mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Move self include line to top of each replaced file
This commit is contained in:
@ -1,9 +1,9 @@
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#include maps\mp\gametypes_zm\_globallogic_ui;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_globallogic;
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#include maps\mp\gametypes_zm\_globallogic;
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#include maps\mp\gametypes_zm\_spectating;
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#include maps\mp\gametypes_zm\_spectating;
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#include maps\mp\gametypes_zm\_globallogic_player;
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#include maps\mp\gametypes_zm\_globallogic_player;
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#include maps\mp\gametypes_zm\_globallogic_ui;
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menuautoassign( comingfrommenu )
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menuautoassign( comingfrommenu )
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{
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{
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@ -1,5 +1,5 @@
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_message;
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#include maps\mp\gametypes_zm\_hud_message;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\_music;
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#include maps\mp\_music;
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#include maps\mp\gametypes_zm\_globallogic_audio;
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#include maps\mp\gametypes_zm\_globallogic_audio;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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@ -1,8 +1,8 @@
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#include maps\mp\zombies\_zm;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\zombies\_zm;
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round_start()
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round_start()
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{
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{
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_afterlife;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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@ -20,7 +21,6 @@
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\animscripts\shared;
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#include maps\mp\animscripts\shared;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_afterlife;
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init()
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init()
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{
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{
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@ -1,8 +1,8 @@
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#include maps\mp\zombies\_zm_ai_avogadro;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zombies\_zm_ai_avogadro;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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@ -1,7 +1,7 @@
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#include maps\mp\zombies\_zm_ai_brutus;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_ai_brutus;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_score;
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init()
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init()
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_ai_dogs;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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@ -8,7 +9,6 @@
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_ai_dogs;
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enable_dog_rounds()
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enable_dog_rounds()
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{
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{
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@ -1,9 +1,9 @@
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#include maps\mp\zombies\_zm_ai_ghost;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zombies\_zm_ai_ghost_ffotd;
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#include maps\mp\zombies\_zm_ai_ghost_ffotd;
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#include maps\mp\zombies\_zm_ai_ghost;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_weap_slowgun;
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#include maps\mp\zombies\_zm_weap_slowgun;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\animscripts\zm_shared;
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_ai_leaper;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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@ -11,7 +12,6 @@
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zm_highrise_elevators;
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#include maps\mp\zm_highrise_elevators;
