Commit Graph

50 Commits

Author SHA1 Message Date
6cc070ca29 Changes Trigger Length
Changes trigger length on Origins and Mob of the Dead so the box can actually be used.
Recommend you add this change as right now, the boxes are unavailable due to the trigger size.
2020-05-27 15:58:37 -05:00
057e88ea38 made a small change relating to zone_flag_wait 2020-05-23 10:20:36 -07:00
5eb1b54b84 removed debug code and added a missing include 2020-05-23 09:28:14 -07:00
aab6678ec2 checked 6 scripts one of which was a dual script
Checked _globallogic_actor, _globallogic_defualts, _globallogic_ui, _globallogic_utils, _globallogic_vehicle for patch_mp. Checked _globallogic_actor for patch_zm. Checked zm_nuked for zm_nuked_patch.
2020-05-22 09:04:12 -07:00
83a2e644ea checked 3 scripts 1 of which was a dual script
_copter, and _wager for patch_mp have been checked. _weapons for patch_mp and patch_zm have been checked.
2020-05-19 09:42:09 -07:00
d5a240843e Update readme.md 2020-05-18 06:10:17 -07:00
27cf20deaa fixed ammo buys attachments and limited weapons 2020-05-17 16:05:38 -07:00
7e6449d7e3 fixed packa punch not giving attachments
Also fixed wallbuy hintstrings.
2020-05-16 17:30:43 -07:00
3a1b3ccfc2 fixed some bugs with _zm_gametype
level.wavespawntimer has been uncommented and now references its overrride in _globallogic. A for loop that wasn't fully made into a for loop has been fixed. A bug causing players to not spawn at proper spawnpoints has been fixed.
2020-05-16 04:55:56 -07:00
3f65ee59c8 more minor bug fixes for _zm_gametype 2020-05-14 20:04:18 -07:00
ec75d8b49a checked 8 scripts 5 for mp only 3 for both mp and zombies
checked _clientids, _scoreboard, and _spectating for mp and zombies. Checked_deathicons, _friendicons, _killcam, _objpoints, and _rank for mp.
2020-05-08 23:17:16 -07:00
fdffeb40bb fixed some newly found errors in _zm_gametype and replaced _globallogic with a better dump 2020-05-07 15:23:12 -07:00
e7e138c126 checked and tested _globallogic for zombies
_globallogic has been moved to the No Known Errors category.
2020-05-05 20:06:12 -07:00
09e3ff45ed checked 10 more scripts
8 are for mp and zm _healthoverlay, _hostmigration, _menus, and _tweakables. Additionally _zm_chugabud, and _zm_equipment were checked for zm.
2020-04-30 09:03:46 -07:00
1970197ae0 checked 5 gametypes series scripts
_callbacksetup.gsc, _damagefeedback.gsc, _hud.gsc, _perplayer.gsc, and _serversettings have been checked for both patch_zm and patch_mp.
2020-04-29 12:15:40 -07:00
18b5824147 properly uploaded mp scripts instead of zm versions
Checked_weapon_utils for both mp and zm.
2020-04-29 11:02:01 -07:00
17c1ff26bf accidently didn't check for simple syntax errors fixed now 2020-04-29 08:56:45 -07:00
7cfed7cdf9 uploading all of gametypes_zm as a baseline
Starting part 2 of patch_zm checking.
2020-04-29 08:29:29 -07:00
043ddd2880 uploaded the checked versions of the last 6 scripts
Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00
21835a4989 checked 3 more scripts and added an incomplete functions list
_zm_buildables, _zm_unitrigger, and_zm_utility have been checked but only _zm_utility has been tested. Additionally, a basic functions list has been added to help modders find useful functions.
2020-04-28 12:39:27 -07:00
698d211403 checked 4 more scripts started debugging _zm_spawner
The 4 following scripts have been checked but not tested: _zm_magicbox_lock, _zm_playerhealth, _zm_power, and _zm_turned.

