatedone" );
|
self waittill( "rotatedone" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,10 +1,14 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_spawning;
|
#include maps/mp/gametypes/_spawning;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_uplink_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_uplink_fx;
|
||||||
#include maps/mp/gametypes/_globallogic_utils;
|
#include maps/mp/gametypes/_globallogic_utils;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
#include common_scripts/utility;
|
#include common_scripts/utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_uplink_fx::main();
|
maps/mp/mp_uplink_fx::main();
|
||||||
@ -28,63 +32,60 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345,5, 298,5 ), ( 1, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345.5, 298.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345,5, 313,5 ), ( 1, 0, 0 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345.5, 313.5 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3257, -3,5, 872,5 ), ( 360, 270, 90 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3257, -3.5, 872.5 ), ( 360, 270, 90 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3394, -136,5, 872,5 ), ( 270, 183,902, 86,0983 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3394, -136.5, 872.5 ), ( 270, 183.902, 86.0983 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3270,5, -3,5, 872,5 ), ( 360, 270, 90 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3270.5, -3.5, 872.5 ), ( 360, 270, 90 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3394, 129,5, 872,5 ), ( 270, 183,902, 86,0983 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3394, 129.5, 872.5 ), ( 270, 183.902, 86.0983 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 3399,5, 1, 990 ), ( 1,12, 270, 180 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 3399.5, 1, 990 ), ( 1.12, 270, 180 ) );
|
||||||
spawncollision( "collision_physics_128x128x10", "collider", ( 2343,5, 865,5, 320,5 ), vectorScale( ( 1, 0, 0 ), 332,7 ) );
|
spawncollision( "collision_physics_128x128x10", "collider", ( 2343.5, 865.5, 320.5 ), vectorScale( ( 0, 1, 0 ), 332.7 ) );
|
||||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2291, 904, 316 ), ( 355,461, 27,1924, -2,32818 ) );
|
spawncollision( "collision_physics_64x64x10", "collider", ( 2291, 904, 316 ), ( 355.461, 27.1924, -2.32818 ) );
|
||||||
spawncollision( "collision_physics_32x32x10", "collider", ( 3049,5, -3452, 339 ), ( 78,6193, 281,502, -105,573 ) );
|
spawncollision( "collision_physics_32x32x10", "collider", ( 3049.5, -3452, 339 ), ( 78.6193, 281.502, -105.573 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( 2477,5, -2957, 326 ), vectorScale( ( 1, 0, 0 ), 291,7 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( 2477.5, -2957, 326 ), vectorScale( ( 1, 0, 0 ), 291.7 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( 2477,5, -3053, 326 ), vectorScale( ( 1, 0, 0 ), 291,7 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( 2477.5, -3053, 326 ), vectorScale( ( 1, 0, 0 ), 291.7 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -476,5, 353 ), vectorScale( ( 1, 0, 0 ), 279,2 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -476.5, 353 ), vectorScale( ( 1, 0, 0 ), 279.2 ) );
|
||||||
spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -508, 353 ), vectorScale( ( 1, 0, 0 ), 279,2 ) );
|
spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -508, 353 ), vectorScale( ( 1, 0, 0 ), 279.2 ) );
|
||||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||||
level.remotemotarviewdown = 50;
|
level.remotemotarviewdown = 50;
|
||||||
level thread gondola_sway();
|
level thread gondola_sway();
|
||||||
glasses = getstructarray( "glass_shatter_on_spawn", "targetname" );
|
glasses = getstructarray( "glass_shatter_on_spawn", "targetname" );
|
||||||
i = 0;
|
for ( i = 0; i < glasses.size; i++ )
|
||||||
while ( i < glasses.size )
|
|
||||||
{
|
{
|
||||||
radiusdamage( glasses[ i ].origin, 64, 101, 100 );
|
radiusdamage( glasses[ i ].origin, 64, 101, 100 );
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2350", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2350", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
gondola_sway()
|
gondola_sway() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
gondola_cab = getent( "gondola_cab", "targetname" );
|
gondola_cab = getent( "gondola_cab", "targetname" );
|
||||||
gondola_cab setmovingplatformenabled( 1 );
|
gondola_cab setmovingplatformenabled( 1 );
|
||||||
while ( 1 )
|
while ( 1 )
|
||||||
{
|
{
|
||||||
randomswingangle = randomfloatrange( 0,25, 0,5 );
|
randomswingangle = randomfloatrange( 0.25, 0.5 );
|
||||||
randomswingtime = randomfloatrange( 2,5, 4 );
|
randomswingtime = randomfloatrange( 2.5, 4 );
|
||||||
gondola_cab rotateto( ( randomswingangle * 0,5, randomswingangle * 0,6, randomswingangle * 0,8 ), randomswingtime, randomswingtime * 0,3, randomswingtime * 0,3 );
|
gondola_cab rotateto( ( randomswingangle * 0.5, randomswingangle * 0.6, randomswingangle * 0.8 ), randomswingtime, randomswingtime * 0.3, randomswingtime * 0,.3 );
|
||||||
gondola_cab playsound( "amb_gondola_swing" );
|
gondola_cab playsound( "amb_gondola_swing" );
|
||||||
wait randomswingtime;
|
wait randomswingtime;
|
||||||
gondola_cab rotateto( ( ( randomswingangle * 0,5 ) * -1, ( randomswingangle * -1 ) * 0,6, ( randomswingangle * 0,8 ) * -1 ), randomswingtime, randomswingtime * 0,3, randomswingtime * 0,3 );
|
gondola_cab rotateto( ( ( randomswingangle * 0.5 ) * -1, ( randomswingangle * -1 ) * 0.6, ( randomswingangle * 0.8 ) * -1 ), randomswingtime, randomswingtime * 0.3, randomswingtime * 0.3 );
|
||||||
gondola_cab playsound( "amb_gondola_swing_back" );
|
gondola_cab playsound( "amb_gondola_swing_back" );
|
||||||
wait randomswingtime;
|
wait randomswingtime;
|
||||||
gondola_cab destroy_corpses();
|
gondola_cab destroy_corpses();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
destroy_corpses()
|
destroy_corpses() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
time = getTime();
|
time = getTime();
|
||||||
corpses = getcorpsearray();
|
corpses = getcorpsearray();
|
||||||
i = 0;
|
for ( i = 0; i < corpses.size; i++ )
|
||||||
while ( i < corpses.size )
|
|
||||||
{
|
{
|
||||||
if ( ( corpses[ i ].birthtime + 3000 ) < time )
|
if ( ( corpses[ i ].birthtime + 3000 ) < time )
|
||||||
{
|
{
|
||||||
@ -93,6 +94,6 @@ destroy_corpses()