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#include maps\mp\zombies\_zm_ai_leaper;
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leaper_round_tracker()
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leaper_round_tracker()
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{
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{
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_ai_mechz;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_zonemgr;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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@ -10,7 +11,6 @@
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#include maps\mp\zombies\_zm_ai_mechz_ft;
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#include maps\mp\zombies\_zm_ai_mechz_ft;
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#include maps\mp\zombies\_zm_ai_mechz_booster;
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#include maps\mp\zombies\_zm_ai_mechz_booster;
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#include maps\mp\zombies\_zm_ai_mechz_ffotd;
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#include maps\mp\zombies\_zm_ai_mechz_ffotd;
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#include maps\mp\zombies\_zm_ai_mechz;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_audio;
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@ -1,7 +1,7 @@
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#include maps\mp\zombies\_zm_ai_screecher;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_ai_screecher;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_ai_sloth;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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@ -7,7 +8,6 @@
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#include maps\mp\zombies\_zm_ai_sloth_magicbox;
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#include maps\mp\zombies\_zm_ai_sloth_magicbox;
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#include maps\mp\zombies\_zm_ai_sloth_utility;
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#include maps\mp\zombies\_zm_ai_sloth_utility;
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#include maps\mp\zombies\_zm_ai_sloth_ffotd;
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#include maps\mp\zombies\_zm_ai_sloth_ffotd;
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#include maps\mp\zombies\_zm_ai_sloth;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_audio;
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@ -1,9 +1,9 @@
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#include maps\mp\zombies\_zm_audio;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\_music;
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#include maps\mp\_music;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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@ -1,7 +1,7 @@
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_audio_announcer;
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playleaderdialogonplayer( dialog, team, waittime )
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playleaderdialogonplayer( dialog, team, waittime )
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{
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{
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@ -1,7 +1,7 @@
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#include maps\mp\zombies\_zm_banking;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_banking;
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init()
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init()
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{
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{
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_blockers;
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#include common_scripts\utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_net;
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@ -12,7 +13,6 @@
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_blockers;
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door_buy()
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door_buy()
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{
|
{
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@ -1,3 +1,4 @@
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#include maps\mp\zombies\_zm_buildables;
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#include common_scripts\utility;
|
#include common_scripts\utility;
|
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#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_utility;
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@ -5,7 +6,6 @@
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#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
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#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
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#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
