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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Move self include line to top of each replaced file

This commit is contained in:
Jbleezy
2023-10-29 00:48:22 -07:00
parent 3e86396a3d
commit 9543bb8de3
125 changed files with 126 additions and 126 deletions

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@ -1,9 +1,9 @@
#include maps\mp\gametypes_zm\_globallogic_ui;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_globallogic; #include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_spectating; #include maps\mp\gametypes_zm\_spectating;
#include maps\mp\gametypes_zm\_globallogic_player; #include maps\mp\gametypes_zm\_globallogic_player;
#include maps\mp\gametypes_zm\_globallogic_ui;
menuautoassign( comingfrommenu ) menuautoassign( comingfrommenu )
{ {

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@ -1,5 +1,5 @@
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message; #include maps\mp\gametypes_zm\_hud_message;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\_music; #include maps\mp\_music;
#include maps\mp\gametypes_zm\_globallogic_audio; #include maps\mp\gametypes_zm\_globallogic_audio;
#include maps\mp\_utility; #include maps\mp\_utility;

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm;
round_start() round_start()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -20,7 +21,6 @@
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\animscripts\shared; #include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_afterlife;
init() init()
{ {

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm_ai_avogadro;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility; #include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_avogadro;
#include maps\mp\_visionset_mgr; #include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
init() init()

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_dogs;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_net; #include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_ai_dogs;
enable_dog_rounds() enable_dog_rounds()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_ai_ghost;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility; #include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_ghost_ffotd; #include maps\mp\zombies\_zm_ai_ghost_ffotd;
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_weap_slowgun; #include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\animscripts\zm_shared; #include maps\mp\animscripts\zm_shared;

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_leaper;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_highrise_elevators; #include maps\mp\zm_highrise_elevators;
#include maps\mp\zombies\_zm_ai_leaper;
leaper_round_tracker() leaper_round_tracker()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_zonemgr;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_ai_mechz_ft; #include maps\mp\zombies\_zm_ai_mechz_ft;
#include maps\mp\zombies\_zm_ai_mechz_booster; #include maps\mp\zombies\_zm_ai_mechz_booster;
#include maps\mp\zombies\_zm_ai_mechz_ffotd; #include maps\mp\zombies\_zm_ai_mechz_ffotd;
#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared; #include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_ai_screecher;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_ai_screecher;
#include maps\mp\_visionset_mgr; #include maps\mp\_visionset_mgr;
#include maps\mp\animscripts\zm_shared; #include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_sloth;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\zombies\_zm_ai_sloth_magicbox; #include maps\mp\zombies\_zm_ai_sloth_magicbox;
#include maps\mp\zombies\_zm_ai_sloth_utility; #include maps\mp\zombies\_zm_ai_sloth_utility;
#include maps\mp\zombies\_zm_ai_sloth_ffotd; #include maps\mp\zombies\_zm_ai_sloth_ffotd;
#include maps\mp\zombies\_zm_ai_sloth;
#include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_audio;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_audio_announcer; #include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\_music; #include maps\mp\_music;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_audio_announcer;
playleaderdialogonplayer( dialog, team, waittime ) playleaderdialogonplayer( dialog, team, waittime )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_banking;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_banking;
init() init()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_blockers;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_net; #include maps\mp\zombies\_zm_net;
@ -12,7 +13,6 @@
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_blockers;
door_buy() door_buy()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_buildables;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\_demo; #include maps\mp\_demo;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_buildables_pooled;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_buildables_pooled;
add_buildable_to_pool( stub, poolname ) add_buildable_to_pool( stub, poolname )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_challenges;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_challenges;
init() init()
{ {