|
|||||||
corpses[ i ] delete();
|
corpses[ i ] delete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
i++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,13 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/gametypes/_deathicons;
|
#include maps/mp/gametypes/_deathicons;
|
||||||
#include maps/mp/mp_vertigo_doors;
|
#include maps/mp/mp_vertigo_doors;
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_vertigo_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_vertigo_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
level.ragdoll_override = ::ragdoll_override;
|
level.ragdoll_override = ::ragdoll_override;
|
||||||
@ -29,14 +33,14 @@ main()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
||||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1400", reset_dvars );
|
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1400", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
waitforglassbreak()
|
waitforglassbreak() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( glassexploderssetupcorrectly( 1000, 3 ) == 0 )
|
if ( glassexploderssetupcorrectly( 1000, 3 ) == 0 )
|
||||||
{
|
{
|
||||||
@ -59,7 +63,7 @@ waitforglassbreak()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
playglassexploder( origin, exploderbase, explodercount )
|
playglassexploder( origin, exploderbase, explodercount ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
distancesq = distancesquared( origin, level.createfxexploders[ exploderbase ][ 0 ].v[ "origin" ] );
|
distancesq = distancesquared( origin, level.createfxexploders[ exploderbase ][ 0 ].v[ "origin" ] );
|
||||||
if ( distancesq > 21000 )
|
if ( distancesq > 21000 )
|
||||||
@ -73,8 +77,7 @@ playglassexploder( origin, exploderbase, explodercount )
|
|||||||
distancesq = 5000;
|
distancesq = 5000;
|
||||||
}
|
}
|
||||||
nearestpanedistsq = distancesq;
|
nearestpanedistsq = distancesq;
|
||||||
glassexploderindex = 1;
|
for ( glassexploderindex = 1; glassexploderindex < explodercount; glassexploderindex++ )
|
||||||
while ( glassexploderindex < explodercount )
|
|
||||||
{
|
{
|
||||||
glassexploder = glassexploderindex + exploderbase;
|
glassexploder = glassexploderindex + exploderbase;
|
||||||
currentdistsq = distancesquared( origin, level.createfxexploders[ glassexploder ][ 0 ].v[ "origin" ] );
|
currentdistsq = distancesquared( origin, level.createfxexploders[ glassexploder ][ 0 ].v[ "origin" ] );
|
||||||
@ -83,7 +86,6 @@ playglassexploder( origin, exploderbase, explodercount )
|
|||||||
nearestpane = glassexploder;
|
nearestpane = glassexploder;
|
||||||
nearestpanedistsq = currentdistsq;
|
nearestpanedistsq = currentdistsq;
|
||||||
}
|
}
|
||||||
glassexploderindex++;
|
|
||||||
}
|
}
|
||||||
if ( nearestpane != -1 )
|
if ( nearestpane != -1 )
|
||||||
{
|
{
|
||||||
@ -92,41 +94,43 @@ playglassexploder( origin, exploderbase, explodercount )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
window_smash_wind_sound( origin )
|
window_smash_wind_sound( origin ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
wind_ent = spawn( "script_origin", origin );
|
wind_ent = spawn( "script_origin", origin );
|
||||||
wind_ent playloopsound( "evt_window_wind", 1 );
|
wind_ent playloopsound( "evt_window_wind", 1 );
|
||||||
level waittill( "game_ended" );
|
level waittill( "game_ended" );
|
||||||
wind_ent stoploopsound( 0,5 );
|
wind_ent stoploopsound( 0.5 );
|
||||||
wind_ent delete();
|
wind_ent delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
glassexploderssetupcorrectly( exploderbase, explodercount )
|
glassexploderssetupcorrectly( exploderbase, explodercount ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
glassexploderindex = 0;
|
for ( glassexploderindex = 0; glassexploderindex < explodercount; glassexploderindex++ )
|
||||||
while ( glassexploderindex < explodercount )
|
|
||||||
{
|
{
|
||||||
glassexploder = glassexploderindex + exploderbase;
|
glassexploder = glassexploderindex + exploderbase;
|
||||||
if ( !isDefined( level.createfxexploders[ glassexploder ] ) )
|
if ( !isDefined( level.createfxexploders[ glassexploder ] ) )
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assertmsg( "Glass exploder " + glassexploder + " is undefined" );
|
assertmsg( "Glass exploder " + glassexploder + " is undefined" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if ( isDefined( level.createfxexploders[ glassexploder ][ 0 ] ) || !isDefined( level.createfxexploders[ glassexploder ][ 0 ].v ) && !isDefined( level.createfxexploders[ glassexploder ][ 0 ].v[ "origin" ] ) )
|
if ( isDefined( level.createfxexploders[ glassexploder ][ 0 ] ) || !isDefined( level.createfxexploders[ glassexploder ][ 0 ].v ) || !isDefined( level.createfxexploders[ glassexploder ][ 0 ].v[ "origin" ] ) )
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assertmsg( "Glass exploder " + glassexploder + " is undefined" );
|
assertmsg( "Glass exploder " + glassexploder + " is undefined" );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
glassexploderindex++;
|
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body )
|
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( smeansofdeath == "MOD_FALLING" )
|
if ( smeansofdeath == "MOD_FALLING" )
|
||||||
{
|
{
|
||||||
@ -151,7 +155,7 @@ ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigi
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
startragdollonground( deathanimduration )
|
startragdollonground( deathanimduration ) //checked does not match cerberus output did not change
|
||||||
{
|
{
|
||||||
timer = 0;
|
timer = 0;
|
||||||
while ( timer < deathanimduration )
|
while ( timer < deathanimduration )
|
||||||
@ -166,8 +170,8 @@ startragdollonground( deathanimduration )
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
timer += 0,05;
|
timer += 0.05;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( !isDefined( self ) || !isDefined( self.body ) )
|
if ( !isDefined( self ) || !isDefined( self.body ) )
|
||||||
@ -176,3 +180,4 @@ startragdollonground( deathanimduration )
|
|||||||
}
|
}
|
||||||
self.body startragdoll();
|
self.body startragdoll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,11 @@
|
|||||||
|
//checked includes changed to match cerberus output
|
||||||
#include maps/mp/_compass;
|
#include maps/mp/_compass;
|
||||||
|
#include maps/mp/mp_village_amb;
|
||||||
|
#include maps/mp/_load;
|
||||||
|
#include maps/mp/mp_village_fx;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