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#include maps\mp\zombies\_zm_buildables;
|
|
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#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
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#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
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#include maps\mp\_demo;
|
#include maps\mp\_demo;
|
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@ -1,7 +1,7 @@
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|
#include maps\mp\zombies\_zm_buildables_pooled;
|
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#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
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#include common_scripts\utility;
|
#include common_scripts\utility;
|
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#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
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#include maps\mp\zombies\_zm_buildables_pooled;
|
|
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|
|
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add_buildable_to_pool( stub, poolname )
|
add_buildable_to_pool( stub, poolname )
|
||||||
{
|
{
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|
@ -1,3 +1,4 @@
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|
#include maps\mp\zombies\_zm_challenges;
|
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#include common_scripts\utility;
|
#include common_scripts\utility;
|
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#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
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#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
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@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\zombies\_zm_challenges;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
|
#include maps\mp\zombies\_zm_chugabud;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\gametypes_zm\_hud_util;
|
#include maps\mp\gametypes_zm\_hud_util;
|
||||||
#include maps\mp\zombies\_zm_chugabud;
|
|
||||||
|
|
||||||
chugabud_laststand()
|
chugabud_laststand()
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_clone;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_clone;
|
|
||||||
|
|
||||||
spawn_player_clone( player, origin = player.origin, forceweapon, forcemodel )
|
spawn_player_clone( player, origin = player.origin, forceweapon, forcemodel )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_craftables;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zombies\_zm_craftables;
|
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\_demo;
|
#include maps\mp\_demo;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_equip_headchopper;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_equip_headchopper;
|
|
||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\gametypes_zm\_weaponobjects;
|
#include maps\mp\gametypes_zm\_weaponobjects;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_equip_springpad;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_equip_springpad;
|
|
||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\gametypes_zm\_weaponobjects;
|
#include maps\mp\gametypes_zm\_weaponobjects;
|
||||||
#include maps\mp\zombies\_zm;
|
#include maps\mp\zombies\_zm;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_equip_subwoofer;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_equip_subwoofer;
|
|
||||||
|
|
||||||
startsubwooferdecay( weapon )
|
startsubwooferdecay( weapon )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_magicbox;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -10,7 +11,6 @@
|
|||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\_demo;
|
#include maps\mp\_demo;
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm_magicbox;
|
|
||||||
|
|
||||||
treasure_chest_init( start_chest_name )
|
treasure_chest_init( start_chest_name )
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_melee_weapon;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_melee_weapon;
|
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
|
|
||||||
change_melee_weapon( weapon_name, current_weapon )
|
change_melee_weapon( weapon_name, current_weapon )
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_perk_electric_cherry;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -6,7 +7,6 @@
|
|||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\animscripts\shared;
|
#include maps\mp\animscripts\shared;
|
||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zombies\_zm_perk_electric_cherry;
|
|
||||||
|
|
||||||
electric_cherry_laststand()
|
electric_cherry_laststand()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_perk_random;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -7,7 +8,6 @@
|
|||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_perks;
|
#include maps\mp\zombies\_zm_perks;
|
||||||
#include maps\mp\zombies\_zm_perk_random;
|
|
||||||
|
|
||||||
machine_selector()
|
machine_selector()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_perk_vulture;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -10,7 +11,6 @@