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm_chugabud;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_chugabud;
chugabud_laststand() chugabud_laststand()
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_clone;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_clone;
spawn_player_clone( player, origin = player.origin, forceweapon, forcemodel ) spawn_player_clone( player, origin = player.origin, forceweapon, forcemodel )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_craftables;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\_demo; #include maps\mp\_demo;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_equip_headchopper;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_equip_headchopper;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\gametypes_zm\_weaponobjects; #include maps\mp\gametypes_zm\_weaponobjects;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_equip_springpad;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_equip_springpad;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\gametypes_zm\_weaponobjects; #include maps\mp\gametypes_zm\_weaponobjects;
#include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_equip_subwoofer;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_equip_subwoofer;
startsubwooferdecay( weapon ) startsubwooferdecay( weapon )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_magicbox;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\_demo; #include maps\mp\_demo;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_magicbox;
treasure_chest_init( start_chest_name ) treasure_chest_init( start_chest_name )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
change_melee_weapon( weapon_name, current_weapon ) change_melee_weapon( weapon_name, current_weapon )

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_perk_electric_cherry;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\animscripts\shared; #include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_perk_electric_cherry;
electric_cherry_laststand() electric_cherry_laststand()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_perk_random;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_perk_random;
machine_selector() machine_selector()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_perk_vulture;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_perk_vulture;
_is_player_in_zombie_stink( a_points ) _is_player_in_zombie_stink( a_points )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_perks;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_power; #include maps\mp\zombies\_zm_power;
init() init()

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm_pers_upgrades;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_pers_upgrades_system; #include maps\mp\zombies\_zm_pers_upgrades_system;
#include maps\mp\zombies\_zm_pers_upgrades;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_perks;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_power;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_power;
standard_powered_items() standard_powered_items()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_powerup_zombie_blood;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\_visionset_mgr; #include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm_powerup_zombie_blood;
zombie_blood_powerup( m_powerup, e_player ) zombie_blood_powerup( m_powerup, e_player )
{ {

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#include maps\mp\zombies\_zm_riotshield;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include common_scripts\utility; #include common_scripts\utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_riotshield;
doriotshielddeploy( origin, angles ) doriotshielddeploy( origin, angles )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_riotshield_prison;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include common_scripts\utility; #include common_scripts\utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_riotshield_prison;
doriotshielddeploy( origin, angles ) doriotshielddeploy( origin, angles )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_riotshield_tomb;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include common_scripts\utility; #include common_scripts\utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_riotshield_tomb;
doriotshielddeploy( origin, angles ) doriotshielddeploy( origin, angles )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_score;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_score;
add_to_player_score( points, add_to_total ) add_to_player_score( points, add_to_total )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
zombie_damage( mod, hit_location, hit_origin, player, amount, team ) zombie_damage( mod, hit_location, hit_origin, player, amount, team )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_stats;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_pers_upgrades; #include maps\mp\zombies\_zm_pers_upgrades;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\gametypes_zm\_globallogic; #include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\zombies\_zm_stats;
set_global_stat( stat_name, value ) set_global_stat( stat_name, value )
{ {

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@ -1,6 +1,6 @@
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init_player_offhand_weapons() init_player_offhand_weapons()
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
on_spawn( watcher, player ) on_spawn( watcher, player )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_beacon;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone; #include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_beacon;
#using_animtree("zombie_beacon"); #using_animtree("zombie_beacon");

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_blundersplat;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared; #include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_weap_blundersplat;
wait_for_blundersplat_fired() wait_for_blundersplat_fired()
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_claymore;
buy_claymores() buy_claymores()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone; #include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#using_animtree("zombie_cymbal_monkey"); #using_animtree("zombie_cymbal_monkey");

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_emp_bomb;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_emp_bomb;
emp_detonate(grenade) emp_detonate(grenade)
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_jetgun;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_jetgun;
jetgun_firing() jetgun_firing()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_one_inch_punch;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -9,7 +10,6 @@
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_weap_staff_lightning; #include maps\mp\zombies\_zm_weap_staff_lightning;
#include maps\mp\animscripts\zm_shared; #include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_weap_one_inch_punch;
monitor_melee_swipe() monitor_melee_swipe()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_riotshield;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death; #include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield;
init() init()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_riotshield_prison;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death; #include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield_prison;
init() init()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -12,7 +13,6 @@
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death; #include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
init() init()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_slipgun;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_slipgun;
init() init()
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_staff_air;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\animscripts\shared; #include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_weap_staff_air;
whirlwind_kill_zombies( n_level, str_weapon ) whirlwind_kill_zombies( n_level, str_weapon )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_staff_fire;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -17,7 +18,6 @@
#include maps\mp\zm_tomb_tank; #include maps\mp\zm_tomb_tank;
#include maps\mp\zm_tomb_craftables; #include maps\mp\zm_tomb_craftables;
#include maps\mp\zm_tomb_utility; #include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_weap_staff_fire;
flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 ) flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_staff_lightning;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\animscripts\shared; #include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_weap_staff_lightning;
staff_lightning_ball_kill_zombies( e_attacker ) staff_lightning_ball_kill_zombies( e_attacker )
{ {