main()
|
main() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
level.levelspawndvars = ::levelspawndvars;
|
level.levelspawndvars = ::levelspawndvars;
|
||||||
maps/mp/mp_village_fx::main();
|
maps/mp/mp_village_fx::main();
|
||||||
@ -13,31 +17,20 @@ main()
|
|||||||
precachemodel( "afr_corrugated_metal8x8" );
|
precachemodel( "afr_corrugated_metal8x8" );
|
||||||
precachemodel( "p6_pak_old_plywood" );
|
precachemodel( "p6_pak_old_plywood" );
|
||||||
destructibles = getentarray( "destructible", "targetname" );
|
destructibles = getentarray( "destructible", "targetname" );
|
||||||
_a22 = destructibles;
|
foreach ( destructible in destructibles )
|
||||||
_k22 = getFirstArrayKey( _a22 );
|
|
||||||
while ( isDefined( _k22 ) )
|
|
||||||
{
|
{
|
||||||
destructible = _a22[ _k22 ];
|
|
||||||
if ( destructible.destructibledef == "dest_propanetank_01" )
|
if ( destructible.destructibledef == "dest_propanetank_01" )
|
||||||
{
|
{
|
||||||
destructible thread death_sound_think();
|
destructible thread death_sound_think();
|
||||||
}
|
}
|
||||||
_k22 = getNextArrayKey( _a22, _k22 );
|
|
||||||
}
|
}
|
||||||
_a30 = destructibles;
|
foreach ( destructible in destructibles )
|
||||||
_k30 = getFirstArrayKey( _a30 );
|
|
||||||
while ( isDefined( _k30 ) )
|
|
||||||
{
|
{
|
||||||
destructible = _a30[ _k30 ];
|
|
||||||
if ( destructible getentitynumber() == 553 )
|
if ( destructible getentitynumber() == 553 )
|
||||||
{
|
{
|
||||||
destructible delete();
|
destructible delete();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
_k30 = getNextArrayKey( _a30, _k30 );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
maps/mp/_load::main();
|
maps/mp/_load::main();
|
||||||
maps/mp/mp_village_amb::main();
|
maps/mp/mp_village_amb::main();
|
||||||
@ -52,77 +45,78 @@ main()
|
|||||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 610, -126, 60 ), vectorScale( ( 0, 0, 1 ), 287,2 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 610, -126, 60 ), vectorScale( ( 1, 0, 0 ), 287.2 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 590, -126, 67 ), vectorScale( ( 0, 0, 1 ), 287,2 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 590, -126, 67 ), vectorScale( ( 1, 0, 0 ), 287.2 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 602, -233, 70 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 602, -233, 70 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 707, -812, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 707, -812, 32 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 707, -730, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 707, -730, 32 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1056, -1294, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1056, -1294, 32 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -960, -1294, 32 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -960, -1294, 32 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -1057, -1294, 111 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -1057, -1294, 111 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -964, -1294, 111 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -964, -1294, 111 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -344, 1356, 264 ), ( 270, 276,8, -6,8 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -344, 1356, 264 ), ( 270, 276.8, -6.8 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( -344, 1407, 264 ), ( 270, 276,8, -6,8 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( -344, 1407, 264 ), ( 270, 276.8, -6.8 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1335,5, -1667, 196 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1335.5, -1667, 196 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1335,5, -1676, 196 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1335.5, -1676, 196 ), ( 0, 0, 0 ) );
|
||||||
metalsheet1 = spawn( "script_model", ( -1487, 1156, 10 ) );
|
metalsheet1 = spawn( "script_model", ( -1487, 1156, 10 ) );
|
||||||
metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
metalsheet1.angles = vectorScale( ( 0, 0, -1 ), 90 );
|
||||||
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
||||||
metalsheet1 = spawn( "script_model", ( -1487, 1252, 10 ) );
|
metalsheet1 = spawn( "script_model", ( -1487, 1252, 10 ) );
|
||||||
metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
metalsheet1.angles = vectorScale( ( 0, 0, -1 ), 90 );
|
||||||
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
||||||
metalsheet1 = spawn( "script_model", ( -1487, 1348, 10 ) );
|
metalsheet1 = spawn( "script_model", ( -1487, 1348, 10 ) );
|
||||||
metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
metalsheet1.angles = vectorScale( ( 0, 0, -1 ), 90 );
|
||||||
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
||||||
metalsheet1 = spawn( "script_model", ( -1487, 1444, 10 ) );
|
metalsheet1 = spawn( "script_model", ( -1487, 1444, 10 ) );
|
||||||
metalsheet1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
metalsheet1.angles = vectorScale( ( 0, 0, -1 ), 90 );
|
||||||
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
metalsheet1 setmodel( "afr_corrugated_metal8x8" );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1095, 1482, 31 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1095, 1482, 31 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1095, 1519, 31 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1095, 1519, 31 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1552, 68 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1552, 68 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1589, 68 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1589, 68 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1552, 39 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1552, 39 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1589, 39 ), ( 0, 0, 1 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1054, 1589, 39 ), ( 0, 0, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 1023,52, 1577,46, 37,8172 ), ( 353,857, 287,799, 18,4368 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 1023.52, 1577.46, 37.8172 ), ( 353.857, 287.799, 18.4368 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 990,481, 1565,54, 26,1828 ), ( 353,857, 287,799, 18,4368 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 990.481, 1565.54, 26.1828 ), ( 353.857, 287.799, 18.4368 