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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Move self include line to top of each replaced file

This commit is contained in:
Jbleezy
2023-10-29 00:48:22 -07:00
parent 3e86396a3d
commit 9543bb8de3
125 changed files with 126 additions and 126 deletions

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@ -1,9 +1,9 @@
#include maps\mp\gametypes_zm\_globallogic_ui;
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_spectating;
#include maps\mp\gametypes_zm\_globallogic_player;
#include maps\mp\gametypes_zm\_globallogic_ui;
menuautoassign( comingfrommenu )
{

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@ -1,5 +1,5 @@
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\_music;
#include maps\mp\gametypes_zm\_globallogic_audio;
#include maps\mp\_utility;

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm;
round_start()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -20,7 +21,6 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_afterlife;
init()
{

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm_ai_avogadro;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_avogadro;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_spawner;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zombies\_zm_score;
init()

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_dogs;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_ai_dogs;
enable_dog_rounds()
{

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_ai_ghost;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_ghost_ffotd;
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\animscripts\zm_shared;

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_leaper;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_highrise_elevators;
#include maps\mp\zombies\_zm_ai_leaper;
leaper_round_tracker()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_zonemgr;
#include common_scripts\utility;
#include maps\mp\_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_ai_mechz_ft;
#include maps\mp\zombies\_zm_ai_mechz_booster;
#include maps\mp\zombies\_zm_ai_mechz_ffotd;
#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_audio;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_ai_screecher;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_ai_screecher;
#include maps\mp\_visionset_mgr;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_spawner;

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_ai_sloth;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\zombies\_zm_ai_sloth_magicbox;
#include maps\mp\zombies\_zm_ai_sloth_utility;
#include maps\mp\zombies\_zm_ai_sloth_ffotd;
#include maps\mp\zombies\_zm_ai_sloth;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_audio;

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_audio;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\_music;
#include maps\mp\zombies\_zm_spawner;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_audio_announcer;
playleaderdialogonplayer( dialog, team, waittime )
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_banking;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_banking;
init()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_blockers;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_net;
@ -12,7 +13,6 @@
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_blockers;
door_buy()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_buildables;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\_demo;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_buildables_pooled;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_buildables_pooled;
add_buildable_to_pool( stub, poolname )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_challenges;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_challenges;
init()
{

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm_chugabud;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_chugabud;
chugabud_laststand()
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_clone;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_clone;
spawn_player_clone( player, origin = player.origin, forceweapon, forcemodel )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_craftables;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\_demo;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_equip_headchopper;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_equip_headchopper;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\gametypes_zm\_weaponobjects;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_equip_springpad;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_equip_springpad;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\gametypes_zm\_weaponobjects;
#include maps\mp\zombies\_zm;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_equip_subwoofer;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_equip_subwoofer;
startsubwooferdecay( weapon )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_magicbox;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\_demo;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_magicbox;
treasure_chest_init( start_chest_name )
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\zombies\_zm_weapons;
change_melee_weapon( weapon_name, current_weapon )

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_perk_electric_cherry;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zombies\_zm_score;
#include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_perk_electric_cherry;
electric_cherry_laststand()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_perk_random;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_perk_random;
machine_selector()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_perk_vulture;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_perk_vulture;
_is_player_in_zombie_stink( a_points )
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_perks;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_power;
init()

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@ -1,8 +1,8 @@
#include maps\mp\zombies\_zm_pers_upgrades;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_pers_upgrades_system;
#include maps\mp\zombies\_zm_pers_upgrades;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_perks;

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_power;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_power;
standard_powered_items()
{

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_powerup_zombie_blood;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm_powerup_zombie_blood;
zombie_blood_powerup( m_powerup, e_player )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_riotshield;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_riotshield;
doriotshielddeploy( origin, angles )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_riotshield_prison;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_riotshield_prison;
doriotshielddeploy( origin, angles )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_riotshield_tomb;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_riotshield_tomb;
doriotshielddeploy( origin, angles )
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_score;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_score;
add_to_player_score( points, add_to_total )
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
zombie_damage( mod, hit_location, hit_origin, player, amount, team )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_stats;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_pers_upgrades;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\zombies\_zm_stats;
set_global_stat( stat_name, value )
{

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@ -1,6 +1,6 @@
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init_player_offhand_weapons()
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
on_spawn( watcher, player )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_beacon;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_beacon;
#using_animtree("zombie_beacon");

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_blundersplat;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_weap_blundersplat;
wait_for_blundersplat_fired()
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_claymore;
buy_claymores()
{