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@ -1,10 +1,10 @@
#include maps\mp\zombies\_zm_weap_staff_revive;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net; #include maps\mp\zombies\_zm_net;
#include maps\mp\zm_tomb_utility; #include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_weap_staff_revive;
watch_staff_revive_fired() watch_staff_revive_fired()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_time_bomb;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -17,7 +18,6 @@
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_death; #include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_weap_time_bomb;
init_time_bomb() init_time_bomb()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_tomahawk;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weap_tomahawk;
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk ) calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weapon_locker;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weapon_locker;
triggerweaponslockerisvalidweaponpromptupdate( player, weaponname ) triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
init_weapon_upgrade() init_weapon_upgrade()
{ {

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@ -1,6 +1,6 @@
#include common_scripts\utility;
#include maps\mp\zombies\_load; #include maps\mp\zombies\_load;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\gametypes_zm\_zm_gametype; #include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;

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@ -1,7 +1,7 @@
#include maps\mp\zm_alcatraz_classic;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_classic;
#include scripts\zm\replaced\_zm_afterlife; #include scripts\zm\replaced\_zm_afterlife;

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@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_craftables;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_alcatraz_sq_vo; #include maps\mp\zm_alcatraz_sq_vo;
#include maps\mp\zm_alcatraz_travel; #include maps\mp\zm_alcatraz_travel;
#include maps\mp\zm_alcatraz_craftables;
init_craftables() init_craftables()
{ {

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@ -1,8 +1,8 @@
#include maps\mp\zm_alcatraz_distance_tracking;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zm_alcatraz_distance_tracking;
delete_zombie_noone_looking( how_close, how_high ) delete_zombie_noone_looking( how_close, how_high )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_gamemodes;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zm_prison; #include maps\mp\zm_prison;
#include maps\mp\zm_alcatraz_grief_cellblock; #include maps\mp\zm_alcatraz_grief_cellblock;
#include maps\mp\zm_alcatraz_classic; #include maps\mp\zm_alcatraz_classic;
#include maps\mp\zm_alcatraz_gamemodes;
#include scripts\zm\replaced\zm_alcatraz_grief_cellblock; #include scripts\zm\replaced\zm_alcatraz_grief_cellblock;
#include scripts\zm\locs\zm_prison_loc_docks; #include scripts\zm\locs\zm_prison_loc_docks;

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@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_sq;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\_utility; #include maps\_utility;
@ -20,11 +21,10 @@
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone; #include maps\mp\zombies\_zm_clone;
#include maps\mp\zm_alcatraz_sq;
start_alcatraz_sidequest() start_alcatraz_sidequest()
{ {
maps\mp\zm_alcatraz_sq::init(); init();
onplayerconnect_callback( ::player_disconnect_watcher ); onplayerconnect_callback( ::player_disconnect_watcher );
onplayerconnect_callback( ::player_death_watcher ); onplayerconnect_callback( ::player_death_watcher );
flag_wait( "start_zombie_round_logic" ); flag_wait( "start_zombie_round_logic" );

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@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_traps;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_ai_brutus; #include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zm_alcatraz_traps;
init_fan_trap_trigs() init_fan_trap_trigs()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_travel;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\_zombiemode_utility; #include maps\_zombiemode_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_alcatraz_travel;
move_gondola( b_suppress_doors_close = 0 ) move_gondola( b_suppress_doors_close = 0 )
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zm_alcatraz_utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_utility;
#include maps\mp\zombies\_zm_craftables; #include maps\mp\zombies\_zm_craftables;
#using_animtree("fxanim_props"); #using_animtree("fxanim_props");