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 952,701, 1488,68, 29 ), vectorScale( ( 0, 0, 1 ), 24,6 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 952.701, 1488.68, 29 ), vectorScale( ( 0, 1, 0 ), 24.6 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( 937,299, 1522,32, 29 ), vectorScale( ( 0, 0, 1 ), 24,6 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( 937.299, 1522.32, 29 ), vectorScale( ( 0, 1, 0 ), 24.6 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 596, -1545, -8 ), vectorScale( ( 0, 0, 1 ), 2,2 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 596, -1545, -8 ), vectorScale( ( 1, 0, 0 ), 2.2 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 628,255, -1724,02, 2 ), ( 270, 307,4, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 628.255, -1724.02, 2 ), ( 270, 307.4, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 645,992, -1840,11, 2 ), ( 270, 251,2, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 645.992, -1840.11, 2 ), ( 270, 251.2, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 560,513, -1921,33, 2 ), ( 270, 196,2, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 560.513, -1921.33, 2 ), ( 270, 196.2, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 443,23, -1896,61, 2 ), ( 270, 140,6, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 443.23, -1896.61, 2 ), ( 270, 140.6, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 400,756, -1788,41, 2 ), ( 270, 85,6, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 400.756, -1788.41, 2 ), ( 270, 85.6, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 435,565, -1707,94, 2 ), ( 270, 44,4, 0 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 435.565, -1707.94, 2 ), ( 270, 44.4, 0 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 523, -1672, 2 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 523, -1672, 2 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1861, -1004, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1861, -1004, 239 ), vectorScale( ( 0, 1, 0 ), 346 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1867, -1023, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1867, -1023, 239 ), vectorScale( ( 0, 1, 0 ), 346 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1861, -1324, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1861, -1324, 239 ), vectorScale( ( 0, 1, 0 ), 346 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1867, -1343, 239 ), vectorScale( ( 0, 0, 1 ), 346 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1867, -1343, 239 ), vectorScale( ( 0, 1, 0 ), 346 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1876, -1400, 239 ), vectorScale( ( 0, 0, 1 ), 61 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1876, -1400, 239 ), vectorScale( ( 0, 1, 0 ), 61 ) );
|
||||||
spawncollision( "collision_physics_32x32x32", "collider", ( -1859, -1411, 239 ), vectorScale( ( 0, 0, 1 ), 61 ) );
|
spawncollision( "collision_physics_32x32x32", "collider", ( -1859, -1411, 239 ), vectorScale( ( 0, 1, 0 ), 61 ) );
|
||||||
spawncollision( "collision_physics_32x32x128", "collider", ( 1335, 1029, 55 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
spawncollision( "collision_physics_32x32x128", "collider", ( 1335, 1029, 55 ), vectorScale( ( 1, 0, 0 ), 270 ) );
|
||||||
spawncollision( "collision_physics_256x256x10", "collider", ( 645, -1562, 0 ), vectorScale( ( 0, 0, 1 ), 3 ) );
|
spawncollision( "collision_physics_256x256x10", "collider", ( 645, -1562, 0 ), vectorScale( ( 0, 0, 1 ), 3 ) );
|
||||||
level.levelkothdisable = [];
|
level.levelkothdisable = [];
|
||||||
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -176, 1512, 133,5 ), 0, 60, 25 );
|
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( -176, 1512, 133.5 ), 0, 60, 25 );
|
||||||
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 243,5, 1010, 145,5 ), 0, 60, 25 );
|
level.levelkothdisable[ level.levelkothdisable.size ] = spawn( "trigger_radius", ( 243.5, 1010, 145.5 ), 0, 60, 25 );
|
||||||
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1180, 1399,5, 34,5 ), ( 357,9, 356,4, -3,28 ) );
|
spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1180, 1399.5, 34.5 ), ( 357.9, 356.4, -3.28 ) );
|
||||||
board1 = spawn( "script_model", ( -633,5, 646,2, 22,45 ) );
|
board1 = spawn( "script_model", ( -633.5, 646.2, 22.45 ) );
|
||||||
board1.angles = ( 0, 195,6, 90 );
|
board1.angles = ( 0, 195.6, 90 );
|
||||||
board1 setmodel( "p6_pak_old_plywood" );
|
board1 setmodel( "p6_pak_old_plywood" );
|
||||||
board2 = spawn( "script_model", ( -627,66, 646,19, 22,45 ) );
|
board2 = spawn( "script_model", ( -627.66, 646.19, 22.45 ) );
|
||||||
board2.angles = ( 0, 184,4, 90 );
|
board2.angles = ( 0, 184.4, 90 );
|
||||||
board2 setmodel( "p6_pak_old_plywood" );
|
board2 setmodel( "p6_pak_old_plywood" );
|
||||||
}
|
}
|
||||||
|
|
||||||
levelspawndvars( reset_dvars )
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
ss = level.spawnsystem;
|
ss = level.spawnsystem;
|
||||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
||||||
}
|
}
|
||||||
|
|
||||||
death_sound_think()
|
death_sound_think() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self waittill( "destructible_base_piece_death" );
|
self waittill( "destructible_base_piece_death" );
|
||||||
self playsound( "exp_barrel" );
|
self playsound( "exp_barrel" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
|
//checked includes match cerberus output
|
||||||
#include maps/mp/gametypes/_spectating;
|
#include maps/mp/gametypes/_spectating;
|
||||||
#include maps/mp/gametypes/_globallogic_ui;
|
#include maps/mp/gametypes/_globallogic_ui;
|
||||||
#include maps/mp/gametypes/_persistence;
|
#include maps/mp/gametypes/_persistence;
|
||||||
#include maps/mp/_utility;
|
#include maps/mp/_utility;
|
||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
precacheshader( "mpflag_spectator" );
|
precacheshader( "mpflag_spectator" );
|
||||||
game[ "strings" ][ "autobalance" ] = &"MP_AUTOBALANCE_NOW";
|
game[ "strings" ][ "autobalance" ] = &"MP_AUTOBALANCE_NOW";
|
||||||
@ -26,7 +27,7 @@ init()
|
|||||||
level.axisplayers = [];
|
level.axisplayers = [];
|
||||||
level thread onplayerconnect();
|
level thread onplayerconnect();
|
||||||
level thread updateteambalancedvar();
|
level thread updateteambalancedvar();
|
||||||
wait 0,15;
|
wait 0.15;
|
||||||
if ( level.rankedmatch || level.leaguematch )
|
if ( level.rankedmatch || level.leaguematch )