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@ -1,9 +1,9 @@
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#using_animtree("zombie_cymbal_monkey");

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_emp_bomb;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_emp_bomb;
emp_detonate(grenade)
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_jetgun;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_jetgun;
jetgun_firing()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_one_inch_punch;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -9,7 +10,6 @@
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_weap_staff_lightning;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_weap_one_inch_punch;
monitor_melee_swipe()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_riotshield;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield;
init()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_riotshield_prison;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield_prison;
init()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -12,7 +13,6 @@
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
init()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_slipgun;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_slipgun;
init()
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_powerups;

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_staff_air;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_weap_staff_air;
whirlwind_kill_zombies( n_level, str_weapon )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_staff_fire;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -17,7 +18,6 @@
#include maps\mp\zm_tomb_tank;
#include maps\mp\zm_tomb_craftables;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_weap_staff_fire;
flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_staff_lightning;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_score;
#include maps\mp\animscripts\shared;
#include maps\mp\zombies\_zm_weap_staff_lightning;
staff_lightning_ball_kill_zombies( e_attacker )
{

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@ -1,10 +1,10 @@
#include maps\mp\zombies\_zm_weap_staff_revive;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_weap_staff_revive;
watch_staff_revive_fired()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_time_bomb;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -17,7 +18,6 @@
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_weap_time_bomb;
init_time_bomb()
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weap_tomahawk;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weap_tomahawk;
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk )
{

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@ -1,3 +1,4 @@
#include maps\mp\zombies\_zm_weapon_locker;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weapon_locker;
triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
{

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@ -1,7 +1,7 @@
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
init_weapon_upgrade()
{

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@ -1,6 +1,6 @@
#include common_scripts\utility;
#include maps\mp\zombies\_load;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_utility;

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@ -1,7 +1,7 @@
#include maps\mp\zm_alcatraz_classic;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_classic;
#include scripts\zm\replaced\_zm_afterlife;

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_craftables;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -8,7 +9,6 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_alcatraz_sq_vo;
#include maps\mp\zm_alcatraz_travel;
#include maps\mp\zm_alcatraz_craftables;
init_craftables()
{

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@ -1,8 +1,8 @@
#include maps\mp\zm_alcatraz_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zm_alcatraz_distance_tracking;
delete_zombie_noone_looking( how_close, how_high )
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_gamemodes;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zm_prison;
#include maps\mp\zm_alcatraz_grief_cellblock;
#include maps\mp\zm_alcatraz_classic;
#include maps\mp\zm_alcatraz_gamemodes;
#include scripts\zm\replaced\zm_alcatraz_grief_cellblock;
#include scripts\zm\locs\zm_prison_loc_docks;

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_sq;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\_utility;
@ -20,11 +21,10 @@
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zm_alcatraz_sq;
start_alcatraz_sidequest()
{
maps\mp\zm_alcatraz_sq::init();
init();
onplayerconnect_callback( ::player_disconnect_watcher );
onplayerconnect_callback( ::player_death_watcher );
flag_wait( "start_zombie_round_logic" );

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_traps;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zm_alcatraz_traps;
init_fan_trap_trigs()
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_alcatraz_travel;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\_zombiemode_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_alcatraz_travel;
move_gondola( b_suppress_doors_close = 0 )
{

View File

@ -1,7 +1,7 @@
#include maps\mp\zm_alcatraz_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_utility;
#include maps\mp\zombies\_zm_craftables;
#using_animtree("fxanim_props");

View File

@ -1,7 +1,7 @@
#include maps\mp\zm_alcatraz_weap_quest;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_weap_quest;
#using_animtree("fxanim_props");

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_buried_buildables;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_buildables;
@ -12,7 +13,6 @@
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_buildables;
watch_cell_open_close( door )
{

View File

@ -1,10 +1,10 @@
#include maps\mp\zm_buried_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_buried_distance_tracking;
delete_zombie_noone_looking( how_close, how_high )
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_buried_ffotd;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zm_buried;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm;
#include maps\mp\zm_buried_ffotd;
jail_traversal_fix()
{

View File

@ -1,10 +1,10 @@
#include maps\mp\zm_buried_fountain;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_buried_classic;
#include maps\mp\zombies\_zm_ai_ghost;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zm_buried_fountain;
transport_player_to_start_zone()
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_buried_gamemodes;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_gamemodes;
#include scripts\zm\replaced\zm_buried_grief_street;
#include scripts\zm\locs\zm_buried_loc_maze;