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@ -1,7 +1,7 @@
#include maps\mp\zm_alcatraz_weap_quest;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_weap_quest;
#using_animtree("fxanim_props"); #using_animtree("fxanim_props");

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@ -1,3 +1,4 @@
#include maps\mp\zm_buried_buildables;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_buildables;
@ -12,7 +13,6 @@
#include maps\mp\zombies\_zm_melee_weapon; #include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_buildables;
watch_cell_open_close( door ) watch_cell_open_close( door )
{ {

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@ -1,10 +1,10 @@
#include maps\mp\zm_buried_distance_tracking;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_buried_distance_tracking;
delete_zombie_noone_looking( how_close, how_high ) delete_zombie_noone_looking( how_close, how_high )
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_buried_ffotd;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zm_buried; #include maps\mp\zm_buried;
#include maps\mp\gametypes_zm\_zm_gametype; #include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm;
#include maps\mp\zm_buried_ffotd;
jail_traversal_fix() jail_traversal_fix()
{ {

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@ -1,10 +1,10 @@
#include maps\mp\zm_buried_fountain;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_buried_classic; #include maps\mp\zm_buried_classic;
#include maps\mp\zombies\_zm_ai_ghost; #include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zm_buried_fountain;
transport_player_to_start_zone() transport_player_to_start_zone()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_buried_gamemodes;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_gamemodes;
#include scripts\zm\replaced\zm_buried_grief_street; #include scripts\zm\replaced\zm_buried_grief_street;
#include scripts\zm\locs\zm_buried_loc_maze; #include scripts\zm\locs\zm_buried_loc_maze;

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@ -1,9 +1,9 @@
#include maps\mp\zm_buried_power;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_perks;
#include maps\mp\zm_buried_power;
electric_switch() electric_switch()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_buried_sq;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -23,7 +24,6 @@
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_score;
#include maps\mp\zm_buried_sq;
sq_metagame() sq_metagame()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zm_buried_sq_bt;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq; #include maps\mp\zm_buried_sq;
#include maps\mp\zm_buried_sq_bt;
stage_vo_watch_gallows() stage_vo_watch_gallows()
{ {

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@ -1,10 +1,10 @@
#include maps\mp\zm_buried_sq_ip;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq; #include maps\mp\zm_buried_sq;
#include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_buried_sq_ip;
init() init()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zm_buried_sq_ows;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq; #include maps\mp\zm_buried_sq;
#include maps\mp\zm_buried_sq_ows;
ows_targets_start() ows_targets_start()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_buried_sq_tpo;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_weap_time_bomb; #include maps\mp\zombies\_zm_weap_time_bomb;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_buildables; #include maps\mp\zm_buried_buildables;
#include maps\mp\zm_buried_sq_tpo;
init() init()
{ {

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@ -1,8 +1,8 @@
#include maps\mp\zm_buried_sq_ts;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq_ts;
ts_sign_damage_watch() ts_sign_damage_watch()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_highrise;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -17,7 +18,6 @@
#include maps\mp\gametypes_zm\_spawning; #include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zm_highrise_classic; #include maps\mp\zm_highrise_classic;
#include maps\mp\zombies\_zm_ai_leaper; #include maps\mp\zombies\_zm_ai_leaper;
#include maps\mp\zm_highrise;
#include maps\mp\_sticky_grenade; #include maps\mp\_sticky_grenade;
#include maps\mp\zombies\_zm_weap_bowie; #include maps\mp\zombies\_zm_weap_bowie;
#include maps\mp\zombies\_zm_weap_cymbal_monkey; #include maps\mp\zombies\_zm_weap_cymbal_monkey;

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@ -1,3 +1,4 @@
#include maps\mp\zm_highrise_buildables;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_buildables;
#include maps\mp\zm_highrise_elevators; #include maps\mp\zm_highrise_elevators;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_highrise_buildables;
init_buildables() init_buildables()
{ {