|
||||||
{
|
{
|
||||||
level thread updateplayertimes();
|
level thread updateplayertimes();
|
||||||
@ -35,7 +36,7 @@ init()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
level thread onfreeplayerconnect();
|
level thread onfreeplayerconnect();
|
||||||
wait 0,15;
|
wait 0.15;
|
||||||
if ( level.rankedmatch || level.leaguematch )
|
if ( level.rankedmatch || level.leaguematch )
|
||||||
{
|
{
|
||||||
level thread updateplayertimes();
|
level thread updateplayertimes();
|
||||||
@ -43,7 +44,7 @@ init()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onplayerconnect()
|
onplayerconnect() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -54,7 +55,7 @@ onplayerconnect()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onfreeplayerconnect()
|
onfreeplayerconnect() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -63,7 +64,7 @@ onfreeplayerconnect()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onjoinedteam()
|
onjoinedteam() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
@ -74,36 +75,37 @@ onjoinedteam()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onjoinedspectators()
|
onjoinedspectators() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
self waittill( "joined_spectators" );
|
self waittill( "joined_spectators" );
|
||||||
|
self.pers["teamTime"] = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
trackplayedtime()
|
trackplayedtime() //checked partially changed to match beta dump see info.md
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
_a100 = level.teams;
|
foreach ( team in level.teams )
|
||||||
_k100 = getFirstArrayKey( _a100 );
|
|
||||||
while ( isDefined( _k100 ) )
|
|
||||||
{
|
{
|
||||||
team = _a100[ _k100 ];
|
|
||||||
self.timeplayed[ team ] = 0;
|
self.timeplayed[ team ] = 0;
|
||||||
_k100 = getNextArrayKey( _a100, _k100 );
|
|
||||||
}
|
}
|
||||||
self.timeplayed[ "free" ] = 0;
|
self.timeplayed[ "free" ] = 0;
|
||||||
self.timeplayed[ "other" ] = 0;
|
self.timeplayed[ "other" ] = 0;
|
||||||
self.timeplayed[ "alive" ] = 0;
|
self.timeplayed[ "alive" ] = 0;
|
||||||
if ( !isDefined( self.timeplayed[ "total" ] ) || level.gametype == "twar" && game[ "roundsplayed" ] >= 0 && self.timeplayed[ "total" ] >= 0 )
|
if ( level.gametype == "twar" && game[ "roundsplayed" ] >= 0 && self.timeplayed[ "total" ] >= 0 )
|
||||||
|
{
|
||||||
|
self.timeplayed[ "total" ] = 0;
|
||||||
|
}
|
||||||
|
if ( !isDefined( self.timeplayed[ "total" ] ) )
|
||||||
{
|
{
|
||||||
self.timeplayed[ "total" ] = 0;
|
self.timeplayed[ "total" ] = 0;
|
||||||
}
|
}
|
||||||
while ( level.inprematchperiod )
|
while ( level.inprematchperiod )
|
||||||
{
|
{
|
||||||
wait 0,05;
|
wait 0.05;
|
||||||
}
|
}
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -117,21 +119,17 @@ trackplayedtime()
|
|||||||
{
|
{
|
||||||
self.timeplayed[ "alive" ]++;
|
self.timeplayed[ "alive" ]++;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else
|
else if ( self.sessionteam == "spectator" )
|
||||||
{
|
|
||||||
if ( self.sessionteam == "spectator" )
|
|
||||||
{
|
{
|
||||||
self.timeplayed[ "other" ]++;
|
self.timeplayed[ "other" ]++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
wait 1;
|
wait 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
updateplayertimes()
|
updateplayertimes() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
nexttoupdate = 0;
|
nexttoupdate = 0;
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
@ -147,25 +145,19 @@ updateplayertimes()
|
|||||||
level.players[ nexttoupdate ] maps/mp/gametypes/_persistence::checkcontractexpirations();
|
level.players[ nexttoupdate ] maps/mp/gametypes/_persistence::checkcontractexpirations();
|
||||||
}
|
}
|
||||||
wait 1;
|
wait 1;
|
||||||
nexttoupdate++;
|
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
updateplayedtime()
|
updateplayedtime() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
pixbeginevent( "updatePlayedTime" );
|
pixbeginevent( "updatePlayedTime" );
|
||||||
_a160 = level.teams;
|
foreach ( team in level.teams )
|
||||||
_k160 = getFirstArrayKey( _a160 );
|
|
||||||
while ( isDefined( _k160 ) )
|
|
||||||
{
|
{
|
||||||
team = _a160[ _k160 ];
|
|
||||||
if ( self.timeplayed[ team ] )
|
if ( self.timeplayed[ team ] )
|
||||||
{
|
{
|
||||||
self addplayerstat( "time_played_" + team, int( min( self.timeplayed[ team ], level.timeplayedcap ) ) );
|
self addplayerstat( "time_played_" + team, int( min( self.timeplayed[ team ], level.timeplayedcap ) ) );
|
||||||
self addplayerstatwithgametype( "time_played_total", int( min( self.timeplayed[ team ], level.timeplayedcap ) ) );
|
self addplayerstatwithgametype( "time_played_total", int( min( self.timeplayed[ team ], level.timeplayedcap ) ) );
|
||||||
}
|
}
|
||||||
_k160 = getNextArrayKey( _a160, _k160 );
|
|
||||||
}
|
}
|
||||||
if ( self.timeplayed[ "other" ] )
|
if ( self.timeplayed[ "other" ] )
|
||||||
{
|
{
|
||||||
@ -183,19 +175,15 @@ updateplayedtime()
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_a187 = level.teams;
|
foreach ( team in level.teams )
|
||||||
_k187 = getFirstArrayKey( _a187 );
|
|
||||||
while ( isDefined( _k187 ) )
|
|
||||||
{
|
{
|
||||||
team = _a187[ _k187 ];
|
|
||||||
self.timeplayed[ team ] = 0;
|
self.timeplayed[ team ] = 0;
|
||||||
_k187 = getNextArrayKey( _a187, _k187 );
|
|
||||||
}
|
}
|
||||||
self.timeplayed[ "other" ] = 0;
|
self.timeplayed[ "other" ] = 0;
|
||||||
self.timeplayed[ "alive" ] = 0;
|
self.timeplayed[ "alive" ] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
updateteamtime()
|
updateteamtime() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( game[ "state" ] != "playing" )
|
if ( game[ "state" ] != "playing" )
|
||||||
{
|
{
|
||||||
@ -204,7 +192,7 @@ updateteamtime()
|
|||||||
self.pers[ "teamTime" ] = getTime();
|
self.pers[ "teamTime" ] = getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
updateteambalancedvar()
|
updateteambalancedvar() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
@ -222,7 +210,7 @@ updateteambalancedvar()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
changeteam( team )
|
changeteam( team ) //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
if ( self.sessionstate != "dead" )
|
if ( self.sessionstate != "dead" )
|
||||||
{
|
{
|
||||||
@ -233,6 +221,10 @@ changeteam( team )
|
|||||||
}
|
}
|
||||||
self.pers[ "team" ] = team;
|
self.pers[ "team" ] = team;
|
||||||
self.team = team;
|
self.team = team;
|