|
|||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zombies\_zm_perk_vulture;
|
|
||||||
|
|
||||||
_is_player_in_zombie_stink( a_points )
|
_is_player_in_zombie_stink( a_points )
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_perks;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_perks;
|
|
||||||
#include maps\mp\zombies\_zm_power;
|
#include maps\mp\zombies\_zm_power;
|
||||||
|
|
||||||
init()
|
init()
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
|
#include maps\mp\zombies\_zm_pers_upgrades;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_pers_upgrades_system;
|
#include maps\mp\zombies\_zm_pers_upgrades_system;
|
||||||
#include maps\mp\zombies\_zm_pers_upgrades;
|
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\zombies\_zm_perks;
|
#include maps\mp\zombies\_zm_perks;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_power;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_power;
|
|
||||||
|
|
||||||
standard_powered_items()
|
standard_powered_items()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zombies\_zm_powerup_zombie_blood;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\_visionset_mgr;
|
#include maps\mp\_visionset_mgr;
|
||||||
#include maps\mp\zombies\_zm_powerup_zombie_blood;
|
|
||||||
|
|
||||||
zombie_blood_powerup( m_powerup, e_player )
|
zombie_blood_powerup( m_powerup, e_player )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_riotshield;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_buildables;
|
#include maps\mp\zombies\_zm_buildables;
|
||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_riotshield;
|
|
||||||
|
|
||||||
doriotshielddeploy( origin, angles )
|
doriotshielddeploy( origin, angles )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_riotshield_prison;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_buildables;
|
#include maps\mp\zombies\_zm_buildables;
|
||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_riotshield_prison;
|
|
||||||
|
|
||||||
doriotshielddeploy( origin, angles )
|
doriotshielddeploy( origin, angles )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_riotshield_tomb;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_buildables;
|
#include maps\mp\zombies\_zm_buildables;
|
||||||
#include maps\mp\zombies\_zm_equipment;
|
#include maps\mp\zombies\_zm_equipment;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_riotshield_tomb;
|
|
||||||
|
|
||||||
doriotshielddeploy( origin, angles )
|
doriotshielddeploy( origin, angles )
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_score;
|
|
||||||
|
|
||||||
add_to_player_score( points, add_to_total )
|
add_to_player_score( points, add_to_total )
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
|
||||||
|
|
||||||
zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_pers_upgrades;
|
#include maps\mp\zombies\_zm_pers_upgrades;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\gametypes_zm\_globallogic;
|
#include maps\mp\gametypes_zm\_globallogic;
|
||||||
#include maps\mp\zombies\_zm_stats;
|
|
||||||
|
|
||||||
set_global_stat( stat_name, value )
|
set_global_stat( stat_name, value )
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
|
||||||
|
|
||||||
init_player_offhand_weapons()
|
init_player_offhand_weapons()
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_ballistic_knife;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_weap_ballistic_knife;
|
|
||||||
|
|
||||||
on_spawn( watcher, player )
|
on_spawn( watcher, player )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_beacon;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_clone;
|
#include maps\mp\zombies\_zm_clone;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_weap_beacon;
|
|
||||||
|
|
||||||
#using_animtree("zombie_beacon");
|
#using_animtree("zombie_beacon");
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_blundersplat;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\animscripts\zm_shared;
|
#include maps\mp\animscripts\zm_shared;
|
||||||
#include maps\mp\zombies\_zm_weap_blundersplat;
|
|
||||||
|
|
||||||
wait_for_blundersplat_fired()
|
wait_for_blundersplat_fired()
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_claymore;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_weap_claymore;
|
|
||||||
|
|
||||||
buy_claymores()
|
buy_claymores()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_clone;
|
#include maps\mp\zombies\_zm_clone;
|
||||||
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
|
|
||||||
|
|
||||||
#using_animtree("zombie_cymbal_monkey");
|
#using_animtree("zombie_cymbal_monkey");
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_emp_bomb;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_weap_emp_bomb;
|
|
||||||
|
|
||||||
emp_detonate(grenade)
|
emp_detonate(grenade)
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_jetgun;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_weap_jetgun;
|
|
||||||
|
|
||||||
jetgun_firing()
|
jetgun_firing()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_one_inch_punch;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -9,7 +10,6 @@