View File

@ -1,9 +1,9 @@
#include maps\mp\zm_buried_power;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zm_buried_power;
electric_switch()
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_buried_sq;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -23,7 +24,6 @@
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zm_buried_sq;
sq_metagame()
{

View File

@ -1,9 +1,9 @@
#include maps\mp\zm_buried_sq_bt;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq;
#include maps\mp\zm_buried_sq_bt;
stage_vo_watch_gallows()
{

View File

@ -1,10 +1,10 @@
#include maps\mp\zm_buried_sq_ip;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_buried_sq_ip;
init()
{

View File

@ -1,9 +1,9 @@
#include maps\mp\zm_buried_sq_ows;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq;
#include maps\mp\zm_buried_sq_ows;
ows_targets_start()
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_buried_sq_tpo;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -10,7 +11,6 @@
#include maps\mp\zombies\_zm_weap_time_bomb;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_buildables;
#include maps\mp\zm_buried_sq_tpo;
init()
{

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@ -1,8 +1,8 @@
#include maps\mp\zm_buried_sq_ts;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_buried_sq_ts;
ts_sign_damage_watch()
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_highrise;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -17,7 +18,6 @@
#include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zm_highrise_classic;
#include maps\mp\zombies\_zm_ai_leaper;
#include maps\mp\zm_highrise;
#include maps\mp\_sticky_grenade;
#include maps\mp\zombies\_zm_weap_bowie;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_highrise_buildables;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -6,7 +7,6 @@
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zm_highrise_elevators;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_highrise_buildables;
init_buildables()
{

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@ -1,7 +1,7 @@
#include maps\mp\zm_highrise_classic;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_highrise_classic;
main()
{

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@ -1,9 +1,9 @@
#include maps\mp\zm_highrise_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_highrise_distance_tracking;
zombie_tracking_init()
{

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@ -1,3 +1,4 @@
#include maps\mp\zm_highrise_elevators;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
@ -7,7 +8,6 @@
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zombies\_zm_ai_leaper;
#include maps\mp\zm_highrise_elevators;
init_elevator_perks()
{

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@ -1,3 +1,4 @@
#include maps\mp\zm_highrise_sq;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -11,7 +12,6 @@
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zm_highrise_sq;
init()
{

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@ -1,9 +1,9 @@
#include maps\mp\zm_highrise_sq_atd;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_highrise_sq;
#include maps\mp\zm_highrise_sq_atd;
init()
{

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@ -1,10 +1,10 @@
#include maps\mp\zm_highrise_sq_pts;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_highrise_sq;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_highrise_sq_pts;
init_1()
{

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@ -1,10 +1,10 @@
#include maps\mp\zm_highrise_sq_ssp;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zm_highrise_sq;
#include maps\mp\zm_highrise_sq_ssp;
ssp1_watch_ball( str_complete_flag )
{

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@ -1,9 +1,9 @@
#include maps\mp\animscripts\zm_melee;
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_combat;
#include maps\mp\animscripts\zm_melee;
meleecombat()
{

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@ -1,3 +1,4 @@
#include maps\mp\zm_nuked_perks;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_perks;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_game_module;
#include maps\mp\zm_nuked_perks;
init_nuked_perks()
{

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@ -1,3 +1,4 @@
#include maps\mp\zm_prison_sq_bg;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -5,7 +6,6 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\zombies\_zm_weap_tomahawk;
#include maps\mp\zm_prison_sq_bg;
give_sq_bg_reward()
{

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_prison_sq_final;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -14,7 +15,6 @@
#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm;
#include maps\mp\zm_prison_sq_final;
stage_one()
{

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@ -1,7 +1,7 @@
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\zm_run;
dotraverse( traversestate, traversealias, no_powerups )

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_tomb;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -27,7 +28,6 @@
#include maps\mp\zombies\_zm_weap_staff_water;
#include maps\mp\zombies\_zm_weap_staff_lightning;
#include maps\mp\zombies\_zm_weap_staff_air;
#include maps\mp\zm_tomb;
#include maps\mp\zm_tomb_achievement;
#include maps\mp\zm_tomb_distance_tracking;
#include maps\mp\zombies\_zm_magicbox_tomb;

View File

@ -1,3 +1,4 @@
#include maps\mp\zm_tomb_capture_zones;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
@ -18,7 +19,6 @@
#include maps\mp\zombies\_zm_challenges;
#include maps\mp\zombies\_zm_magicbox_tomb;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zm_tomb_capture_zones;
setup_capture_zones()
{

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