||||||
|
self.pers["weapon"] = undefined;
|
||||||
|
self.pers["spawnweapon"] = undefined;
|
||||||
|
self.pers["savedmodel"] = undefined;
|
||||||
|
self.pers["teamTime"] = undefined;
|
||||||
self.sessionteam = self.pers[ "team" ];
|
self.sessionteam = self.pers[ "team" ];
|
||||||
if ( !level.teambased )
|
if ( !level.teambased )
|
||||||
{
|
{
|
||||||
@ -245,23 +237,16 @@ changeteam( team )
|
|||||||
self notify( "end_respawn" );
|
self notify( "end_respawn" );
|
||||||
}
|
}
|
||||||
|
|
||||||
countplayers()
|
countplayers() //checked partially changed to match cerberus output see info.md
|
||||||
{
|
{
|
||||||
players = level.players;
|
players = level.players;
|
||||||
playercounts = [];
|
playercounts = [];
|
||||||
_a259 = level.teams;
|
foreach ( team in level.teams )
|
||||||
_k259 = getFirstArrayKey( _a259 );
|
|
||||||
while ( isDefined( _k259 ) )
|
|
||||||
{
|
{
|
||||||
team = _a259[ _k259 ];
|
|
||||||
playercounts[ team ] = 0;
|
playercounts[ team ] = 0;
|
||||||
_k259 = getNextArrayKey( _a259, _k259 );
|
|
||||||
}
|
}
|
||||||
_a264 = level.players;
|
foreach ( player in level.players )
|
||||||
_k264 = getFirstArrayKey( _a264 );
|
|
||||||
while ( isDefined( _k264 ) )
|
|
||||||
{
|
{
|
||||||
player = _a264[ _k264 ];
|
|
||||||
if ( player == self )
|
if ( player == self )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -273,21 +258,16 @@ countplayers()
|
|||||||
playercounts[ team ]++;
|
playercounts[ team ]++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_k264 = getNextArrayKey( _a264, _k264 );
|
|
||||||
}
|
}
|
||||||
return playercounts;
|
return playercounts;
|
||||||
}
|
}
|
||||||
|
|
||||||
trackfreeplayedtime()
|
trackfreeplayedtime() //checked changed to match cerberus output
|
||||||
{
|
{
|
||||||
self endon( "disconnect" );
|
self endon( "disconnect" );
|
||||||
_a281 = level.teams;
|
foreach ( team in level.teams )
|
||||||
_k281 = getFirstArrayKey( _a281 );
|
|
||||||
while ( isDefined( _k281 ) )
|
|
||||||
{
|
{
|
||||||
team = _a281[ _k281 ];
|
|
||||||
self.timeplayed[ team ] = 0;
|
self.timeplayed[ team ] = 0;
|
||||||
_k281 = getNextArrayKey( _a281, _k281 );
|
|
||||||
}
|
}
|
||||||
self.timeplayed[ "other" ] = 0;
|
self.timeplayed[ "other" ] = 0;
|
||||||
self.timeplayed[ "total" ] = 0;
|
self.timeplayed[ "total" ] = 0;
|
||||||
@ -305,7 +285,6 @@ trackfreeplayedtime()
|
|||||||
{
|
{
|
||||||
self.timeplayed[ "alive" ]++;
|
self.timeplayed[ "alive" ]++;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -316,7 +295,7 @@ trackfreeplayedtime()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
set_player_model( team, weapon )
|
set_player_model( team, weapon ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
weaponclass = getweaponclass( weapon );
|
weaponclass = getweaponclass( weapon );
|
||||||
bodytype = "default";
|
bodytype = "default";
|
||||||
@ -353,35 +332,42 @@ set_player_model( team, weapon )
|
|||||||
self [[ game[ "set_player_model" ][ team ][ bodytype ] ]]();
|
self [[ game[ "set_player_model" ][ team ][ bodytype ] ]]();
|
||||||
}
|
}
|
||||||
|
|
||||||
getteamflagmodel( teamref )
|
getteamflagmodel( teamref ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( game[ "flagmodels" ] ) );
|
assert( isDefined( game[ "flagmodels" ] ) );
|
||||||
#/
|
#/
|
||||||
/#
|
/#
|
||||||
assert( isDefined( game[ "flagmodels" ][ teamref ] ) );
|
assert( isDefined( game[ "flagmodels" ][ teamref ] ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
return game[ "flagmodels" ][ teamref ];
|
return game[ "flagmodels" ][ teamref ];
|
||||||
}
|
}
|
||||||
|
|
||||||
getteamflagcarrymodel( teamref )
|
getteamflagcarrymodel( teamref ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( game[ "carry_flagmodels" ] ) );
|
assert( isDefined( game[ "carry_flagmodels" ] ) );
|
||||||
#/
|
#/
|
||||||
/#
|
/#
|
||||||
assert( isDefined( game[ "carry_flagmodels" ][ teamref ] ) );
|
assert( isDefined( game[ "carry_flagmodels" ][ teamref ] ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
return game[ "carry_flagmodels" ][ teamref ];
|
return game[ "carry_flagmodels" ][ teamref ];
|
||||||
}
|
}
|
||||||
|
|
||||||
getteamflagicon( teamref )
|
getteamflagicon( teamref ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
/#
|
/#
|
||||||
assert( isDefined( game[ "carry_icon" ] ) );
|
assert( isDefined( game[ "carry_icon" ] ) );
|
||||||
#/
|
#/
|
||||||
/#
|
/#
|
||||||
assert( isDefined( game[ "carry_icon" ][ teamref ] ) );
|
assert( isDefined( game[ "carry_icon" ][ teamref ] ) );
|
||||||
#/
|
#/
|
||||||
|
*/
|
||||||
return game[ "carry_icon" ][ teamref ];
|
return game[ "carry_icon" ][ teamref ];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
init()
|
init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( !isDefined( game[ "flagmodels" ] ) )
|
if ( !isDefined( game[ "flagmodels" ] ) )
|
||||||
{
|
{
|
||||||
@ -16,7 +16,7 @@ init()
|
|||||||
game[ "flagmodels" ][ "neutral" ] = "mp_flag_neutral";
|
game[ "flagmodels" ][ "neutral" ] = "mp_flag_neutral";
|
||||||
}
|
}
|
||||||
|
|
||||||
customteam_init()
|
customteam_init() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
if ( getDvar( "g_customTeamName_Allies" ) != "" )
|
if ( getDvar( "g_customTeamName_Allies" ) != "" )
|
||||||
{
|
{
|
||||||
@ -27,3 +27,4 @@ customteam_init()
|
|||||||
setdvar( "g_TeamName_Axis", getDvar( "g_customTeamName_Axis" ) );
|
setdvar( "g_TeamName_Axis", getDvar( "g_customTeamName_Axis" ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,12 @@
|
|||||||
|
#include mpbody/class_assault_cd;
|
||||||
|
#include mpbody/class_assault_isa;
|
||||||
|
#include mpbody/class_assault_chn_pla;
|
||||||
|
#include mpbody/class_assault_rus_pmc;
|
||||||
|
#include mpbody/class_assault_usa_fbi;
|
||||||
|
#include mpbody/class_assault_usa_seals;
|
||||||
#include maps/mp/teams/_teamset;
|
#include maps/mp/teams/_teamset;
|
||||||
|
|
||||||
main()
|
main() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
maps/mp/teams/_teamset::init();
|
maps/mp/teams/_teamset::init();
|
||||||
init_seals( "allies" );
|
init_seals( "allies" );
|
||||||
@ -14,7 +20,7 @@ main()
|
|||||||
precache();
|
precache();
|
||||||
}
|
}
|
||||||
|
|
||||||
precache()
|
precache() //checked matches cerberus output
|
||||||
{
|
{
|
||||||
mpbody/class_assault_usa_seals::precache();
|
mpbody/class_assault_usa_seals::precache();
|
||||||
mpbody/class_assault_usa_fbi::precache();
|