|
|||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_lightning;
|
#include maps\mp\zombies\_zm_weap_staff_lightning;
|
||||||
#include maps\mp\animscripts\zm_shared;
|
#include maps\mp\animscripts\zm_shared;
|
||||||
#include maps\mp\zombies\_zm_weap_one_inch_punch;
|
|
||||||
|
|
||||||
monitor_melee_swipe()
|
monitor_melee_swipe()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_riotshield;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -11,7 +12,6 @@
|
|||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\animscripts\zm_death;
|
#include maps\mp\animscripts\zm_death;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_weap_riotshield;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_riotshield_prison;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -11,7 +12,6 @@
|
|||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\animscripts\zm_death;
|
#include maps\mp\animscripts\zm_death;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_weap_riotshield_prison;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -12,7 +13,6 @@
|
|||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\animscripts\zm_death;
|
#include maps\mp\animscripts\zm_death;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_slipgun;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -11,7 +12,6 @@
|
|||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_weap_slipgun;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_slowgun;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_weap_slowgun;
|
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_staff_air;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -8,7 +9,6 @@
|
|||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\animscripts\shared;
|
#include maps\mp\animscripts\shared;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_air;
|
|
||||||
|
|
||||||
whirlwind_kill_zombies( n_level, str_weapon )
|
whirlwind_kill_zombies( n_level, str_weapon )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_staff_fire;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -17,7 +18,6 @@
|
|||||||
#include maps\mp\zm_tomb_tank;
|
#include maps\mp\zm_tomb_tank;
|
||||||
#include maps\mp\zm_tomb_craftables;
|
#include maps\mp\zm_tomb_craftables;
|
||||||
#include maps\mp\zm_tomb_utility;
|
#include maps\mp\zm_tomb_utility;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_fire;
|
|
||||||
|
|
||||||
flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
|
flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_staff_lightning;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -8,7 +9,6 @@
|
|||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\animscripts\shared;
|
#include maps\mp\animscripts\shared;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_lightning;
|
|
||||||
|
|
||||||
staff_lightning_ball_kill_zombies( e_attacker )
|
staff_lightning_ball_kill_zombies( e_attacker )
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_staff_revive;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_net;
|
#include maps\mp\zombies\_zm_net;
|
||||||
#include maps\mp\zm_tomb_utility;
|
#include maps\mp\zm_tomb_utility;
|
||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_revive;
|
|
||||||
|
|
||||||
watch_staff_revive_fired()
|
watch_staff_revive_fired()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_time_bomb;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -17,7 +18,6 @@
|
|||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\animscripts\zm_death;
|
#include maps\mp\animscripts\zm_death;
|
||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zombies\_zm_weap_time_bomb;
|
|
||||||
|
|
||||||
init_time_bomb()
|
init_time_bomb()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weap_tomahawk;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm_weap_tomahawk;
|
|
||||||
|
|
||||||
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk )
|
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weapon_locker;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -6,7 +7,6 @@
|
|||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_weapon_locker;
|
|
||||||
|
|
||||||
triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
|
triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
|
||||||
|
|
||||||
init_weapon_upgrade()
|
init_weapon_upgrade()
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_load;
|
#include maps\mp\zombies\_load;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
|
||||||
#include maps\mp\zombies\_zm_zonemgr;
|
#include maps\mp\zombies\_zm_zonemgr;
|
||||||
#include maps\mp\gametypes_zm\_zm_gametype;
|
#include maps\mp\gametypes_zm\_zm_gametype;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_classic;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zm_alcatraz_classic;
|
|
||||||
|
|
||||||
#include scripts\zm\replaced\_zm_afterlife;
|
#include scripts\zm\replaced\_zm_afterlife;
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_craftables;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -8,7 +9,6 @@
|
|||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zm_alcatraz_sq_vo;
|
#include maps\mp\zm_alcatraz_sq_vo;
|