_zm_spawner has 2 known bugs:
zombies cannot break barriers, and they have no glowing eyes.
2020-04-27 11:04:48 -07:00
285b7f0803 Update readme.md 2020-04-26 04:21:15 -07:00
5142f1e035 checked 3 more scripts and added them to the untested category
Once all scripts in patch_zm/maps/mp/zombies have been checked the testing phase will begin.
2020-04-26 03:58:38 -07:00
64f0307bfd 5 new scripts fully functional 1 needs more work
_zm_gump.gsc is now accepting connections from clients. _zm_tombstone had a simple syntax error that needed fixing. _zm_pers_upgrades, and _zm_pers_upgrades_system both have no known errors. Finally _zm_pers_upgrades_functions hangs on server launch, most likely an infinite loop.
2020-04-25 23:02:25 -07:00
5f5ce72dfb deleted test code and changed a for loop to while loop
For some reason for loops with continues will seemingly overflow and go infinite 100% of the time. However, while loops do not so the for loop in manage_zones() was changed to a while loop with no change in functionality.
2020-04-25 15:26:36 -07:00
698dc4ee5f checked 6 scripts against the cerberus output
These scripts had not been checked against the cerberus output before so they had many errors that needed to be fixed.
2020-04-25 02:57:40 -07:00
3b86338236 see description
Added several new scripts to the no known errors category, but also moved some scripts to improper debug methods category. Added new scripts that need debugging which includes the remainder of the zombies class of scripts in patch_zm. Updated the debugging script and readme with more exact instructions to its usage.
Will work on many of the remaining zombies scripts and eventually move to gametypes_zm scripts.
2020-04-24 10:21:48 -07:00
c06a6c4b00 checked 4 scripts against cerberus output
_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.

_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.

_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.

_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
0feba0b86a tested _zm_spawner and fixed some errors
_zm_spawner moved to major errors since it crashes on zombie spawn.
2020-04-17 22:36:03 -07:00
fe542a13f3 fully compared with the cerberus output
Still not currently tested, but is thoroughly checked against the cerberus output.
2020-04-17 22:08:04 -07:00
fbf2ef83f2 added _zm_spawner.gsc baseline
Uploaded _zm_spawner.gsc as a baseline for documenting changes.
2020-04-17 20:05:46 -07:00
406ad1fbfe checked 2 scripts fixed _zm_magicbox
_zm_magicbox.gsc has been tested sufficiently to the point that its unlikely it will have errors. zgrief.gsc has only been checked but not tested.
2020-04-17 00:32:30 -07:00
8f1cdfaeda updated _zm_ai_dogs.gsc fixing a rare crash more in description
Continues in for loops seem to have a weird tendency to overflow causing an infinite loop. This was fixed by changing it to a while loop.  Additionally logprints() have been added to make up for the lack of developer mode. Use the _zm_bot.gsc to at the same time as _zm_ai_dogs.gsc to use it.
2020-04-14 14:55:21 -07:00
99f0682ae6 Properly checked against the cerberus output
The next update will feature verbose logging as a feature. This will make debugging the script much much easier.
2020-04-13 15:02:33 -07:00
7cd1f27de7 added _zm_audio to No Known Errors
_zm_audio was not tested thoroughly but it was observed to cause no crashes and sounds still played on Origins.
2020-04-10 08:11:15 -07:00
f256dba202 Update _zm.gsc
Still throws exe_client_field_mismatch but also no longer crashes on some maps. Also all functions are called and no functions are disabled.
2020-04-09 06:15:40 -07:00
04fa2130c5 reverted fix to preserve vanilla behavior
Will add a fixed version separately.
2020-04-08 03:34:14 -07:00
ebfd937f9b removed debug text 2020-04-08 03:01:52 -07:00
bd0831df5f moved to No Known Errors
Also fixed the no announcer audio in plutonium.
2020-04-08 02:58:22 -07:00
a0bda97e4c Update readme.md 2020-04-08 00:35:17 -07:00
53025412de initial upload for comparison to the original versions
Uploaded _zm_audio and _zm_audio_announcer. Not tested yet, will upload scripts compileable and runnable.
2020-04-08 00:05:39 -07:00
73e72a3d12 moved _zm_zonemgr to No Known Errors category 2020-04-06 17:23:59 -07:00
833dcdaa92 Update _zm_zonemgr.gsc
Currently not thoroughly tested could have some bugs but functional. No Known Errors.
2020-04-06 16:52:20 -07:00
7c553f72c5 updated _zm_zonemgr.gsc
I compared several dumps to try and create this version of _zm_zonemgr.
Currently only works on zm_prison and zm_highrise.
2020-04-06 09:39:00 -07:00
800bc03577 uploading base version 2020-04-05 05:08:11 -07:00
83e1febabc unsorted scripts by error by folder 2020-04-02 15:21:51 -07:00
1b624c0e3c dropping sorting scripts by folder now all scripts are in their proper folders 2020-04-02 15:17:31 -07:00
b6617db1be fixed more bugs and removed a duplicate script 2020-04-02 04:38:05 -07:00
12522c527c reorganized files and added more scripts 2020-03-27 17:38:34 -07:00
1b9b26edb6 moved project to its own repo 2020-03-27 15:23:42 -07:00