mpbody/class_assault_usa_fbi::precache();
|
||||||
@ -24,7 +30,7 @@ precache()
|
|||||||
mpbody/class_assault_cd::precache();
|
mpbody/class_assault_cd::precache();
|
||||||
}
|
}
|
||||||
|
|
||||||
init_seals( team )
|
init_seals( team ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
game[ team ] = "seals";
|
game[ team ] = "seals";
|
||||||
game[ "attackers" ] = team;
|
game[ "attackers" ] = team;
|
||||||
@ -55,7 +61,7 @@ init_seals( team )
|
|||||||
game[ "carry_icon" ][ team ] = "hudicon_marines_ctf_flag_carry";
|
game[ "carry_icon" ][ team ] = "hudicon_marines_ctf_flag_carry";
|
||||||
}
|
}
|
||||||
|
|
||||||
init_pmc( team )
|
init_pmc( team ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
game[ team ] = "pmc";
|
game[ team ] = "pmc";
|
||||||
game[ "defenders" ] = team;
|
game[ "defenders" ] = team;
|
||||||
@ -86,7 +92,7 @@ init_pmc( team )
|
|||||||
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
|
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
|
||||||
}
|
}
|
||||||
|
|
||||||
init_pla( team )
|
init_pla( team ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
game[ team ] = "pla";
|
game[ team ] = "pla";
|
||||||
game[ "defenders" ] = team;
|
game[ "defenders" ] = team;
|
||||||
@ -117,7 +123,7 @@ init_pla( team )
|
|||||||
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
|
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
|
||||||
}
|
}
|
||||||
|
|
||||||
init_fbi( team )
|
init_fbi( team ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
game[ team ] = "fbi";
|
game[ team ] = "fbi";
|
||||||
game[ "attackers" ] = team;
|
game[ "attackers" ] = team;
|
||||||
@ -148,7 +154,7 @@ init_fbi( team )
|
|||||||
game[ "carry_icon" ][ team ] = "hudicon_marines_ctf_flag_carry";
|
game[ "carry_icon" ][ team ] = "hudicon_marines_ctf_flag_carry";
|
||||||
}
|
}
|
||||||
|
|
||||||
init_isa( team )
|
init_isa( team ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
game[ team ] = "isa";
|
game[ team ] = "isa";
|
||||||
game[ "attackers" ] = team;
|
game[ "attackers" ] = team;
|
||||||
@ -179,7 +185,7 @@ init_isa( team )
|
|||||||
game[ "carry_icon" ][ team ] = "hudicon_marines_ctf_flag_carry";
|
game[ "carry_icon" ][ team ] = "hudicon_marines_ctf_flag_carry";
|
||||||
}
|
}
|
||||||
|
|
||||||
init_cd( team )
|
init_cd( team ) //checked matches cerberus output
|
||||||
{
|
{
|
||||||
game[ team ] = "cd";
|
game[ team ] = "cd";
|
||||||
game[ "attackers" ] = team;
|
game[ "attackers" ] = team;
|
||||||
@ -209,3 +215,4 @@ init_cd( team )
|
|||||||
game[ "carry_flagmodels" ][ team ] = "mp_flag_axis_1_carry";
|
game[ "carry_flagmodels" ][ team ] = "mp_flag_axis_1_carry";
|
||||||
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
|
game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,8 +18,64 @@ patch_mp/maps/mp/bots/_bot.gsc
|
|||||||
### The following scripts compile but cause a minidump or other severe error:
|
### The following scripts compile but cause a minidump or other severe error:
|
||||||
```
|
```
|
||||||
```
|
```
|
||||||
|
### The following scripts cannot be compiled due to animation references
|
||||||
|
```
|
||||||
|
```
|
||||||
### The following scripts have been checked, but they have not been tested yet
|
### The following scripts have been checked, but they have not been tested yet
|
||||||
```
|
```
|
||||||
|
patch_mp/maps/codescripts/character_mp.gsc
|
||||||
|
patch_mp/maps/codescripts/delete.gsc
|
||||||
|
patch_mp/maps/codescripts/struct.gsc
|
||||||
|
|
||||||
|
patch_mp/maps/mp/_ambientpackage.gsc
|
||||||
|
patch_mp/maps/mp/_audio.gsc
|
||||||
|
patch_mp/maps/mp/_bb.gsc
|
||||||
|
patch_mp/maps/mp/_busing.gsc
|
||||||
|
patch_mp/maps/mp/_compass.gsc
|
||||||
|
patch_mp/maps/mp/_demo.gsc
|
||||||
|
patch_mp/maps/mp/_development_dvars.gsc
|
||||||
|
patch_mp/maps/mp/_explosive_bolt.gsc
|
||||||
|
patch_mp/maps/mp/_fxanim.gsc
|
||||||
|
patch_mp/maps/mp/_medals.gsc
|
||||||
|
patch_mp/maps/mp/_menus.gsc
|
||||||
|
patch_mp/maps/mp/_multi_extracam.gsc
|
||||||
|
patch_mp/maps/mp/_music.gsc
|
||||||
|
patch_mp/maps/mp/_pc.gsc
|
||||||
|
patch_mp/maps/mp/_satchel_charge.gsc
|
||||||
|
patch_mp/maps/mp/_smokegrenade.gsc
|
||||||
|
patch_mp/maps/mp/_sticky_grenade.gsc
|
||||||
|
patch_mp/maps/mp/mp_bridge.gsc
|
||||||
|
patch_mp/maps/mp/mp_carrier.gsc
|
||||||
|
patch_mp/maps/mp/mp_castaway.sc
|
||||||
|
patch_mp/maps/mp/mp_concert.gsc
|
||||||
|
patch_mp/maps/mp/mp_dig.gsc
|
||||||
|
patch_mp/maps/mp/mp_dockside.gsc
|
||||||
|
patch_mp/maps/mp/mp_dockside_crane.gsc
|
||||||
|
patch_mp/maps/mp/mp_downhill.gsc
|
||||||
|
patch_mp/maps/mp/mp_drone.gsc
|
||||||
|
patch_mp/maps/mp/mp_express.gsc
|
||||||
|
patch_mp/maps/mp/mp_frostbite.gsc
|
||||||
|
patch_mp/maps/mp/mp_hijacked.gsc
|
||||||
|
patch_mp/maps/mp/mp_hydro.gsc
|
||||||
|
patch_mp/maps/mp/mp_la.gsc
|
||||||
|
patch_mp/maps/mp/mp_meltdown.gsc
|
||||||
|
patch_mp/maps/mp/mp_mirage.gsc
|
||||||
|
patch_mp/maps/mp/mp_nightclub.gsc
|
||||||
|
patch_mp/maps/mp/mp_nuketown_2020.gsc
|
||||||
|
patch_mp/maps/mp/mp_overflow.gsc
|
||||||
|
patch_mp/maps/mp/mp_paintball.gsc
|
||||||
|
patch_mp/maps/mp/mp_pod.gsc
|
||||||
|
patch_mp/maps/mp/mp_raid.gsc
|
||||||
|
patch_mp/maps/mp/mp_skate.gsc
|
||||||
|
patch_mp/maps/mp/mp_slums.gsc
|
||||||
|
patch_mp/maps/mp/mp_socotra.gsc
|
||||||
|
patch_mp/maps/mp/mp_studio.gsc
|
||||||
|
patch_mp/maps/mp/mp_takeoff.gsc
|
||||||
|
patch_mp/maps/mp/mp_turbine.gsc
|
||||||
|
patch_mp/maps/mp/mp_uplink.gsc
|
||||||
|
patch_mp/maps/mp/mp_vertigo.gsc
|
||||||
|
patch_mp/maps/mp/mp_village.gsc
|
||||||
|
|
||||||
patch_mp/maps/mp/bots/_bot_combat.gsc
|
patch_mp/maps/mp/bots/_bot_combat.gsc
|
||||||
patch_mp/maps/mp/bots/_bot_loadout.gsc
|
patch_mp/maps/mp/bots/_bot_loadout.gsc
|
||||||
patch_mp/maps/mp/bots/_bot_conf.gsc
|
patch_mp/maps/mp/bots/_bot_conf.gsc
|
||||||
@ -84,37 +140,29 @@ patch_mp/maps/mp/gametypes/sas.gsc
|
|||||||
patch_mp/maps/mp/gametypes/sd.gsc
|
patch_mp/maps/mp/gametypes/sd.gsc
|
||||||
patch_mp/maps/mp/gametypes/shrp.gsc
|
patch_mp/maps/mp/gametypes/shrp.gsc
|
||||||
patch_mp/maps/mp/gametypes/tdm.gsc
|
patch_mp/maps/mp/gametypes/tdm.gsc
|
||||||
|
|
||||||
|
patch_mp/maps/mp/teams/_teams.gsc
|
||||||
|
patch_mp/maps/mp/teams/_teamset.gsc
|
||||||
|
patch_mp/maps/mp/teams/_teamset_multiteam.gsc
|
||||||
```
|
```
|
||||||
### The following scripts are not checked yet, uploaded to setup a baseline:
|
### The following scripts are not checked yet, uploaded to setup a baseline:
|