||||||
#include maps\mp\zm_alcatraz_travel;
|
#include maps\mp\zm_alcatraz_travel;
|
||||||
#include maps\mp\zm_alcatraz_craftables;
|
|
||||||
|
|
||||||
init_craftables()
|
init_craftables()
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_distance_tracking;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\zm_alcatraz_distance_tracking;
|
|
||||||
|
|
||||||
delete_zombie_noone_looking( how_close, how_high )
|
delete_zombie_noone_looking( how_close, how_high )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_gamemodes;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -6,7 +7,6 @@
|
|||||||
#include maps\mp\zm_prison;
|
#include maps\mp\zm_prison;
|
||||||
#include maps\mp\zm_alcatraz_grief_cellblock;
|
#include maps\mp\zm_alcatraz_grief_cellblock;
|
||||||
#include maps\mp\zm_alcatraz_classic;
|
#include maps\mp\zm_alcatraz_classic;
|
||||||
#include maps\mp\zm_alcatraz_gamemodes;
|
|
||||||
|
|
||||||
#include scripts\zm\replaced\zm_alcatraz_grief_cellblock;
|
#include scripts\zm\replaced\zm_alcatraz_grief_cellblock;
|
||||||
#include scripts\zm\locs\zm_prison_loc_docks;
|
#include scripts\zm\locs\zm_prison_loc_docks;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_sq;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\_utility;
|
#include maps\_utility;
|
||||||
@ -20,11 +21,10 @@
|
|||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_clone;
|
#include maps\mp\zombies\_zm_clone;
|
||||||
#include maps\mp\zm_alcatraz_sq;
|
|
||||||
|
|
||||||
start_alcatraz_sidequest()
|
start_alcatraz_sidequest()
|
||||||
{
|
{
|
||||||
maps\mp\zm_alcatraz_sq::init();
|
init();
|
||||||
onplayerconnect_callback( ::player_disconnect_watcher );
|
onplayerconnect_callback( ::player_disconnect_watcher );
|
||||||
onplayerconnect_callback( ::player_death_watcher );
|
onplayerconnect_callback( ::player_death_watcher );
|
||||||
flag_wait( "start_zombie_round_logic" );
|
flag_wait( "start_zombie_round_logic" );
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_traps;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -7,7 +8,6 @@
|
|||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm_ai_brutus;
|
#include maps\mp\zombies\_zm_ai_brutus;
|
||||||
#include maps\mp\zm_alcatraz_traps;
|
|
||||||
|
|
||||||
init_fan_trap_trigs()
|
init_fan_trap_trigs()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_travel;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\_zombiemode_utility;
|
#include maps\_zombiemode_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\zombies\_zm_laststand;
|
#include maps\mp\zombies\_zm_laststand;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zm_alcatraz_travel;
|
|
||||||
|
|
||||||
move_gondola( b_suppress_doors_close = 0 )
|
move_gondola( b_suppress_doors_close = 0 )
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zm_alcatraz_utility;
|
|
||||||
#include maps\mp\zombies\_zm_craftables;
|
#include maps\mp\zombies\_zm_craftables;
|
||||||
|
|
||||||
#using_animtree("fxanim_props");
|
#using_animtree("fxanim_props");
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zm_alcatraz_weap_quest;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zm_alcatraz_weap_quest;
|
|
||||||
|
|
||||||
#using_animtree("fxanim_props");
|
#using_animtree("fxanim_props");
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_buried_buildables;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_buildables;
|
#include maps\mp\zombies\_zm_buildables;
|
||||||
@ -12,7 +13,6 @@
|
|||||||
#include maps\mp\zombies\_zm_melee_weapon;
|
#include maps\mp\zombies\_zm_melee_weapon;
|
||||||
#include maps\mp\zombies\_zm_weap_claymore;
|
#include maps\mp\zombies\_zm_weap_claymore;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zm_buried_buildables;
|
|
||||||
|
|
||||||
watch_cell_open_close( door )
|
watch_cell_open_close( door )
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
|
#include maps\mp\zm_buried_distance_tracking;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\zombies\_zm_zonemgr;
|
#include maps\mp\zombies\_zm_zonemgr;
|
||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zm_buried_distance_tracking;
|
|
||||||
|
|
||||||
delete_zombie_noone_looking( how_close, how_high )
|
delete_zombie_noone_looking( how_close, how_high )
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_buried_ffotd;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zm_buried;
|
#include maps\mp\zm_buried;
|
||||||
#include maps\mp\gametypes_zm\_zm_gametype;
|
#include maps\mp\gametypes_zm\_zm_gametype;
|
||||||
#include maps\mp\zombies\_zm;
|
#include maps\mp\zombies\_zm;
|
||||||
#include maps\mp\zm_buried_ffotd;
|
|
||||||
|
|
||||||
jail_traversal_fix()
|
jail_traversal_fix()
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
|
#include maps\mp\zm_buried_fountain;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zm_buried_classic;
|
#include maps\mp\zm_buried_classic;
|
||||||
#include maps\mp\zombies\_zm_ai_ghost;
|
#include maps\mp\zombies\_zm_ai_ghost;
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zm_buried_fountain;
|
|
||||||
|
|
||||||
transport_player_to_start_zone()
|