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@ -1,7 +1,7 @@
#include maps\mp\zm_highrise_classic;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_highrise_classic;
main() main()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zm_highrise_distance_tracking;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_highrise_distance_tracking;
zombie_tracking_init() zombie_tracking_init()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_highrise_elevators;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\animscripts\zm_shared; #include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_ai_basic; #include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_ai_leaper; #include maps\mp\zombies\_zm_ai_leaper;
#include maps\mp\zm_highrise_elevators;
init_elevator_perks() init_elevator_perks()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_highrise_sq;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_perks;
#include maps\mp\zm_highrise_sq;
init() init()
{ {

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@ -1,9 +1,9 @@
#include maps\mp\zm_highrise_sq_atd;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_highrise_sq; #include maps\mp\zm_highrise_sq;
#include maps\mp\zm_highrise_sq_atd;
init() init()
{ {

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@ -1,10 +1,10 @@
#include maps\mp\zm_highrise_sq_pts;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_highrise_sq; #include maps\mp\zm_highrise_sq;
#include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_highrise_sq_pts;
init_1() init_1()
{ {

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@ -1,10 +1,10 @@
#include maps\mp\zm_highrise_sq_ssp;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zombies\_zm_spawner; #include maps\mp\zombies\_zm_spawner;
#include maps\mp\zm_highrise_sq; #include maps\mp\zm_highrise_sq;
#include maps\mp\zm_highrise_sq_ssp;
ssp1_watch_ball( str_complete_flag ) ssp1_watch_ball( str_complete_flag )
{ {

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@ -1,9 +1,9 @@
#include maps\mp\animscripts\zm_melee;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\animscripts\shared; #include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility; #include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility; #include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_combat; #include maps\mp\animscripts\zm_combat;
#include maps\mp\animscripts\zm_melee;
meleecombat() meleecombat()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_nuked_perks;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_perks;
#include maps\mp\animscripts\zm_death; #include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_game_module; #include maps\mp\zombies\_zm_game_module;
#include maps\mp\zm_nuked_perks;
init_nuked_perks() init_nuked_perks()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_prison_sq_bg;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_afterlife; #include maps\mp\zombies\_zm_afterlife;
#include maps\mp\zombies\_zm_weap_tomahawk; #include maps\mp\zombies\_zm_weap_tomahawk;
#include maps\mp\zm_prison_sq_bg;
give_sq_bg_reward() give_sq_bg_reward()
{ {

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@ -1,3 +1,4 @@
#include maps\mp\zm_prison_sq_final;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -14,7 +15,6 @@
#include maps\mp\zombies\_zm_ai_brutus; #include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm;
#include maps\mp\zm_prison_sq_final;
stage_one() stage_one()
{ {

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@ -1,7 +1,7 @@
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\utility; #include maps\mp\animscripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\zm_run; #include maps\mp\animscripts\zm_run;
dotraverse( traversestate, traversealias, no_powerups ) dotraverse( traversestate, traversealias, no_powerups )

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@ -1,3 +1,4 @@
#include maps\mp\zm_tomb;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -27,7 +28,6 @@
#include maps\mp\zombies\_zm_weap_staff_water; #include maps\mp\zombies\_zm_weap_staff_water;
#include maps\mp\zombies\_zm_weap_staff_lightning; #include maps\mp\zombies\_zm_weap_staff_lightning;
#include maps\mp\zombies\_zm_weap_staff_air; #include maps\mp\zombies\_zm_weap_staff_air;
#include maps\mp\zm_tomb;
#include maps\mp\zm_tomb_achievement; #include maps\mp\zm_tomb_achievement;
#include maps\mp\zm_tomb_distance_tracking; #include maps\mp\zm_tomb_distance_tracking;
#include maps\mp\zombies\_zm_magicbox_tomb; #include maps\mp\zombies\_zm_magicbox_tomb;

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@ -1,3 +1,4 @@
#include maps\mp\zm_tomb_capture_zones;
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\_utility; #include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
@ -18,7 +19,6 @@
#include maps\mp\zombies\_zm_challenges; #include maps\mp\zombies\_zm_challenges;
#include maps\mp\zombies\_zm_magicbox_tomb; #include maps\mp\zombies\_zm_magicbox_tomb;
#include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_powerups;
#include maps\mp\zm_tomb_capture_zones;
setup_capture_zones() setup_capture_zones()
{ {

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