||||||
```
|
```
|
||||||
patch_mp/maps/codescripts/character_mp.gsc
|
|
||||||
patch_mp/maps/codescripts/delete.gsc
|
|
||||||
patch_mp/maps/codescripts/struct.gsc
|
|
||||||
|
|
||||||
patch_mp/maps/common_scripts/utility.gsc
|
patch_mp/maps/common_scripts/utility.gsc
|
||||||
|
|
||||||
patch_mp/maps/mp/_acousticsensor.gsc
|
patch_mp/maps/mp/_acousticsensor.gsc
|
||||||
patch_mp/maps/mp/_ambientpackage.gsc
|
|
||||||
patch_mp/maps/mp/_art.gsc
|
patch_mp/maps/mp/_art.gsc
|
||||||
patch_mp/maps/mp/_audio.gsc
|
|
||||||
patch_mp/maps/mp/_ballistic_knife.gsc
|
patch_mp/maps/mp/_ballistic_knife.gsc
|
||||||
patch_mp/maps/mp/_bb.gsc
|
|
||||||
patch_mp/maps/mp/_bouncingbetty.gsc
|
patch_mp/maps/mp/_bouncingbetty.gsc
|
||||||
patch_mp/maps/mp/_busing.gsc
|
|
||||||
patch_mp/maps/mp/_challenges.gsc
|
patch_mp/maps/mp/_challenges.gsc
|
||||||
patch_mp/maps/mp/_compass.gsc
|
|
||||||
patch_mp/maps/mp/_createfx.gsc
|
patch_mp/maps/mp/_createfx.gsc
|
||||||
patch_mp/maps/mp/_createfxmenu.gsc
|
patch_mp/maps/mp/_createfxmenu.gsc
|
||||||
patch_mp/maps/mp/_createfxundo.gsc
|
patch_mp/maps/mp/_createfxundo.gsc
|
||||||
patch_mp/maps/mp/_decoy.gsc
|
patch_mp/maps/mp/_decoy.gsc
|
||||||
patch_mp/maps/mp/_destructible.gsc
|
patch_mp/maps/mp/_destructible.gsc
|
||||||
patch_mp/maps/mp/_development_dvars.gsc
|
|
||||||
patch_mp/maps/mp/_empgrenade.gsc
|
patch_mp/maps/mp/_empgrenade.gsc
|
||||||
patch_mp/maps/mp/_entityheadicons.gsc
|
patch_mp/maps/mp/_entityheadicons.gsc
|
||||||
patch_mp/maps/mp/_explosive_bolt.gsc
|
|
||||||
patch_mp/maps/mp/_flashgrenades.gsc
|
patch_mp/maps/mp/_flashgrenades.gsc
|
||||||
patch_mp/maps/mp/_fx.gsc
|
patch_mp/maps/mp/_fx.gsc
|
||||||
patch_mp/maps/mp/_fxanim.gsc
|
|
||||||
patch_mp/maps/mp/_gameadvertisement.gsc
|
patch_mp/maps/mp/_gameadvertisement.gsc
|
||||||
patch_mp/maps/mp/_gamerep.gsc
|
patch_mp/maps/mp/_gamerep.gsc
|
||||||
patch_mp/maps/mp/_global_fx.gsc
|
patch_mp/maps/mp/_global_fx.gsc
|
||||||
@ -122,22 +170,14 @@ patch_mp/maps/mp/_hacker_tool.gsc
|
|||||||
patch_mp/maps/mp/_heatseekingmissle.gsc
|
patch_mp/maps/mp/_heatseekingmissle.gsc
|
||||||
patch_mp/maps/mp/_interactive_objects.gsc
|
patch_mp/maps/mp/_interactive_objects.gsc
|
||||||
patch_mp/maps/mp/_load.gsc
|
patch_mp/maps/mp/_load.gsc
|
||||||
patch_mp/maps/mp/_medals.gsc
|
|
||||||
patch_mp/maps/mp/_menus.gsc
|
|
||||||
patch_mp/maps/mp/_mgturret.gsc
|
patch_mp/maps/mp/_mgturret.gsc
|
||||||
patch_mp/maps/mp/_multi_extracam.gsc
|
|
||||||
patch_mp/maps/mp/_music.gsc
|
|
||||||
patch_mp/maps/mp/_pc.gsc
|
|
||||||
patch_mp/maps/mp/_popups.gsc
|
patch_mp/maps/mp/_popups.gsc
|
||||||
patch_mp/maps/mp/_proximity_grenade.gsc
|
patch_mp/maps/mp/_proximity_grenade.gsc
|
||||||
patch_mp/maps/mp/_riotshield.gsc
|
patch_mp/maps/mp/_riotshield.gsc
|
||||||
patch_mp/maps/mp/_satchel_charge.gsc
|
|
||||||
patch_mp/maps/mp/_scoreevents.gsc
|
patch_mp/maps/mp/_scoreevents.gsc
|
||||||
patch_mp/maps/mp/_scrambler.gsc
|
patch_mp/maps/mp/_scrambler.gsc
|
||||||
patch_mp/maps/mp/_script_gen.gsc
|
patch_mp/maps/mp/_script_gen.gsc
|
||||||
patch_mp/maps/mp/_sensor_grenade.gsc
|
patch_mp/maps/mp/_sensor_grenade.gsc
|
||||||
patch_mp/maps/mp/_smokegrenade.gsc
|
|
||||||
patch_mp/maps/mp/_sticky_grenade.gsc
|
|
||||||
patch_mp/maps/mp/_tabun.gsc
|
patch_mp/maps/mp/_tabun.gsc
|
||||||
patch_mp/maps/mp/_tacticalinsertion.gsc
|
patch_mp/maps/mp/_tacticalinsertion.gsc
|
||||||
patch_mp/maps/mp/_teargrenades.gsc
|
patch_mp/maps/mp/_teargrenades.gsc
|
||||||
@ -145,40 +185,9 @@ patch_mp/maps/mp/_treadfx.gsc
|
|||||||
patch_mp/maps/mp/_trophy_system.gsc
|
patch_mp/maps/mp/_trophy_system.gsc
|
||||||
patch_mp/maps/mp/_utility.gsc
|
patch_mp/maps/mp/_utility.gsc
|
||||||
patch_mp/maps/mp/_vehicles.gsc
|
patch_mp/maps/mp/_vehicles.gsc
|
||||||
patch_mp/maps/mp/mp_bridge.gsc
|
|
||||||
patch_mp/maps/mp/mp_carrier.gsc
|
|
||||||
patch_mp/maps/mp/mp_castaway.sc
|
|
||||||
patch_mp/maps/mp/mp_concert.gsc
|
|
||||||
patch_mp/maps/mp/mp_dig.gsc
|
|
||||||
patch_mp/maps/mp/mp_dockside.gsc
|
|
||||||
patch_mp/maps/mp/mp_dockside_crane.gsc
|
|
||||||
patch_mp/maps/mp/mp_downhill.gsc
|
|
||||||
patch_mp/maps/mp/mp_downhill_cablecar.gsc
|
patch_mp/maps/mp/mp_downhill_cablecar.gsc
|
||||||
patch_mp/maps/mp/mp_drone.gsc
|
|
||||||
patch_mp/maps/mp/mp_express.gsc
|
|
||||||
patch_mp/maps/mp/mp_express_train.gsc
|
patch_mp/maps/mp/mp_express_train.gsc
|
||||||
patch_mp/maps/mp/mp_frostbite.gsc
|
|
||||||
patch_mp/maps/mp/mp_hijacked.gsc
|
|
||||||
patch_mp/maps/mp/mp_hydro.gsc
|
|
||||||
patch_mp/maps/mp/mp_la.gsc
|
|
||||||
patch_mp/maps/mp/mp_magma.gsc
|
patch_mp/maps/mp/mp_magma.gsc
|
||||||
patch_mp/maps/mp/mp_meltdown.gsc
|
|
||||||
patch_mp/maps/mp/mp_mirage.gsc
|
|
||||||
patch_mp/maps/mp/mp_nightclub.gsc
|
|
||||||
patch_mp/maps/mp/mp_nuketown_2020.gsc
|
|
||||||
patch_mp/maps/mp/mp_overflow.gsc
|
|
||||||
patch_mp/maps/mp/mp_paintball.gsc
|
|
||||||
patch_mp/maps/mp/mp_pod.gsc
|
|
||||||
patch_mp/maps/mp/mp_raid.gsc
|
|
||||||
patch_mp/maps/mp/mp_skate.gsc
|
|
||||||
patch_mp/maps/mp/mp_slums.gsc
|
|
||||||
patch_mp/maps/mp/mp_socotra.gsc
|
|
||||||
patch_mp/maps/mp/mp_studio.gsc
|
|
||||||
patch_mp/maps/mp/mp_takeoff.gsc
|
|
||||||
patch_mp/maps/mp/mp_turbine.gsc
|
|
||||||
patch_mp/maps/mp/mp_uplink.gsc
|
|
||||||
patch_mp/maps/mp/mp_vertigo.gsc
|
|
||||||
patch_mp/maps/mp/mp_village.gsc
|
|
||||||
|
|
||||||
patch_mp/maps/mp/killstreaks/_ai_tank.gsc
|
patch_mp/maps/mp/killstreaks/_ai_tank.gsc
|
||||||
patch_mp/maps/mp/killstreaks/_airsupport.gsc
|
patch_mp/maps/mp/killstreaks/_airsupport.gsc
|
||||||
@ -204,10 +213,6 @@ patch_mp/maps/mp/killstreaks/_straferun.gsc
|
|||||||
patch_mp/maps/mp/killstreaks/_supplycrate.gsc
|
patch_mp/maps/mp/killstreaks/_supplycrate.gsc
|
||||||
patch_mp/maps/mp/killstreaks/_supplydrop.gsc
|
patch_mp/maps/mp/killstreaks/_supplydrop.gsc
|
||||||
patch_mp/maps/mp/killstreaks/_turret_killstreak.gsc
|
patch_mp/maps/mp/killstreaks/_turret_killstreak.gsc
|
||||||
|
|
||||||
patch_mp/maps/mp/teams/_teams.gsc
|
|
||||||
patch_mp/maps/mp/teams/_teamset.gsc
|
|
||||||
patch_mp/maps/mp/teams/_teamset_multiteam.gsc
|
|
||||||
```
|
```
|
||||||
### The following scipts are dev scripts filled with dev calls making them useless to modify for now
|
### The following scipts are dev scripts filled with dev calls making them useless to modify for now
|
||||||
```
|
```
|
||||||
|
Loading…
x
Reference in New Issue
Block a user