transport_player_to_start_zone()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_buried_gamemodes;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -11,7 +12,6 @@
|
|||||||
#include maps\mp\zombies\_zm_zonemgr;
|
#include maps\mp\zombies\_zm_zonemgr;
|
||||||
#include maps\mp\zombies\_zm_weapons;
|
#include maps\mp\zombies\_zm_weapons;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zm_buried_gamemodes;
|
|
||||||
|
|
||||||
#include scripts\zm\replaced\zm_buried_grief_street;
|
#include scripts\zm\replaced\zm_buried_grief_street;
|
||||||
#include scripts\zm\locs\zm_buried_loc_maze;
|
#include scripts\zm\locs\zm_buried_loc_maze;
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zm_buried_power;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_perks;
|
#include maps\mp\zombies\_zm_perks;
|
||||||
#include maps\mp\zm_buried_power;
|
|
||||||
|
|
||||||
electric_switch()
|
electric_switch()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_buried_sq;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -23,7 +24,6 @@
|
|||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\zombies\_zm_score;
|
#include maps\mp\zombies\_zm_score;
|
||||||
#include maps\mp\zm_buried_sq;
|
|
||||||
|
|
||||||
sq_metagame()
|
sq_metagame()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zm_buried_sq_bt;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zm_buried_sq;
|
#include maps\mp\zm_buried_sq;
|
||||||
#include maps\mp\zm_buried_sq_bt;
|
|
||||||
|
|
||||||
stage_vo_watch_gallows()
|
stage_vo_watch_gallows()
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
|
#include maps\mp\zm_buried_sq_ip;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zm_buried_sq;
|
#include maps\mp\zm_buried_sq;
|
||||||
#include maps\mp\zombies\_zm_zonemgr;
|
#include maps\mp\zombies\_zm_zonemgr;
|
||||||
#include maps\mp\zm_buried_sq_ip;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zm_buried_sq_ows;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zm_buried_sq;
|
#include maps\mp\zm_buried_sq;
|
||||||
#include maps\mp\zm_buried_sq_ows;
|
|
||||||
|
|
||||||
ows_targets_start()
|
ows_targets_start()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_buried_sq_tpo;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -10,7 +11,6 @@
|
|||||||
#include maps\mp\zombies\_zm_weap_time_bomb;
|
#include maps\mp\zombies\_zm_weap_time_bomb;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zm_buried_buildables;
|
#include maps\mp\zm_buried_buildables;
|
||||||
#include maps\mp\zm_buried_sq_tpo;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
|
#include maps\mp\zm_buried_sq_ts;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zm_buried_sq_ts;
|
|
||||||
|
|
||||||
ts_sign_damage_watch()
|
ts_sign_damage_watch()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_highrise;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -17,7 +18,6 @@
|
|||||||
#include maps\mp\gametypes_zm\_spawning;
|
#include maps\mp\gametypes_zm\_spawning;
|
||||||
#include maps\mp\zm_highrise_classic;
|
#include maps\mp\zm_highrise_classic;
|
||||||
#include maps\mp\zombies\_zm_ai_leaper;
|
#include maps\mp\zombies\_zm_ai_leaper;
|
||||||
#include maps\mp\zm_highrise;
|
|
||||||
#include maps\mp\_sticky_grenade;
|
#include maps\mp\_sticky_grenade;
|
||||||
#include maps\mp\zombies\_zm_weap_bowie;
|
#include maps\mp\zombies\_zm_weap_bowie;
|
||||||
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
|
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_highrise_buildables;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -6,7 +7,6 @@
|
|||||||
#include maps\mp\zombies\_zm_buildables;
|
#include maps\mp\zombies\_zm_buildables;
|
||||||
#include maps\mp\zm_highrise_elevators;
|
#include maps\mp\zm_highrise_elevators;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zm_highrise_buildables;
|
|
||||||
|
|
||||||
init_buildables()
|
init_buildables()
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\zm_highrise_classic;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zm_highrise_classic;
|
|
||||||
|
|
||||||
main()
|
main()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zm_highrise_distance_tracking;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zm_highrise_distance_tracking;
|
|
||||||
|
|
||||||
zombie_tracking_init()
|
zombie_tracking_init()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_highrise_elevators;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -7,7 +8,6 @@
|
|||||||
#include maps\mp\animscripts\zm_shared;
|
#include maps\mp\animscripts\zm_shared;
|
||||||
#include maps\mp\zombies\_zm_ai_basic;
|
#include maps\mp\zombies\_zm_ai_basic;
|
||||||
#include maps\mp\zombies\_zm_ai_leaper;
|
#include maps\mp\zombies\_zm_ai_leaper;
|
||||||
#include maps\mp\zm_highrise_elevators;
|
|
||||||
|
|
||||||
init_elevator_perks()
|
init_elevator_perks()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_highrise_sq;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -11,7 +12,6 @@
|
|||||||
#include maps\mp\zombies\_zm_buildables;
|
#include maps\mp\zombies\_zm_buildables;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zombies\_zm_perks;
|
#include maps\mp\zombies\_zm_perks;
|
||||||
#include maps\mp\zm_highrise_sq;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\zm_highrise_sq_atd;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zm_highrise_sq;
|
#include maps\mp\zm_highrise_sq;
|
||||||
#include maps\mp\zm_highrise_sq_atd;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
|
#include maps\mp\zm_highrise_sq_pts;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zm_highrise_sq;
|
#include maps\mp\zm_highrise_sq;
|
||||||
#include maps\mp\zombies\_zm_unitrigger;
|
#include maps\mp\zombies\_zm_unitrigger;
|
||||||
#include maps\mp\zm_highrise_sq_pts;
|
|
||||||
|
|
||||||
init_1()
|
init_1()
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
|
#include maps\mp\zm_highrise_sq_ssp;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\zombies\_zm_sidequests;
|
#include maps\mp\zombies\_zm_sidequests;
|
||||||
#include maps\mp\zombies\_zm_spawner;
|
#include maps\mp\zombies\_zm_spawner;
|
||||||
#include maps\mp\zm_highrise_sq;
|
#include maps\mp\zm_highrise_sq;
|
||||||
#include maps\mp\zm_highrise_sq_ssp;
|
|
||||||
|
|
||||||
ssp1_watch_ball( str_complete_flag )
|
ssp1_watch_ball( str_complete_flag )
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
#include maps\mp\animscripts\zm_melee;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\animscripts\shared;
|
#include maps\mp\animscripts\shared;
|
||||||
#include maps\mp\animscripts\utility;
|
#include maps\mp\animscripts\utility;
|
||||||
#include maps\mp\animscripts\zm_utility;
|
#include maps\mp\animscripts\zm_utility;
|
||||||
#include maps\mp\animscripts\zm_combat;
|
#include maps\mp\animscripts\zm_combat;
|
||||||
#include maps\mp\animscripts\zm_melee;
|
|
||||||
|
|
||||||
meleecombat()
|
meleecombat()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_nuked_perks;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_perks;
|
#include maps\mp\zombies\_zm_perks;
|
||||||
#include maps\mp\animscripts\zm_death;
|
#include maps\mp\animscripts\zm_death;
|
||||||
#include maps\mp\zombies\_zm_game_module;
|
#include maps\mp\zombies\_zm_game_module;
|
||||||
#include maps\mp\zm_nuked_perks;
|
|
||||||
|
|
||||||
init_nuked_perks()
|
init_nuked_perks()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_prison_sq_bg;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -5,7 +6,6 @@
|
|||||||
#include maps\mp\zombies\_zm_audio;
|
#include maps\mp\zombies\_zm_audio;
|
||||||
#include maps\mp\zombies\_zm_afterlife;
|
#include maps\mp\zombies\_zm_afterlife;
|
||||||
#include maps\mp\zombies\_zm_weap_tomahawk;
|
#include maps\mp\zombies\_zm_weap_tomahawk;
|
||||||
#include maps\mp\zm_prison_sq_bg;
|
|
||||||
|
|
||||||
give_sq_bg_reward()
|
give_sq_bg_reward()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_prison_sq_final;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -14,7 +15,6 @@
|
|||||||
#include maps\mp\zombies\_zm_ai_brutus;
|
#include maps\mp\zombies\_zm_ai_brutus;
|
||||||
#include maps\mp\zombies\_zm_stats;
|
#include maps\mp\zombies\_zm_stats;
|
||||||
#include maps\mp\zombies\_zm;
|
#include maps\mp\zombies\_zm;
|
||||||
#include maps\mp\zm_prison_sq_final;
|
|
||||||
|
|
||||||
stage_one()
|
stage_one()
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
|
#include maps\mp\animscripts\zm_shared;
|
||||||
#include maps\mp\animscripts\utility;
|
#include maps\mp\animscripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\animscripts\zm_shared;
|
|
||||||
#include maps\mp\animscripts\zm_run;
|
#include maps\mp\animscripts\zm_run;
|
||||||
|
|
||||||
dotraverse( traversestate, traversealias, no_powerups )
|
dotraverse( traversestate, traversealias, no_powerups )
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_tomb;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -27,7 +28,6 @@
|
|||||||
#include maps\mp\zombies\_zm_weap_staff_water;
|
#include maps\mp\zombies\_zm_weap_staff_water;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_lightning;
|
#include maps\mp\zombies\_zm_weap_staff_lightning;
|
||||||
#include maps\mp\zombies\_zm_weap_staff_air;
|
#include maps\mp\zombies\_zm_weap_staff_air;
|
||||||
#include maps\mp\zm_tomb;
|
|
||||||
#include maps\mp\zm_tomb_achievement;
|
#include maps\mp\zm_tomb_achievement;
|
||||||
#include maps\mp\zm_tomb_distance_tracking;
|
#include maps\mp\zm_tomb_distance_tracking;
|
||||||
#include maps\mp\zombies\_zm_magicbox_tomb;
|
#include maps\mp\zombies\_zm_magicbox_tomb;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#include maps\mp\zm_tomb_capture_zones;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
#include maps\mp\zombies\_zm_utility;
|
||||||
@ -18,7 +19,6 @@
|
|||||||
#include maps\mp\zombies\_zm_challenges;
|
#include maps\mp\zombies\_zm_challenges;
|
||||||
#include maps\mp\zombies\_zm_magicbox_tomb;
|
#include maps\mp\zombies\_zm_magicbox_tomb;
|
||||||
#include maps\mp\zombies\_zm_powerups;
|
#include maps\mp\zombies\_zm_powerups;
|
||||||
#include maps\mp\zm_tomb_capture_zones;
|
|
||||||
|
|
||||||
setup_capture_zones()
|
setup_capture_zones()
|
||||||
{
|
{
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user